Devil / God / Balanced
8 ★
MP 5000 Cost 45
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: Necro Bite
  • Counter 5x damage taken with Dark for 4 turns.
  • Change Wood, Jammer, Poison & Lethal Poison orbs to Dark orbs.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card cannot be used as assist.
  • ATK x5 at 8 combos. ATK x2.5 for each additional combo, up to ATK x10 at 10 combos.
  • All attribute cards ATK x3, RCV x1.5 on the turn a skill is used. ( Multiple skills will not stack )
Same Skill
Applicable Killer Latents
Awoken Skills
Super Awoken Skills
( Random 1 of 3 )
Ultimate Evolution
Reincarnation Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Egyptian God 1 Series
Drop Locations for #3385
This card can be obtained by:
- Evolution from Awoken Anubis
Sort: Newest | Oldest | Highest rated
By Yendis 4 years ago ( 9.2.1 ) 
Once the mighty and feared God of Hell and lord of the underworld...his power was lost and forgotten over the ages.

Like many ancient Egyptian deities, Anubis assumed different roles in various contexts throughout history. Depicted as a protector of graves in the realm of "Hell" as early as the First Dynasty, Anubis was also the overseer and protector of the Underworld. By the Second Dynasty his powers grew even more as Anubis' heart embraced the loneliness of the "Abyss". One of his prominent roles was as a god who ushered souls into the afterlife and thus his already strong connection to Death was intensified. He attended the weighing scale trial during the Weighing of the Heart, in which it was determined whether a soul would be allowed to enter the realm of the dead. His divine soul, tainted by the darkness that lay below the earth allowed Anubis to grow even stronger becoming a "Deathly" force. However, despite being one of the most ancient and one of the most frequently depicted and mentioned gods in all the combined pantheons, Anubis played almost no role in the more contemporary wars between the divine monsters and deities of the puzzling realm.

All of this changed in a demonic ritual of fire and light. Anubis the lord of Hell had been put in a deep slumber for his power was no longer needed thanks to the rise of the many other powerful gods such as Awoken Amaterasu and her fellow heavenly compatriots such as the birth of the powerful, beautiful, and fierce Dragon Caller siblings. To attempt to rival their power, Thoth the god of knowledge and the personification of Tsukuyomi, gathered various materials to perform a powerful ritual on the slumbering Hell Deity. By gathering the devils of old, the Jewel of absolute Darkness, and the sacrifice of an ancient Sphinx Thoth would weave all the knowledge he had gathered over the years into a single spell which would end up changing the known world.

Through his own sacrifice in the ritual, Thoth would Awaken Anubis, the true lord of Hell. Through fire, darkness, and many sacrifices Anubis' flesh would burn giving him the strength of a Sphinx, the cunning of the Devils, and the power of pure Darkness. However, even that would not be enough. Thoth in sacrificing his own life would merge with Anubis and become a pawn for him to wield in the form of a powerful staff. Finally, Anubis would become a supreme being able to imbue the battlefield with darkness and sap away the poisons left behind by his enemies. Finally, the dark lord Anubis had taken his rightful place as the most powerful.

This power Anubis reigned over was albeit only called on during the rarest of occasions as the power Thoth instilled in him was hard to control and master, taking many years, to the point of one slip up by Anubis could mean serious harm for him and those he commanded. Once again Anubis would slip from power in a sick cycle due to the constant evolution and growth of the battlefield and that of his enemies and those he deemed allies. The lord of Hell would once again begin to drift into slumber as his power was not needed thanks to the many other allies that would rather be called upon during times of war such as this goddess whom he has heard of, Myr the goddess bound in time, Krishna one of the Radiant Generals of Heaven, or even the twin hunters -- Awoken Umisachi&Yamasachi.

Nevertheless, Anubis would endure and bide his time as he would spend endless amounts of time, days, months, meditating in the Abyss he called home. Anubis would learn to calm his mind and harness himself and his own thoughts to fight the raw instincts his animalistic side urged him to follow. Through this tedious and time-consuming process, he would gain a better understanding that the god of knowledge had bestowed upon him. After many moons of meditating the time finally came when Devils of Hell whispered in his Jackal ears that his ascendant, the divine sun god Ra, and many of the older gods of the realm had learned of a new power. A power they called "Reincarnation." From this "reincarnation" one could become reborn into the world and re-harness their own strengths and weaknesses to form a new vessel to fight another day.

Anubis grew intrigued and invigorated by the possibility this new-found power held. In the winter, Anubis decided he would undergo this process of "reincarnation" and follow the footsteps of his ascendants, Ra, and Bastet. By having his Devils and demons gather the five lesser dark masks that were scattered throughout Hell and brought to him, Anubis the lord of Hell underwent the process of "Reincarnation." The ancient ritual took several weeks until finally it was a success. Though he was reborn slightly weaker at the beginning of this process, Anubis' power had returned in a vengeance of nearly 900x that of his previous lifetime.

With his new body, Anubis could finally roam the earth free to do as he pleased. With a swipe of his left hand came the forces of Hell, from the right came an explosion of energy provided by his Ankh staff infused with the knowledge of Thoth. The overwhelming power that came to him brought balance within Anubis to the point that when facing an enemy, his strength was simply unparalleled and a bit excessive.

The other gods trembled at his might and hailed him once again as "The One True God; Anubis the Lord of Hell." The gods of old and new would once again chant, "Hail the king of Hell. Hail the ruler of darkness!"
Last edited by Yendis 4 years ago ( 9.2.1 )
Bahamut 3 years ago ( 9.6.3 ) 
Then returns Sopdet, while basking in the impossible blessings of Grace of the Nile, mutters under her breath, "I am waiting [>:)] for your arrival, master."
bibi2@PF 2 years ago ( 12.0.3 ) 
very nice story!! please continue writing!
Tackey 9 months ago ( 17.0.0 ) 
Puzzle and Dragons: The Tome of Myths

"The One True God"
By EspBreaker 4 years ago ( 9.2.1 ) 
Wait so let me get this straight
9x on a turn when an skill is used, and if you get 11 combos along with that

Thats a 900x damage multiplier

Plus unbindable, bind recovery, has a leader skill to stop jammers and poison orbs along with a counter for almost the active's cooldown

One True God is back boys
Fox Mulder 3 years ago ( 9.5.1 ) 
And with all attribute multiplier, not just dark. A boost to keep his reputation of THE leet card in these post-juggler times.
By Guest 4 years ago ( 9.2.1 ) 
The art on this form is absolutely amazing.
By ngrdix 4 years ago ( 9.2.1 ) 
the one true DOGE
By secret 4 years ago ( 9.2.1 ) 
A 30x multiplier by himself.

He'd be useful to pair with any of the 7x6 leaders. An easily achievable 90x or 150x multiplier that can focus on TPAs. All they'd need is a shield active and they'd be gucci.
Still hoping that we get a black 7x6 leader sometime soon.
Pinkie_Pie in reply to Greg! 4 years ago ( 9.2.1 )
Moryce 3 years ago ( 11.1.1 ) 
Leo 3 years ago ( 12.0.3 ) 
After the Monster Hunter collab, you can get 85x or 255x with skill and a 7x6 board. Super Gunma with that 1 turn cool-down is OP when with the right team.
Greg! 4 years ago ( 9.2.1 ) 
This reply has been flagged as spam  Show
By Loki 4 years ago ( 9.2.1 ) 
Rastanubis finally lets his dreadlocks loose.
Earthquake 4 years ago ( 9.2.1 ) 
Looking like an unmasked predator.
By ★Liao24★ 3 years ago ( 9.5.1 ) 
Dannnng 900x that's my dawg
By TwO$BiLL 3 years ago ( 12.0.3 ) 
Repost from the Super Daruma Ult. Evo Page:

Thanks :)

Hopefully this chart can help people, I know I'll personally return to it so I can member berries.

Featured team: (pieces are obviously interchangeable; this is just the premium option)
Anubis (Revo Haku Assist)
Ult. Super Gunma
Mori Motonari (Blue/Red Ult.)
Revo Horus (Wisedragon Nerva assist)
Nerva -or- Revo Horus* (Nerva assist)

Tricolor Gold (Possibly the best available team once Super daruchan drops)

*All assuming maxed skills*
Gunma would need the right assist (something with 1 turn of haste and a CD under 7 turns to be ready in 8) to use in this activation system:

Long dungeon form:
{7-turn boost}
[Current Turn | Turns passed (CD) | Active Used]
1 - 7 - Friend's Anubis
2 - 8 - Gunma's Assist (-1 CD)
3 - 10 - Gunma
4 - 11 - Gunma
5 - 12 - Gunma
6 - 13 - Gunma
7 - 14 - Mori (-2 CD)
8 - 17 - Haku (-1 CD)
9 - 19 - Friend's Anubis
10 - 20 - Gunma's Assist (-1 CD)
11 - 22 - Nerva (-2 CD)
12 - 25 - Nerva2 (-2 CD)


At this point the Remaining CD turn counts are:


Based on this information you'd be able to mess around with things and with the haste available, keep recycling the actives using Gunma where/whenever needed.
For example:
12 - 0 - Gunma's Assist (-1 CD)
13 - 2 - Mori (-2 CD)
14 - 5 - Gunma
15 - 6 - Haku (-1 CD)
16 - 8 - Friends Anubis or Assist if Available/Ready -or- Gunma if assist preferred/available/not ready
17 - 9 - You get the picture and start doing what works best for you.

Short Dungeon Form:

Anubis (Haku)
Super Mega Ultimate GunDaruMa Alliance (?Assist)
Same Mori
R. Horus (Nerva)

{6-turn boost}
[Current Turn | Turns passed (CD) | Active Used]
1 - 6 - One turn stall (No Actives)
2 - 7 - Friend's Anubis
3 - 8 - Gunma's Assist (-1 CD)
4 - 10 - Gunma
5 - 11 - Gunma
6 - 12 - Gunma
7 - 13 - Gunma
8 - 14 - Mori (-2 CD) + Nerva (-2 CD)
9 - 19 - Haku (-1 CD) + Nerva Assist (-2 CD)


Congratulations!!! By turn 10, you have succeeded in clearing/charging 24 turns worth of actives! If you played it right and got 10 combos you've done 900x for each, and on turns 7 & 8, you hit em with a WHOPPING 4500x damage! Wow!!! Now the remaining counts are:

Gundarumatron(-10)Assist*(-3 aka Ready!)

If you didn't mess up too badly, you shouldn't need any more moves, but if you do, just pop that gunma assist and fly!


Speaking of... Anyone know about any (Preferably but not necessarily wood) cards with an active skill having one turn of haste, with a 7 or less turn cooldown? Would really appreciate the input!!!
Last edited by TwO$BiLL 3 years ago ( 12.0.3 )
KingNayNay 3 years ago ( 12.0.3 ) 
Skowza in reply to KingNayNay 2 years ago ( 12.0.3 ) 
Tsubaki is the best answer to so many questions.
By Kakashi 4 years ago ( 9.2.1 ) 
What Revo Anubis looks like to us: 900x attack, hard to get, need lucky sky-fall for max potential, expect 9x more often.

What Revo Anubis looks like to Gung-ho: 900x attack, increase "lucky" sky-fall combos only on bosses with resolve to boost 9x to 900x, watch as player gets wrecked. You've been Gung-trolled >:)
Mr Wiggles 3 years ago ( 9.5.1 ) 
Put Khepri or someone similar as a sub
Mr-ex777 4 years ago ( 9.2.1 ) 
This reply has been flagged as spam  Show
By nathan@N17 4 years ago ( 9.2.1 ) 
The best part is that he becomes a x3/x9 lead with just an active. So if you don't hit 9 combos, that's still decent damage
By kushi<3 4 years ago ( 9.2.1 ) 
The truest he'll ever get!
By WorldSend 4 years ago ( 9.2.1 ) 
Still got that toe ring.
By Kensashi 4 years ago ( 9.2.1 ) 
Dog w/ dreads = badass
By (°~°)@PG 3 years ago ( 9.5.1 ) 
Good news. Recent buff makes it so it scales at 8 combos instead of 9

Most boards can be solved for 8 combos, so that's a pretty good buff for consistency. One problem before was that a lot of boards couldn't be solved for 9 combos, so decreasing it to 8 really helps make him viable without having to rely liberally on skyfalls
By Dean 3 years ago ( 11.0.2 ) 
The only way I'd ever be able to use him is if they reduced the scale to 7 combos. 8 is just beyond me but props to everyone who can use him efficiently
Yummy in reply to Kirito 3 years ago ( 11.0.2 ) 
The only good 7x6 board leader is Diablo and he isn't available in NA.
Kirito 3 years ago ( 11.0.2 ) 
Try using him with a 7x6 board changers lead
By BoyDynamo 3 years ago ( 12.0.3 ) 
Everything I’ve pulled in godfest has been crap for months; gamble mages and chrono turtles and other monsters that would be long forgotten if not for screams of lement when they still pop from REM. This time around I’m like, five stones, that’s it. A gold egg drops... lame... or wait!! It’s Anubis!! Ohmyglob!!
By Dragonborn 2 years ago ( 12.0.3 ) 
New limit break stats/weight are: HP 5553 Atk 1595 Rcv 680 with 1100.97 weight.
By Mr-ex777 4 years ago ( 9.2.1 ) 
He's back in full swing with his 900x, unbindable and bind clearer. That's the highest anyone can get save for Cross attackers.
YDVG@PG 3 years ago ( 9.6.3 ) 
See Fenrir
By sampai 4 years ago ( 9.2.1 ) 
When will this be released to NA?
ROFLpwn 4 years ago ( 9.2.1 ) 
By reroll247 4 years ago ( 9.2.1 ) 
he looks amazing while R. Ra looks like jalapenos
Greg! 4 years ago ( 9.2.1 ) 
- reroll247, 2016
By 5.0 STANG 3 years ago ( 9.5.1 ) 
What are his best subs?
Last edited by 5.0 STANG 3 years ago ( 9.5.1 )
franck 3 years ago ( 9.6.3 ) 
One of his best subs is probably Diaochan With her 2 turn cooldown active skill she remouve lock orb and give +2 sec orb moving time. And she have a 7 combos awoken.

I don't have it, so i use Super gunma to get the x9 skill bonus every turn.
I also use Hathor (3454) because with her two 7combos awoken, she can get x3600. My best hit with her was 183 million of light damage! and she's only +11 to all stat.
I have revo Tsukuyomi, he give 4 Time extend and his active is very usefull.
Shoukon 3 years ago ( 9.5.1 ) 
One Awoken Tsukuyomi would be nice.
And if you are willing to put some time and effort, 1 or even 2 Zaerog-Infinity would be good.

Then, I would put a full-board changer in the remaining sub slot.
Awoken Haku is a nice choice, or if you want a board-refresher (in case of locked orbs), you can inherit Maeda Keiji, or "Pierdra Badtz-Maru" for same-attribute stat bonus.

Here, I am focusing on orb-enhance instead of two-pronged attack, because usually you have to match orbs 3 by 3 for higher combo.
Last edited by Shoukon 3 years ago ( 9.5.1 )
ngmatt 3 years ago ( 9.5.1 ) 
well I know that he is a good sub for akechi, lilith is always a good sub for devil teams but I would look into gods like sarasvati that mak one kind of orb more likely.
By Louis 3 years ago ( 11.0.2 ) 
What would be a good board changer for anubis? I don't have apocalypse or cecil so would something like meimei work? I am running 2 diaochan as well as an indra
Last edited by Louis 3 years ago ( 11.0.2 )
Vainglory 3 years ago ( 11.1 ) 
Maybe Uruka since she is Dark type and a 7x6 full color board changer if she is your opposite leader. Just a thought.

I'm still new so I've been wondering myself how Anubis paired with Uruka would play out.
Last edited by Vainglory 3 years ago ( 11.1 )
By Rallyram 3 years ago ( 12.0.3 ) 
So i rolled 6 of these in a row sold 2 and reincarnted 4 of them now what do i do with them will they all fit on the same team? Any ideas??? Guys...gals anyone?
By Horse_Look 3 years ago ( 12.0.3 ) 
I'm working on a double anubis dream team.

-Reincarnated Anubis (Noctis skill transfered)
-Filler (Inahime skill transfered)
-Fire warchied dragon, Goura
-Azure jewel princess, Carat
-Super Gunma

-Reincarnated Anubis.

Super Gunma fires off his skill every turn, making the 900x easier to get.

Inahime, Goura, and noctis all have combo ups for one turn (total of 5 combos) reducing the set up combo count to 5.

And Carat introduces a secondary multiplier to push the 900x into the thousands.

Of course this is still putting most of the eggs into one nuke, but at least you have Gunma for a guaranteed 9x.

Please let me know what you think, any feedback would be great.
popcorn 3 years ago ( 12.0.3 ) 
Just use 7c awakenings, you don't really need a gunma to clear most content with anubis (only super late game content do you need a skill every turn) and you certainly don't need a gemstone princess multiplier in addition to the 900x (it's overkill and not needed) . I'd just use TE awakenings or Diao Chans if I had them instead of combo skills. Not every board will be 8 combo, but you only really need a single skill that adds combos. Board changers are much better as inherits and i'd be okay with a shield as there isn't an HP multiplier. Also, your color selection isn't that good. I'd rather have Nohime than Inahime because she's Dark/Fire. You can always look at what Japanese/Chinese players make for Anubis teams as they almost always make the most effective teams. You can check out Reco's team building for Anubis.
Horse_Look in reply to popcorn 3 years ago ( 12.0.3 ) 
Thanks man, i really appreciate the advise. I'm trying to work with the characters i have, but tis really have me some direction on where to take this team i the future
By ngmatt 3 years ago ( 9.5.1 ) 
all the rage, pain and hate from farming sphinx legend has finaly payed off, with him on my devil team with akechi as leader I will FINALY have the zuse I need for hades ult :)
Henry 3 years ago ( 11.0.2 ) 
plz for the love of God tell me your trolling.
By ☆~James~☆ 3 years ago ( 9.5.1 ) 
The one true god has arisen from the dead. Best mark it on your calendar, this will be like a second easter! 1-18-2017
Last edited by ☆~James~☆ 3 years ago ( 9.5.1 )
Tell us what you think
Please follow the guideline when posting a comment:
- Your comment must be in English or it will be removed.
You are not logged in. Please sign in or register an account to add your comment.