Enhance Material
6 ★
MP 1 Cost 1
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Randomly spawn 6 Dark orbs from non Dark orbs. Bind recovery for 3 turns.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card cannot be used as assist.
This card is required for Skill Transfer.
Skill Up Cards
Applicable Killer Latents
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Skill Transfer Series
Drop Locations for #2727
This card can be obtained by:
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By Greg! 2 years ago ( 8.6.2 ) 
Ah, you. Dark one, you.

You will be the one most sought after.
You will be the one most used in the series.
You will be the one my monsters need the most.
Yet you will be the one to appear less to me.

And I'll probably be getting a lot of the green one, the one which I will most probably need the least.
By JLoi 2 years ago ( 8.7.0 ) 
I got a badtan once. Forgot to use sunblock. Oops
By Lucky Elmo 2 years ago ( 8.7.0 ) 
How does this monster work
X 2 years ago ( 8.7.0 ) 
So, basically, there's a new gimmick called Skill Transfer, where you can transfer an active skill of one PEM monster to another one, so that the latter can have two different skills at once. This requires 4 of these -tan monsters, two for each element the PEM monster has.

For example, if you want to transfer Awoken Apollo's(L/W) skill to Awoken Sakuya, so that Sakuya has both Sunlight Harmony and Kirin's Boisterous Dance, you have to fuse Awoken Apollo, along with 2 Shyntans(the light -tans) and 2 Woodtans(the wood -tans) to Awoken Sakuya (or something like that. I know that some sort of fusion is required). You still to get to keep Awoken Apollo, but you aren't able to use him in any team unless you disable the Skill Transfer. You will still be able to skill-up, so that the cooldown of the transferred skill decreases.

All in all, a pretty interesting way to increase team variety, especially with people who have monsters that have useful active skills but have the wrong element/type/awoken skills to be actually viable in their teams.
Xavon in reply to X 2 years ago ( 8.7.0 ) 
Except for the most important part, Awoken Sakuya has to fully charge her original skill before she can start charging Awoken Apollo's skill. She can still use her original skill until Apollo's skill is full charged, but once the second skill is fully charged, she can only use that one. And if she uses either skill, the count restarts from scratch. So even if both are at max skill level, it will still be eighteen turns (barring haste) before Sakuya could use Apollo's skill.
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