Balanced / God
7 ★
MP 6000 Cost 29
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Change left-most column into Water orbs.
  • Reduces cooldown of other skills by 1 turn.
  • Enhance Water orbs, +6% per orb.
CD: 12 Turns ( 7 Turns at Lv.6 )
This card can be used as assist.
  • Water attribute cards ATK x1.5, RCV x1.5.
  • ATK x2 at 5 combos. ATK x1 for each additional combo, up to ATK x5 at 8 combos.
Same Skill
Assist Bonus Stat
HP +367 ATK +88 RCV +71 ( Max Lv )
HP +466 ATK +113 RCV +116 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Bleach Collab Series
Drop Locations for #2679
This card can be obtained by:
- Evolution from Rukia Kuchiki
Sort: Newest | Oldest | Highest rated
By Ink 4 years ago ( 8.6.2 ) 
step 1:- roll rukia
step 2(the hardest step):- Bury your wallet trying to roll Scheat
step 3:- evolve them, hyper them, blaah blaah...
step 4:- LAugh at every dungeon in the game with your team that will wreck evrything.

Here's an analogy... Rukia Kuchiki finds a house with a person in it when she's looking for the hollow's spiritual pressure. Instead of Ichigo, she finds Scheat, and there starts the adventure worth an ATK stat of 653 and 5 TPA. On their trip to beat every dungeon... they try collecting friends but have no luck. When they were fighting hollows and random golems, rukia always turned the left column into water and Scheat used it to mow their enemies down using her friend and savior's power... They see a person hurt on the edge of the battlefield. They walk up to the person and treat their wounds. And suddenly, the person wakes up and the name of that person is...

Try continuing the story. You decide what's next. I want to know what happens after this and if multiple people write it, it'll be interesting and fun.
Also we are team building at the same time.
Presently it's

This also makes people think about the best possible team for rukia and also how to make the story interesting and captivating using the backgrounds of all the team members.
I don't know what's a good rukia team so I'd appreciate your help and I'd love to see your creativity.

Thank you very much!
baubo 4 years ago ( 8.6.2 ) 
You forgot the most important step, and one I am lacking, "skillz."

I have ran Rukia a few times, mostly in endless and getting the combos is the major issues. Scheat helps with blue skyfalls, and indeed when you get blue skyfalls the damage reach insane levels. But it's not that reliable unfortunately.

While I'm sure there are many better comboers than me, there's only so much space and TPA with 8 combos means you're pretty much maxing out the entire board.
Last edited by baubo 4 years ago ( 8.6.2 )
JerrysDad in reply to JSH 4 years ago ( 8.6.2 ) 
Wish granted. It is coming!
JSH 4 years ago ( 8.6.2 ) 

Sounds really good
I really want this to come to NA now ;_;

Or if you're combo scrub
freudia 4 years ago ( 8.6.2 ) 
Rukia leads, Scheat x 2, ?, ?

With haste and two Scheats, it's possible to have blue skyfall buff up almost all the time. I'm not sure how to round out the team, but you'd probably want some combination of skill boosts, time extends, and maybe another haste active. Could go with Sumire and Awoken Isis.
Orange in reply to JSH 4 years ago ( 8.6.2 ) 
I would think

Sub second Nut for Utility as needed.
urtoast(F) 4 years ago ( 8.7.0 ) 
I won't be able to roll Rukia... sadly. Yet I have Scheat :/
Mr.Bearz 4 years ago ( 8.7.0 ) 
O-M-G you werent lying about step 4. Ive been pairing her with a friend's Nut and I have been skipping through dungeons without a care in the world roflstomping everything.

My team so far until i get alts is :


Friend: Nut or Rukia orrrrrr Ryune (who is equally just as re-donkulous)
Last edited by Mr.Bearz 4 years ago ( 8.7.0 )
*A44 4 years ago ( 8.6.2 ) 
Rolling Rukia isn't that simple, too I fear... but I WANT HER!! Edit: And I got her >:)
Last edited by *A44 4 years ago ( 8.7.0 )
By kadian1365 4 years ago ( 8.6.2 ) 
Super Awoken Shiva in blue.
By Destro 4 years ago ( 8.7.0 ) 
My wallet is going BANKAI!
Anthony 4 years ago ( 8.7.0 ) 
now if we can only get her bankai ulti evo
By FlyingKing 4 years ago ( 8.7.0 ) 
Her active skill is basically just a nicer way of saying "Get good". How polite of her.
By Vari3 4 years ago ( 9.2.1 ) 
I could've sworn that "A member of" wasn't there before. Wasn't it Squad Leader 13, Rukia Kuchiki?
Code 4 years ago ( 9.2.1 ) 
Cause her previous name had SPOILUHS, it got changed to this.
Jacky@PG in reply to Code 4 years ago ( 9.2.1 ) 
"Squad 13 Member, Rukia Kuchiki" would have been so much better and wouldn't spoil anything....
By cc 4 years ago ( 8.6.2 ) 
Why is she so perfect?
Sanspai@PF 4 years ago ( 8.6.2 ) 
She is the TPA lead Blue never got before. Also, Imagine her as a Blue Awoken Shiva: she is exactly the same, But STRONGER. At 8 combos you're hitting for a BLOODY 7.5x Damage for one lead. Her active generates a blue tpa, which is perfect on her team. She has 2 SBRs, and with Rukia Leads you just Need one SBR sub to be 100% SBR. Also a finger and a SB. All around amazing, to put it shortly.
Nigel in reply to Fadhius 4 years ago ( 8.7.0 ) 
Except not really because her active scales so well. She obviously can scale higher than A. Shiva or A. Bastet with more combos but she matches them with the same amount of combos. If you only have A. Shiva skill then everything above that is just bonus damage. Same with A. Bastet. More skill helps but that is the case with most combo leads.
Fadhius in reply to Sanspai@PF 4 years ago ( 8.7.0 ) 
also worthless if you dont have a skill level somewhere between bastet and anubis
By yopster89 4 years ago ( 8.7.0 ) 
im glad my i can blow the dust off my water cards now. finally they can shine once again.
By lemonpal 4 years ago ( 8.6.2 ) 
Wait is that leader skill over 10x or am i just blind?
oh i read it wrong thanks
Last edited by lemonpal 4 years ago ( 8.6.2 )
Nigel 4 years ago ( 8.6.2 ) 
No it's 7.5x which equals out to 56.25x damage for a dual lead. Quite powerful for a mono color combo lead. Matches both Shiva and Bastet for their max multipliers for the same combo requirement while having a higher max. The lower amount of awakenings due to not having an awoken evo is really the only drawback in comparison to them
By Bad Apple 4 years ago ( 8.6.2 )
By Shmojelfed 4 years ago ( 8.7.0 ) 
That ribbon is so not attached to her sword in the right place... Aside from that, looks great though.
Last edited by Shmojelfed 4 years ago ( 8.7.0 )
By Prospero 4 years ago ( 8.7.0 ) 
Rolled this little beauty this morning. I think the Bleach rem is malfunctioning. I made 5 rolls and got 3 Kenpachi 1 Rangiku and oh so sweet Rukia. That's 4 gold eggs off 5 pulls........Incredile. I honestly didn't belive I would ever see the day a collab didn't troll for at least 10 rolls before coughing up a premium gold egg.
Now I just need to spam bleach dungeon with the 2x drop and 3x skill up chance to max skill her. It's a great day.
Last edited by Prospero 4 years ago ( 8.7.0 )
Princeps 4 years ago ( 8.7.0 ) 
yeah, something is up, i rolled 5 times and got 4 gold eggs
Xavon in reply to Princeps 4 years ago ( 8.7.0 ) 
I've rolled over 30 times and got 2 Kenpachis and 1 Ichigo. Also only got 2 Chads. So I guess you guys are stealing all of my luck.

On the plus side I have maxed skills on Orihime, and nearly maxed on Uryu and Yoroichi...
Last edited by Xavon 4 years ago ( 8.7.0 )
By Mr.Bearz 4 years ago ( 8.7.0 ) 
literally over 30 rolls and 5 uraharas later and finally got her....
By Reviloman 4 years ago ( 8.7.0 ) 
Her right arm makes her look older than she is
Edit: Shinigami are already pretty old
Last edited by Reviloman 4 years ago ( 8.7.0 )
By hi 4 years ago ( 8.7.0 ) 
I have 2 of them, what do?
By Andy Chang 4 years ago ( 8.7.0 ) 
So can we talk about how the name "Squad 13 Lieutenant" is technically a huge spoiler?
Xeonsega 4 years ago ( 8.7.0 ) 
well the anime has kinda been done for a while now cant really call it a spoiler.
Fadhius 4 years ago ( 8.7.0 ) 
no, not really.

outside the statute of spoilerz running out, the society of grim reapers running on a military hierarchy isnt a terribly large leap of logic, nor is her rank and getting court martialed for giving a civilian her magic soul sword to play with
By Greg! 4 years ago ( 8.6.2 ) 
So they just straight up made her Leader Skill much better than Mikasa's?

Makes sense since she's one star more superior. But dang, I think this is the Water leader I need. Pairs well with almost any Water card!
By Corey 4 years ago ( 8.6.2 ) 
I've never wanted a collab monster more than her. I have literally the perfect team for her. Would choose from: Two sheats, two skulds, A.isis, A.Orochi, Ryune, and maybe blonia(?)
Greg! 4 years ago ( 8.6.2 ) 
Lol saw your comment on PAD NA facebook just now. Add me up, bro!! We have the same goal! I just hypermaxed my Scheat yesterday lol
By Dash 4 years ago ( 8.7.0 ) 
Ha! And they said 13 was an unlucky number
Get Ruked.
Last edited by Dash 4 years ago ( 8.7.0 )
By Curtis 4 years ago ( 8.7.0 ) 
I don't often roll the collab REMs but this card alone makes this one worth-while.
By greml1n 4 years ago ( 8.7.0 ) 
So would a Rukia/Alfecca system be effective?
Prospero 4 years ago ( 8.7.0 ) 
Good question. I got 2 alfs collecting algae in my box. I don't think it would be a bad option, but there are much better subs. The absence of skill bind res, skill boosts, bind clear, is a bit of an issue when facing end game content.
By Greg! 4 years ago ( 8.7.0 ) 
Finally rolled Rukia!! All I had to do was save up stones from the previous event and sell my house!
By Greg! 4 years ago ( 8.6.2 ) 

I'm definitely rolling for this gal. I literally impulse-hypermaxed my Scheat JUST YESTERDAY (even posted it on her page). This is a sign for me! I was originally going to save up for Sephiroth for when FF collab comes back to NA, but dang!! Rukia shall be mine!
Greg! in reply to Shmojelfed 4 years ago ( 8.7.0 ) 
I'm lacking a kidney now, but it's all good!
Shmojelfed 4 years ago ( 8.7.0 ) 
So, how did rolling go?
By hoyun 4 years ago ( 8.6.2 ) 
People who voted her a score below 10 should not be playing this game. She is the ultimate jackpot for all water type cards, the combination of high hp, high rcv and ultra ridiculously high attack.
By Henry 4 years ago ( 8.6.2 ) 
TPA version of Lakshmi, but good.
By Destros 4 years ago ( 8.6.2 ) 
the ghetto hell deity jackal
By Dash 4 years ago ( 8.7.0 ) 
I’m gonna start by saying that this is a deviation from conventional wisdom and I realize that a lot of people will downvote me because of that.

I’ve looked at Rukia for a while now and I believe that the best team is

Rukia(rcv latents) / Nut(pentamax or d resist) / Skuld(hp) / Skuld(hp)/ Orochi (atk) / Rukia

If you disagree with this it is probably advisable that you skip to the scheat section.

Rukia: There isn’t really a choice here, it IS a rukia team after all. I choose RCV over skill delay resist for 2 reasons, 1) In my extensive experience with shiva I have found that I can go over ten turns without an active and still put out over 2 million each turn if I average at (7-9 combos) this translates into over 5 million (factoring in tpas and orb enhance, not just the lead skill) with rukia. 5 million is a lot. It can kill a lot of stuff. If you feel confident with 7-8 combos (you are using rukia right?) then you should be able to tpa each turn without actives. 2) A Lot of people who use Rukia as a lead already have put skill delay resists on her. That gives you 5 orbs. So you theoretically only need to make 2-3 orbs skyfall in the one turn you wait for your rukia to recharge. Is the guarantee of another active really worth 30K mp to you? If so, feel free to go ahead. The reason i choose RCV is her multiplier. With rcv latents you get a total of 103 more rcv. 103 x 2.25 x 1.15(heart enhance awakenings) x 1.12 (with 60% chance of enhance ⅔ will be enhanced on average) x 3 (8 combos) = 895 That is a big number. With both leaders that's almost 2000 extra rcv. It is extremely important to have that rcv for 1 reason. This teams rcv=3904. 3904+103x2= 4110 x 2.25 x 1.15 x 1.12=11911 At 6 combos this means 29777 rcv. At 7 combos it is 32754! Higher than your hp by a very small margin. This allows you to stall infinitely on anything that doesn’t oneshot you as long as you average at AT LEAST 6 COMBOS. THE IMPORTANCE OF THIS CANNOT BE OVERSTATED. This allows you to stall, which, with rukia’s high demanding leader skill is very easy, until your orochi(usually you are stalling for him to stall out a bind, kill predras, get around dmg shields and other reasons) and skulds comes up to allow 2-5 consecutive sweeping turns while then repeating the system. More skilled players might ask, but I can do 8-9 combos easy, and my scheat usually makes that 10. To those players I have one response. Co-op. Co-op stacks your hp BUT not your rcv. That means that for those players you will have ~4500-5000 rcv with a heel of 35733 at 8 combos, 38710 at 9, and 41689 at 10. Many people disregard rcv, stating that as rukia is a atk heavy leader, stalling doesn’t matter. STALLING ALWAYS MATTERS. Even on anubis, the ability to stall is huge. It opens up large CD actives ahem “skill swap” that are otherwise inaccessible. It allows a recharge of actives before say, kali, if you had to use them earlier to stay alive. The ability to stall alone puts leaders like ryunne and bsonia on the tier list.

Nut: Nut is a prime example of the chronic undervaluing of orb enhance in the current meta. Let's make a comparison. Base dmg for a rukia team with 1 tpa (numbers will be given scheat/orochi as I am recommending orochi over scheat and nut’s “base atk” is just a bit higher than orochi’s base atk):
4x nut 0x scheat =49558
3x nut 1x scheat = 52374/50609
2x nut 2x scheat =53110/50020
1x nut 3x scheat* = 49261/44178
0x nut 4x scheat = 38984/ 35422
For comparison’s marked with stars there are 1-4 enhances and the amount out of 4 is correlated with the % of being enhance. E.g. 80% rounds down to 75%
Atk latents will not be put on scheat for a better comparison (5 free slots to 5 free slots) but they will for orochi (because I’m a cheater) and because I would personally put different latents on scheat (see her section) and I advocate atk for orochi
Base atk without enhance:
Nut: 4522
Scheat: 8717
Orochi: 7827
“Base” atk with their OWN enhances factored in
Nut: ~8250
Scheat: 8717
Orochi: 7827
So dmg wise 3x nut 1x orochi and 2x nut 2x scheat wins respectively. I am almost certain that less than 10% of the people reading this expected Nut to outdmg orochi. As for her awakenings, her heart orb and time extend help immensely, and while, yes, her active is the same as rukia’s, it makes the team extremely resistant to orb fatigue with 3 actives generating 5-6 orbs every other turn. Nut is the only thing on this team where i'm really at a loss for what to latent her with. Many people would disagree with my other azzessments of latents saying resisting dq hera is the most important and everything should be dark latented. I feel like azzuming arena 2 will stay relevant is synonymous with saying zeus descended would stay relevant back in ‘14. I am sure that making decisions based on dq hera would be a very stupid long term view because I believe in arena 14 (we all know it is eventually gonna happen, the power creep is real) dq hera will probably do 90k and your 1% isn't going to do a d@mn thing against that. If you don’t care about the long term, great! Good for you. If you really want to have a delay resist, put it on but, not rukia, as she is better off with the rcv and nut is a prime candidate for skill transfer. This one’s latents are up to u guys.
By Dash 4 years ago ( 8.7.0 ) 
Skuld: Skuld is a god. She is a god/physical, but more than that, she is actually a god. Skuld gives everything to this team. Heart enhance, water enhance, recovery, hp, tpas, and a time extend, She has no useless awakenings ( BEFORE SAYING ANYTHING, JUST WAIT!) Her green enhance, much belittled, has found a use. With the above team 2x skuld and 1x orochi have green sub attributes. That totals at 1800 atk. Without tpas or enhances. With tpas or enhances this adds up to base 6826. That adds up to 1.4 million for 1! Green tpa at 8 combos. We’ve all been in that situation, you need to def break or kill a mob or u die. It has low hp. You need all your actives conserved or you die and gungtroll says Ha! Here’s two blue orbs, You look at the screen. You look at the two blue orbs. You hope they will morph into 4 blue orbs. They don’t. You use an active and then you die because you couldn't use it later on. Then you crack your phone screen in anger. NOT ANYMORE GUNGTROLL. With 4 green orbs you can kill 80% of the meta (not that a large portion of that can kill u back) and it basically eliminates the need for actives in farming or being trolled in those tight situations. As for her other awakenings, the time extend cannot be overstated. For such a high combo count every .5 seconds count. The heart enhance makes this team by allowing you to stall (ex: the heart extend is the difference between the ability to stall 4-5 turns to the ability to stall 99+ turns, why you would want to stall 99 turns I don’t know, but you could easily need to stall 9 turns for, say orochi or 10 turns for a skill transfer bind clear) Her active is amazing. The importance of a defensive active(she makes hearts) is amazing, and more so, essential to survival in innumerable situations where gungtroll heart orb trolls you. For that single reason she outweighs scheat’s “board change” for me. As for latents, hp. This isn’t like nut. HP is the only option.She has 5075 hp. Who doesn’t want an extra 784 hp(from both) Nothing else even comes close (resists do because they stack in co-op in a co-op shifting meta but they are too niche for me).

Orochi: This is the big one. The one for me to redeem myself with a well-reasoned, logical argument for “sinning” and choosing orochi >scheat. Time extends. I’m a combo skrub, my combo count is something like this: 4 te =5 cmbs/ 5te=5-6 cmbs 6te=6 cmbs/ 7te=8cmbs/ 8 te=9cmbs and everything else also is 9 combos because 10 is for good ppl. This is not weighted by skyfalls. I’ve practiced with a 7 te team so I have a large combo jump in that range. This is a choice made for me and most of the player base. That doesn’t necissarely mean you. If you can make 14 comos ez with no time extends and a time debuff on a 7x6 without planning, great for you! I can’t. I don't really compare actives here, see the scheat section. Sub attribute is huge. If you neglect scheat’s, as nothing makes red and she is alone in her red sub attribute, you come out with a whopping 10617. That is significantly higher than scheat in a skuld active (which you use every 4 turns). Orochi needs latent atk because even tho his atk gain might seem low, it isn’t. With latent atk always look at the base with tpa or against appropriate types with killer awakenings. Orochi's attack gain might seem like a measly 50, but in reality it is a sizeable 258. With lead skills and enhances and the like, that comes out to around 100k more atk on every tpa. Delay is pretty much awesome in this meta. Imagine orochi as your bindable binder clear. Or your shiva against predras. Or your, “I don’t feel like dealing with your awakening bind against linthia”. Or your, “I don’t want your cheating little dmg shield on scarlet.” The list is endless,
Sort of not really honorable but more than pazzable mentions

Ryunne: Don’t make me laugh. Ryunne has less atk hp AND rcv then skuld. She has worse awakenings (no heart enhance) she makes dark instead of green. The only thing going for her is she has a longer cooldown with haste. But haste doesn’t matter. I’ll say it again. Haste. Doesn’t. Matter. Didn’t I just state that the heart oe’s allow for theoretically 99+ turns of stalling. In what way is 1 better than 99? Also, admittedly, for teams like the scarlet system, haste is paramount. But this isn’t a system. Only 3 things have haste and it just doesn't outweigh the mazzive atk deficit and hp deficit AND rcv deficit she leaves you with.

Carat: this thing is so god there is not words to express it. You don’t have to carat all about your opponents hp with carat dishing out mazzive multipliers like x8.1 in co-op. Unbindable Bind clear makes this a definitive choice over isis in co-op.

Isis: is amazing, don’t get me wrong, but just isn’t good enough for some of the high end meta. Almost all enemies bind 3+ turns and quite a few kill you if unable to respond. But for dungeons with low scale binds however (zaerog, tho scheat might be a better option here if u can afford the lower stats that come with high cost), she is by far the best option for clearing. Schoolgirl whatever her name is isis is slightly better, but not by much, to a point where it's really up to preference (I like isis’ green sub attribute and dmg reduction which i feel really extends the survivability of this team, going back to stalling here, and I think it outweighs the oe vs tpa considering that 1 oe is ~.75 tpa anyway)

Odin: meh. No time extend, Otherwise great. As I previously stated, orb enhance is chronically undervalued. It is also important to note that 2 rows and a tpa on 7 combos outdamages 3 tpa on a 8 combo with over 6 row awakenings. With 8 combos it can be drastically higher to the point where 3 rows/ 5 tpas and a 3 match on 21 combos (I actually had this scenario on my shiva team and was curious about how rukia would fare) put this team: Rukia/ Blodin/Nut/ I and I/ Scheat/ Rukia at just over…


Thats right. 1 billion. 1 BILLION. So hypothetically you are playing a leader capable of dealing 1 billion. (it’s more like 7 billion with active transfer and co-op paired with carat active and a bunch of tengus but we won’t go into absurdly absurd hypotheticals. Just absurd hypotheticals are enough for today.
Last edited by Dash 4 years ago ( 8.7.0 )
By Dash 4 years ago ( 8.7.0 ) 
Scheat: I’m not going to compare scheat to orochi, except for active wise I’m going to compare her with Skuld because they have the same roll in a team. Board change. First off, if you only have say, 6 mortal poison orbs on the board, you can easily get rid of them in 2 turns by putting them on the left hand side and using nut or rukia. I feel like in a lot of situations the jammers/poison is niche, because the only situations I see it as a problem is with skyfall debuff. Because this team can stall indefinitely as long as it has 3 hearts, WHICH SCHEAT TAKES AWAY>:(, it can stall until you clear your board of jammers. More importantly, why do you care about jammers? Everything not green, blue or a heart is basically a jammer, so why does it matter if you still have those colors? Next up, board change. Scheat's board change is not really a board change. When I use a board change(urd on my shiva team) this is what I’m using it for: 50% offensively, 35% defensively(to heal), 5% my fire orbs are severely lacking and I only need one tpa but all my other actives are down, and 10% get rid of jammers and poison. I don’t think 10% is worth. It is a simple fact that while giving you possibly more blue orbs(with some enhanced which is very important dmg wise), scheat gives you a crap board with a bunch of random colors while Skuld gives you a nice board that only a complete failure at this game could fail to get 8-9 combos. That is just too important for me. As for orochi, his sub attribute synergizes with the green enhance and scheat's doesn’t, giving her a “lower” base attack. However, scheat DOES synergize active wise with skuld. It requires far more skill to obtain the same combo count, but it significantly boosts your damage in offensive situations. Moving on to skyfall. Mathematically skyfall is bad. Not really bad, just not worth it. Mathematically every color has 20% or 20/100 of falling. With scheat all other colors become 14.5% (or 16.67/115) while blue becomes 27.5% (31.67/115) Like many others, I initially believed that it caused blue to become 31.67% and other orbs to become 13.67%. It does not. Because of this. Mathematically, the chances that 4 orbs will be next to each other in a column (i don’t know the calculation for the whole board as it is vastly more complex) is .57%( 3 orbs is 2%(remember, that just means that if you pick any three connected slots on the screen, your chance of 3 blue orbs appearing there are about 2%, THIS IS NOT FOR THE WHOLE SCREEN), I'm pretty sure that requires advanced statisics(binomial distribution or something. If anyone knows please comment because I would be very interested in figuring this out!) that I have sadly forgotten.) That is really low. However, I have used skyfall enhance before (mostly zaerog) and the numbers don’t make any sense in math. I’ve had several instances in which I get a solid column skyfall AND THEN another column skyfall. That’s like 0.00059049% So the fact that this has happened in my extremely limited experience with skyfall buffs MORE THAN ONCE, suggests that the laws of mathematics seem to fly out of the window with skyfall buffs. (the best instance was a row skyfall with 16 dark orbs on my yomi team) 0.000000043046721%. The main selling point however, is the lack of a time extend. I’m bad at comboing, I just can’t do it with 5 te. I think many others can’t do it with 5 either. I feel like the skyfall can be ignored next to her other defects mathematically speaking because in my humble opinion, 4 turns> 4 turns skyfall. It is important to note that for me, all the other arguments I raised are fairly negligible for me. They might not be to you but for me they are. The time extend is the whole decision. I want to be EXTREMELY CLEAR. If it isn’t that big to you, great! But in conjunction with all the other things I mentioned the scales just tip to much towards orochi 1te > 1tpa. I would also strongly advise that anyone who believes they need scheat to give them sky falls it is important to note that your actual chance of getting skyfalls DOES NOT CHANGE (not to a humanly observable extent anyway, at most +/- 2%). This is because, at the same time blue goes up, all the other colors go down there is still a 72.5% chance that any given orb won't be blue, but the chance for it to be connected to two orbs of the same color goes from .46% to .30%. You have to times that by 5 as it occurs in all other orb types, = -.8% skyfall chance. Then you have to add blue, .46% goes to 2%. Well there you go. It does resolve in a grand total of a net .74% chance of getting a skyfall. That is lower than the probability of calling the pull of any non-excluse at 1X RATES. So no, I would most definitly not rely on scheat to give you skyfalls. Time extends are more controllable in my opinion, but in the end, it's up to you
Last edited by Dash 4 years ago ( 8.7.0 )
By Danny 4 years ago ( 8.6.2 ) 
At GungHo HQ...
"So, we need a name for Rukia's active, one that really captures the essence of the character, anyone got any ideas? No one? How about you, Jim?"

"(Ugh, she's the least attractive female in Bleach, hell Renji'd be a better waifu, like I know anything about this flatchested...) Uh...Become...Stronger?"

"Brilliant, Jim!"
nathan@N17 4 years ago ( 8.7.0 ) 
I wish you people would quit before you ruin these jokes entirely
By Paper@/vg/ 4 years ago ( 8.6.2 ) 
This post has been flagged as spam  Show
Vari3 4 years ago ( 8.7.0 ) 
Tell us what you think
Please follow the guideline when posting a comment:
- Your comment must be in English or it will be removed.
You are not logged in. Please sign in or register an account to add your comment.