...But knowing my luck, I will roll him again sometime.
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By SunbroTmac 4 years ago ( 12.0.3 )
Borf Borf jammer doggo new meta
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By Kezza@PF 4 years ago ( 12.0.3 )
Looking for EU fenrir friends to try him out as a lead.
ID: 780,441,232
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By FPT_Helium 4 years ago ( 11.1.1 )
This ult puts out 306.25x, as well as 46.75% damage mitigation. For a meager 2 combos of 3 jammers, which vastly opens your board for damage output, compared to the other split ult. I'd say which ult you pick depends on whether or not you have many jammer creating subs, as this needs jammers to activate its multiplier and damage reduction, which hurts it's ability to stall. I'm personally going for this one as my lead.
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Shoukon 4 years ago ( 11.1.1 )
2 Jammer combo for damage mitigation can eitherbe good or bad for stalling.
The bad thing is, as you said, it is difficult to keep matching 2 jammers.
The good thing is that you may be able to stall without damaging the enemies, which is essential, unlike the likes of Yog, Cthugha, Raijin and Fujin who have to hit hard to activate the mitigation.
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By WorldSend 4 years ago ( 11.1.1 )
He reminds me of Kamimusubi as a lead, and to a lesser extent, Yog-Sothoth. Fenrir and Kamimusubi both have a maximum multiplier of 17.5x and ~903 weighted stats, with Yog-Sothoth being higher in both regards. All three require two specifically-colored orb matches for their 25% shield and part of their damage multiplier. Yog-Sothoth is Light/Light, Kamimusubi is Dark/Green, and Fenrir is Jammer/Jammer.
While indeed the inability to immediately attack could lead to orb-troll when Jammers are available while Dark (or whatever your team is made of) isn't, it also leads to better damage control and stalling, since the shield can be activated without attacking. It also meant that Gung-Ho excluded the 80+% HP condition from Fenrir's LS that was present in that of the other two in favor of a static ATK/RCV multiplier. Sure it's type-conditional, but that's much better than the alternative in my eyes.
It would have been funny if they also included the RCV multiplier for Yog-Sothoth and Kamimusubi when over 80% HP. Remember when they did that with Izanagi?
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By Guest 4 years ago ( 12.0.3 )
I've never really been a fan of leads that need to clear heart orbs to trigger the attack multiplier, always felt like a waste to me. Then this lump of crap came along and now suddenly the heart leads seem so much better. I don't get the appeal of these types of units. Triggering the lead skill should do damage, you shouldn't have to match even more stuff on top of that to hit at all. The extra stuff should just be a bonus. They make good subs though with those awakenings. Just slap a better active skill on it and it's good to go.
Last edited by N/A 4 years ago ( 12.0.3 )
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