This is a news for Japanese version
Article by Paulo :v on October 5, 2018
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From Murako on 10/5:

New Monster Exchange units:

Collab Sunday:
Active: Remove orb locks. Create 5 Heal orbs from non-Fire.

Detective Conan – Tooru Amuro Selection:
Active: Change own attribute to Dark for 8 turns. Change Jammer, Poison & Bomb to Dark.

Chrono Ma:Gia Comics:
Active: Dearl 200x ATK damage to one enemy. Increase movement time by 2x for 1 turn.

New REM Units:

Narumi Kato: (5* base)
Active: Greatly reduce damage taken for 1 turn. Change top row to Fire.
LSkill: [7x6] Increase orb movement time by 5 seconds. 5x ATK and slight damage reduction when 7+ Fire are matched.

Shirogane: (6* base)
Active: +2 combos for 1 turn. Change Fire & Wood to Light.
LSkill: 4x ATK and slight damage reduction when HP > 50%. 3x ATK & 2x RCV when 5+ connected orbs matched.

Tooru Amuro: (5* base)
Active: Null attribute absorb for 1 turn. Change Wood & Jammer to Light, Fire & Poison to Dark.
LSkill: 1.5x all stat Light & Dark. Increase orb movement time by 3 seconds. ATK increase when 3+ combos matched, up to 7x ATK.

New Ults:

Active: same
LSkill: 1.5x HP & ATK Attacker & Devil. 6x ATK when matching 5 with at least one enhanced.

Shinjo Ito: (split ult)
Active: Reduce HP by 50%, deal 10x ATK Dark to an enemy. Change all orbs to Wood, Light & Dark.
LSkill: 3x ATK when HP < 80%. 5x ATK when HP < 50%. ATK increase when 5+ connected Light or Dark matched, up to 2x ATK.

Takashi Mitsuhashi
Active: Remove orb locks. 3x ATK for Attacker & Physical.
LSkill: 3x ATK & 2x RCV Attacker & Physical. ATK increase when 5+ connected Light or Dark matched, up to 2x ATK.

Evo mats:
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By drew9348 8 months ago ( 15.0.0 ) 
Dang, I wonder what the cost will be for those equips? Really want those Chrono Magia equips for buttoning stuff, and the Conan equip can fix SBR for those who don't have Sumire.

Additionally, Conan equip has a useful active, breaking ALL hazardous orbs while changing att to dark. This somewhat allows strong off-color subs to work with Dark mono teams, at least for a while.

Tooru seems too good to be a 5* imo...strong, universal leader with built-in att void and tape block that works in coop. And he's balanced type to boot, meaning he can take any killers.

Unfortunately, due to the nature of the collab, NA probably isn't getting any of this. Really a shame, since the farmables are quite useful.
By Skowza 8 months ago ( 15.0.0 ) 
Tooru is only a 5* card? I'd roll for him if he was 6 or maybe even a couple of times if he was 7.
Last edited by Skowza 8 months ago ( 15.0.0 )
By secret 8 months ago ( 15.0.0 ) 
TFW It lists a monster's skill as being "same", but you don't know what it's skill is. :'(
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