No.357
自由と風の精霊・シルフ
 Balanced
5 ★
MP 3000 Cost 16
 LvHPATKRCVWeightSellExp
1429510249228345788
9998712244244853415577963
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: Earth Field
Avoid all Water damage for 3 turns. Enhance Wood orbs. +6% per orb, up to +180% for full board.
CD: 20 Turns ( 10 Turns at Lv.11 )
This card can be used as assist.
Wood attribute cards HP x2.5.
Skill Up Cards
Assist Bonus Stat
HP +99 ATK +61 RCV +64 ( Max Lv )
HP +198 ATK +86 RCV +108 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Evolution
Lv35
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Elemental Series
Drop Locations for #357
This card can be obtained by:
- Evolution from Sylph
- Rare Egg Machine
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Comment
2
By Dave 3 years ago ( 8.4.1 ) 
Time to update the Status of this guy! DO NOT EVOLVE HIM! UNTIL you have completed the cost restricted dungeons with him and 4 leaks. Once that has been accomplished, ULT Him ASAP.

1) The new Green Puppeteer, Courage, changes all opponents attribute to Water. Obviously will only last for one floor, so I recommend using it on the boss. This changed attribute then allows for the "natural" double damage to occur that is caused by the attributes normal strength/weaknesses (Wood>Water>Fire>Wood). So if your opponent is a Fire attribute, your damage will be quadrupled when it becomes Water. EXP:Wood does half damage vs Fire, double vs Water, so you do 4 times more damage against a Water enemy than against a Fire enemy.

2) After you have used Courage on the boss, wait until you can't tank any more hits, and then use all of the orb-changers that you want to use(*more on this later), and pop Sylph's active. Courage's active never wears off, so be patient and use Sylph's active when you need it. The damage reduction side of Sylph's active, coupled with Courages active, ends up working like a 3 turn delay, except that it ignores status shields.

3) Here's where it gets fun. The other half of Sylph's active enhances all Wood orbs. (*Remember the orb-changers that we used before we used Sylph?) Since we already have plenty of orbs in place from our orb-changers, They will now all be Enhanced Wood orbs.

4) Now we just make TPAs for effect. Both Courage and Sylph each have a Row, but no TPA, so if you have the team, you can fill the rest of the team with Rows. But either Row or TPA will hit harder since the ORB ENHANCED AWAKENINGS GOT BUFFED! You already have 3 OEA(Orb Enhanced Awakenings) from Courage/Sylph.

Dave
0
By Skillets 3 years ago ( 7.2.3 ) 
I got one of these at Level 9 in the Rare Egg Machine, back when I first started. Now I have a Level 32 Earth Dragon that has much higher stats, and is also cheaper to put on my team. So is this card really worth it? Or should I just feed it to something?
0
Andronik 3 years ago ( 7.8.1 ) 
I think the art is pretty cute :P But I'm an art card collector
0
By Guest 3 years ago ( 8.1.1 ) 
Dem toes dem toes...
0
By SpaceDandy 2 years ago ( 9.0.3 ) 
o
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