God / Attacker
7 ★
MP 100 Cost 100
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: Ruin Command
ATK x1 + 0.3x for every Enhanced Fire Attribute, Enhanced Wood Attribute on the team for 2 turns.
CD: 29 Turns ( 14 Turns at Lv.16 )
This card can be used as assist.
  • Fire attribute cards ATK x3. Wood attribute cards HP x1.5.
  • ATK x2, RCV x2 when simultaneously clearing 6 connected Fire or Wood orbs.
Same Skill
Assist Bonus Stat
HP +326 ATK +106 RCV +23 ( Max Lv )
HP +425 ATK +131 RCV +67 ( Max Lv & +297 )
HP +522 ATK +163 RCV +74 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Super Awoken Skills
( Random 1 of 3 )
Ultimate Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Descended Loot Series
Drop Locations for #3829
This card can be obtained by:
- Evolution from Crazy Archangel, Camael
Other tiers of this card can be obtained from:
Ultimate Descended Rush!
'20 November Quest Dungeon-Expert
Multiplayer Descended Rush!
Alt. Ultimate Arena-No Continues
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By Diamona 3 years ago ( 11.1.1 ) 
Drahklist!!!!!! The only perfect partner for this.
By Diamona 3 years ago ( 12.0.3 ) 
So English Syoran, essentially.
By _spacebar_ 3 years ago ( 12.0.3 ) 
With a team of 6 Drahklist, you can achieve a whopping 16.2x ATK for 2 turns just by popping this guy's active (assuming you inherited it onto one of your Drahklist). Of course, if you throw on Drahklist's 100x multiplier for leader skill, and the damage buff from each row awakening (300% ATK per fire row, let's say, since wood row awakenings won't do as much in the grand scheme of things. This means 3 fire rows, since that's the max you can fit in a standard 6x5 board)

The math should look like this, but correct me if I'm wrong:

[ Leader Skill * Leader Skill ] * [ Camael Skill Buff ] * [ Fire Awakens * Fire Rows ]

[(4*2.5)*(4*2.5)] * [1+(0.3*9*6)] * (3*3)

100 * 16.2 * 9 = 14850x ATK

a +297 Drahklist has about 2,293 ATK and boy let me tell you when you're putting out more than 34 Mil damage per card nothing can stand in your way. Totally impractical to use, but kinda fun to see the numbers.

EDIT: I forgot about combos... PDX's damage calculator says the 5 combos from those rows would make the damage something like twice that number. 70 Mil per card. It feels wrong, but idk how combos work in terms of multiplying damage.
Last edited by _spacebar_ 3 years ago ( 12.0.3 )
Loki 3 years ago ( 12.0.3 ) 
Pretty close, but a couple mistakes. It's 17.2x. You forgot the add the one. Also, your row math is off. It's (1+ 0.1n)*m where n is the number of row awakes and m is the number of rows you make.

So for the team you suggested (which has all kinds of practicality issues obviously...especially since you can only get one Drahk from the one shot), you would get a 4x3 multiplier from 3 rows.

100 x 17.2 x 12 = 20640.

Combos on top of that (and latents, atk badge, etc). You also left out that with a camael inherit (both red) you'll get a stats boost...even more if camael is +297.

Anubis is an interesting comparison at the moment, though it's kind of apples to oranges. He has a 30x atk LS (900x for dual leads) and extra damage from the fact that you're always hitting a lot of combos. Let's say you have sheen (she does 1+0.3*n burst for n te awakes) and your team is anubis/yuna/yuna/yuna/gunma/Anubis. This has 16 time extends and is actually completely viable for a good chunk of end game content right now (with appropriate inherits), though Indra (3 te) would be better than third Yuna. Each Yuna has 2 7c awakes so you're hitting 4x on all 3 of them every turn (Anubis needs 8c to activate anyway). With 16 te, sheen gives a multiplier of 5.8x.

So the comparison to your numbers would be

900 x 5.8 x 4 = 20880.

This is on a completely viable team! Also, you're going to have a much larger contribution from combos since you're hitting so many. With that many time extends, it's not even that hard to hit 8 combos, and with a little practice it becomes quite easy.

If for a second we ignore usability and put a 4th Yuna in for gunma, you get a 7x multiplier from sheen. (This is a slightly better comparison to your numbers.)

900 x 7 x 4 = 25200.

When you factor in the huge boost from combos, it makes up for the fact that only 4/6 cards are getting the 4x from 7c awakenings. On a 7x6 board, using a 2 color board changer (e.g. Sheena) and an orb enhance (and maybe a couple of skyfalls), it's reasonably easy to hit over 1 billion damage with Yuna!

Anyway, this helps explain why so many people are using Anubis these days, especially for >100million hp bosses.

Hope this is at least a little helpful!
Last edited by Loki 3 years ago ( 12.0.3 )
By Jun 3 years ago ( 12.0.3 ) 
The Cameo gemstone burst for fire gremory.
By Gameboy_07 3 years ago ( 11.1.1 ) 
The multiplier this guy brings is actually absurd. A team comprised of Yamamoto, Split Rodin, UUvo Yamato, Tsubaki, Tsubaki, Wangren gets a 5.5x multiplier for 2 turns. His active goes above and beyond even the Gemstones on the right team.
By kushi<3 3 years ago ( 11.1.1 ) 
This is basically a male Silk (design wise)
By Skyknight 3 years ago ( 12.0.3 ) 
The design on his cape is a nice touch. He's said to have appeared as a leopard when trying to prevent Moses from bringing the laws of God to the Israelites (and got himself killed--temporarily, but still, killed--for his trouble. By Moses.). I'm afraid I didn't find out what Camael's motivations were. In other pieces of Christian lore, he's leader of the Powers. (Other choir leaders in P&D: Metatron of the Seraphim, Raphael of the Virtues, Michael of the Archangels, Gabriel of the Angels)
By CAM 3 years ago ( 12.0.3 ) 
Oh cool, I didn't know I became a card.
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