9 ★
MP 50000 Cost 70
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Removes lock status on orbs.
  • Change all orbs to Water & Dark orbs.
  • Change Water orbs into locked orbs.
CD: 16 Turns ( 11 Turns at Lv.6 )
This card can be used as assist.
  • Water attribute cards HP x2, ATK x2. Increases time limit of orb movement by 2 seconds.
  • ATK x7 when simultaneously clearing 6 connected Water orbs.
Assist Bonus Stat
HP +472 ATK +130 RCV +49 ( Max Lv )
HP +571 ATK +155 RCV +93 ( Max Lv & +297 )
HP +665 ATK +181 RCV +103 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Super Awoken Skills
( Random 1 of 3 )
Ultimate Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
God Fest. Exclusive God Series
Drop Locations for #4812
This card can be obtained by:
- Evolution from Returning-Claw Blue Dragonbound, Ryune
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By TsubeAika 2 years ago ( 15.0.0 ) 
Looking forwards to the skill voice awakening but... is it worth a tamadra for voice???
GenjitsuTy 6 months ago ( 17.2.0 ) 
Restoration power!
«§» Brodin 2 years ago ( 16.0.0 ) 
By Skyknight 2 years ago ( 15.0.0 ) 
Prototype team:

*Mega Ryune
R. Isis (Wa/D Ney assist)
R. Idunn
R. Gabriel
R. Lakshmi
*Mega Ryune

Hopefully I didn't go overboard with healing...And I will confess that I arranged for all attributes to be represented because I anticipate using Guard Break for Isis's SA (L-Attack and rows don't go together, and even with combo orbs, I don't anticipate getting 7 combos terribly frequently).

EDIT: Actually, given that Idunn and Gabriel have Enhanced Combo themselves, I may do the same with Isis (which removes the need for having all attributes represented). On a side note, I'm considering putting A. Mori in here for the shield active (despite its long cooldown). Except...who would I replace? I would guess either Gabriel or Lakshmi; depends on how much healing I need, and what I need more--Gabriel's multiple rows (and Enhanced Combos), or Lakshmi's Super Bonus Attack and sheer healing power (before defense and attribute, Life Water Lotus Blossom attacks--and thus heals--for 122,850. Very likely to get you to full HP, unless used on a fire critter, in which case you heal for "just" 61,425.).

EDIT THE SECOND: On the other hand, the current prototype would have 138,688 HP. Except for gravities, would I need a shield all that much?
Last edited by Skyknight 2 years ago ( 15.0.0 )
«§» Brodin 2 years ago ( 16.0.0 ) 
My Ryune Team:
-Cloud Resist SA
Valentine’s Chocolate Assist
-Ivory Ice Assist
Revo Isis:
-7c SA
-Sumire Assist
Revo Isis:
-7c SA
-Aife Inherit
Revo Gabriel:
-7c SA (Trying to reroll Unbindable)
-Valentine’s Chocolates Assist
Friend Ryune:
- >80% HP SA
-Typhon, Avatar Of Destruction Assist (2FUA).
My team has so much damage from 7c Rows, I never need to bring a boost unless I’m filling in a VDP like Blodin or Ameno. My team has no RCV issues because of the Enhanced Heal Orbs awakes on the team from Valentine’s Chocolates/Sumire Assist inherits. They not only give Enhanced Heal Orbs, but they also give flat HP and RCV! My Team has 200k HP with HP+ Badge. I can heal it up fairly easily with just 2 matches of 4 heals. I don’t FUA much with Amatsu, but I do 2FUA often because 2 Rows + 2FUA gives the same amount of damage as 7c FUA + 6 connected water orbs. I clear so much with Ryune, it’s crazy. She’s underrated, only because of how Niche she can be if you don’t have the right subs. I like having a full unbindable team so this comp works well since Mel is bindable. Also Revo Isis/Revo Gabriel have 2 Rows and 2 7c (Gabriel has 3 with SA). I&I seem like a budget solution to Ryune teams IMO. They’re just too lackluster to keep as a sub, even with their unbindable SA. Ryune is lowkey orb hungry so having orb makers is more optimal. Also everything but Amatsu is 110 so my team stats are just crazy!
By AdamTM 2 years ago ( 15.3.0 ) 
Seriously disappointing for a mega evo. Why rows of all things?
Skyknight 2 years ago ( 15.3.0 ) 
Why not? Ryune's always had a row theme in all of her forms. One (3769) *only* has rows, the others have rows plus two-prongs.

So basically, don't be surprised if Mega Gremory turns out to be row-oriented as well.

(I don't get why people seem to want Enhanced Combo and nothing else. Don't they fear the metagame would get stale as a result, with all favored leaders acting somewhat similarly? EC, rows, two-prongs, and L-attacks should all be equally viable, really. L-attacks might need more presence, though...)

EDIT: Ha, turns out I was mistaken. Mega Gremory turns out to be L-attacks-oriented.
Last edited by Skyknight 2 years ago ( 15.3.0 )
By drew9348 2 years ago ( 15.3.0 ) 
Some may say that this makes her other row-oriented form pointless. This is mostly true, but consider their leader skills:

This one grants 2x HP to Water att cards, which is great for tanking standard hits but terrible against gravity. The other form has 2x RCV *and* damage reduction, while still providing a consistent multiplier with just 6 water orbs.

People will probably make this instead of B/x all of the time, as it is also unbindable with higher mults and the mighty combo orb. The RCV issue can also be fixed with a heart enhance sub such as Mel.
By GenjitsuTy 7 months ago ( 17.2.0 ) 
With the combo orbs, you can now get 20 combos on a 7x6 board with no skyfall:
14 regular combos, 3 combo orbs, and a +3 combo skill.

This will be very useful for the challenge 9 in Novemver.
Last edited by GenjitsuTy 6 months ago ( 17.2.0 )
By GenjitsuTy 6 months ago ( 17.2.0 ) 
You can get a blue and a dark combo of 12 to get a combo orb with every number of dark and water orbs where at least 12 of each spawn like this(if you get more dark than water just switch the two types):
0 = Water, 2 = Dark

12 Dark, 18 Water:
(for 18 dark, 12 water switch dark and water)

13 Dark, 17 Water:
(for 17 dark, 13 water switch dark and water)

14 Dark, 16 Water:
(for 16 dark, 14 water switch dark and water)

15 Dark, 15 Water:
(switching dark and water still makes a valid board)

If you turn the board upside down, mirror it, or both, it still works.

This is really important for November challenge Lv9.
Leader Skills Invalid, No Dupes.

Here's how it is:

There's only 1 battle, Chester.
Has 5000 HP but 500 million defense
On the preemptive, he puts up a status shield for 999 turns, voids damage over 999 for 999 turns, and absorbs damage 14 combos and under for 999 turns. Yes, you have to do 15 combos. Not a typo.
On the first 4 turns, he skips the turn as a countdown.
On the 5th turn and after, he changes attribute randomly and does a 2000% gravity.
If you do 15 combos, he self destructs, overwriting any other skills.

My setup is this:
Ryune/Morrigu/Whaledor/Ilmina(red/light form)/Tengu/Ryune.
This is a "skill boost" team, Morrigu should be up on the first turn.

Use Ryune and make the board described above if your board has at least 12 of both colors.
That should give you 4 combo orbs, 2 for the leader and 2 for the helper, but only 3 can appear, so you only get 3.

The next turn, use Morrigu for +3 combos, and use Ryune. Make sure to include all 3 combo orbs in the match, because if your board is set up like this:
for example, the combo orbs can't be the 2 dark orbs or 1 water orb that isn't matched.

As long as you get at least 9 combos, you're good to go because 9 + 3 combos with the combo orbs + 3 more combos with Morrigu's skill is 15 combos, and even if you don't get it you can still count on skyfall. It never said no skyfall!

This comment started talking about board setup and it somehow became a future Challenge Lv9.

Edit: Now(in Japan) 4 combo orbs can appear on one board.
Last edited by GenjitsuTy 5 months ago ( 17.3.1 )
By GenjitsuTy 5 months ago ( 17.3.1 ) 
An orb can be locked(in the top left), combo orb(in the top right), and enhanced(in the bottom left) at the same time. I have a picture where an orb is like that.
Last edited by GenjitsuTy 5 months ago ( 17.3.1 )
By Lagel 2 years ago ( 15.3.0 ) 
if you and your friend get one of these then use them both at the same time the 7x7 combo when you get 6 blues in a row multiply each other and make everything a 49x combo killing every problem you have in life. I've only come cross 4 bosses that don't die instantly to this excessively overpowered combo instantly. but yes this is available for the english version. And I think I found out where the Afterglow Destroyer Dragon, Apocalypse's condom broke into.
Last edited by Lagel 2 years ago ( 15.3.0 )
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