No.2434
光の犬龍・チンバウドラ
 Dragon / Healer
5 ★
MP 10 Cost 18
 LvHPATKRCVWeightSellExp
11064535136259375863
99223410173265353712585388
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Change all orbs to Heart orbs. 100% damage reduction for 2 turns.
CD: 23 Turns ( 16 Turns at Lv.8 )
This card cannot be used as assist.
Light attribute cards HP x1.5, ATK x2.
Skill Up Cards
Applicable Killer Latents
Awoken Skills
Grayed out Japanese cards
Dog Dragon Series
Drop Locations for #2434
This card can be obtained by:
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Comment
1
By Wattacat 3 years ago ( 8.1.1 ) 
Hmm.. is this a sign that Angelit will never rotate to Raphael anymore? I've been saving so many Angelits for Raphael's rotation. Same thing happened with hoarding Ancient green masks for Osiris.. -_-
0
Shoukon 3 years ago ( 8.1.1 ) 
You could expect that.
Once we have the little green cats, Ancient Green Masks don't need to be Osiris's skill-up fodder anymore.

Otherwise, with more and more God-Fes-Exclusive cards, skill rotation will get longer and more complex.
0
By (´v ` ) 3 years ago ( 8.1.1 ) 
There was a time when I thought that Ganesha isn't getting any skill up fodder because GungHo considers 100% damage reduction to be way too strong to be on a farmable monster that actually has stats.

That time ended the moment I went to this page.
2
Chinny 3 years ago ( 8.1.1 ) 
At a 16-turn minimum, it's most likely going to be a one-time-use kind of deal.
1
MooSama xD in reply to Echo12 2 years ago ( 8.4.1 ) 
There are certain bosses that has a pre-emptive that can kill you in 1 hit *cough Divine Queen Hera cough* that even a fully 297 Ama team can't survive. Having this healer dragon on there can get you safely through it.
0
Froz in reply to Chinny 3 years ago ( 8.1.1 ) 
Unless A. Amaterasu team, in which case stalling is crazy easy.
0
Echo12 in reply to Froz 2 years ago ( 8.4.1 ) 
I don't get it. If you have a team that can stall, why would you need 100% dmg reduction?
0
Tanga in reply to MooSama xD 2 years ago ( 8.6.2 ) 
Also Awoken Ama's damage depends on your HP: you get a 4x multiplier at 100%HP but only 3x otherwise. So this monster allows you to go two ways: 1) heal using Ama's power, convert the board to hearts with the puppy and then convert the hearts to light orbs with (say) Valkyrie Rose. You get three turns with the 4x multiplier. 2) convert the board with the puppy, use the hearts to heal, then take two turns with the 4x multiplier and your Ama's skills are there in reserve.
0
By lance 2 years ago ( 9.0.3 ) 
with all orbs changed to heal on every turn, you would not do much damage either. you might get a combo or two on cascade
0
By Vermillion 3 years ago ( 8.1.1 ) 
This puppy is so OP!
0
By Mr Wiggles 3 years ago ( 8.1.1 ) 
I actually wouldn't mind max leveling and skilling one of these, since I don't have Rowphael... Haha imagine using this against Raphael himself in Sandalphon's dungeon :P
0
By Minori 3 years ago ( 8.1.1 ) 
This is actually quite strong, mostly because of that ridiculous active, but his stats are also distributed nicely given ~500 weighted.
0
By Bleye 3 years ago ( 8.1.1 ) 
I wonder how we're going to get him. His art doesn't look big enough to be a biweekly.
4
Shoukon 3 years ago ( 8.1.1 ) 
It is a bi-weekly.
Lately, the bi-weekkly dungeons have 2 bosses.

Which means you will be mind-read and get the one you don't want.

In this case, I guess I will keep getting the water one, because I need this one to skill-up my Raphael.
0
By Hexsas 2 years ago ( 8.4.1 ) 
Almost used some Pys on Rowphael until I saw this. I can't wait!
0
By Curtis 2 years ago ( 8.6.2 ) 
I can't wait until this dungeon comes around! Raphael's CD is unbearable.
0
By Paul 2 years ago ( 8.6.2 ) 
(I'm embellishing on an idea posted on raf's page)

Lets just say you went crazy. Somehow you convince yourself the following is a good idea. You get 5 of these and max skill them. Then find a friend with one. Practical, no. But "What if?"

You would have to survive 10 turns before their skills are up. Then you would be untouchable for 12 turns. Survive 4 more and do it again. Repeat.

12 untouchable turns is CRAZY. But getting there and finding something useful to do during the 12 are not very feasible. HP and ATK are not that great even with the LS bump. Swapping this guy for Raph when possible would be better. He has an extra skill boost. So each one of him would reduce the initial wait by a turn. Having five of him would be a bit more of a stretch on an idea that is already stretched thin.

If gung ho were to ever reduce the cool down to 12, this card (or more likely Raph) could break the game. A team of Raphs with a 12 CD would be up turn 1 and you would never take damage.
0
By 1ColdFalkN 1 year ago ( 9.6.3 ) 
I wish this card were eligible as an Assist monster. Lend that skill to another monster? Kool-aid, oh yeah. But I don't think it is,...anybody? Rarity is wrong, for starters...
0
AlexDragon 1 year ago ( 11.1.1 ) 
Available
0
By AlexDragon 1 year ago ( 11.1.1 ) 
Available
0
By AlexDragon 1 year ago ( 11.1.1 ) 
Sory for double post
Last edited by AlexDragon 1 year ago ( 11.1.1 )
0
AlexDragon 1 year ago ( 11.1.1 ) 
Avail!
0
AlexDragon 1 year ago ( 11.1.1 ) 
Avail!
0
By AlexDragon 1 year ago ( 11.1.1 ) 
Raphael
0
By AlexDragon 1 year ago ( 11.1.1 ) 
Available
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