Dragon / Physical
7 ★
MP 15000 Cost 36
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Randomly spawn 3 Water & Heart orbs from non Water & Heart orbs. Reduces cooldown of other skills by 1 turn.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card can be used as assist.
Matched attribute ATK x5 when matching exactly 5 connected orbs with at least 1 enhanced orb. ATK x1.5, reduce damage taken by 50% after matching Heal orbs in a cross formation.
Skill Up Cards
Assist Bonus Stat
HP +480 ATK +65 RCV +18 ( Max Lv )
HP +579 ATK +90 RCV +63 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
God Fest. Exclusive God Series
Drop Locations for #2971
This card can be obtained by:
- Evolution from Dawn Calm Indigo Dragon Caller, Sumire
Sort: Newest | Oldest | Highest rated
By Bestcat! 2 years ago ( 8.7.0 ) 
Protect that smile
Sanspai@PF in reply to Theodore 2 years ago ( 9.0.3 ) 
Is this enough to protect my beloved? :<
Theodore 2 years ago ( 9.0.3 ) 
First you need to make a cross with heart orbs...
Sonofyin 1 year ago ( 11.1.1 ) 
(Insert preferred brand here) for the best of dental hygiene! Smile on.
By Snow 2 years ago ( 8.7.0 ) 
Matching Heal orbs in a cross formation also x atk by 1.5 time plus

Skyknight in reply to igneus 2 years ago ( 8.7.0 ) 
I just came back here to report that discovery, that pre-emptives WILL break the shield. So it's not a guaranteed 56.25* rampage, not by any means. Still going to need heal orb generators, it seems.
Skyknight 2 years ago ( 8.7.0 ) 
Interestingly enough, not only does the shield persist after sweeps, but the attack bonus is tied to it. Meaning you can potentially get 56.25* from the first encounter onwards with just consistent fives. Unless, of course, it's not enough to deal with the boss (or the boss has resolve).

That shriek you heard was Juggler's indignation over being displaced.
Jathra in reply to Skyknight 2 years ago ( 8.7.0 ) 
What it persists as well as the damage bonus?!?!!!?!!?!!!?!! OMFG.. Sumire welcome back to being my main LOL I missed you!
Taupe1030 in reply to Skyknight 2 years ago ( 8.7.0 ) 
Amazing, thanks for the info
I hopped on the right train a year ago :D
Jathra in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Yeah if that is indeed true and intentional then there is nearly no reason to even use Tsubaki anymore. It also probably makes Sumire (and Kaede if she has the same effect) the best general purpose leader(s) in the entire game.

If this is working as intended I think Tsubaki should get a damage boost to compensate perhaps, but this seems like its too good to be not a bug or something or that it will be nerfed by the time it reaches NA. I guess time will tell.
Taupe1030 in reply to Jathra 2 years ago ( 8.7.0 ) 
Well Tsubaki's LS is still easier to activate than Sumire's, I'd argue it's probably the easiest 7.5x in the game. Too bad she lacks the defensive abilities, but she's still top tier by my standards.
Jathra in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Well if the above information is true, no, Sumire will have an easier activation than Tsubaki after round 1. To get 7.5x on Sumire you will need to make a heart cross one time then simply 5 orbs every turn to keep it, provided you wipe the floor which for everything but boss fights, 5 orbs WILL wipe the floor at 56.25x.

So the play style will be put up a shield turn 1 then just roflstomp everything with 5 blue orbs plus whatever extra there is every turn. Oh you got hit? It was reduced by 75%, activate Sumire or someone else, make another heart cross heal back the damage continue nuking.

Under normal circumstances this should be far easier to activate than Tsubaki on a whole as long as you can keep wiping every floor without getting hit and on boss fights you can just run rows or TPA like normal and maximize the damage provided the boss doesnt have a pre-empt hit.
igneus in reply to Skyknight 2 years ago ( 8.7.0 ) 
Yes, however, don't preemptives still get rid of the effect? And literally every dungeon monster ever has a preemptive of some sort, so you will still have to continue matching heart crossed for the shield and the damage boost.
Jathra in reply to Skyknight 2 years ago ( 8.7.0 ) 
Ah so any pre-empt action such as blind etc breaks the shield? That's a lot more balanced then lol. Does kinda suck however :P

What about the pre-empts that don't do anything but just have text on them or pre-empts that only buff the monster like the monsters that pre-empt with status immunity? Do those break it as well?

I am guessing those also break it because it counts as the monster taking a turn, but would like to know for sure if anyone has the info :)
Last edited by Jathra 2 years ago ( 8.7.0 )
submandave in reply to Jathra 2 years ago ( 9.0.3 ) 
I believe you are correct; any preemptive action, even those that have no practical effect, count as a turn and dispel carry-over effects like shield break or defense. I have seen this warning on players' notes for various dungeons and I think I've even seen it (Shiva's shield break going *poof*), but I can't remember the specific dungeon.
Jathra in reply to submandave 2 years ago ( 9.0.3 ) 
Wrong reply.
Last edited by Jathra 2 years ago ( 9.0.3 )
By mist@pt 2 years ago ( 8.7.0 ) 
And i just bought a yomi drag with one of these in my box, can I refund for Shiva or Ra? lmao
By secret 2 years ago ( 9.0.3 ) 
Her feet looked better in her previous evolution.
By Asura 2 years ago ( 9.0.3 ) 
She has wadatsumi's shield thingy
By Yuyuke 2 years ago ( 9.0.3 ) 
Is nobody going to mention the art spoiling Wadatsumi Dragon?
By Xayvin@PF 2 years ago ( 9.0.3 ) 
Come to NA soon please!
By meimei 2 years ago ( 9.0.3 ) 
By greml1n 2 years ago ( 9.0.3 ) 
My subs need skill up materials. Never have I wanted 20 more bupy's than at this moment. ;)
By yt 2 years ago ( 9.0.3 ) 
Got pretty lucky on the 5x gfe day 2 and got 2 of this. I was even thinking of selling most of my water REM cards but not anymore.
Last edited by yt 2 years ago ( 9.0.3 )
By € rial 2 years ago ( 9.0.3 ) 
rolled from day 2 of GFE exclusive godfest, plan to run a team lookin like:


thoughts/suggestions? I'm thinking the team may not have enough consistency with only 6 skill boosts.
XCWarior 2 years ago ( 9.2.1 ) 
Gabriel was my first thought for a sub, so that part sounds good.
By (づo.o)づHi 2 years ago ( 9.2.1 ) 
So, Gungtroll just gave me 5 sumires during the latest godfest...
I've decided to build a system of her, but am not sure if it would work well against various dungeons.
Are there any suggested subs to replace one or maybe two sumires to get better versatility for the team?
I mean, 9 water+ 9 heal per turn is great, but when the team is bound and such, it gets withered quickly enough. I remembered there's one card from ff collab that cures bind, but I would have to go for H.DJ if I don't get that (ff coming soon to NA again anyone?). Are there any other good subs with 7 turn skill with 1 turn haste that someone could think of?

Thanks guys!
KuuzieDEER 2 years ago ( 9.2.1 ) 
Awoken ISIS Max skill works well
By morrow 2 years ago ( 9.2.1 ) 
I like her, but whenever I use her, I really wish I was using Summyr instead. Stupid 500k mp card.
Skyknight 2 years ago ( 9.2.1 ) 
Except Sniper Myr is a little TOO dependent on heal crosses. Sumire can get a multiplier without having to have five heal orbs all the time. (Granted the top multiplier is lower, but do you NEED to use the zenith multiplier all the time?)
By doug 1 year ago ( 9.5.1 ) 
Is she going to get another ult option like Tsubaki?
By Vayoran 1 year ago ( 11.0.2 ) 
OK so, I have three Sumires now and two of them are still in their first form with no skill ups, awakenings and minimal pluses. the other is hypermaxed. Do I put the effort into building a Sumire system, or do I sell them for MP? MP is no longer as coveted with the boatload we just got, but would still be helpful.

I REALLY don't want to sell them, but I have a lot of other monsters who need help, and so dupes are pretty far down on the list of priorities. The real problem is that I hate seeing them sit there collecting dust. Any suggestions?
BoyDynamo 1 year ago ( 11.1 ) 
I am in the exact same situation. One fully evo'd, two collecting dust and getting no attention in the forseeable future... but that's why I'm keeping them. I was glad to have a baby Balboa when he got his other evo. Same with Tsubaki.
By Jathra 2 years ago ( 8.7.0 ) 
Well lol, a 56.25x Sumire. Guess people can't really complain about her damage being weak anymore. Although Tsubaki will still have more overall damage potential due to not needing the heart + sitting on the board.

56.25x even on 5 blue orbs will destroy most floors. Especially since Sumire has 4 blue OE now. Entirely possible to stack 20+ OE on a team. (S.Awilda/W.Paulina/Undine) With that much OE plus a 56.25x multiplier you probably don't even need rows anymore to be effective. But you could still do 1 row + 1 5x + 1 heart cross for stupid damage.

Only thing I don't like about this evo is the arts a little cluttered and her hand is weird, but that smile is beautiful.
Jathra in reply to Skyknight 2 years ago ( 9.0.3 ) 
Gremory is a 6 star REM card she should be stronger than Sumire to be honest. However, at 50x+ multipliers, "stronger" really starts to become a moot point as a 56x nuke and a 144x nuke will make 99.9% of the game equally as dead in one hit.

I still feel Sumire has a better LS and awakenings then Gremory on a whole, that bind immunity + clear is nice but the lack of a haste really will hurt the overall effectiveness of the team since it needs to use skills to achieve its high damage nuke. I am assuming her heart cross buff will stay up as well however making her basically a 36x passive lead til you take a hit or have a pre-empt used against you which is pretty good.

Gremory has 2 main advantages over Sumire: A: Works in awoken skills invalid dungeons, B: Can attack with 2 rows due to the lack of needing a 5x enhanced attack. Sumire has a stronger tank however and much larger sub pool.

Just remembered the days when D.Meta was considered "god tier" for her passive 16x lol, how times have changed.

As far as art goes Gremory has Sumire beat hands down, the new Sumire art is just too cluttered :(
Taupe1030 2 years ago ( 8.7.0 ) 
I've been using both Tsubaki and Sumire teams for 8 months now, Tsubaki team is about blasting away with easy high multiplier, and Sumire team is about stalling and bursting at right times. Tsubaki team has more reliable and higher damage output, but Sumire team has insane survivability which makes it better at endgame dungeons

Edit: Tsubaki as she is right now is still good at endgame dungeons, even better than Sumire in some cases. As long as you don't encounter some bulky water bosses or bosses that have hp shield you can pretty much rekt everything in one go. She is a glass cannon though so make sure you don't run out of orbs.
Last edited by Taupe1030 2 years ago ( 8.7.0 )
Jathra in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Yeah I can see that, although I have cleared just about everything in the game short of stuff like the hard multiplayer content C10 and ultimate arena with Tsubaki. - I could probably do C10 with enough tries though, I haven't bothered yet. With the right team Tsubaki's damage output is amazingly consistent and good and you always have an orb change up.

Sadly I don't really have the cards to make a proper perma-tank Sumire team missing Gab and a few other key ones to ramp up heart production to proper levels. I should work on obtaining those cards though for this update.
Skyknight 2 years ago ( 9.0.3 ) 
Bad news is, she has competition in the sheer-power-from-heal-cross department now. I speak here of Gremory, who gets a 6* multiplier for a heal cross, AND gets a further 2* for devils and balanced whenever a skill is used. 144*ATK, anyone? (There's also Ronove who has a way to get 144*ATK, but he's a bit thornier to use than Gremory.)
By Greg! 2 years ago ( 9.0.3 ) 
I think the art is spoiling Wadatsumi Dragon.
By Greg! 2 years ago ( 8.7.0 ) 
I want to try building a Water Enhanced + TPA team with her!

B/R Paulina

That's a crapload of damage! Let's hope that the buff to the shield can also deal with pre-emptive strikes!
Taupe1030 in reply to Skyknight 2 years ago ( 8.7.0 ) 
Consider the context here, he wants to build a TPA+OE team around Sumire, so he shouldn’t be considering a row-heavy sub like Andromeda since he’s not going to utilize the rows well. That’s what I meant by low synergy.

Sumire’s LS requires exactly 5 orbs, which means that if you want to do TPA or rows, you would need extra orbs. To activate both LS and TPA, 9 orbs are required, which is reasonable. And to activate both LS and rows, you would need 11 orbs, which is still doable. But to activate all three, you would need 15 orbs, which is half the board, and it is not reliable enough even with 6 orb change subs.

That’s when not considering the multiplier provided by Sumire’s heart shield. Try activating Rows, TPA, Sumire’s 5 orbs with one enhance, and Sumire’s heart shield at the same time. It’s possible, but far from practical. One thing is sure though, you can’t possibly activate two rows while attempting all the above.

If you want to go down the OE+Rows path, use Andromeda by all means. I prefer TPA subs over Rows subs because they’re better at penetrating shield and requires 2 less orbs to activate, but this is really about preferences. But going for Rows AND TPA AND Sumire’s LS all at once is just too ambitious.

In Greg’s team, Andromeda could be replaced by a dozen of more suitable subs. For instances Orochi for solid TPA damage or Awilda with more OEs.

Hope I’ve explained stuff well. :)

Btw thanks for backing me up Jathra
Taupe1030 2 years ago ( 8.7.0 ) 
The shield is already good enough, Greg. I really don't get why the lack of pre-emptive damage reduction is keeping so many players away from Sumire. I mean, is the 7.5x multiplier not good enough yet? Besides, how many boss monsters actually use fatal pre-emptives? D.Hera with dark ritual is the only thing I can think of. But in 90% of the cases, pre-emptives just give you scratches that can be healed back in 1 turn.

Also, Sumire players have been using water enhanced + tpa teams for a year now... so what you gave us is pretty standard set up. Andromeda doesn't even have good enough synergy with Sumire
Skyknight in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Andromeda doesn't have enough synergy...? In comparison to whom, exactly? (This probably stems from my Sumire subordinates being Gabriel, Andromeda, Awoken Hermes, and Nut...)
Taupe1030 in reply to Daniel9dsi 2 years ago ( 9.0.3 ) 
That's embarrassing. I apologize for shouting out loud. I will delete my comments soon.

To people who are curious, I said Famiel and A.Isis could replace Andromeda in terms of providing SBR without realizing that they have bind resistance, not SBR. I didn't consider Andromeda's AS either. Thanks Daniel9dsi and Vermillion.
Taupe1030 in reply to Daniel9dsi 2 years ago ( 8.7.0 ) 
That's what I do, professional killjoy :)
Meowmerz in reply to Taupe1030 2 years ago ( 8.7.0 ) 
I'm assuming Andromeda was put in there for her 2 SBRs. Both Scheat and Nut lack them, so you need someone with two.

So there really aren't that many cards that can replace her. Alrescha fits the haste/OE setup better, but Andro has nice support awakenings and makes hearts. I&I could be okay as well. Those are really the only subs I can think of that would work in that slot. Your suggestions certainly don't, unless you want to get skill bound.
Last edited by Meowmerz 2 years ago ( 8.7.0 )
Vermillion in reply to Taupe1030 2 years ago ( 9.0.3 ) 
You obviously have a different definition of SBR than most of us. I suggest you should look at it again.
Bestcat! in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Cross shields were always good but this gives them the ability to survive crazy preemptives
Last edited by Bestcat! 2 years ago ( 8.7.0 )
Taupe1030 in reply to Bestcat! 2 years ago ( 8.7.0 ) 
Well my point is very very few monsters have "crazy" preemptive... Dark Hera and Griffin are about it.
walp in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Can confirm shield carries after turn ends, so yes it will deal with pre-emptives
Daniel9dsi in reply to Taupe1030 2 years ago ( 8.7.0 ) 
Lol what a killjoy
Jathra in reply to Skyknight 2 years ago ( 8.7.0 ) 
Think Taupe was talking about lacking synergy in a TPA team, because shes basically a row oriented card. She has great synergy with a row team but if I was running a TPA team id pick another card over her. Her only real lack of synergy with a Sumire row team is her lack of a haste, but blue haste is kinda hard to come by anyways.
Daniel9dsi in reply to Taupe1030 2 years ago ( 9.0.3 ) 
Sbr are a lot more important than you'd think. Sumire is more of a tanky lead and she can afford to lose a couple of orb enhances. But on such an orb hungry lead, orb changers are essential and if you end up stuck without them for five turns or so it could very well mean game over. Andromeda provides two sbr, a tpa, and a perfect active. I don't see why you're so against using her.
Vermillion in reply to Taupe1030 2 years ago ( 9.0.3 ) 
I also suggest that you look up at your 2 "offered alternative" for SBR again just in case so you may realize what's wrong.
Taupe1030 in reply to Skyknight 2 years ago ( 8.7.0 ) 
Last edited by Taupe1030 2 years ago ( 9.0.3 )
Taupe1030 2 years ago ( 9.0.3 ) 
Last edited by Taupe1030 2 years ago ( 9.0.3 )
Taupe1030 in reply to Meowmerz 2 years ago ( 8.7.0 ) 
Last edited by Taupe1030 2 years ago ( 9.0.3 )
Taupe1030 in reply to Vermillion 2 years ago ( 9.0.3 ) 
Last edited by Taupe1030 2 years ago ( 9.0.3 )
By WhiteViera 2 years ago ( 9.0.3 ) 
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