Dragon / God / Physical
7 ★
MP 15000 Cost 36
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Randomly spawn 5 Fire & Light orbs from non Fire & Light orbs.
  • Reduces cooldown of other skills by 1 turn.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card can be used as assist.
  • All attribute cards ATK x3.5, RCV x1.5 when reaching Fire & Light combos.
  • Matched attribute ATK x2.5 when matching exactly 5 connected orbs with at least 1 enhanced orb.
Same Skill
Assist Bonus Stat
HP +401 ATK +83 RCV +45 ( Max Lv )
HP +500 ATK +108 RCV +89 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Ex-God Fest. Exclusive God Series
Drop Locations for #2970
This card can be obtained by:
- Evolution from Dusk Scarlet Dragon Caller, Tsubaki
Sort: Newest | Oldest | Highest rated
By kushi<3 4 years ago ( 8.7.0 ) 
All of the ultimate JP dragon callers have other gods from PAD featured in their artwork but in a dragon style: Kaede has Yamatsumi, Sumire has Wadatsumi and Tsubaki has her husband Yamato Takeru as a dragon in her artwork.
By Jathra 4 years ago ( 8.7.0 ) 
I am so hyped for these evos lol. 39.0625x to 56.25x is a whopping 44% damage increase! Ontop of that theres 2 extra red OE on team so thats another 10% to anything with an enhanced orb in it.

This should be ample damage to OHKO just about anything in the game without needing a skill based damage boost. I already hit for 12-18 mil damage consistently with my current team without full board enhance or a skill damage boost.

Her art is pretty too, although I feel as with most new evos its a bit too cluttered, I prefer simple artwork personally.
Last edited by Jathra 4 years ago ( 8.7.0 )
Koshka 4 years ago ( 8.7.0 ) 
Personally, I liked the other artwork better. I think the high contrast and rich colours suit her better.
By DailyGrind 4 years ago ( 9.0.3 ) 
Compared with Sumire and Kaede, I feel like her leader skill got shafted without the damage reduction. Any reason for the devs to leave it off of her?
Jathra 4 years ago ( 9.0.3 ) 
I kinda beg to differ having played both Sumire and Tsubaki for over a year now.

Getting a heart+ and 5 on the same turn with Sumire is possible and not all that difficult, but activating Tsubaki is MUCH, MUCH easier and requires less orbs. For instance if you have just 2 red, or 2 yellow on board you can full activate tsubaki with a single skill activation. Sumire will require 2 blue 2 hearts on board for a full activation from a shield dropped state with only one Sumire skill use.

It is true that her shield persists until hit, but it drops on all pre-empts even monsters just talking at you will drop it I believe as it counts as them taking a turn.

Furthermore Tsubaki has higher potential damage as she needs only 6 off color orbs on board and can hit with 24 red (19 + 5) vs Sumire who needs a min of 8 off color orbs on board and even in that case can only hit with 18 blue orbs. (although she would get an extra combo out of it)

Tsubaki Sumire

Assuming full OE, 15 OE, 5 rows on each team.

5 x 2.14 x 1.75 x 1.5 = 28.0875
1.5 x 1.3 x 1.75 = 3.4125
28.0875 + 3.4125 = 31.5
31.5 x 1.5 x 7.5 x 7.5 = 2657.8125x red damage.

3.5 x 1.78 x 1.75 x 1.5 = 16.35375
1.5 x 1.3 x 1.75 = 3.4125

16.35375 + 3.4125 = 19.76625
19.76625 x 1.75 x 7.5 x 7.5 = 1945.7402x blue damage.

2657.81 / 1945.74 = 1.365

Tsubaki has 36.5% more potential damage on any monster with a pre-empt and a easier overall activation. I do agree it would be nice if she got a little extra damage boost, but she does have an advantage over Sumire in the damage department. Now vs Kaede, well Kaede is a 6 star base card, she should have an advantage over her sisters, although I have a feeling its really not that much of an advantage, I may have to do the math later on her potential damage output with TPAs.

Also at the end of the day 56.25x is going to obliterate 99% of the game with ease no matter who you use.
Tigrr 4 years ago ( 9.0.3 ) 
It's pretty dumb, considering how they're both 7 stars on the uvo. Gungho is just really inconsistent with how useful they can make entire pantheons, considering sumire is now one of the best leads in jp.
BetterYama 4 years ago ( 9.0.3 ) 
she also traded a time extend and a red orb enhance for 2 light orb enhances when compared to Sumire. she also has weighted about 90 lower than Kaede. not sure how important god type is for red teams, but i suspect it isn't on par with blue/physical synergy. she isn't much easier to activate either so even though she is still quite strong, i think she could use a major buff to stand out from the other dragonbounds.
SirOsis>>s in reply to Jathra 4 years ago ( 9.0.3 ) 
That is about the best comment I've ever come across (math geek double entendre intended) on this forum. Sexy stuff.
Jathra 4 years ago ( 9.0.3 ) 
Well new buffs she is apparently 76.5625x now, guess all problems solved LOL.
SirOsis>>s in reply to Jathra 4 years ago ( 9.0.3 ) 
Just pulled a second just stop! Stop it already! I can't handle this...feeling....feels good...confused...
Jathra 4 years ago ( 9.2.1 ) 
Well, I actually rolled a Kaede a few godfests ago and have had some time to play with her. I have to say I still prefer Tsubaki for nearly everything. Given I don't have a 6x Kaede cycle team, if I did I would probably just use that, all the time. Then cry myself to sleep at night over how much money I spent on PAD.

The team I do have for Kaede works pretty well I suppose, but Tsubaki is just a lot less stressful to play and the 76x buff pretty much puts her damage back on par with Kaede. It even outdoes it on non-perfect teams where everything doesn't have at least 2-3 TPA's.

Hope the upcoming pad cross buff for Tsubaki is a passive HP buff.. that would be amazing.
By Vic's ⓅⒶⒹ1 4 years ago ( 9.0.3 ) 
As if she wasn't already Dope! Only complaint is that face.. Like they spent all the time detailing the scene and we're going to draw the face but then had to pick up the kids from school, the dry cleaning, grab dinner and oh yeah scribble a quick eyes/nose/smirk aaannnddd *click* email to GH boss
Trioniks 4 years ago ( 9.0.3 ) 
can somebody show me the math how she is 76.56 lead?

EDIT: nvm I just re-read the news...the description above wasnt updated... yet

Last edited by Trioniks 4 years ago ( 9.0.3 )
By Greg! 4 years ago ( 8.7.0 ) 
7.5x at a whopping combo of 2? I'll take it!

Her only downside would be her lack in defense. I guess that's where Valen comes in!
Jathra 4 years ago ( 8.7.0 ) 
Honestly she doesn't really even need defense, not even at 39x. I roflstomp most everything with her as is. It all dies before it hits you lol. The 56.25x will just make it 44% easier to roflstomp everything before it hits you.

Her only real weakness is pre-empt binds, large pre-empt hits, and awoken skills invalid dungeons. There aren't too many dungeons that throw the first 2 at you regularly and there are cards to deal with binds for those specific dungeons anyways. Getting enough HP on a Tsubaki team to tank hera's pre-empt is tough though.
Bestcat! in reply to Jathra 4 years ago ( 8.7.0 ) 
Yea i wish she had a slight hp buff to Dragon and God types at least. RCV isnt really an issue because of the heart enhances and they help alot
Guest 4 years ago ( 9.0.3 ) 
I still wished that she had the cross-heal. Not that I'm complaining about her damage (It's already broken), but she will have a much harder time to clear harder dungeons like Arena 2 and the Mecha dungeons.
By € rial 4 years ago ( 9.0.3 ) 
Getting buffed to around 76x after today's announcement gets dropped, making her glass cannon LS become more of an overkill glass MOAB. Fun, but overkill nonetheless. Now, I'm not a fan of the cross heal mechanic but the way the current game is heading, having tankiness with your spike leads is becoming increasingly important. Of course, cross heal shields are impractical as heck for Tsubaki. Maybe a passive RCV/HP boost for fire att, idk.
Jathra 4 years ago ( 9.0.3 ) 
Well the new buff IMO is fitting for Tsubaki because she has always just been a relaxed play spike lead that can do most everything except a few very mechanic based dungeons.

The damage boost brings some more things into easy mode for her. For instance she can probably now punch through 10 million defense monsters and trivialize those type of floors. I managed to hit 8 mil per card this morning with her 56x form on a 7x combo I think without even a really good board.

If you want to clear the really mechanic based dungeons or anything with stupid large pre-empt hits you can use Tsubaki or Kaede, it just requires more effort, I think thats an ok balance between the three.
By Zeke 4 years ago ( 9.2.1 ) 
New best friend of Revo Minerva <3 4ever
By ✿ tocshi ✿ 4 years ago ( 8.7.0 ) 
She calls my dragon every time ;3
By Guest 4 years ago ( 9.0.3 ) 
She got shafted hard... No Cross-heal is a major downgrade compared to her sisters. Before the UEvos, it's Tsubaki > Sumire > Kaede, leader-wise. Now it's the opposite.
By Guest 4 years ago ( 9.0.3 ) 
Are those hooman feet i saw?? OHHHH MYYYY GODDDD!!!!! What happened to them sleek beautiful magnificent DRAGON FEET????????

1000 signatures for 3 girls to have dragon feet back.
Mr-ex777 4 years ago ( 9.0.3 ) 
Your dragon feet is still there. Look closer.
By Greg! 4 years ago ( 9.2.1 ) 
New Tsubaki Evolution:

• Fire only
• 3813 HP, 1958 ATK, 388 RCV
• No more Light and Heart Orb Enhance Awakenings
• Additional Skill Boost and Double Dragon Killer Awakenings
By *A44 4 years ago ( 8.7.0 ) 
By Yellerdog 4 years ago ( 9.0.3 ) 
Seems like War God of Protection, Takeminakata is the "Athena" like sub for her. Instead of 2x 2prong, 4 OE on color and on color orb enhance skill.
By moocow 4 years ago ( 9.0.3 ) 
Move over, Scarlet, Tsubaki is going to lead now.

Activation every turn. Need at least one enhanced fire orb to drop each turn, but so far that has been easy with my scarlet team.
If only I had some Tsubaki friends.
Time to +297 Tsubaki. Too bad the +egg event just ended. Now I have to wait a week or so for the next one. They sure come often, don't they?
By Mr-ex777 4 years ago ( 9.0.3 ) 
Now Kenshin is going to kill her, maybe. She makes a good kenshin sub, however.
Jathra 4 years ago ( 9.0.3 ) 
Assuming we ever get Kenshin in NA. Also Tsubaki is still way easier than Kenshin and Kenshin is -total- overkill. If I had both id probably still mostly use Tsubaki because she is easy and I'm lazy XD
By Bestcat! 4 years ago ( 9.0.3 ) 
Don't know why people are complaining that tsubuaki didn't get a cross shield. Shes a glass cannon and she basically mows down everything. She doesn't even make hearts herself so it would be inconsistent to begin with
tesk 4 years ago ( 9.0.3 ) 
More complaining she didn't get a cross mechanic. Doesn't have to be hearts, could be something glass cannon, like Kenshin or the new tama.
By nguuu@PV 4 years ago ( 9.0.3 ) 
Before I forget, here's the Nice board ending.
By Liris @PG 4 years ago ( 9.2.1 ) 
Okay guys... What do I do when I have three of these?
€ rial 4 years ago ( 9.2.1 ) 
Tsubaki is an amazing sub for her own team. Three of her, two being subs, might take a very long time to max skill but provides a consistent activation for her powerful LS. Other Fire row subs like A. Leilan and Yamato can supplement the team well.

In addition, that's 45,000 MP you hold in your hands there. Sell if match-5 leaders really aren't your thing, or you're not inclined to spend the time to invest in skillups.
By ._. 4 years ago ( 9.2.1 ) 
This thing is op asf. Now before you flame at me and say there are better leaders out there, just know that I know. I'm saying this is so powerful because of the power spike new players get. You activate it easily with a few tamadras and you're good to go. Just match 5 fire orbs (at a few awokens they come super easily) and some light and ur good to go, able to sweep legendary tier (and if you're good, mythical) dungeons. Problem is she has a really small amount of rcv and isn't very tanky. Good subs that help boost her damage are a must, or if you really want to make a more balanced team that can block some preemptives, put a red or light tank in there and put a metatron for quick heals and bind reduction. I also recommend putting a ceres for complete bind reduction*coughcoughsandalphon* but other than binds (managable), awokens (get a red orb enhancer), or preemptives (sacrifice some damage for more tankiness), she's really good, until you get to legend plus or mythical plus dungeons. Then she's still a great sub.

EDIT- Note that by new players, i mean two things. One, is sorta intermediate players who are rank <100 or so who can only clear some easy master tier dungeons like Zhang Fei or Tengu. Second, I also mean rank 20 or so players who are completely new and only have the first evo who can activate her 2.5x attack easily and can deal damage and sweep that way.
Last edited by ._. 4 years ago ( 9.2.1 )
By Raksha 4 years ago ( 9.2.1 ) 
Newbie here, and was wondering how many Yamato Dragons it took those who have her to skill level up SSFD Tsubaki? Or am I doing/have done something terribly wrong?
Trioniks 4 years ago ( 9.2.1 ) 
You are basically taking a chance for it to skill up. It is not guaranteed. If you can save them up and then use them during events that have skill up chance increase of x3 you have a better chance of skiling up. I have two of these tsubaki's and honestly wish there is a skill up chance soon so I can save the space and max my tsubakis.
Jay 4 years ago ( 9.2.1 ) 
Today would be a pretty good time actually...there's a 4x skill up event

Last for another 9 days
By Moryce 4 years ago ( 9.2.1 ) 
I have some difficulties to truely understand the second part of the LS.
The 2.5x ATK do not proc (even with Terra AS + Takeminata AS)

what part I am missing ?
Jathra 4 years ago ( 9.2.1 ) 
To activate the 2nd part of her LS you need to match exactly 5 orbs, not 4, not 6 etc, exactly 5, and at least one of those orbs has to be a glowing enhanced orb with a + in the lower right.
By Jathra 4 years ago ( 9.2.1 ) 
76x buff is live in NA now btw as of a few days ago, didn't see anyone comment on it. Craps out 2 mil per card on a 5+3 fire/light with a few extra off color combos lol.

Sadly, doesn't seem to be able to hit 10+ mil per card to deal with those annoying PreDRA rounds. I did hit 10 mil per card on one nuke but it was with some lucky skyfalls, common damage on a full board nuke is about 7-8 mil per card on my team. With full red enhance however or getting a TPA in along with your giant nuke it might be possible consistently.
By Seraph011 4 years ago ( 9.2.1 ) 
Hoping for some tpa awakenings and maybe a cross shield mechanic when her split evo comes out....
By Xersid 3 years ago ( 11.1.1 ) 
This is the only monster i want dupes of, he split is so good either way
By Sanspai@PF 4 years ago ( 9.0.3 ) 
I wish her Light OEs would have been Fire ones... At least she could become the poverty version of Eschamali for Red, and would have some role at least as a sub instead of being a bad lead (compared to her sisters) and a "decent" sub...

I have Tsubaki and I really like her, but those offcolor OEs are completely useless, and waste 2 Awakening slots for Absolute no reward.
Jathra 4 years ago ( 9.0.3 ) 
Off color OEs are never a waste lol. And Tsubaki is still an amazing lead (and an amazing sub). You can flat out kill trash floors with light attacks even at 39x And when you need to orb change having off color orbs enhanced means you have a higher chance of ensuring your orb changes are also enhanced and grants more damage on larger full board change hits.

As for sub potential she brings a lot of good awakenings to the board, a 7 turn orb change + haste and a great base for skill inheritance.

I'm sorry, but it really sounds like you haven't even used her or have really any experience with the new(ish) 5 orb OE teams at all or you wouldn't be talking such nonsense about off color OEs or calling her weak even compared to her sisters.

Even at 39x she can clear 98%+ of the games content, and easily at that. The only thing that shuts her down is no awakening dungeons (also shuts down Sumire and all cards with the 5+enhanced mechanic) and the 2-3 dungeons that have 30k+ pre-empt hits, that's about it.

For the new evos, she has higher damage potential and easier play than Sumire. Kaede hits harder but is much more difficult to setup. Getting 3 TPAs on board with a heart+ is doable but not exactly easy to pull off consistently.

Without 3 TPAs and all 3x+ TPA cards on team Kaede's damage potential falls equal to or behind Tsubaki for a far harder setup and a far more specific set of orbs on the board. Tsubaki literally needs 6 non red orbs (3 of which need to be light) period to activate her large hit and generate near full damage output.
Last edited by Jathra 4 years ago ( 9.0.3 )
By Dukester 4 years ago ( 9.0.3 ) 
I had one of these from the last godfest and unbelievably I pulled 4 more from about 20 pulls from the 5x event this weekend. I have no idea why cards always seem to come in repeating clumps but I now have enough to make a team of Tsubaki.

Does anyone think this might make a good system team considering the haste? I think, at max skill for all of them, it would take one turn to get started on continuous active, but it seems like it could be similar to a farmable (although mega grind) Scarlet team.
Any thoughts?
Jathra 4 years ago ( 9.0.3 ) 
It would work OK, but I don't think its really needed. Tsubaki's activation is consistent enough you can activate every turn without a system team just fine, since all you need is 2 light or 2 fire on the board to activate from 1 skill use.

On top of that Tsubaki has really bad RCV so a team of 6 of her would have nearly no healing, also no bind clear ability, and no TPA's or Rows to further boost damage for larger hits.

I think anything past like 3-4 Tsubaki (including friends lead) on the team is getting a little excessive because there are a literal TON of good red subs that can add other things to the team and still maintain constant LS activation.

Sumire/Kaede cycle teams work well because you can generate a constant stream of hearts and perma-tank but Tsubaki is quite a different play style so its not really needed.
By Dukester 4 years ago ( 9.0.3 ) 
I had one of these from the last godfest and unbelievably I pulled 4 more from about 20 pulls from the 5x event this weekend. I have no idea why cards always seem to come in repeating clumps but I now have enough to make a team of Tsubaki's.

Does anyone think this might make a good system team considering the haste? I think, at max skill for all of them, it would take one turn to get started on continuous active, but it seems like it could be similar to a farmable (although mega grind) Scarlet team.

Any thoughts?
By Dukester 4 years ago ( 9.0.3 ) 
I had one of these from the last godfest and unbelievably I pulled 4 more from about 20 pulls from the 5x event this weekend. I have no idea why cards always seem to come in repeating clumps but I now have enough to make a team of Tsubaki's.
Does anyone think this might make a good system team considering the haste? I think, at max skill for all of them, it would take one turn to get started on continuous active, but it seems like it could be similar to a farmable (although mega grind) Scarlet team.
Any thoughts?
By nturtle 4 years ago ( 9.0.3 ) 
This post has been flagged as spam  Show
Jathra in reply to Trioniks 4 years ago ( 9.0.3 ) 
nturtle trolls literally every thread they post on so typically people do not bother responding and just downvote. I have never seen nturtle have anything positive to say on this site about anything.

Since you asked though, she is rated high because she is one of the most fun leads to play in the entire game due to her ease of use and very high damage output.

You don't really have to solve the board every round to be effective with her, typically I pause for about 3 sec to make a basic plan then just yolo the move and it works out. You can't do that as easily with other leaders in general even if they are stronger overall.

Everyone always complains about her lack of defense, but for 97% or so of the game it simply is not needed. On a +297 team she has about 27-28k HP which is enough to take a normal hit from pretty much anything that would force you to take that hit. Typically if the game is forcing you via mechanics to take damage its not hitting you for 30k+ worth with a few rare exceptions.

Since her HP is somewhat low you can recover nearly 100% of her HP bar in one turn with 6 hearts and a few extra combos since there is heart enhance on the team as well, so she is actually not even as fragile as people make her out to be in reality.

If you have her, make a team and try it out, you might be surprised at how versatile she is and how much content she can actually clear. I use Sumire for the few harder dungeons Tsubaki can't actually handle and Tsubaki for literally everything else. So overall I like Tsubaki more as a leader even if she cant clear 100% of the games content. I suspect other people who play her regularly feel the same way, hence the high rating.

PS: If you want to make a decent Tsubaki team it goes something along the lines of Tsubaki/NY.Leilan/A.Leilan/Yamato/other Tsubaki/Antares/Gadius(if you need 100% bind protection) etc.

The current team I run is Tsubaki(Saria)/NY.Leilan/A.Leilan/Yamato(Ilm)/Tsubaki with usually Tsubaki(Yamato) friend lead, and clears most everything I throw at it.
Last edited by Jathra 4 years ago ( 9.0.3 )
Trioniks 4 years ago ( 9.0.3 ) 
besides down voting... can you guys explain why? I am not trying to antagonize, I am also really curious why she is rated so high. Is it the buff, is it the art? is it the whole thing? compared to other leaders is she easier to that why? I am in no way an expert so I would like to hear this discussion. :)
yt in reply to Trioniks 4 years ago ( 9.0.3 ) 
I guess because she hits hard but I wouldn't really use her as a lead since she doesn't offer any defensive ability. Still a useful sub though.
Trioniks in reply to Jathra 4 years ago ( 9.0.3 ) 
Thanks, Jathra!

I have two of these cards that I need to evolve to this form and two gadius (gadii? lol) and a saria. I also have other cards like ariel, caocao (delay), seth (for spike??? do we really need this?), Gigas?, Chiyome and Fuma, Urd and Lvalk so I am not sure what subs to use on this lead. Any suggestions? I do not have yamato or leilan or antares..I was blessed with 2 AAma and 1 attackerasu hehe that I dont know what to do with them besides transfer their skills.

Anyway...when is the buff going to kick in? PAD Guide says x76.56 damage for double lead. I guess it doesnt matter at the moment since x56 is pretty decent at the moment.
Jathra in reply to Trioniks 4 years ago ( 9.0.3 ) 
The 76x buff wont be here for awhile, probably 2-3 months if they keep with their current cycle of releasing things.

You can make a light main team with her, it's not as effective as a red main team, but at 56x it should still be good for farming a lot of stuff. I used to run a light main Sumire team just using Sumire and a bunch of Light/Blue cards as subs. You could also just mix a bunch of light/red and red/light cards together and make a team that can hit equally well on either color. Both these teams would be less effective overall than a red based team, but should still work for a lot of stuff.

Good light subs include Saria, Ilm, Pollux, Raphael, Ars Nova, or anything mono light with OE. You could go a OE/TPA route as well (Ariel etc) and be decently effective. I usually prefer to go OE/Rows with JP callers though.
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