This is a news for Japanese version
Article by Paulo :v on September 7, 2018
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From Murako and YouTube on 9/6:





LSkill buffed from 8x -> 9x ATK.
Gained Awakenings:
CV: Aina Suzuki (鈴木愛奈)



LSkill buffed from 7x -> 8x ATK, increase orb movement time buffed 2 -> 5 seconds.
Gained Awakenings:
CV: Aina Suzuki (鈴木愛奈) (each Ney has a different voice line)





Gained Super Awakenings:



LSkill buffed from 8x -> 9x ATK.
Gained Awakenings:
CV: Sumire Morohoshi (諸星すみれ)



LSkill buffed from 4x -> 5x ATK.
Gained Awakenings:
CV: Sumire Morohoshi (諸星すみれ) (Each Cotton has a different voice line)





Gained Super Awakenings:



LSkill buffed from 13x -> 14x max scaling.
Gained Awakening:
CV: Yumiri Hanamori (花守ゆみり)



LSkill buffed from 15x -> 16x max scaling.
Gained Awakenings:
CV: Yumiri Hanamori (花守ゆみり)



Gained Awake:



Gained Awake:



Gained Awakes:
CV: Ayumu Murase (村瀬歩)



LSkill buffed shield threshold from 100% HP -> HP > 80%.
CV: Kentaro Tone (利根健太朗)
Gained Awakenings:

Gained Super Awakenings:

Gained animation.



LSkill buffed max scaling from 2x -> 3x ATK.
CV: Kentaro Tone (利根健太朗)
Gained Awakenings:

Gained Super Awakenings:

Gained animation.



Gained Super Awakes:



Gained Super Awakes:



Gained Awakenings:
Aina Suzuki (鈴木愛奈)

Gained Super Awakenings:



Gained Awakenings:
CV: Yumiri Hanamori (花守ゆみり)

Gained Super Awakenings:



Active buffed from 7 -> 12 second CTW (change the world)
Gained Awakenings:
CV: Sumire Morohoshi (諸星すみれ)
Reference URL
- pad.gungho.jp/member/carnival/ryukeishi_ryukanshi/180907/ryukeishi_ryukanshi_shinka.html
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Comment
5
By morrow 1 month ago ( 15.0.0 ) 
Yesss, Ney and Cotton buffs.

Don't care about voiced lines. PAD stays on muted.
3
By secret 1 month ago ( 15.0.0 ) 
I wonder how they'll handle voice awakenings in the NA version of the game.
Will they leave the Japanese voices? Will they hire English voice actors? Or will we just never get those awakenings at all. :P
0
Traciel 1 month ago ( 15.0.0 ) 
In my experience we're likely to see the Japanese voices in NA, but not English voices or subtitles... It's the simplest and least money and work intensive thing to do. Though I'd be delighted if we got our own localization, I doubt it greatly.
3
By nathan@N17 1 month ago ( 15.0.0 ) 
These awakenings are such a waste. Are they cool? Yes. But no way in hell would I actually choose a voice over another good awakening slot
1
_spacebar_ 1 month ago ( 15.0.0 ) 
You're... not losing out on an awakening slot,, ???

In most cases, they've buffed the card up from having 2 half-bind resists to having 1 half-bind resist, and whether they add the voice awakening or not, GungHo probably doesn't plan to give them more awakenings in the future either.
1
Thadd 1 month ago ( 15.0.0 ) 
I agree. If there's an option I'm going to mute the voices. I'll probably listen to them a few times when I get them, but there's no way that's going to be a constant. Like how often do we even listen to the background music?
0
Shoukon in reply to _spacebar_ 1 month ago ( 15.0.0 ) 
Even if it doesn't really "waste" a slot,
why don't they just add the voice, then let the player choose to hear it or not?
This gimmick looks more trouble than it worths.
0
Meraxes in reply to Thadd 1 month ago ( 15.0.0 ) 
I play the game without any sound on at all 99% of the time...
-1
Jarfield in reply to «§» Brodin 1 month ago ( 15.0.0 ) 
Having voice as a super awakening is a terrible idea.

I don't want to spend +297 on a critter to get a stupid voice, and I don't want to spend +594 to hope not to get it a second time.

At least as the last normal awakening, I can just not do it.
-2
«§» Brodin in reply to _spacebar_ 1 month ago ( 15.0.0 ) 
He’s talking about how they could buff them to have another 7c or something, but no, we get voices. At least give us an awakening that’s useful. Well they all got super awakes to compensate that tho... TBH they should’ve make the voice actors a super aawake. Lol
1
By Rody 1 month ago ( 15.0.0 ) 
96% shield now with dual lead? Where do that come from? The buff is:
- All attribute cards 50% all damage reduction when HP is full.
to
- All attribute cards 50% all damage reduction when HP is greater than 80%.
Cf http://puzzledragonx.com/en/monster.asp?n=4186 leader skill section.
0
sgt502 1 month ago ( 15.0.0 ) 
The old version is 50% shield when HP is full while the new buff is 50% shield when HP is greater than 80%.

In the leader skill, there's a note for the new buff inside the brackets indicates it belongs to JP version.
1
By Kitsy 1 month ago ( 15.0.0 ) 
As a Mega Blonia main, I was torn between hoping for a buff and not wanting a buff. Glad to see both of my expectations were met. :P
-2
By Guest 1 month ago ( 15.0.0 ) 
HOLY SH*T. Lajoa gets animated and shield buff?!!?? 96% shield now with dual lead. Broken as hell. With the new OSC reward, we can finally make rows work again.
1
secret 1 month ago ( 15.0.0 ) 
Not quite. :P
"LSkill buffed shield threshold from 100% HP -> HP > 80%."
This does NOT mean the shield at 100% HP is 80% damage reduction.
It just means that the 50% shield will now apply when you're at 80%+ HP.
Tell us what you think
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