No.921
風来の大精霊・シルフ
 Balanced
6 ★
MP 3000 Cost 26
 LvHPATKRCVWeightSellExp
14295102492285101200
992587132442466550490118800
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: Earth Field
Avoid all Water damage for 3 turns. Enhance Wood orbs. +6% per orb, up to +180% for full board.
CD: 20 Turns ( 10 Turns at Lv.11 )
This card can be used as assist.
Wood attribute cards HP x2.5.
Skill Up Cards
Assist Bonus Stat
HP +259 ATK +66 RCV +64 ( Max Lv )
HP +358 ATK +91 RCV +108 ( Max Lv & +297 )

HP +310 ATK +79 RCV +76 ( Lv 110 )
HP +409 ATK +104 RCV +121 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Awoken Skills
Elemental Series
Drop Locations for #921
This card can be obtained by:
- Evolution from Sylph, the Wind Elemental
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Comment
13
By DGAF♤ 4 years ago ( 6.4.3 ) 
Thanks buddy, I only came to this page to see how screwed I got with this pull, of to see if I did ok (I pulled this during godfest -_-). The first thing I see is your comment about how I got screwed.
3
Dave 3 years ago ( 8.4.1 ) 
Time to update the Status of this guy! DO NOT EVOLVE HIM! UNTIL you have completed the cost restricted dungeons with him and 4 leaks. Once that has been accomplished, ULT Him ASAP.

1) The new Green Puppeteer, Courage, changes all opponents attribute to Water. Obviously will only last for one floor, so I recommend using it on the boss. This changed attribute then allows for the "natural" double damage to occur that is caused by the attributes normal strength/weaknesses (Wood>Water>Fire>Wood). So if your opponent is a Fire attribute, your damage will be quadrupled when it becomes Water. EXP:Wood does half damage vs Fire, double vs Water, so you do 4 times more damage against a Water enemy than against a Fire enemy.

2) After you have used Courage on the boss, wait until you can't tank any more hits, and then use all of the orb-changers that you want to use(*more on this later), and pop Sylph's active. Courage's active never wears off, so be patient and use Sylph's active when you need it. The damage reduction side of Sylph's active, coupled with Courages active, ends up working like a 3 turn delay, except that it IGNORES STATUS SHIELDS!

3) Here's where it gets fun. The other half of Sylph's active enhances all Wood orbs. (*Remember the orb-changers that we used before we used Sylph?) Since we already have plenty of orbs in place from our orb-changers, They will now all be Enhanced Wood orbs.

4) Now we just make TPAs for effect. Both Courage and Sylph each have a Row, but no TPA, so if you have the team, you can fill the rest of the team with Rows. But either Row or TPA will hit harder since the ORB ENHANCED AWAKENINGS GOT BUFFED! You already have 3 OEA(Orb Enhanced Awakenings) from Courage/Sylph.

Dave
Last edited by Dave 3 years ago ( 8.4.1 )
2
Itachi in reply to pmDarkly 4 years ago ( 6.4.5 ) 
i got 3 lol out of 5
2
TASTEEFIRE 4 years ago ( 6.4.5 ) 
i got two in a godfest on 8 pulls... never doing godfest on forest gala again! YOU SUCK ELEMENTALS but you look cool
1
pmDarkly 4 years ago ( 6.4.3 ) 
At least you didn't pull two consecutively out of three pulls. And the third was a Berserk.
1
Walrus 4 years ago ( 7.2.1 ) 
I have a huge collection of elementals, all pulled during godfests. They are actually useful in certain cost-limited dungeons and for some strategies against hard hitting bosses in order to buy time, avoid getting one-two shot, heal and take them down. Problem is these monster's active is too specific and often overlooked. Their Awokens are alright.
0
Destroyer in reply to pmDarkly 3 years ago ( 7.3.0 ) 
Same happened to me PmDarkly!!!! So annoying!
0
Destroyer 3 years ago ( 7.3.0 ) 
Gotten this 4 times in a row now
0
Echo12 in reply to Dave 2 years ago ( 8.4.1 ) 
But if you know the boss is going to be fire wouldn't it make more sense to just make a water team?
3
By Jhord 4 years ago ( 6.4.3 ) 
Any of the elementals or toy dragons are the worst things to pull from the rem.
1
Mr.Sir 4 years ago ( 6.4.5 ) 
These things are not terrible pulls compared to vampire (not vampire lord) and the golems. Wish I had an elemental instead of all the healer girls I already have and vampire lord and golems.
1
otaku 4 years ago ( 6.5.5 ) 
If you're starting out in the game, the toy dragons are really useful to evo then combine to their fully awakened, ult evo forms. If you can max skill them, they make good heart makers and have better synergy than most dragons.
0
LanceRaiku 4 years ago ( 6.4.4 ) 
Jester Dragon is useful, golem is not useful.
0
CorbelSA 4 years ago ( 6.5.5 ) 
Are you kidding? The Toy Dragons are great subs.

The Elementals however are terrible across the board. The only use is Sylph's first form for doing low-cost dungeons with a team of Leeks.
-1
Stan 4 years ago ( 6.5.5 ) 
Not genie,shaitian, or thanitos
2
By Jump 4 years ago ( 6.4.3 ) 
It has an ult evo, and still manages to suck...yes, I have 2.
1
SpaceDandy 4 years ago ( 6.4.5 ) 
well shes your ticket to winning the new room of the mask legend dungeon
1
Paradragon in reply to SpaceDandy 4 years ago ( 7.1.1 ) 
and how might that be? no heal boost and the active doesnt last long if you even manage to use it...
2
By Reiness 4 years ago ( 7.2.2 ) 
he's actually decent now with the new awakening and change to active. She filled the role of green balanced enhancer and can be used as sub for freya/chuchu team
Last edited by Reiness 4 years ago ( 7.2.2 )
1
Minori 4 years ago ( 7.2.2 ) 
Yup, with the changes he's an alternative to Melody & Brachy with more synergistic awakenings at the cost of stats, higher cd before skill-ups, and a more circumstantial secondary effect.

Canopus will still generally be the better choice for pure mono-green teams though (not Balanced only) with his significantly better stats and lower maxed cd.
1
By Boromir 3 years ago ( 8.0.1 ) 
This is a good card, a great card when going into descended dungeons with a water type boss and sub boss(es). I used

Verdandi
Cu Chu
ADKZ
Sylph
King Woodsie
Verdandi

to make quick work of Hera-Is. Sylph's void water damage for three turns is basically Echidna's menace. Using his enhanced orbs component of his active after Verdandi (and ADKZ, if necessary) pumps up the damage. You can also put Sylph in with Echidna and get a 6 turn delay on a boss or two 3 turn delays sub boss / boss. His stats are decent, especially rcv, which green needs, and he's balanced, so he gets boosted by Woodsie.

Not every monster is going to be an op god, that would eliminate the variety/individuality in this game and rarity would be meaningless.
1
By ngmatt 1 year ago ( 9.6.3 ) 
why is this still in the rem? they need to go the way of the berry dragons and just give them a dungeon alredy, they are no longer viable for the metagame
0
By TASTEEFIRE 4 years ago ( 6.4.5 ) 
im pretty sure it goes in stages ... i used to get a ton of wack dragons and golems from pulls ... then it was dryads and sirens THEN it was toy dragons And lately its been toy dragons and elementals ($5 is a meal in america gung-ho ) sux
0
otaku 4 years ago ( 6.5.5 ) 
I can deal with dryads and sirens, I don't have enough of those. Have enough of toytops though.
0
By Sanspai@PF 3 years ago ( 7.5.1 ) 
I know this monster sucks hard, but this has always been one of my favs.

Gungho really should give the elementals BIG boosts.

For example ANY of the elementals could have subtypes, not just shaitan.

Example? Here it goes.

Undine: Her element would scream physical wise, but to me healer could seem like a good subtype.

Sylph: If he had a dragon subtype. Oh gosh. I'd be in love with it.

Genie: God.

Thanatos: Attacker, woo!

Give them some stat boost, or at least make them a lower tier 8-9 awakenings monsters.

Or, best scenario, go and make some other uvos with rarer mats to use Lots awakens , stat boost, etc.

I'm just gonna get down voted anyway. Blegh.
0
Dr. Psaroo 3 years ago ( 7.5.1 ) 
Problem is Balanced never goes with Attacker, Healer, or Physical. It can go with Dragon, Devil, God, or the upcoming Machine-type.


For some reason I want Sylph to be Dragon.

0
Sanspai@PF in reply to Dr. Psaroo 3 years ago ( 7.5.1 ) 
Yeh, I really forgot the balance conflict with the types....

Tho Dragon Sylph. That would become good in so many teams.
0
ed in reply to Dr. Psaroo 3 years ago ( 7.8.1 ) 
Machine type?
0
By DarkNote 4 years ago ( 6.5.2 ) 
Can someone give a straight answer on whether or not should i evolve my Sylph or not Plz and Thank You :)
3
Altern@PFr 4 years ago ( 6.5.2 ) 
Don't evolve. There's little use for Elemental of Levity, Sylph, but the basic Sylph is a good leader for certain low-cost dungeons when paired up with four Leeks. Double Sylph leads + the Leeks is 16700 health, 3948 RCV, and once the Leeks' actives are up you can chain them forever for -50% damage taken. It's a grind team, but a more or less invincible one.
0
By Poj ntxoog 3 years ago ( 7.3.0 ) 
This card is not all that bad. Think about it, there are not that many balance-type orb enhance. Aside from Green arrows and Melody, this is the only card in NA that have balance-type orb enhance. Would be great as sub in any green-balance team.
Last edited by Poj ntxoog 3 years ago ( 7.3.0 )
0
Dr. Psaroo 3 years ago ( 7.3.0 ) 
Perseus much
0
By Guest 1 year ago ( 9.5.1 ) 
FALCON KICK!
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