No.2672
金剛の宝石姫・ファセット
 Balanced
6 ★
MP 5000 Cost 22
 LvHPATKRCVWeightSellExp
111125231312594501050
992780130832864944550103950
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
ATK x1 + ( 0.3x for every Two-Pronged Attack on the team ) for 2 turns.
CD: 19 Turns ( 14 Turns at Lv.6 )
This card can be used as assist.
Leader: Snake Charm
Light attribute cards ATK x1.5, RCV x1.5. ATK x2 when simultaneously clearing 4 connected Light orbs.
Skill Up Cards
Assist Bonus Stat
HP +278 ATK +65 RCV +49 ( Max Lv )
HP +377 ATK +90 RCV +94 ( Max Lv & +297 )

HP +361 ATK +85 RCV +64 ( Lv 110 )
HP +460 ATK +110 RCV +109 ( Lv 110 & +297 )
Applicable Killer Latents
Awoken Skills
Evolution
Lv50
Lv99
Grayed out Japanese cards
Gemstone Princess Series
Drop Locations for #2672
This card can be obtained by:
- Evolution from Facet
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Comment
13
By thebaddest 3 years ago ( 8.6.2 ) 
"Yo dawg, I heard you like Dongs, so we put Dongs for every Dong you have, so you can Dong harder when you Dong!"

--Gung-Ho 2016
9
By FlyingKing 3 years ago ( 8.6.2 ) 
I really like her art. It even has an adorable snake king :3
13
Stoy in reply to Ferracene 3 years ago ( 8.6.2 ) 
It's a snake cape
A snape

I think his name is Severus
7
Ferracene 3 years ago ( 8.6.2 ) 
That is a cute snake, but let me ask you this:

Is it wearing a cape, or a jacket? Is there even a difference between a snake cape and a snake jacket?

It just got real deep.
1
Brave in reply to Ferracene 3 years ago ( 8.6.2 ) 
I think it's a kingly snake mantle, to match his little snake crown.
4
By Rex 3 years ago ( 8.7.0 ) 
After a little testing I can confirm the multiplier seems to be this:
1 + (0.3x Team Total TPA's)

I used Awoken Orochi + 297 (no latent) with total ATK being 1495.
Full team with helper had 15 TPA.

Matched 4 water orbs (no combo no facet skill) for 9452 dmg
Matched 4 water orbs (no combo, USED Facet Skill) for 52000 dmg (roughly)

52000/9452 = 5.50148....

So the final equation comes to 1 + (0.3 x 15) = 5.5
I quite possibly made some errors somewhere in there so feel free to correct my math's. ;D
Last edited by Rex 3 years ago ( 8.7.0 )
1
Fierystar 3 years ago ( 9.0.3 ) 
I managed to snipe a Facet from this Heaven's Gala PCGF...gonna inherit her onto my Blodin, sub in two Scheats, Orichi, and Andromeda, and watch everything burn...
0
ie in reply to Fierystar 3 years ago ( 9.0.3 ) 
Congrads! I like the snake also, a bow tie and top hat, such a gentleman... i got her today in the egg fest! my team is so low, i can't use the few good ones i have, only been playing 10 days now.only rank 35...
0
deviant324 in reply to Fierystar 3 years ago ( 9.0.3 ) 
I will transfer mine onto Scheat, since she's a constant member of my TPA god farm team, a 100% certain member of my WIP Lakshmie TPA Team (since Lakshmi can make new heals anyway) and definitely a part of my blue gentleman team once he's out, which will have at least 7 TPAs worst case, since I have to fit in Isis and SBR (prolly Alrescha) for the trully difficult stuff. Still a x3.1 damage increase.

What's your guys' peak damage? I had Scheat hit for 13 million the day I pulled my Facet on a team with x17.5 leads
0
Kirito in reply to Fierystar 3 years ago ( 9.0.3 ) 
I was originally gonna transfer mine to awoken orachi but now I'm thinking of transferring mine to Nut instead since it'll get more use on a short cd monster, and it doesn't get shorter than Nut's 4 turn cd! Any thoughts on whether this is a good idea?
0
foskia 3 years ago ( 9.0.3 ) 
can you imagine 6 scheat with one with this skill inherited?
that means 5x6=30 tpas
1+(0.3x30)= 10x atk
sbaw

ps: obv you will never use 6 scheat... or have them lol
Last edited by foskia 3 years ago ( 9.2.1 )
0
rainer in reply to Fierystar 3 years ago ( 9.2.1 ) 
Oh wow, I never even considered the fact that her skill could be transferred to lets say another card that actually has some TPA to further bolster the effect. That's the way to go for sure!
0
sgt502 in reply to foskia 2 years ago ( 9.6.3 ) 
And skill bind or bind will wrecks your day.
-1
Ktranch 3 years ago ( 9.0.3 ) 
Did the facet you used have her tpa active? I just pulled her on my other account and after doing the math I am getting a multiplier of 5.55. I used my light team with 9 tpa's now my facet is not evolved yet but ran endless to confirm the math. My kanna has a base atk of 2169. Now for a 4 orb clear it is 2169 x 1.25 x 1.5 x 1.5 x 1.5 since tpa's don't multiply together for 4.5 for a total of 9153 before any other skills activate. My kanna is a sub on the light team. LS that I have is 2.5 x atk 1.5 when skill used. I also get the 2x atk for facet. Which takes a single tpa to 68628 without facets skill. Which is a total atk boost of 7.5 roughly. Total output total output with skill is 380903. Which is a boost of 41.62 of the original atk power when using a tpa. Now I cannot figure how it goes from 7 to 41. If it was 1.3 x 9 (my tpa's) that would be 11.7 increase or your math of 1+ (9x.3) for 3.7 . Which neither of these numbers are correct from my rusty math skills. However I will run with a 41 attack increase all day every day. Be 2x as powerful hopefully when I active kanna. Be more than happy to see someone explain the math to me as well.
2
By Cobalt314 3 years ago ( 9.2.1 ) 
For those confused how the math works out, the skill can be reworded as "Increases attack by 30% for every TPA Awakening on the team."
1
By Fox Mulder 3 years ago ( 9.0.3 ) 
Face it, this card is beyond OP!
1
Popstick 2 years ago ( 9.6.3 ) 
*Facet
0
By Skeptic 3 years ago ( 8.6.2 ) 
Although not viable, I want to see a whale joke around with LKali, Facet, Scheat, Scheat, Scheat, and HKali. 20 tpas = 7x buff

5*5*1.2*7=210x for one turn before tpas.
1
Ixzine in reply to foskia 3 years ago ( 9.2.1 ) 
You can't attack with wood or light on that team.
0
foskia 3 years ago ( 9.2.1 ) 
you forgot about inheriting. and lkali is totally not the highest multiplier of the game. i think the highest is this one:

fenrir/scheat/scheat/scheat/scheat/fenrir (any card with facet inherited)
22 tpas meaning 7,6x multiplier
with the perfect board (at least 9 jammers + 3 red + 3 blue + 3 green + 3 light + 3 dark) each fenrir is 25x

25x25x7,6= 4750x

...without tpas

i think this is "slightly" higher than what you've imagined
0
By urtoast(F) 3 years ago ( 8.7.0 ) 
And then along came June Bride Bastet.
0
By Minori 3 years ago ( 8.6.2 ) 
Looks like the green gemstone princess will be row-based
0
By Fausto 3 years ago ( 8.6.2 ) 
this, scheat, and superman for some mean spiking.
0
By spin2win 3 years ago ( 8.6.2 ) 
Diamond and girls; what more can you ask for?
0
By walp 3 years ago ( 8.6.2 ) 
For you spike lovers out there, you can now skill link this card on a blue TPA team and let the numbers roll in with your scheats and orochis
0
balls4days 3 years ago ( 8.7.0 ) 
Heh yes, I'm going to need someone upload a video of A. Anubis full of scheat and A orochis with this active.
Just curious to see those numbers.
0
Fox Mulder in reply to balls4days 3 years ago ( 9.0.3 ) 
Isn't A. Anubis only 400x to dark (so he doesn't cover Scheat) and 100x for other attributes, while D/D Anubis is up to 225x every color?
0
By sillyn 3 years ago ( 8.7.0 ) 
Can be fun if u transfer this skill to Valk inside LZL team.
Or Athena/Ariel/LZL/Ariel/ Ariel/Athena
Just for fun off course! Not that I'm going to do that haha
0
By XCWarior 3 years ago ( 9.2.1 ) 
Just pulled this card. As a huge fan of TPA monsters, this is like a dream come true. Now just a matter of building a team that's a TPA wrecking crew.

So, in multiplayer, does this card take into account just the 6 monsters fighting, or all 10 monsters? Cause if the latter, WOWsers.
Last edited by XCWarior 3 years ago ( 9.2.1 )
-1
By ben 3 years ago ( 8.6.2 ) 
totally looks like she could be nadeko from monogatari!
-1
By rainer 3 years ago ( 9.2.1 ) 
Just pulled this card and am sooooo psyched to utilize as a sub in my Gremory team.

I love that they are finding new ways for subs to gain stronger, team-wide abilities.

Also, and I know this is begging for some - votes, but I pulled Gremory last REM event, and this past one I pulled Barbarossa who ends up with 3 TPA's if I'm not mistaken(also helpful w/ Grem's 2xATK to balance/devil on skill use) and Facet, though I had a useless rider card in between the two ladder pulls, but either I've figured out a knack in there algorithms, getting some serious RNG luck, or they're starting to cut some more slack on the REM events.

I'm done pulling for now though. I should be positioned to raise a team of Subs that each have 3 TPA's(with Facet being the exception) and are all either Devil/Balance to maximize my Grem leader skill which will compound the boost from Facet's active skill and as of now, with the team I'm rolling with currently, my Grem with a similar helper are getting my mid level subs ATK values between 400k-700k a piece! And Grem is the only Devil/Balance on the team, so I obviously need to build up some replacements, but I'm running down a x42 using lets say Gremory and Awoken Izanagi leader combo, plus the x2 from Gremory's additional leader skill characteristic when using Facet's 5.5x(what I've gathered from other entries when using a team w/ 15 TPAs)!!! I mean what is that!? I don't even know the correct way to figure that ATK coefficient. x42(2)= 84(5.5) = x462!!!! I mean game over right! Sure the CD on Facet's skill is busted and I'm assuming next to impossible to skill up, but if my math stands up to the game's mechanics and the base x42 I'm getting now is an average of 550k then I'm gonna be swinging multi-millions worth of damage once my heavy hitters on the rise get to hitting heavy.

If I've misinterpreted the mechanics of some of the above factors, please feel free to straiten out my logic. I'm seriously betting the reality of the situation wont be too disappointing.
Last edited by rainer 3 years ago ( 9.2.1 )
0
Mr Wiggles 2 years ago ( 11.1.1 ) 
Your team composition makes me chuckle. But hey if you can make it work, then you do you dude
-1
By Weiss.EX 3 years ago ( 8.6.2 ) 
i think Scheat would be her best friend ( scheat have 5 TPA)
Last edited by Weiss.EX 3 years ago ( 8.6.2 )
0
Flex! 3 years ago ( 8.7.0 ) 
Inherit her onto a nice blue card (Blue Odin?) and then we'll have something to talk about.
-1
By Lynkux 3 years ago ( 8.6.2 ) 
I'm looking at this and seeing a huge increase in Athena teams.

Thinking:

(L) Dawn Sky Sun Dragon Caller, Kanna
Guardian of the Sacred City, Athena
(This card 2672)
Divine Law Goddess, Valkrie Rose
(Orb change filler possibly)
(Friend Leader) Dawn Sky Sun Dragon Caller Kanna

With just those 5 named cards you're looking at 10 TPA's with a 3.5x3.5 LS Atk boost for Gods. Already the team would crank out decent numbers fairly consistently, and with the Leaders active skills doubling atk, and this card (2672) means you could spike pretty regularly.
3
Quattro 3 years ago ( 8.6.2 ) 
>Orb change filler possibly
Ariel is a thing!
0
FlyingKing 3 years ago ( 8.6.2 ) 
Chibi Valk has 3 TPAs, so it's not a bad idea to use her, too, if you have her. I have both so I'm definitely using them if I ever get this card.
-1
By tjt2390 3 years ago ( 8.6.2 ) 
Am i doing the math wrong here or with kanna, athena, l kali, valkerie, and this her skill would do 15.6x damage???? that makes no sense that would be too overpowered of a spike with l kali to change orbs and her to just give me the insane damage??? plus could i use kanna's spike on top of that one??? this just doesnt seem right to me its too much damage for this. also with the chance for bind heal that covers up basically the last error on a kanna team, now the binds can also mean almost nothing with 6 heal orbs. if this comes to america i think they make a kanna team basically the very best
Last edited by tjt2390 3 years ago ( 8.6.2 )
2
bloodwars 3 years ago ( 8.6.2 ) 
pretty sure 10 tpas would be 1 + .3 x 10 = 4x multiplier. I don't have one to confirm, but there's no way they'd hand out a card with a 10x+ multiplier. they've just now moved standard row leads from 4x to 5x, and jumping from 2-3x boosts straight to 10-15x ones just doesn't seem likely.
0
tjt2390 3 years ago ( 8.6.2 ) 
also if the math works like tpa's do on the side it would go from 1.3 x 12 to 1.3 to the power of 12, and that damage is even more op
0
tjt2390 in reply to bloodwars 3 years ago ( 8.6.2 ) 
thank you
0
Lil'Chizzy in reply to bloodwars 3 years ago ( 8.6.2 ) 
Agreed. That would be way too op. It's either 1+0.3*total number of tpas like you said (still way op), or maybe each monster on your team gets 1.3*n for one turn, where n = number of tpas on given monster.
-1
Lil'Chizzy in reply to kokusho 3 years ago ( 8.6.2 ) 
Thanks, kokusho. I understand what the active skill does but I am still incredulous that GungHo would release a monster with such an op skill. The spike would be about 18x on a team with 11 tpas, regardless of monster type or attribute. That's 6x as much as the best spike actives prior to this monster, which also suffer from the fact that they only effect specific attributes or monster types. It may be that the active skill is already described correctly, or it may be that puzzledragonx mistranslated, as they have done in the past with other new monsters.
-3
kokusho in reply to Lil'Chizzy 3 years ago ( 8.6.2 ) 
It says it scales of damage off the team's tpa, so yes it will take all the teams tpa
and yes it is 1.3x per awakening, so if your team has 10 tpa (which is a rather low amount considering light has kanna and chibi valk and ariel and such) it would be 1.3^10 which would be a 13 times multiplier
-3
By Jathra 3 years ago ( 8.6.2 ) 
I don't really see this card as being super OP to be honest and I am probably going to get down voted for this but whatever lol. Its a 14 turn CD spike at max skill. Given, an extremely powerful spike on the proper teams but that is still an extremely long cool down by today's standards.

Lets be honest here, I only know of a few dungeons in the game that would require a 30+ million HP spike, and there are tons and tons and tons of teams that can spike for enough to OHKO 98%+ of the bosses in the game as is. So aside from a few dungeons this is like shooting someone with a tank vs shooting them with a 50cal. Yea the tank will do more damage but they're going to end up just as dead either way.

If you build a team loaded with TPA's to make this card OP you are weakening the core of the team by filling tons of awakening slots with TPA's. If you do not build specifically for a ton of TPA's and just throw her on a normal TPA team you will probably get a 2-4x boost which sure is plenty strong but for 14 turns its not mind blowing.

This is a little bit of a side rant I guess.. but the reason I do not like TPA's is because they are "greedy" awakenings. They use an awakening slot up and only buff that single monster from it, where as an OE or Row awakening buff the entire teams damage output. Most other types of awakening benefit the entire team as well. I know the current meta is "OOH TPAS! SO HOT RIGHT NOW!" but I just don't see them as all that great. This is coming from someone who ran a TPA Athena team for a good 6 months straight. I used to like them too but my tastes have evolved I suppose.

All that being said her art is adorable and I want one lol. Even though I would probably never actually run her.
1
sillyn 3 years ago ( 8.7.0 ) 
The active is good, the cd is crap.
But you can transfer this skill to Ariel, and put in a kanna team. 18 turns, with all the boost probably will be ready to use after 9 or 10 turns.
It's definitively something different, but I'm with you on this...is not something that will break the game.
But is always nice play with something new, to don't get boring.
0
HolyChaosX 3 years ago ( 8.6.2 ) 
I would never use this thing because of the fact that nothing in the game really needs such a high burst unless you using a 2x multiplier to try and kill Kali. TPAs are actually good because its good for the extra damage gained from combos. All the top tier combo leads I think use TPA as an extra source of damage. Ra Dragon uses TPA along with his op multiplier to deal stupid damage and Awoken Bastet uses TPAs so she can dish out tons of damage.

Just letting you know, Athena's multiplier is very low for using TPAs. 9x is usually for stacking rows. I never used Athena before because I cant bring myself to put farmable monsters except Z8 on my teams :) .
0
rainer 3 years ago ( 9.2.1 ) 
You don't shoot someone with a tank to simply kill them. You do it so that they not only die, but are obliterated so to never come back via reanimation/zombie infection.

Actually, the reason you shoot a single, human target with a tank is BECAUSE YOU CAN! So that afterwards you can say you've born witness to one of the most spectacular sights beyond the majesty that even the natural wonders of the world can provide. Not to mention it comes with souvenirs in the target's hands and feet likely to be the only part of the target remaining following the tank round.

But I get what you're trying to say. Just think maybe comparing getting burned by red fire vs. getting burned by white fire both burn to the 3rd degree all the same works a little better. Nobody likes getting burned, but unless honing their accuracy, most folks would much rather shoot someone with a tank than a sniper rifle if only for the pure novelty.
-2
Jathra in reply to HolyChaosX 3 years ago ( 8.6.2 ) 
Lol, I know why people use TPA's. They are useful on some teams. I wasnt saying they are useless either. I just don't get the current metas obsession with wanting 4+ TPAs on every card on the team like its the only thing that even matters.

For things like Bastet, or Kirin, or L.Kali they are great sure or any card that needs a lot of combos of different colors to activate. That's because those teams have a fundamental weakness of needing a lot of off color orbs to activate the LS so you have to squeeze as much damage as possible out of those few attack orbs to achieve high damage nukes for bosses.

That being said though if you are dropping a 7x+ combo with a 36x+ multiplier its going to kill most things TPA's or not. Also if you are actually good enough to activate something like Ra dragon or Anubis consistently you don't really need TPA's either so its kinda redundant on those super high multiplier teams.

As for Athena shes not that great anymore, at least not as a leader. The 9x passive multiplier with TPA's back before the power creep was decent for farming and some descends. However, not using what was for quite some time (and is still up near the top) the hardest hitting card in the game because it was farmable is pretty short sighted..

I don't really think I have ever heard of someone running a 9x Athena row team. She does have a green row but considering her attack power and double TPA's she is clearly designed for TPA's not rows. Still to this day makes a awesome sub on Kirin and L.Kali teams and many others.

Also 9x is weak these days even for row teams. I run a 39x Tsubaki row team and 22.5x Sumire row team as my primary teams. Tsubaki can output 15 million damage on a 4x combo using OE and a few rows.
Last edited by Jathra 3 years ago ( 8.6.2 )
-9
By Kaz 3 years ago ( 8.6.2 ) 
This post has been flagged as spam  Show
0
Brigg 3 years ago ( 8.6.2 ) 
Yeah, "Puzzle & Waifus" sounds like a more appropriate name for the game at this point.

In other news: Sometimes it's really hard to detect sarcasm in text.
-2
Jathra in reply to Brigg 3 years ago ( 8.6.2 ) 
I have been calling this game "How To Train Your Waifu" for the last year lol. This is nothing new.
Last edited by Jathra 3 years ago ( 8.6.2 )
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