Devil / Balanced
9 ★
MP 50000 Cost 35
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Change Wood & Light orbs to Water orbs.
  • All attribute cards RCV x0.25 for 1 turn.
CD: 10 Turns ( 5 Turns at Lv.6 )
This card can be used as assist.
  • Water attribute cards HP x2, ATK x6. Increases time limit of orb movement by 2 seconds.
  • All attribute cards ATK x3 and +3 combo when matching 9+ connected Water orbs.
Same Skill
Assist Bonus Stat
HP +702 ATK +101 RCV +0 ( Max Lv )
HP +801 ATK +125 RCV +45 ( Max Lv & +297 )
HP +1,012 ATK +155 RCV +45 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Super Awoken Skills
( Random 1 of 5 )
Assist Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
PAD Island Series
Drop Locations for #5489
Unfortunately, there is no way to obtain it so far.
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By Guest 11 months ago ( 17.2.0 ) 
I had a question. Is she not similar to Zelakitty (base x36 and a spike with a 3x3 block vdp)? Besides lack of recovery, she also adds combos with a vdp like Zelakitty. Dual lead would give you a plus 6 combo just with one vdp alone which is an instant 7 combo. Why is no one talking about her in the meta? Am I missing something?
PrepZero90 11 months ago ( 17.2.0 ) 
Zela kitty is actually base 144x as 2x stats are unconditional, plus you can easily activate her full multiplier every turn just by comboing, as she doesn't need any specific color orbs.

As for veroah a single vdp could give you 7 combos instantly but you need 9 water orbs to do that. Unless you have mutiple water orbs changers activating 324x would be very inconsistent. 36x is extremely low and isn't enough for end game dungeons.

So you ask if you're missing something and the simplest answer is zela kitty only requires 6 vanilla combos to do decent damage while veroah can do either 36x or 324x but you would need lots of water orbs for the activation of the latter.

TLDR: Zela kitty = easy 144x damage activation
Veroah = 36x or 9 water orbs for 324x damage, too orb hungry, not enough to be
in the meta
PrepZero90 in reply to Guest 11 months ago ( 17.2.0 ) 
That's a whale team but you can make it work as you got vdp and fua.
Constant 324x activation would still be difficult unless you plan to pop a cherun or veroah every turn, but that would take away active spots for damage absorption or bind recovery.
Overall I prefer to use veroah as a sub for better water leads like the new barbara and julie evolution.
Guest in reply to PrepZero90 11 months ago ( 17.2.0 ) 
Ahhh forgot about the base 4 multiplier haha thanks! That did clarify a lot. Okay last thing, honest opinion. How do you think this Veroah and 4 Cheruns would work out?
By GenjitsuTy 11 months ago ( 17.2.0 ) 
The correct artwork is:
By Evan512 11 months ago ( 17.2.0 ) 
Positives: Great health stats, Great Attack stats, Cute art, more orb movement time, instant 7+ combo when doing a water VDP(given you have same leaders).

Negatives: Poor recovery, you will need a team that can give consistent water orbs.

+great subs would be orb changers like yusuke urameshi
Last edited by Evan512 11 months ago ( 17.2.0 )
By Guest 10 months ago ( 17.2.0 ) 
I love her art it's so kawaii
By PrepZero90 11 months ago ( 17.2.0 ) 
9 orbs for activation? that's gonna be very inconsistent, second collab witch so far but bzela is still much better
Tell us what you think
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