Enhance Material
6 ★
MP 1 Cost 1
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Change all orbs to Fire, Water & Wood & Light orbs. Deal 99 damage to all enemies. Ignore enemy element and defense.
CD: 14 Turns ( 7 Turns at Lv.8 )
This card cannot be used as assist.
This card is required for Skill Transfer.
Skill Up Cards
Applicable Killer Latents
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Skill Transfer Series
Drop Locations for #2726
This card can be obtained by:
Sort: Newest | Oldest | Highest rated
By Kuro 2 years ago ( 8.6.2 ) 
Once this little guy's used for the AS Inheritance, he's gonna return to the wild and become a Snorlax.
By Vincent 2 years ago ( 8.6.2 ) 
i just got a sun tan from this
By X 2 years ago ( 8.7.0 ) 
So, assuming I can actually get the monsters and required TAMAs and -tans, this is the team I'm thinking of.

Awoken Sakuya (20% Gravity, 3 turn Bind Heal) + Awoken Thor's ability (Light + Water Attack *2, Skill Cooldown -1 turn)

Sanctuary Messenger, Archangel (Enemy Delay +3 turns) + Awoken Venus's ability (Enhance Light Orbs, Move Time +2 seconds)

Divinized Archangel, Gabriel (Light to Water + Dark to Heal, Enhance Heal Orbs) + Sun Wukong's ability (Water to Light + Dark to Heal, Enhance Heal Orbs)

Awoken Amaterasu Ohkami (Recover 40% HP, 4 turn Bind Heal, Skill Cooldown -1) + Awoken Isis's ability (Damage Taken -15%, 2 turn Bind Heal)

Awoken Apollo (Dark + Heart to Light, Light Skyfall +15% 2 turns) with Pollux's ability (Heart + Jammer + Poison to Light, Skill Cooldown -1 turn)

Awoken Sakuya, with a hopefully useful transferred skill (maybe something that can benefit the Healer type?).

Basically, Amaterasu Ohkami and her transfer skill, along with already enhanced Heal and Gabriel's Autoheal, will keep the team alive and un-binded, Archangel and her transfer skill will give the team 'breather' time for especially tricky monsters, Sun Wukong to Gabriel to Pollux or Apollo will outright guarantee a board with Fire, Water, Wood, and Light, some of which are twice enhanced (and that's not counting the already enhanced Heal Orbs), and of course, Sakuya is the cause of the massive damage, and is further backed up by Thor's ability, which benefits the whole team, including the non-light Gabriel (really glad I had him, instead of the other archangels...)

Of, course, this is assuming that I'm able to get all of them in the first place (still need Thor, Apollo, Sun Wukong, and Pollux) and there's the fact that the Ultimate Evolve for Pollux and the Awoken Evolve for Sun Wukong and Gabriel hasn't even been announced yet, so I don't know their full benefits or potential.

But yeah, if there's any other monsters which can benefit this team, I'll be happy to get feedback. Thank you.
Daniel9dsi 2 years ago ( 8.7.0 ) 
I think you're a bit confused on how skill inheritance works. You can't use both actives on a monster during the same turn. If you use your original active, the cooldown of the second one will reset. If the second active is available, the cooldown of the first active will be reset.
Last edited by Daniel9dsi 2 years ago ( 8.7.0 )
X in reply to Daniel9dsi 2 years ago ( 8.7.0 ) 
...Ah, shoot. Well, back to the drawing board.
By Kimber 2 years ago ( 9.0.3 ) 
What do I use this card for? I also just got woodtan.
Last edited by Kimber 2 years ago ( 9.0.3 )
By rainer 2 years ago ( 9.2.1 ) 
So am I correct in assuming since the Skill 2 can only be activated after Skill 1 has already become active, that it will be a waste to transfer a Skill that has a lesser CD to a base monster who's initial skill requires more turns that the one transferred? Or will a lesser CD skill 2 become active in place of the longer CD Skill 1 once the Skill1 is activated? Either way seems to be a waste, but the Facebook post nor any other I can find addresses this in any way, shape, or form.

Maybe it's just me, but I miss the days that game makers felt it was there responsibility to include explicit details of a game's functionality to help the player avoid having to learn how things work the hard way i.e. wasting resources.
By Kira 1 year ago ( 9.6.3 ) 
So I had 5 of these and it would not let me evo and said I only had 4 cards when I had them in AT&T order and triple checked that I had 5. I then went and got another to where I had six and it said I had 5 and the evo FINALLY lit up. So am I missing something here or do your actually need 6 to evo?
Tell us what you think
Please follow the guideline when posting a comment:
- Your comment must be in English or it will be removed.
You are not logged in. Please sign in or register an account to add your comment.