No.2553
煉杖の星機神・デネボラ
 Machine / God
6 ★
MP 5000 Cost 25
 LvHPATKRCVWeightSellExp
111675172032884951163
992918119350870049005115088
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Randomly spawn 3 Fire & Jammer orbs from non Fire & Jammer orbs. Increases time limit of orb movement by 1 second for 1 turn.
CD: 8 Turns ( 3 Turns at Lv.6 )
This card can be used as assist.
30% Fire & Wood damage reduction. ATK x4 when simultaneously clearing 3 connected Jammer orbs. ATK x1 for each additional orb, up to ATK x6 at 5 connected orb.
Skill Up Cards
Assist Bonus Stat
HP +292 ATK +60 RCV +76 ( Max Lv )
HP +391 ATK +84 RCV +121 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Evolution
Lv50
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Mechanical Star God 2 Series
Drop Locations for #2553
This card can be obtained by:
- Evolution from Denebola
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Comment
8
By Fierystar 2 years ago ( 8.7.0 ) 
you can't spell denebola without ebola

upvote and praise ebola-chan or u will get ebola within the next week
Last edited by Fierystar 2 years ago ( 8.7.0 )
1
Vinh 2 years ago ( 9.0.3 ) 
Ebola-senpai please kick me! Slap me! Do violent things to my body, please, Ebola-senpai, I love you!
5
By CorbelSA 2 years ago ( 9.0.3 ) 
Stop trying to make the Jammer Meta a thing Gungho!
4
By Daniel9dsi 2 years ago ( 8.4.1 ) 
Denebola
Denebola
Denebola
Denebola
Denebola
Denebola

Full skill bind resistance, triple damage to gods, and double TPAs on every member. With everything max skilled, you can use two actives every turn and guarentee the 36x every turn, plus you also get a steady stream of fire orbs. This also works for the other two jammer constellation gods as well.
22
Suypark 2 years ago ( 8.6.2 ) 
hmm.. Get that team, or get a car... Obviously team.
2
Sena 2 years ago ( 8.6.2 ) 
Shes going on my Fenrir team.
1
XshinobiX in reply to Suypark 2 years ago ( 8.6.2 ) 
Except the first 3 turns fun idea hopefully its in a dungeon you can stall 3 turns in :x with her RCV id guess it....might be ok.
0
Bestcat! 2 years ago ( 8.6.2 ) 
gets binded
0
Daniel9dsi in reply to Jathra 2 years ago ( 8.6.2 ) 
Tsubaki doesn't have any offensive awakenings other than orb enhances, and he doesnt get god killer either. At the very least a team full of Denebolas would be a decent farming team for mid-late game dungeons like the ultimate rushes
0
Tuo in reply to Jathra 2 years ago ( 8.6.2 ) 
Not if you have my luck: pulled two of her back-to-back just now.
-1
Jathra 2 years ago ( 8.6.2 ) 
By the time you have 6 of these you will have rolled so many other better cards you wont even need this team. Just rolling 1 Tsubaki will give you a 39x lead for a ton less effort, and she is a 5 star not a 6 star so you will probably have two whole teams of Tsubaki before getting 6 of these things ontop of tons of other GFE cards which can make powerful teams as well.
Last edited by Jathra 2 years ago ( 8.6.2 )
3
By FlyingKing 2 years ago ( 8.6.2 ) 
"Bastet? Oh no no no, I'm Bastet's near-identical twin sister, Denebola."

To paraphrase one Monty Python and the Holy Grail quote ;P
1
moocow 2 years ago ( 8.6.2 ) 
She's been setting alight to the jammer-shaped beacon, and here in P&D we have one punishment for setting alight to the jammer-shaped beacon...
2
By Vincent 2 years ago ( 8.4.1 ) 
best artwork
2
By El Rayo 2 years ago ( 8.6.2 ) 
Guys my friend's list is lacking in Denebolas. Just wanted to share that... No particular reason *wink wink*
0
Vinh 2 years ago ( 9.0.3 ) 
Really? Then she should go to Afric---*splrut*
0
By Sena 2 years ago ( 8.6.2 ) 
attack X243 fighting a god type. OP much!?
0
Sanspai@PF in reply to Xel 2 years ago ( 8.6.2 ) 
I'm not a fan of this Pantheon's RGB gods, but...

Denebola Leads
Gainaut
Gainaut
Haesphestus
Haesphestus

Every sub gives you a flowing stream of jammers, but you miss out on SBRs.
0
StrScrm@PG in reply to Xel 2 years ago ( 8.6.2 ) 
Useless for us plebs, but really powerful for whales.
0
El Rayo in reply to Sanspai@PF 2 years ago ( 8.7.0 ) 
Hope you've become a fan since you posted a while back. I wanted to chime in. My friend's list is still severely lacking in Denebolas so I'll throw that out there first. I use Shiva Drag with Denebola and the damage is incredible. My subs are Urd, Heph, Set, and Gainaut. Gainaut doesn't get the extra boost from Shiva Drag god boost (I really need more Denebola friends), but his awokens and active greatly help the build.

This build is solid. My Den, Set, and Gainaut are hyper maxed and I will probably work on Urd next. Den max skilled in a must for the build to run smoothly. A simple 3 jammer match with one or two tpas does crazy damage. I feel like Denebola is really being slept on. I am gonna vouch for her and say that she is worth the investment. i am already trashing rushes and legendary dragon techs with her. And she's beaten numerous descends with ease. Give her a chance. And once you max skill her, you'll be blown away by the damage she pumps out with ease :)

Oh, and when I run double Denebola, I take out Urd and run Awoken Freyr for skills lock, more tpa, and a sweet spike.
0
El Rayo in reply to Xel 2 years ago ( 8.7.0 ) 
Not true. When you are able to stall, you can use Denebola's active to keep jammers on the board at all times. Jammer subs help, but none are honestly needed. I run Heph and Gainaut because they're cool and fun. My Heph is max skilled, though, and he's pretty nasty! But once Denebola is max skilled, she's almost unstoppable. So I get what you're saying, but smart users will use Den's active on stall turns to keep jammers on the board, knowing that her low CD allows her active to be used again in just 2 turns. If you sub cards with haste it speeds up the process even more.
-1
Xel 2 years ago ( 8.6.2 ) 
For one turn you can do more damage than you even need... all the other turns, you've got a 1x (3x for a god from just this card) multiplier unless you have more jammer makers or are in a jammer-heavy dungeon. Not op at all and actually pretty useless, for now.
Last edited by Xel 2 years ago ( 8.6.2 )
0
By LittleCat 2 years ago ( 8.6.2 ) 
Den, destroyer of gods.

Literally.
0
By Sanspai@PF 2 years ago ( 8.6.2 ) 
She has a Leo symbol on her Crown!

I got her, And she's kinda Nice to have for Shiva or Krihsna. Just wait for Skill Inheritance to come and she will be golden :>
Last edited by Sanspai@PF 2 years ago ( 8.6.2 )
0
By ranger 2 years ago ( 8.7.0 ) 
I love her art and she will be in my urd team as a god killer :D
0
By candy 2 years ago ( 8.7.0 ) 
Denebola, Acubens and Algedi all make great subs for their like-color of the Mechanical 1 pantheon, because mech 1 turn jammers into their color.

If a player uses Denebola followed by Antares, the player will get 3 red orbs from Denebola, 3 from Denebola's jammers turned to red, and all the hearts on the board turned to red as well.

If a player were leading with a mech 1 star god, a mech 2 star god would make an absolutely killer sub because after using the mech 2 followed by mech 1, thanks to haste, the mech 2 would be back up in 2 turns.

The player could pop the mech 2 star god as soon as it's back up, too, and just stockpile jammer orbs. As jammers don't spawn naturally, they'll never accidentally be combo'd away, making jammers (and poison orbs) the easiest to squirrel away for a turn or two in anticipation of a mech 1 active.
0
By Sanspai@PF 2 years ago ( 9.0.3 ) 
When hypermax and Against gods, this card becomes the absolutely strongest TPA unit in the game.

1688×2.25 = 4220
4220×3 = 12660!!!!
0
Lou 2 years ago ( 9.2.1 ) 
No, Sephiroth is. He has higher attack, and more than 1 killer, meaning if it has a sub attribute of attacker or machine, then its way higher.

2792*2.25=6293
6293*3=18,879

(If they have attacker/machine sub type)
6293*9=56,637

(If they have God, Attacker, and Machine types)
6293*27=169,911
Last edited by Lou 2 years ago ( 9.2.1 )
-1
By Inagaki 2 years ago ( 8.6.2 ) 
KAWAII EBOLA CAT !!
1
Greg! 2 years ago ( 8.6.2 ) 
KAWAIIBOLA
-1
By deviant324 2 years ago ( 8.6.2 ) 
So I wanted to throw in a new thought that I had today:

I´ve been collecting all of the stargods, because I love their art and hope that they might actually get some new evos some day, since their awakenings are admittedly lacking (mostly in quantity, though) and so I´ve collected quite a few of them by now, although the only ones I could really put to use so far are Castor, because of his insane attack and Scheat for pretty much the same reason, both of them are permanent parts of my lKali team (I´m not using Scheat´s active at all though).

Getting back to red bastet though, I realised that she can be put so some great use without necessarily using her on a jammer team, simply because of her synergy with other star gods that are not in the same series as her (I own Hamal too and she wouldn´t fit in this idea, since their series doesn´t cleanse jammers anymore, as they were probably made to compelement the jammer meta as well, despite being unable to create them).

The idea is that you would play a herd of Stargods as subs in a rainbow team to ensure you can build up the colours you need. Now it goes without saying that apart from being absolutely imune to skill binds, you´re vulnerable af to any other binds and whatnot and won´t have a damage reducing active or delay on you if you don´t use at least one slot for such a utility sub.

What the combo would do for rainbow team would look like this:
Going through this with cards I own, your team would be a Durga lead, since I don´t have any light star gods (she doesn´t need light) and as subs we run Australis, Scheat, Denebola and Castor.
Now if we run into a floor where we can´t stall but need to hit the combo this time, while lacking any colour of orbs, you could proceed like this:
-Use any star god other than denebola to clear any heart orbs, potentially including lights with Scheat/Australis. If you run Scheat here, make sure you use Scheat since you´re probably changing a lot more orbs, allowing for more/easier blue TPAs!
-Next up you use Denebola, creating 3 fire to match for your combo and 3 Jammer orbs that you´ll want to change into another colour of your choise or keep for later.
-Use your Third star god and change the jammers into (in this example) dark through
Castor or green through Australis.

Something nice to keep in mind is also that Denebola has a very low cooldown compared to the other star gods, so she can be used frequently as a setup card to bring in a fixed amount of orbs to change into a colour you need to hit your rainbow combo.

This build should work with the blue or green star god series 2 cards replacing Denebola as well and you should also be able to play lKali if you run a light star god, I just happen to own none of them.

Does this sound like it would work on dungeons that don´t just come around and bind your team for ages instantly? I´m currently setting up the team mentioned above, Durga isn´t even evolved yet and so is Denebola. Australis, Scheat and Castor are closing in on max level right now (Scheat is my closest card to hyper maxed actually)
Last edited by deviant324 2 years ago ( 8.6.2 )
0
BiggestFan 2 years ago ( 8.6.2 ) 
You really shouldn't design teams that have to blow all their actives to be used reliably. The meta is about conserving your skills, and endurance plays a big part in recent descends that feature multiple tough sub bosses. If you have as many constellation gods as you sound like you do, I'm sure you have plenty of other gods, and could probably put together a much more reliable team than what you're proposing.
-2
By Flariza 2 years ago ( 8.6.2 ) 
Lol GH really got lazy with these cards in the art department, all these cards' Evos have the same exact pose just different facial expressions and more detail. It's just funny to jus flip back and forth between the image of them and their Evos.
Last edited by Flariza 2 years ago ( 8.6.2 )
0
Vermillion 2 years ago ( 8.6.2 ) 
I think you need glasses.
-10
By Guest 2 years ago ( 8.6.2 ) 
This post has been flagged as spam  Show
Last edited by N/A 2 years ago ( 8.7.0 )
2
Brii@DRGN 2 years ago ( 8.6.2 ) 
stop
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