No.3513
救書の灰幻魔・イルミナ
 Devil / Physical
7 ★
MP 75000 Cost 70
 LvHPATKRCVWeightSellExp
1194511452543211852888
999010150541203117315285863
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Deal 100000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire & Light orbs.
Deal 300000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire & Light orbs. ( JP ver. )
CD: 18 Turns ( 13 Turns at Lv.6 )
This card can be used as assist.
All attribute cards ATK x7, 25% all damage reduction when attacking with Light and Fire combos at the same time. Change the board to 7x6 size. Devil type cards HP x1.5, ATK x1.5.
Skill Up Cards
Assist Bonus Stat
HP +901 ATK +75 RCV +1 ( Max Lv )
HP +1,000 ATK +100 RCV +45 ( Max Lv & +297 )
HP +1,225 ATK +119 RCV +45 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Super Awoken Skills
( Random 1 of 3 )
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Heroine Series
Drop Locations for #3513
This card can be obtained by:
- Evolution from Phantom Demon of the Grimoire, Ilmina
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Comment
6
By ms puppet 2 years ago ( 9.6.3 ) 
Touch Floofy Tail
0
Rallyram 2 years ago ( 12.0.3 ) 
You may want to give that idea a little extra thought or you might go poof!!!
3
By Tea-Rex 2 years ago ( 9.6.3 ) 
An artist put a lot of love into this
2
By Teliko 2 years ago ( 9.6.3 ) 
Ugh! These evo mats... The evo is wurf the challenge though!
2
By Shoukon 2 years ago ( 9.6.3 ) 
Light Ilmina is a versatile leader, so versatile that she can pair up with so many Leaders, like:
1. Herself
2. Ushio & Tora, if it (they) ever comes to NA. (*)
3. Ilm
4. Awoken Baal
5. Tifa
6. Other Mono-Light Leaders, be they Combo or Non-Combo Leaders.
7. Minerva (**)
8. Other Mono-Fire Leaders.

* Ilmina's 7x6 board is really beneficial to high-combo leaders like U+T, who's max Atk multiplier is reached at 9 combos.

** Ilmina doesn't have attribute-specific awoken skills such as Light RE or Light OE, so even when she forms a Mono-Fire Team, her awoken skills are just as useful, none of them are wasted.

Also, Light Ilmina's easy-to-activate 25% shield is really useful for tanking.
Plus the fact that I actually prefer the Lack of Killers, so my own personal preference would be Light Ilmina over Fire Ilmina.
Last edited by Shoukon 2 years ago ( 9.6.3 )
0
Jathra 2 years ago ( 9.6.3 ) 
Off color OE is never wasted however, especially not on a team which has full board orb change on it.
2
By XCWarior 2 years ago ( 9.6.3 ) 
I'm sticking with the other one. Better awoken skills than this one. I like all the killer awokens.
1
By Thally 2 years ago ( 9.6.3 ) 
Oh my god... look at that HP pool...
1
By Kirito 2 years ago ( 11.0.2 ) 
Am I the only one who thinks the other version of her is better? Personally I would rather have 2x RCV over 25% damage reduction. Being able to heal back to full from 1HP in one turn is no joke. This version has a slightly higher ATK multiplier but not enough to make me want to give up all that RCV. Both versions also have the same exact weighted stats: whether you prefer an insane amount of HP or more balanced stats is situational. Personally, I think she already had tons of HP, so I'd rather keep the much higher ATK and decent RCV. Finally, people have been ripping on the killer awakenings but I think they are great. I never rely on it, but it's nice to have...just like the 7cx2 awakening. I do think the 7cx2 awakening has better symmetry with her leader skill, since 7 combos is not difficult with a 7x6 board. I only wish they had kept the killer awakenings and added this on. I guess they thought it was too OP but isn't that what Ilmina is about? 15% dark damage reduction doesn't interest me at all. Finally, making Ilmina light dominant definitely has better synergy for most ilmina teams, so in that regard at least this version is much better. Having 2 Ilminas would be ideal, of course. I don't even have 1 though! I have Ilm and often partner up with an Ilmina friend. I am lamenting the fact that all my friends seem to have switched to this version, when I think the other version has more utility overall.
2
Sonofyin 2 years ago ( 11.0.2 ) 
Wait, you say you prefer fire ilmina bc of her rcv bonus while pairing her with Ilm? Assuming you use L/F Ilm, her rcv bonus is more than enough to heal to full. 7x6 board is bound to have at least 3 heart orbs and if you can combo hard, there is no issue with rcv at all. The shield is much better with Ilm and Ilmina pairing and just better in general.

Edit (bc I worded my thoughts poorly)-
The awokens on both are great in my opinion. They have their uses. F/L Ilmina has killers and SB while L/F Ilmina has 7combo, SBR and the 15% dark resist. The dark resist is kind of a trash fill in but it is a benefit nonetheless. The 7combo and SBR is where the real balance is.

The reason I evoed my Ilmina is bc the 7combo awoken skill can structure a team. This is what I am running: L/F Ilmina and L/F Ilm leads with subs of Revo Leilan, NY Yomi, Princess allura and Revo Uzume. All of them have the 7combo awoken skill which is basically like adding a combo bonus to Ilmina's leader skill. And it shows, this team hits hard for a team with a leader skill of 4.5 atk. With 7combo structuring the team, it isn't simply nice to have. It is the key component to increasing the dmg output and providing more dmg control. In addition, Revo Uzume lacks SBR so L/F Ilmina's SBR becomes essential. (Of course not everyone has these subs and it shouldn't need to be said that subs can sway which version of ilmina is best.)

I know you said you don't depend on killers but it is possible to structure a team with killers and for a leader with such a low dmg multiplier, it could be considered necessary. It's why I built my L/F Ilmina on her 7combo. However, building a team dependent on killers means that the dungeon dictates where it can be played most effectively, whereas the 7combo team can be played anywhere. The killers have the advantage of being inheritly implemented without player action so you wouldn't have to worry about reaching 7combos (even though that's easy) and can do exponentially more dmg if the enemy matches multiple killers. Thankfully gods, dragons and attackers are common but still a restriction.

A killer team would be F/L Ilmina and L/F Ilm with subs: NY Yamato (dragon killer), Tsubaki ult (2 dragon killers), Christmas Ninja Hatsume (dragon killer), F/G Antares ult (God killer and 2 SBR if ur short) and F/D Baldin (God killer and attacker to match F/L Ilmina but no dragon killer. He has three more but I don't remember lol. Also 2 SBR if ur short). These are just from the top of my head, there are probably more.

Presuming that both teams are paired with L/F Ilm, the 7combo team has consistent dmg and a shield. The killer team has the potential to do more dmg but is restricted and has easier heals. I personally find that the 7combo team is more reliable, sustainable and safe due to the consistency/dmg control of 7combos and the shield's additional survivability. I don't have issues with rcv at all so having extra would be redundant.

Those were examples of optimal teams. But both ilmina can be used passively and yeah, the killers and 7combo then become just nice to have. Regarding your statement about F/L being more of a utility, I would have to disagree. Utility units have essentials, are effective in most scenarios, are flexible in application and avoid restricting gameplay. Killer awokens again can be used passively but their very benefit is restricted to typing and have little else to offer. At that point, F/L utility is her 4 SB, which are definitely worth noting but can't really compete with L/F essential SBR, 7combo and shield. On a passive level, I have to conclude that L/F has more utility.

After playing with this team for a while, I don't find myself missing the killers but I would definitely miss the shield. I think it's a fair balance between LS and awokens. Still though, you are unarguably right about one thing...having one of each would be awesome! May the rem gods smile upon us! :)
Last edited by Sonofyin 2 years ago ( 11.0.2 )
1
Sonofyin 2 years ago ( 11.0.2 ) 
Did I just write an essay? Wth...
Last edited by Sonofyin 2 years ago ( 11.0.2 )
0
Kirito in reply to Sonofyin 2 years ago ( 12.0.3 ) 
Lol it was long, but interesting. Like mine, I hope :))

I don't bother with 7combos teams OR killer teams because, in my case, I think they are both gimmicky and unnecessary to win. I was lucky enough to pull an ideal Ilm/Ilmina team: L/F Ilm, L Ilm, 2 Sarias (I use one as an assist for Venus), Revo Venus, and Kanna with a Facet inherit. All my cards are Devil or Dragon which allows me to use an Anima friend in coop mode for insanely easy destructive potential. But in normal play or when I need Ilmina for the 7x6 board, as long as I can stall, I can activate Facet to blast away anything in the game every time.

You said you can heal back to full with just 3 heal orbs, but you admit that you would need to combo like crazy. For stalling, I usually need to heal to full every turn doing 4 combos ONLY in order to avoid triggering Ilm's full LS while still activating the extra RCV boost. What I love about this team is the flexibility of being able to hit all along the spectrum by doing just the right amount of combos:

2.5x 4 combos
5x F L
12.5x 4 combos + F L
20x F L L (or F F L)
50x all conditions met

50x with a few light TPAs is usually enough to take down most bosses, making 7combos or killer latents overkill. If I need 100x, I activate Kanna, and if I need off the charts damage, I stall for Facet.

To really be able to fine tune your hit points you need to be able to stall. Can you stall with L Ilmina? Sure, but you lose the flexibility F Ilmina brings to the table. You can easily stall on bosses that hit hard and have high HP. Precisely the kind of boss I need to stall on for Facet. 12.5x won't do too much damage so you can activate it repeatedly while stalling. On the other hand, L Ilmina's damage reduction isn't gonna cut it against a hard hitter, especially since Ilm doesn't offer similar damage reduction, and unlike other damage reduction leaders like Myr, for example, you will never play Ilmina x Ilmin. And if you repeatedly combo on a 7 x 6 board, you can easily activate the 50x multiplier, which would not be good for stalling. Most of the bosses with ridiculous HP will also nuke you into oblivion if you bring that HP down too much without finishing them off.

I'm not saying all this just to be contrary. I know a lot of people prefer this version of Ilmina, but my experience playing both has been that the other version is more handy in the situations I use Ilm for. Situations that are not typical. Like most players, I have other leaders for different content.
Last edited by Kirito 2 years ago ( 12.0.3 )
0
Boromir in reply to Kirito 2 years ago ( 12.0.3 ) 
How is 7c gimmicky when it rewards you for making high combos. Killers give cards niche uses and differentiate them from others in the hardest dungeons.
0
Kirito in reply to Boromir 2 years ago ( 12.0.3 ) 
True. I've come to value 7c a lot, especially on a 7x6 board. I rolled Yuna and after seeing what kind of absurd damage she can pull off, I'm sold. That one card easily did 50 million on my Yog team. I've also experimented with +1 combo actives to make activation more consistent.
1
By drew9348 9 months ago ( 15.3.0 ) 
Holy smokes...as if she wasn't strong enough already, YamaP rolled her in the gacha challenge, and she's getting *another* buff.

Biggest difference between before and after is probably the leader skill, which is already listed here. For certain leads, she's a better 7x6 option than Diablos and Jhoira, and a far better lead than L/R Ilm even without the 7x6 clause.

The other change that was made to her stats is her HP, which has been raised from 7010 to 9010...making it exactly 10k with +297.

The new leader skill seems a lot like what I had in mind for a future Mega Awoken Ilm, so perhaps that will happen soon?
0
By 4gotNdeath 2 years ago ( 9.6.3 ) 
I am really dissapointed that my ilmina will lose all of her 3 Killer awakenings just for some Dark DR awakenenings. Dont even know if ill use this evo ( especially since i have like 0 light cards XD )
2
Tea-Rex 2 years ago ( 9.6.3 ) 
That final awakening does just fine replacing the killers
1
drew9348 in reply to Shoukon 2 years ago ( 9.6.3 ) 
Can you even make a non-fire Krishna team?
0
Shoukon in reply to Tea-Rex 2 years ago ( 9.6.3 ) 
I personally hate killers.
In highly variable dungeons such as Ultimate Arena, you will never know when an enemy with damage-absorb will appear.
It usually give me bad times when I have killers, and I grow to hate killers.

I cannot keep relying on Fujin's or similar Active Skills because of their long cool-down.
And placing a Fujin as a sub is out of question because Fujin is off-colour and her awoken-skills are not very appealing to me.

---------------------------------------------------------

As for your problem of not having enough light subs, I think you are still good to use fire subs.
You will NOT waste any Light Row Enhances or Light Orb Enhances, because Light Ilmina doesn't have any of these attribute-specific awoken-skills.

(Unlike Krishna, if you form a non-fire Krishna team, you waste double Krishna's 2 Fire RE's and 10 Fire OE's.)
(But that doesn't happen in Light Ilmina Fire Team)

--------------------------------------------------------

But, after thorough considerations, if you really think Fire Ilmina is better, then by all means keep her unevolved.
Fire Ilmina is still good in my opinion, even though I am going to evolve her at the first chance.
Last edited by Shoukon 2 years ago ( 9.6.3 )
0
Sonofyin in reply to Shoukon 2 years ago ( 9.6.3 ) 
Smh, such a reductive way of viewing a game mechanic. That's like saying you hate row or cross LS play just bc of how common combo absorb is. Edit: That's like also saying you hate the guard break awoken skill bc of how it forces you to play a rainbow team. Think this comparison fits better bc it's an awoken skill.

If you are going to hate anything save it for something truly deplorable. Like how inaccessible no skyfall combo play is. Skyfall can be helpful or harmful but is ultimately a game of luck or unlucky, which is objectively a bad feature in a puzzle game. Killer awakenings have their place in the game and it can be controlled where it is applied. Hating a mechanic bc you failed to treat a puzzle game as a puzzle game is kind of childish. :/

Skyfall on the other hand is incredibly difficult to avoid. At this current time, the only leaders I have that counteracts skyf*cked is the Cosmo crusader duo and that other farmable descend (The one with the dark main att and blue sub att. The rarer invade is dark main att and red sub att). Green crusader and the d/r lady are ok leaders but I can't say I find myself rushing to use them or even have ideal teams for them.

Oh, the badge! Right, cuz 30 crowns is attainable. I doubt there has been even 30 ranking dungeons to get 30 crowns in NA. How nice of them to create such an appealing solution to such a fundamental flaw of the basic gameplay, then place it so far out of reach I might as well try and throw a baseball onto the moon. Omg I hate skyfall lol.

I know I went on a tangent there about skyfall...we have a love/hate relationship and we're on a hate cycle atm...but yeah. Don't use killers if you don't want to. Not that complicated. And as someone who farms Ult arena regularly, fujin inherit is usually enough for me. Never had bad enough luck to encounter two absorbs in one run. Definitely possible tho so I can see someone avoiding killers just in case.

Edit#2: Uh...so I pulled meri...so I have a no skyfall LS to go to now...just thought I should mention that lol. Looks like she'll comfort my skyfall frustrations quite well :3
Last edited by Sonofyin 2 years ago ( 9.6.3 )
0
By Sasuke☆*:. 2 years ago ( 9.6.3 ) 
The LS is so much better and she looks so fluffy~ ... But she loses so much ATK and I foolishly gave her ATK latents already, not HP ... T^T I just use her a a sub for my Ilm and Revo Minerva teams and on my button team, so would it even be worth evolving her? I think her unevolved form's LS is getting slightly buffed, so that's nice ... I wish I had 2 Ilminas, hahaha ... .-.
0
drew9348 2 years ago ( 9.6.3 ) 
You don't have to evo her if you don't want to. That's part of why the evo mats are so easy to get, because this one and her first form are close in value (fire form being a sub, light being lead)
0
By Guest 2 years ago ( 9.6.3 ) 
Combine with Fire Light Kenshin, it is very formidable. Damage reduction 43.75% and 6X7 for easier cross combo.
https://www.youtube.com/watch?v=bVCI7AfIA_E

Here is another with Hiko Seijūrō. It is quite madness.
https://www.youtube.com/watch?v=pUjcEgM1ySE
0
By Gig 2 years ago ( 9.6.3 ) 
I just noticed that if you read her name in Japanese, Irumina, it sounds like the Spanish word Ilumina which is from the verb Iluminar which can mean to light up or enlighten. The change to light main makes sense now.
0
Jathra 2 years ago ( 9.6.3 ) 
3x vs 3 things to 2x vs everything. Personally I like the 7x awakening better.

They should have kept the 2 skillboosts instead of the 3 dark resists however IMO.
0
By Mydnyte 2 years ago ( 9.6.3 ) 
Okay, how the heck do you even GET Ilmina? ?
0
Freddy 2 years ago ( 9.6.3 ) 
It's from the Heroine Collab REM, which should be back in a couple months.
0
Jathra in reply to Freddy 2 years ago ( 9.6.3 ) 
Next week I believe. My friend said next Monday, he could be wrong though.
0
Freddy in reply to Jathra 2 years ago ( 9.6.3 ) 
Good call ya i just saw that it starts 5/8. Surprised its back this soon!
0
By Dakuro 2 years ago ( 9.6.3 ) 
I really want this for my team. I have a friend with this ilmina and it's shield and multiplier for fire and light is stunning. It's active skill helps me one shot almost every boss. Combined with tsubaki or another ilmina, this monster has a lot of potential. I really want to pull this at the heroine REM coming up in a few days!
0
By Alucatz 2 years ago ( 9.6.3 ) 
can someone explain to me why melissa isn't skilling up ilmina? i've used close to 10 melissa's on her, but not a single skill up.
1
入巣京子 2 years ago ( 11.0.2 ) 
10 is nothing
0
BoyDynamo 2 years ago ( 11.0.2 ) 
In my experience, a 4x skill-up event will result in one skill-up per four skill up materials.
0
Kirito 2 years ago ( 11.0.2 ) 
Why waste your time? Use King Shyntans for guaranteed skill ups and be done with it.
0
By BoyDynamo 2 years ago ( 11.1.1 ) 
I wasn't impressed with the three reduce dark damage awakenings, but now that na Kiriko Another has all the jp awakenings, she adds three more dark damage reduction to the team, which makes this form more worthwhile to me. Also glad to bring Kiriko back into the mix.
Edit: Speaking of, I noticed my Dawn Bride Izanami also has three reduce dark damage awakenings. It may be kinda niche, but I'm happy to have any reason to make a new team with underwhelming cards that I can't bring myself to part with.
Last edited by BoyDynamo 2 years ago ( 11.1.1 )
0
By JesusBrand 2 years ago ( 11.1.1 ) 
Max ATK is labeled incorrectly on this card.

It reads that ATK at Max lvl is 1505
BUT my Max lvl Ilmina has an attack of 1405
0
By Nathan 2 years ago ( 12.0.3 ) 
Her Japanese name translates into "The Rescuer's Goddess, Ilmina" she definitely can rescue you with that damage reduction!
Last edited by Nathan 2 years ago ( 12.0.3 )
0
By Dragon101 9 months ago ( 15.3.0 ) 
I’m probably not using her right, but I just pair her as leader with the helper monster of Great Witch of the Ice Flowers to get to 104X attack, which seems to do the trick most of the time
-2
By Freddy 2 years ago ( 9.6.3 ) 
My alt account will not be evoing to this, kinda disappointed.

Edit: I was very wrong about this guy; I imagine it was because I had this card on my alt during its early stages and had a fire heavy box. Either way, I actually evoed her to this one rather soon after posting this and haven’t look back. She’s a staple my yog team and also sometimes on my ed team, and I use her as a lead for buttons. Neat card
Last edited by Freddy 11 months ago ( 15.0.0 )
-2
By Pikagami 2 years ago ( 9.6.3 ) 
With 7010 HP, 983.33 weighted stats, 25% damage reduction, and some lovely art, Ash Phantom Demon of Deliverance, Ilmina will have some squeal like a pig.
Last edited by Pikagami 2 years ago ( 9.6.3 )
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