Dragon / Devil / God
8 ★
MP 5000 Cost 40
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Reduce enemies' defense by 50% for 2 turns. Effects carry forward on sweep. Change Dark orbs to Fire orbs.
CD: 7 Turns ( 5 Turns at Lv.3 )
This card can be used as assist.
Fire attribute cards ATK x3. 50% Fire, Light & Dark damage reduction. All attribute cards ATK x2 when reaching Fire & Light combos.
Skill Up Cards
Assist Bonus Stat
HP +411 ATK +105 RCV +75 ( Max Lv )
HP +510 ATK +130 RCV +120 ( Max Lv & +297 )

HP +452 ATK +116 RCV +83 ( Lv 110 )
HP +551 ATK +141 RCV +128 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Awoken Skills
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Greco-Roman God Series
Drop Locations for #3238
This card can be obtained by:
- Evolution from Awoken Minerva
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By WorldSend 2 years ago ( 9.2.1 ) 
There was once a young boy who stumbled upon a game called PAD.

He was immediately attracted by its 500+ monsters waiting to be found, and immediately ventured in to find a Berserk and Dragonette waiting for him in the REM. With them he fought long and hard, but one day it was all gone, frozen, black - deleted.

After finding it again, he prayed to the REM one again to bless him with "good" fortune, and this time it truly delivered - Minerva. They quickly surpassed the boy's previous progress, even without an attack multiplier.

Although the word of new stars, Kirin and Ronia, was quickly spreading, and AA Luci stayed strong as ever, the boy and Minerva stayed together and ventured the land.

150 (these numbers being only approximate) days passed, and it another "Godfest" appeared, and along came Horus and Kushinada. Both surpassed Minerva in power, and as is the way of humanity, the boy went mad with it, sorrowfully leaving Minerva for a faster, stronger adventure.

200 more days passed. Pandora, Persephone, and most importantly of all DMeta appeared, and they made a new, more strategic team. This didn't last long, however, and in another 200 days the usurper of the Holy Beasts, Bipolar Goddess herself LKali came to the young man, and with her was reborn Horus' Legacy, and at her right hand there was a team slot for Minerva herself.

Together with the young man they conquered Zeus-Vulcan, and Minerva reached her full power. With this came consequences, however, and Minerva's Hellish Inferno disrupted Kali's power. But now Minerva didn't mind - she joined Gadius, Yamato Takeru, and even Horus in a new team.

Another 250 days pass, and DMeta returns stronger than ever, and Sakuya herself formed their own teams to lead the young man to glory. Minerva didn't leave, however, for Sakuya didn't come alone. Shiva had awoken and came to lead the most used team, along with Minerva and her friends.

200 days pass again (the total now reaching 1000), and DMeta rose back to prominence as Zuoh, Castor, Akechi, and SI arrived. With them also came Rodin and Leilan, and thus Minerva retired to let them carry on in this new world of the Green Earth Wind Dragon Caller.

100 more days pass and DMeta brings the man through what was once the most formidable challenge known - Kali's home, the Ultimate Arena (1). Meanwhile, Horus has received his first new upgrade in quite a while in a strange, powerful new mechanic; Kushinada's time to do the same will come soon. While DMeta, Pandora, and sometimes Sakuya and Shiva still fight alongside the man, Minerva feels like her retirement may be indefinite; although well-earned, she still feels something missing.

But now like the phoenix she rises again, along with Shiva reborn into new lives. And with the boy they once knew, and the man who once knew her, she will continue to adventure together, into the future.
Last edited by WorldSend 2 years ago ( 9.2.1 )
GoonSrting in reply to Devp @ PG 2 years ago ( 9.2.1 ) 
I'm still waiting for hades tho
asuka chan 11 months ago ( 11.1.1 ) 
beautiful writing.
Last edited by asuka chan 11 months ago ( 11.1.1 )
Devp @ PG 2 years ago ( 9.2.1 ) 
Me too *-* but with my precious Ceres <3 <3
Jeff in reply to GoonSrting 2 years ago ( 9.2.1 ) 
I drew Hades when I first started playing and sold it cause I thought it looked stupid. lolol
By Fierystar 1 year ago ( 9.6.3 ) 
Making a guide here for the 100% resist cheese team out of inspiration from friends, and my experiences with solo Arena 3.

The team is Charite, 2x El Dorado, Lifive, SBR badge. 5 fire latent resists on each card required, as resist awoken skills are *additive*, while leader skills are *multiplicative*. This simply means resist bonuses from awoken skills *do not* just add onto the preexisting 75% from double Minerva leads - you need to start from 0 to reach 100%.

Though this team may seem brainless, the initial stalling for Charite's first use, and the randomness factor of some of the later floors can pose a challenge if you're new either this team. I'm here to shed light on some of the tricky parts. Onto the actual guide:


@@@@@Part I - Stalling the Early Floors@@@@@

A3 has a quad Tan's floor as early as F3. Now, if you're comfortable enough with the dungeon like me and choose to speedrun, there is a way to kill off F3 without stalling - more on that later. If you're newer, I recommend stalling F1 and/or F2 just to be safe. With F1, ideally you want to kill off 1 of the 2 and leave a Fire, Light, or Dark guy alive. The Water or Wood guys however, *must* be killed on sight; this is especially true for Kappa, as he delivers a 99 turn Water skyfall which means less heart and, Fire/Light orbs, thereby slowing down your run significantly. This can be avoided if you have a skyfall inducer inherited onto your team.

**KappaPride** With Kappa, you need a Fire/Light proc and around 5-7 combos overall to kill it and leave the other guy alive - any more and you'll wipe the floor. You can choose to err on the side of caution and do less damage than that if you're afraid of skyfalls helping you wipe the floor, in exchange for a slower run.

**Furi** She is the most tricky one to encounter, as you need 5 combos or more to damage her, but she *WILL die* from just the first 2 hits from your Minerva and first Fire sub (put Charite as your first sub and Furi can soak up the water damage before dying to your second sub, so you don't hurt the other guy too much). With *only* a Fire/Light proc and 5 combos, there's a chance the other guy will live. However, a single skyfall or if the other guy is Dark, you'll likely wipe the floor with Light damage. The solution to this is do 2 Fire matches instead; use a Minerva to generate 6+ Fire orbs if you must. You have a lot of freedom here to do anywhere between 5-8 combos and still keep the other guy alive. You do need to set up the board properly to avoid a Light skyfall match.

**Both guys are Kappa/Furi? No problem, all F2 encounters stallable (to an extent)!**
In the order from easiest to hardest:
-Kaguya: You have the option of knocking her down to resolve right away to change her to Light + force the full heal. She's nice enough to even makes hearts for you!
-DIza: Good news is you resist both her attributes, but you get only 3 seconds total to match away as much as you can to get more hearts. The threat here is Poison spawning every 3 turns. Note that this conversion only targets non-hearts, so save as many as you can to heal through poison damage. Change her to Fire asap, then you're safe from non-poison damage after her mini-bind wears off.
-LIza: Easy on paper, but she converts random orbs to Fire or Light every turn, making you more likely to trigger your LS and unable to stall. Between Fire and Light, you have to try to match away the orb type that has more than the other - try to do an anti-skillfall for the lesser orb at the same time to avoid changing her to Water sooner than you have to.
-Yamatsumi: Change him to Light asap, as his heaviest attack while Wood hits for 25k. If you bring him down to 20-50%, you're golden, as he'll heal a bit and let you stall more. He can still hit in the 6Ks while Light, so continue to heal and match with effort.
-Wadatsumi: His hardest hit is also 25k, but there's the added challenge of needing to match 5 combos to bypass the absorb, on top of needing to do more damage with him being Water. He gives you a grace turn if you manage to bring him below 75% but not 50. Once he's Dark, you're golden once again as he generates hearts often, and you can choose to let him absorb your damage. If you hit him to under 25% without the grace turn given yet, heal him up once he gives it!

**Experienced? Skip the stalling!**
Now, the 4 Tan's do about 11k each, notwithstanding you resisting 3 of 5. An interesting thing here is that if you attack with Water, Fire, and Light together while pinging a specific Tan, you do exactly 50% of its health. With this in mind, you can quite easily 2TKO a threatening a Wood/Water, provided you combo well and get the orbs needed. You should then be able to kill them slowly with ease.

If you get multiple Woodtan's, another method is to straight up brute force past their defense with Minerva and lotsaaaa damage! You will need at least a Fire row, a separate 3 orb Fire combo, and 6+ combos overall with a +297 Minerva to kill Woodtan's. If there is still a Bubtan remaining, try to combine this with the first technique and finish it the next turn. Oh and, with trying to speedrun comes certain risks - if you get 2+ Bubtan's, you're ƒucked unless they spawn on a 2 turn counter. 😂😂😂😂😂


@@@@@Part II - The Tricky Floors@@@@@

F14: Nothing is really complicated or can't be solved with Charite until you encounter Zera (Sonia Gran is ez). This is where utility inherits onto your cards come into play. As Zera will bind your El Dorado's and Lifive for a couple turns when below 40%, disabling the majority of your resist awakenings, their execute skill will do ~16k damage even with 75% resist. Because of this, the inherits on both Minervas must provide at least 5 turns of bind recovery and/or damage immune (more on why 5 turns and not 4, and inheritance ranking list later).

F15: Nothing too complicated here. Try to not get chomped to death by having a Minerva back up before Fata$$'s rage runs out. Just save a bunch of Dark orbs; make 2 Fire rows and 5+ combos to penetrate its defense.

F17: Angelion is surprisingly tanky and not to be underestimated - she will also bind your resists if under 30% and put you into a bad spot going into the next floor, or straight up kill you if you decide to risk 1TKO'ing her without using Charite.

My 6500 characters is up...continuing in a reply below. Thanks for reading if you've gotten this far!
Last edited by Fierystar 1 year ago ( 9.6.3 )
Fierystar 1 year ago ( 9.6.3 ) 
Post #3 of 3

5. Misc. utility:
If you don't have a Raphael inherited onto a friend Minerva or yours, going for normal/AIndra onto a *SUB* will help vs. ZeusDra!


@@@@@Part III - The Radar Dragons@@@@@

Here I'll rate the difficulty of each encounter, and potential strategies and adaptations for each.

1. HepDra - 1/10: He already comes in a package, gift-wrapped with his Fire attribute and no mechanics to deal with.

2. HeraDra - 1/10: Same as HepDra. Just Charite and match orbs fam.

3. GaiaDra - 3/10: Not really difficult. You get the first 2 turns to blow all actives to take advantage of her being Wood, since she tries to be a Fancy Nancy before actually attacking. No harm in using everything, since she'll skill delay you indefinitely when above 50%. Just watch out for her binding you when below 30%. 1 El Dorado bound and she'll do ~10k a turn with Grand Ray. Simply hit her below 20% when she's above 30% and she'll skip right to Grand Ray.

4. NoahDra - 6/10: Fairly difficult. Whatever you do, *DO NOT* hit him below 30% as he'll void your awoken skills, then do more damage than your measly 75% can resist all in one turn. This is where Raphael's active and a Gravity comes in - when you're ~35-40% of his health, just use the Grav, Raphael, then block everything to burst him down - be careful not to do over 6 million, or his shields voids that damage. Raphael's 2 turn damage void is your insurance policy against the 2 turn awoken void + execute in case your damage is voided, or if you don't do enough to make him skip to the 10% Purge skillset but trigger the 30% Graze skillset. At the moment I'm not sure if Noah will skip the 30% skillset if you don't manage to kill, but get him below 10% in a single turn from above 30% - feel free to inform me if you manage to get into that sticky jam and I'll update this scenario.

5. ZeusDra - 9/10: Very difficult, though if you're experienced, have the right inherits, and with some luck, you can make it much easier. I went from a 0% winrate over many encounters to over 80% once I became more familiar with fight, and by doing more theorycrafting. I'll try to impart what I know here. Firstly, the most ideal setup for inherits for me is Raphael -> Minerva; ReOrochi with no skillups -> Charite (I did it for the stat boost, manage the CD carefully, and never let Orochi fully charge); Leilan Regalia Misato -> El Dorado #1; ReFreyr -> El Dorado #2; Elgenubi -> Lifive; ReKirin -> Minerva friend. Start off by changing him to ZeusDra to Fire, as he'll spam 500% Gravity while above 90% and not change attributes. Chip him for 5%, all the while getting Charite recharged, and also set up a very damage board for your initial mini-burst to get him below 90%. Once you feel the burst is ready and all skills are up, match that board away. Your burst will not get him below 50%. If he changes to any of Fire, Light, or Dark, just keep matching skillfully and maintain your HP while stalling. Eventually you'll come to the fork in the road in which he changes to Wood or Water.

Water path: He changes to Water at the beginning of the turn, then hit you for full damage between 16200-22700, depending on HP% he's at. Your first option is to evaluate your board and see if you're confident you can heal above the maximum damage he can do if he changes to Wood the next turn. If you don't have enough hearts to heal above the threshold, skip to the orb-trolled path. If you have enough hearts, great! Proceed to heal up and *hope he changes to Wood* (more on that later). If he doesn't change to Wood and hits you with a resisted colour, keep stalling until he switches to Water/Wood again, or if he forces you down the orb-trolled path despite your stalling.

Orb-trolled path: Pop Raphael no matter what HP% he's is at. You're in a somewhat desperate situation and need to make sure you survive once you get him under 50%. Pop the Kirin Gravity and/or any other ones you have inherited onto your subs first, then do the board change + orb change + enhance if you have them all for a mega-burst! Match to the best of your ability, cross your fingers, and hope for skyfalls! Now, skip to "Trial of the Sky".

Wood path: Your golden opportunity has arrived! Same thing as Water path - use Raphael first. After that, pop Gravity -> board change + orb change + enhance. It's possible to just kill him like that even when he's at 70-80% HP or get him very low, as you can do around 4-9 million with a decent board and damage control, doubled with him being Wood. However, if his HP is already somewhat "low" (at around 60-70% *AFTER THE GRAVITIES*), *AND* your board appears to be very potent, *EITHER DO NOT USE THE ENHANCE OR KEEP THE BOARD TRI-COLOUR*. It is possible to do over 10 million damage per card and trigger the 20 million damage void with multiple Fire skyfalls if you have a Fire skyfall status from an active skill or Hera-Ur at F20. Keep in mind your objective is to get him below 30% - you don't have to 1TKO him; if you're able to do that, then you've basically beat the dungeon. Now, see "Trial of the Sky".

Trial of the Sky: Once you get ZeusDra below 50%, no matter what HP% he has left, he will use one turn to use this skillset. He changes to whichever attribute he current isn't, and nukes you for 48620 with whatever he switches to. But, that doesn't matter because you have Raphael's active! If you don't, Indra-esque actives (75% reduction) may still act as a pseudo double Minerva LSkill if you do the nuke when your own HP is over 12k. Even if he switches to Water/Wood, it only hits for ~12k, and only 3k if Light/Dark. If you get ZeusDra to the 40-50% range, it's game over unless you manage to lower him under 40% b/c he'll hit for 27.5k by switching into Water/Wood eventually - and that's if you manage to hit 8+ combos to bypass the 3 turn combo absorb. If in the 30-40% range, you're in slight trouble but still doable - use Charite to void Chain Blast's initial damage, then just match hearts and poison well enough so that you outheal poison damage and stall for actives again to get him below 30%. Finally, if your initial mega-burst manage to get ZeusDra below 30%, just switch on Charite and tank the rest of the way until he dies. Don't forget to let Charite charge back up before proceeding to face Kali!


Then yeah, just kill Kali as normal - beware the Piis. Celebrate by having a chuckle at zombie teams working in 2017 😂😂😂
Last edited by Fierystar 1 year ago ( 9.6.3 )
Fierystar 1 year ago ( 9.6.3 ) 
Post #2 of 3

F18: Ideally you want to have every inheritance skill up before proceeding to this floor, with the exception of one of the Minervas if say, you have no choice but to use her default/inherited skill to kill off Angelion.

-Hino: If you trigger his resolve skill delay, you can pretty much kiss your run goodbye unless you manage to kill Grisar (extremely hard without actives) and get a Fire spawn (2/4 chance) the next floor. A Fire row/Light proc and 4-5 combos should bring Hino to the 30-50% range. However, I would suggest doing even less than that and not risk getting him below 30%, as you'd want to wait out the bind without using a Minerva bind recovery inherit before proceeding. Another way to play this, though safer but tedious, is to hit him hard below 30%, use the Minerva inherits, Charite, then stall his execute and recharge all skills.

-Lakshimi: Not much to say here. A personal tip of mine is to try to match away all hearts before she does the board darkening move, because for me, hearts and jammers look similar in the darkness. I've mismatched quite a few times due to that lol.

-Meimei: After halving her defense, you only need to do about 420k+ Fire damage against Wood. Sh!t's lit, fam!

F19: Blow *everything* but Charite and nuke this mofo.

F20: Vishnu is a real pain in the a$$ here; the rest are ez. If you get Vishnu, just start damaging him right away before Charite is charged, until he uses Giant Form. He binds your subs for 2 turns when under 50% for the first time, while simultaneously doing that 10% heal as he does every turn. It'll be hard to get him below 30% so he stops healing, with just the leaders. Fire/Light orbs also drop very infrequently because of the skyfall + he converts top/bottom rows into hearts frequently; I find that I'm only able to proc the LS once every 2-3 turns or so. I'm usually forced to use the Minerva's whenever they're up, as well as match skillfully just to outdamage his healing. *RECHARGE INHERITED SKILLS AGAIN* once he starts spamming his execute.

F21: You're already so far in, so don't take risks and just Charite your way through. Now, remember why you need 5 turns of bind recovery/damage immunity? Lifive is why. You don't want to use board changers to kill him in case Beelz shows up next floor. Normally he'd bind all subs for 5 turns, then execute you the next turn. This is where you need to either bind recover your subs, use a damage voiding skill, or a combination of both. Make sure to have a board changer before proceeding to next floor.

F22: Nothing too fancy here except Beelz's full Poison board preemptive. Use a board change inherit/Poison removal, stall as necessary, then burst with everything you've got and not let him do an encore by letting him survive below 50%. All you need is Charite ready before facing a Radar Dragon.

**Inheritance skills ranking (Leaders)**
1. Miracle of Healing: Fulfills the role as a board changer against Beelz, *and* acts as a pseudo-bind recovery for 2 turns when paired with other 3 turn bind recovery inherits. Most valuable inherit against ZeusDra and NoahDra - to be explained in their own sections.

2. Kirin's Boisterous Dance: The gravity helps greatly against ZeusDra, NoahDra, and HepDra. Always try to use a friend with this inherited. 3 turns bind clear. Side note - a must-have inheritance against Sevenzard, Machine Hera/Zeus, and Orpharion in Super Ult Colosseum.

3. Gungnir/Shower of Healing: 5 turn bind recovery. Gives you the freedom to run a potent inheritance skill of your choice, as you would normally need to dedicate 2 slots for bind recovery to both leaders.

4. Any Fire makers with 3 turns bind recovery: Red Guan Yu and Fire Dragon Swordsman helps you save time and wipe certain floors without having to use Charite. Note that RGY can convert Beelz' board to full Fire, but I've had skyfalls making me do too much damage and hitting him for over 50%, causing him to just kill me with an encore Poison board. Try not to rely only on RGY as your only counter against Beelz and tag an actual board changer onto your subs.

5. Everything else with 3 turns bind recovery: Sticker Girls, Fairy Tale Girls, etc. Only use this if you don't own any of the better bind recovery cards listed above, and try to use one that's on-colour to at least get the stat bonuses.

**Inheritance skills ranking (Subs)**
This is a priority list for the utilities you should give your subs.

1. Duo board changer
Very potent on-colour board changer, check! The only thing that would rival this is a tri-colour board changer + another orb changer that changes the off-colour orb type into Fire. At least one board changer is essential for the significant 1/3 chance of facing Beelz.

-Grimoire Sphere/Grimoire Shade (Ilm/Ilmina)

2. Tri/quad-colour board changer
These pair well with other decently accessible off-colour orb changer cards for 2/3 Fire & 1/3 Light boards, which is more powerful than half-and-half Fire/Light, but at the cost of requiring 2 slots. They also usually have haste and other useful side effects attached.

-Get set for lots of special goodies or Southern Seven-Star Formation! (Leilan Regalia,
Misato or any Leilan's) [Fire/Light/Wood+2 haste; Fire/Light/Wood+1 haste]
-Shine Flare Ring (Saria) [Fire/Light/Heart+1 haste]
-Heat Vision (Superman) [Fire/Light/Water+1000 true damage]
-Sunrise Zone (Gadius) [Fire/Light/Heart/Dark+1 haste]

3. *Notable* Off-colour orb changer
There're like a gazillion of these. I'll give a brief explanation of the notable ones though.

-Aerowake-Flare (Elgenubi) [Wood>Fire+4 turns Fire skyfall]: Gives added utility of replacing annoying long-lasting skyfalls from the likes of Kappa, Vishnu, Osiris, as well as potential damage amplification.
-Raging Blaze (Ares) [Water/Heart>Fire+2 turns Fire skyfall]: Budget Elgenubi.
-Everlasting Strategem (ACaoCao) [Water/Poison>Fire+1 delay]: Pairs with Superman's unique board, and it's yet another solution to Beelz' board.
-Don't underestimate me. (Onion Knight) [Wood>Fire+Dark>Light]: Pairs with Leilan who is fairly obtainable, and can proc Fire/Light in an emergency. Very versatile.

4. Damage enhancers
Nothing to round out a team than an additional damage multiplier.
-Rune Enhance, Fire&Water (AFreyr) [3 turns 2x Fire/Water dmg+1 haste]
-Sapphire of Nobility (Carat) [2 turns 2.8x dmg]
-Any gravity EXCEPT true gravity

Continued below...
Last edited by Fierystar 1 year ago ( 9.6.3 )
By kushi<3 2 years ago ( 9.2.1 ) 
That wink tho
G3nocide00 2 years ago ( 9.2.1 ) 
Looks like she got dust in her eye...
By nturtle 1 year ago ( 9.5.1 ) 
Just pulled my first Minerva today after playing PAD for like 5 years.
Better late than nevaaaaaa
Freddy 1 year ago ( 9.5.1 ) 
Pulled my first one around the same time as you, 1250 days in. Good thing I waited to roll her now that she's a viable lead/sub!
By 5)(0UK0N 2 years ago ( 9.2.1 ) 
Minerva is said to be the best lead among the trio (Minerva, Neptune and Ceres)
when facing Bi-Polar Goddesses - Light Curry or Dark Curry.
Last edited by 5)(0UK0N 2 years ago ( 9.2.1 )
Jay in reply to nathan@N17 2 years ago ( 9.2.1 ) 
I guess they might like the survivability more since Minerva resists them even after the halfway point.
Last edited by Jay 2 years ago ( 9.2.1 )
nathan@N17 2 years ago ( 9.2.1 ) 
Idk why neptune wouldn't be. Built in spike and x2 when under 50%
Guest in reply to nathan@N17 2 years ago ( 9.2.1 ) 
For farming Arena, you run Minerva and take the Ilm uvo as a friend lead. This trades unnecessary bulk for a higher attack multiplier(4/36/4->2/60/5), allowing for faster clears.
Last edited by N/A 2 years ago ( 9.2.1 )
5)(0UK0N 2 years ago ( 9.2.1 ) 
Sadly, I fell at the hands of Awken Parvati multiple times in Bi-Polar 1
Other than that, Revo Minerva is a very safe team.
aszma in reply to nathan@N17 2 years ago ( 9.2.1 ) 
Probably sense minvera AS is a short CD orb changer vs a 15 turn spike making farming go a bit faster + the resistance applies at the halfway mark for the kalis
By Togder 2 years ago ( 9.2.1 ) 
Actually really excited for her. Really good elements to block and decent damage output. I have a Charite I may use to kind of have a cheese effect, ha.
By Greg! 2 years ago ( 9.2.1 ) 
Look at this cutie! Look at that little wink she's giving us!

She's definitely more usable now with that potential 36x ATK. With her coniditional Fire+Light requirement, I'm thinking of stacking OE on my team.

• Minerva
• Tsubaki
• Tsubaki
• New Years Leilan
• New Years Horus / Kiriko / Set / Awoken Ares

It might be slightly difficult to make a row team, so this might suffice. But either way, I'm really excited for her to arrive in NA!
nathan@N17 2 years ago ( 9.2.1 ) 
Why would it be hard to make a row team?
Greg! in reply to nathan@N17 2 years ago ( 9.2.1 ) 
I guess I overlooked some subs since I don't have them lol

Awoken Leilan and Yamato are very viable subs, especially if you have dupes of them. It's too bad Uriel removes Light orbs :(
nathan@N17 in reply to Greg! 2 years ago ( 9.2.1 ) 
That's why you inherent something like saria/ilm/superman onto something like uriel if you don't have better subs
Zeke 2 years ago ( 9.2.1 ) 
A. Cao Cao, Antares R/G ( God Killer and heart breaker) could be great subs too.
By Mr-ex777 2 years ago ( 9.2.1 )

Someone needs to see's crazy.
Vaedriel 2 years ago ( 9.2.1 ) 
I would have put Tsubaki on that team to help with haste and create light orbs when needed.

Pretty cool EVO. I am really glad they have buffed her, she is an old favorite of mine since she was my second god pull from the REM way back in the day. LOVE her!
Greg! 2 years ago ( 9.2.1 ) 
That dude was EXTREMELY lucky with his skyfalls wtf.

But either way, Minerva resists both L.Kali and D.Kali in arena, making things easier for her!
By yopster89 2 years ago ( 9.2.1 ) 
Possible good sub for super ult shiva dra?
By HGStormy 2 years ago ( 9.2.1 ) 
Good thing I have red snow globe dragons saved up! Can't wait!!
By Tea-Rex 2 years ago ( 9.2.1 ) 
I simply switched her with my Tsubaki as lead and have been unstoppable ever since

It's been stupid guys, Minerva's broken.
By cra-z 傻土豆 1 year ago ( 9.5.1 ) 
They should add burning cheese into her art sometime. It would fit into the color theme too!
By Limboaz 1 year ago ( 9.6.3 ) 
She is an amazing leader when paired with Ilmina. There are so few fire damage reducers, and fire/light trigger both.
By Mews 11 months ago ( 11.1.1 ) 
There's many tl;dr type comments here and it's easy to go on endlessly about how great she is, so I thought I'd just say that as somebody who is closing in on rank 600, Minerva continues to be my most useful monster.

A really great leader all around but I also use her as a sub for her defense reduction on my power hitting teams and I almost always pair her with the Monkey King, Su Wukong (2660) too. Then depending on if I need health or not, is what determines the order I'll use their dark orb changing skills (Wukong 1st for more health & Minerva 1st for more fire power) because Wukong also changes water to light and...BOOM!
By Milo 2 years ago ( 9.2.1 ) 
So, wait a freaking minute here-
All this for FIVE fire masks? You mean the ones that dump on me whenever I farm pal points on an old dungeon?

Pumps fist.
Guest 2 years ago ( 9.2.1 ) 
You also need 16M experience to get her back to max.
By Joshua X 2 years ago ( 9.2.1 ) 
Better start saving your masks now, I have a feeling their drop rate is going to be severely reduced:) lol jk
By Pinkie_Pie 2 years ago ( 9.2.1 ) 
This makes me pine for an Evil Zone/Eretzvaju collab. Oh Pioneer, if only you still had a gaming wing!
By Samael 2 years ago ( 9.2.1 ) 
(Has a stroke) Just... need... Zeus... Vulcan! I must max you, beautiful deity!
By Greg! 2 years ago ( 9.2.1 ) 
Farmable (except Minerva) 100% Fire Damage Reduction team!

• Minerva
• Charité
• Dark Red Skydragon, El Dorado
• Dark Red Skydragon, El Dorado
• Lifive

This team gives you 100% protection from Fire. Easy stalling due to Minerva's passive 50% defense against three Attributes. In the case of a dangerous, non-Dark/Fire/Light unit, use Charité for full protection, and stall on that floor for her AS to cooldown again.

Not only that, but it's also much quicker to defeat dungeons due to the huge x36 ATK!
Xavon in reply to Anthony 2 years ago ( 9.2.1 ) 
If that was correct, this team wouldn't need so many Fire Resist awokens (the two El Dorados would be more than enough) and Lifive could be replaced with a stronger sub.
Kirihiko in reply to Anthony 2 years ago ( 9.2.1 ) 
Bruh, that ain't how it works.

Xavon is right, Greg just forgot to mention the latents.
Xavon 2 years ago ( 9.2.1 ) 
Am I missing something? How is that 100% fire protection?

Minerva = 5%
Charite = 0%
El Dorado = 25%
El Dorado = 25%
Lifive = 10%
Minerva = 5%

So that is only 70%. Unless we are assuming 5 Latent Awaken Fire Resist on all six monsters, but in that case it should be mentioned.

Not that this team isn't great for tanking. Fire damage reduced to 7.5%, and Charite can make anything fire.
Anthony in reply to Xavon 2 years ago ( 9.2.1 ) 
I think you forgot about Minerva's leader skill bud.
By Caleb22 2 years ago ( 9.2.1 ) 
Great card! Too bad you need 16,000,000 exp to max her!
GoonSrting 2 years ago ( 9.2.1 ) 
By SwiftJames 2 years ago ( 9.2.1 ) 
oh YES! :D Finally it came to North America! SO excited about this.
By ★Liao24★ 2 years ago ( 9.2.1 ) 
Good as lead, good as sub. Lady in the streets, a freak between the sheets.
Last edited by ★Liao24★ 2 years ago ( 9.2.1 )
By aszma 2 years ago ( 9.2.1 ) 
Can someone clarify for me on one thing does minervas leader skill not stack with her awokens? What i mean by that is a double minerva team gives you 75% resistence for fire right? But with her awokens is it 75% + 10%= 85% fire resistence or is it 75% resiste and the 10% from the awokens only apply to the remainder 25% damage youd be taking. I dont have exerience with resistence teams and im looking to farm arena with minerva. I can farm it with ra dragon but if i get pavarti it just ruins the run and i want a more brainless team for me to do it while im in class or at work. I just want to find a minerva team that is a combination of brainless and time efficent.
Drago@/r 2 years ago ( 9.2.1 ) 
LS apply multiplicatively with Damage Reduction Awakenings & Latents, while these do apply additively between themselves. Thus double Minervas would reduce base received fire damage by 75% and then the result will be reduced by 10%, so one would receive 22.5% damage. That's why one might want to use some El Dorado dragons as subs (with 5 Fire Res. awakenings and 5 Fire Res. latents each) to nullify fire damage whatsoever. You can find an example of this in Greg!'s post.
By james 2 years ago ( 9.2.1 ) 
Anyone know when she is coming to NA? I've been waiting for such a long time!!
Pikagami 2 years ago ( 9.2.1 ) 
She just arrived in NA a few hours ago.

By K 2 years ago ( 9.2.1 ) 
16,000,000 to max her!? Has pad truly lost it?
Windurst 2 years ago ( 9.2.1 ) 
They give us so many snow globes.
By (づo.o)づHi 2 years ago ( 9.2.1 ) 
Seriously, if the artist who made the first stage minerva made this art, I would be impressed how much that style has been refined.
keoten 2 years ago ( 9.2.1 ) 
Well the person who painted the original Minerva, Shinnosuke Hino, also painted Awoken Minerva. While the artist is not listed on this page as of 12/15/16 I would assume the same artist who painted Awoken Minerva would be commissioned to paint Revo Minerva as well :)
By Arkisys 2 years ago ( 9.2.1 ) 
Just got her in God Fest. Zeus might be too hard to get though. :\
By Tsumikanna 1 year ago ( 9.6.3 ) 
I've been trying sooo hard to pull a Minerva. I can't I just CAN'T

Also her stomach and upper chest is a weak spot if she were to go into battle...
By Fesk 2 years ago ( 9.2.1 ) 
They really need to give her better awokens
LordJames in reply to Ænima 2 years ago ( 9.2.1 ) 
Funny that you single out her absolute most useful awakening. Check out arena 3 marionette cheese teams with Minerva as lead. All that would not be possible without that one resist awakening.
Last edited by LordJames 2 years ago ( 9.2.1 )
Ænima 2 years ago ( 9.2.1 ) 
They could do something about the fire reduction, I'll give you that.
WorldSend in reply to LordJames 2 years ago ( 9.2.1 ) 
Well then change the jam resists, or at least one of them.
WorldSend in reply to Ænima 2 years ago ( 9.2.1 ) 
She used to have a Red OE before she became unbindable back in 2014 (; I couldn't find a page of the actual OE but I did have her back when awakenings were first introduced). Replace the Fire Resist with that second OE is what I say GungHo should do.
Last edited by WorldSend 2 years ago ( 9.2.1 )
By Zeke 2 years ago ( 9.2.1 ) 
Can't wait for her !!!!!! Why do we have to wait this long !!!? T_T
SirJeivus 2 years ago ( 9.2.1 ) 
She's out today!
SwiftJames 2 years ago ( 9.2.1 ) 
Do we know when she WILL be available in this form for English gamers?
By Apoc 2 years ago ( 9.2.1 ) 
Still looking for Minerva leads ( ID = 307,220,345 )
I have her hyper maxed,
Last edited by Apoc 2 years ago ( 9.2.1 )
By Zealhous 2 years ago ( 9.2.1 ) 
For european players, if you are looking for a minerva leader friend, my ID is 792.146.257
I've just upgraded my unity to reincarnated Minerva yesterday, and she is actually level 87. (full egg, full awaken, full latent awaken).
By Rocky 2 years ago ( 9.2.1 ) 
This post has been flagged as spam  Show
BoyDynamo 10 months ago ( 11.1.1 ) 
There's just something super satisfying about being the downvote that marks a post a spam; most notably when that post says, "downvote me, idc" because you know you need to post your id elsewhere.
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