Dragon / Balanced
8 ★
MP 50000 Cost 39
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Randomly spawn 3 Wood & Heart orbs from non Wood & Heart orbs. Reduces cooldown of other skills by 1 turn.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card can be used as assist.
No skyfall combos. ATK x10 when there are 6 or less orbs on the board after matching. All attribute cards ATK x2.5, 25% all damage reduction when attacking with Wood and Wood combos at the same time.
Skill Up Cards
Assist Bonus Stat
HP +482 ATK +105 RCV +45 ( Max Lv )
HP +581 ATK +129 RCV +90 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
God Fest. Exclusive God Series
Drop Locations for #3565
This card can be obtained by:
- Evolution from Fall Wind Jasper Dragon Caller, Kaede
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By yt 1 year ago ( 12.0.3 ) 
Good again.
By Freddy alt 1 year ago ( 13.0.1 ) 
My alt has 3 gronias and 4 av drakes so think I might run her for fun
By Ion 1 year ago ( 13.0.1 ) 
For those of you who don't understand damage reduction:

You take 100% damage normally.

With one lead that has 25% damage reduction, you take 75%. (100-25=75)

With a second lead that has a 25% damage reduction, you take 75% of the previous result. (75%*0.75= 56.25%)

So you take 56.25% of what you would have.
This also means you reduced your damage by 100-56.25= 43.75% total. So two 25% leads grant a total of 43.75% damage reduction.

If you want to figure this out regardless of what leads you're using, the calculation is as follows:
L= Lead Damage Reduction ( where 25% damage reduction = 25)
S= Support Damage Reduction

Resulting Damage Received = (Incoming damage) * (1-(L/100))(1-(S/100))

(9/16) = 0.5625

So any incoming damage * 0.5625 will be your received damage in this scenario with two 25% DR leads (assuming we only care about the lead DR and not all the other fun awakenings and stuff).

Yay maths.

Also, glad New Kaede is here. Love seeing that 625x multiplier pop up when that last conditional, orbs remaining, is met.
Last edited by Ion 1 year ago ( 13.0.1 )
Gaviny2674 1 year ago ( 14.0.0 ) 
No like for you because you didn’t mention the candy bar example...
By Warrior 1 year ago ( 12.0.3 ) 
Am I the only one seeing 625x and half damage redeuction 2x lead?!?
Lucky to have pulled one LOL
Gaviny2674 in reply to Bonesaw 1 year ago ( 13.0.1 ) 
If you consider it’s 25% damage reduction, then you take 75% of the dmg. So, with 1 leader you take 75% dmg
With 2 you take 56.25% dmg.

Not sure if that really made sense though.

Because I’m a graphic learner, let’s see if this makes it easier. Let’s say you have a candy bar. You take away 25% of the bar. Then, you take away another 25% of what was left of the bar. That gives you 56.25% of the bar intact.

Also, may I ask, how did you get 31.25%? Like what numbers were imputted?
Gaviny2674 1 year ago ( 13.0.1 ) 
Same. Glad to have pulled her.
But, it’s not half damage reduction. It’s actually gonna be 75% of 75%, meaning you would take 56.25% damage.
Warrior in reply to Gaviny2674 1 year ago ( 13.0.1 ) 
That's right, oops Lol
Gaviny2674 in reply to Warrior 1 year ago ( 13.0.1 ) 
No prob man.
Just glad to have my baby being strong as a leader again.
Bonesaw in reply to Gaviny2674 1 year ago ( 13.0.1 ) 
where are you getting the 75% from? Isn't it 25% & 25%, being 31.25% reduction?
Last edited by Bonesaw 1 year ago ( 13.0.1 )
Warrior in reply to Gaviny2674 1 year ago ( 13.0.1 ) 
That makes a whole lot of sense I thought they were both subtracted from 100% thank you. All attribute cards means of the same color right?
Last edited by Warrior 1 year ago ( 13.0.1 )
Leo in reply to Warrior 1 year ago ( 13.0.1 ) 
All attributes means all cards. Not just same color.
Bonesaw in reply to Gaviny2674 1 year ago ( 13.0.1 ) 
My math looked like this: .25(one kæde)*1.25(2nd kæde. 1.25 and not .25 bc just .25 would reduce the total dmg reduction). There's still something not matching between our two calculations, but most of my confusion did come from that fact that you were calculating how much a player recieved, while I was calculating how much a player reduced by.
Gaviny2674 in reply to Bonesaw 1 year ago ( 13.0.1 ) 
I did the math again, and I found out how to calculate how much a player’s damage is reduced by.

It would be .25(One kaede)* 1.75 (2nd kaede)

The reason for this is you are taking the 25% dmg reduction on the first leader, then multiplying it by .75 to find the second reduction factor, because you need to know how much the second leader reduces by if you know the first leader is present. You then add the 2 together.

And that results in 43.75%. So a player takes 56.25% dmg and reduces 43.75%, matching up with my other calculation.

Edit: I mixed up numbers in last sentence, and wanted to mention that the reason you don’t do .25*1.25 is because if you do, then you are calculating 25% of 25%. It should instead be 75% of 25%, because you reduce 25%, added with 75% of that.

Back to the candybar example. Let’s say you took 25% of a candy bar. You then take another 25% of what’s left on the bar. Because you originally took 25%, the bar is 3/4 times smaller than before. The next 25% you take will be 3/4 times smaller than the first, resulting in 18.75% of the bar for the second piece.
Last edited by Gaviny2674 1 year ago ( 13.0.1 )
By Jerhole 1 year ago ( 13.0.1 ) 
When is this one coming to na?
Bonesaw 1 year ago ( 13.0.1 ) 
I don't know, man, it's really bothering me. I've had Fall Kaede ready for what feels like ages. She's gonna be hella hard to get full damage on though.
Warrior 1 year ago ( 13.0.1 ) 
I have fall wind ready and I don't think 6 or less will be hard, imagine re meimeis and prong destruction.
I've got two waiting for this leader
Last edited by Warrior 1 year ago ( 13.0.1 )
By Avelarius 1 year ago ( 13.0.1 ) 
Omg! She's gonna be a beast in 5x4 boards D:
She will be needing fast orb changers for that though.

Also if you treat incoming damage as a percentage, total incoming damage is 100 (100%) then you apply the first reducer: 100x0.75 = 75 that now becomes total incoming damage after first defense.
Second reducer: 75x0.75 = 56,25 that now becomes total inconming damage after the last defense or final incoming damage, LS wise.
Last edited by Avelarius 1 year ago ( 13.0.1 )
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