Lv | HP | ATK | RCV | Weight | Sell | Exp | |
---|---|---|---|---|---|---|---|

1 | 100 | 100 | 100 | 63 | 150 | 30000 | |

1 | 100 | 100 | 100 | 63 | 150 | 30000 |

*2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3

Drop Locations for #2425

This card can be obtained by:

PreDRA Infestation!

Special Descended Rush

Super-Ultimate Norse Rush!

GungHo Festival Quest

1st REMDra Fever!

2nd REMDra Fever!

4

By Bleye 4 years ago ( 8.1.1 )

I sold my car for the REM.

I sold my house for hypermax.

I sold my kidney for time extend latent awokens.

Now to sell my child for skill delay latents.

I sold my house for hypermax.

I sold my kidney for time extend latent awokens.

Now to sell my child for skill delay latents.

1

iwillbot in reply to TASTEEFIRE 3 years ago ( 9.0.3 )

Farmable now. Haha

0

TASTEEFIRE 4 years ago ( 8.1.1 )

Inb4 they are farmable

-1

BMW 4 years ago ( 8.1.1 )

Time extend was a complete waste, should have picked anything better

3

By Beboladea 4 years ago ( 8.1.1 )

OP Leader Skill

3

By ecwstar 3 years ago ( 9.2.1 )

BOOM!! 0% HP reduction... see how it's done Izanami.

Last edited by ecwstar 3 years ago ( 9.2.1 )

3

By Greg! 4 years ago ( 8.1.1 )

Posted this as a PSA in some other cards that have a Haste active:

PSA: Make sure to save craploads of Monster Points for the newly revealed Skill Delay Resist Latent TAMADRA, and feed these to units with a Haste Active Skill. This way, the said unit will resist these Skill Delays, and their Haste Active will get the rest of the team back cooldown properly.

Depending on how these new Latents work, I'm giving my Awoken Susano one or two of them. I'll also be giving my Awoken Ra some of these as well. This combination is mainly for fighting Zaerogoo with safety! On the 9th floor, just pop Awoken Susano first, and then Awoken Ra. This will kill his first form instantly, and he'll debuff you on his first turn in floor 10. This way, the rest of your team will already be up, and he won't have his Damage Reduction shield anymore! Just pop whatever else you have (I have L.Kali and Muse saved for the last floor), and kill him with ease!

Besides this, I'm sure giving Awoken Susano this new Latent TAMA will have its many uses in many other dungeons!

Other choices:

Satsuki

Awoken Haku

Zaerogoo

Blumpkin

Levi (if I had him...)

PSA: Make sure to save craploads of Monster Points for the newly revealed Skill Delay Resist Latent TAMADRA, and feed these to units with a Haste Active Skill. This way, the said unit will resist these Skill Delays, and their Haste Active will get the rest of the team back cooldown properly.

Depending on how these new Latents work, I'm giving my Awoken Susano one or two of them. I'll also be giving my Awoken Ra some of these as well. This combination is mainly for fighting Zaerogoo with safety! On the 9th floor, just pop Awoken Susano first, and then Awoken Ra. This will kill his first form instantly, and he'll debuff you on his first turn in floor 10. This way, the rest of your team will already be up, and he won't have his Damage Reduction shield anymore! Just pop whatever else you have (I have L.Kali and Muse saved for the last floor), and kill him with ease!

Besides this, I'm sure giving Awoken Susano this new Latent TAMA will have its many uses in many other dungeons!

Other choices:

Satsuki

Awoken Haku

Zaerogoo

Blumpkin

Levi (if I had him...)

2

By Tirrinz 3 years ago ( 9.2.1 )

One year later and PADX still hasn't corrected this guy's Leader Skill effect.

0

By Greg! 4 years ago ( 8.1.1 )

Okay, so. This card can work in the following ways:

1. This card will give a certain amount of chance to resist a Skill Delay. Either a low 10% or around that area, or a high 50% and above chance to resist, maybe? At 30k MP, this might be a bit underwhelming and unfair.

2. Each card will resist one Skill Delay. With bosses that have -2 Skill Delays, cards with one of these Latents will only have a -1 Skill Delay. So if one card has two of these Latents, it will be able to resist -2 Skill Delays. Seems fair enough.

3. This card will give a 100% chance to resist ALL Skill Delays. Like, completely immune with just one of these. Overpowered!

Does anyone know how these work?

1. This card will give a certain amount of chance to resist a Skill Delay. Either a low 10% or around that area, or a high 50% and above chance to resist, maybe? At 30k MP, this might be a bit underwhelming and unfair.

2. Each card will resist one Skill Delay. With bosses that have -2 Skill Delays, cards with one of these Latents will only have a -1 Skill Delay. So if one card has two of these Latents, it will be able to resist -2 Skill Delays. Seems fair enough.

3. This card will give a 100% chance to resist ALL Skill Delays. Like, completely immune with just one of these. Overpowered!

Does anyone know how these work?

4

chrysoth 4 years ago ( 8.1.1 )

#2 is conditionally correct. They each grant resistance to 1 turn of skill delay, but only for the card they're on.

The solution is to put them on a unit with a haste. Shivadra is a prime candidate; having two of these on either Shivadra lets you fully resist a 2-turn delay. As far as I know, we've only ever seen two turns and 99 turns.

Zaerog Infinity can also utilize it pretty easily; two on Z8 and one on Satsuki, A.Haku, or the other Z8.

Two on A.Ra will let you instantly clear the first stage of Zaerog Infinity Descended's boss floor without having to worry about making combos.

The solution is to put them on a unit with a haste. Shivadra is a prime candidate; having two of these on either Shivadra lets you fully resist a 2-turn delay. As far as I know, we've only ever seen two turns and 99 turns.

Zaerog Infinity can also utilize it pretty easily; two on Z8 and one on Satsuki, A.Haku, or the other Z8.

Two on A.Ra will let you instantly clear the first stage of Zaerog Infinity Descended's boss floor without having to worry about making combos.

0

Beboladea 4 years ago ( 8.1.1 )

2 is correct

0

nathan@N17 in reply to chrysoth 4 years ago ( 8.4.1 )

Nah hino throws out 4

0

By Joachim 3 years ago ( 8.7.0 )

How does one acquire these?

0

By ∑(ﾟДﾟ) 3 years ago ( 8.7.0 )

One invaded in mhera coin dungeon version. Might be the same for co op since they had the same hp

0

By secret 3 years ago ( 9.2.1 )

The confusion regarding this thing's LS is confusing me. A 0% reduction would result in the original number not changing at all.

Think of it in percentages. Say your team has 20k HP, even if you convert the 0% reduction into a multiplier, it would still be 20k*1.

Because it's a percentage reduction, you can just use division to find the HP multiplier and in advanced mathematics we learn that anything divided by 0 equals 1, so you'd end up with HP*1.

Think of it in percentages. Say your team has 20k HP, even if you convert the 0% reduction into a multiplier, it would still be 20k*1.

Because it's a percentage reduction, you can just use division to find the HP multiplier and in advanced mathematics we learn that anything divided by 0 equals 1, so you'd end up with HP*1.

2

Tirrinz 3 years ago ( 9.2.1 )

That's incorrect. Anything divided by zero is undefined in all of mathematics.

0

By Dave 3 years ago ( 9.2.1 )

Skill delay resist works for early dungeon solo runs, but if you are like me and running tough content in Co-op, you typically start the dungeon with all of your skills up already. So you inherit a 9 turn cooldown skill on top of your 6 turn Cooldown original active skill. With 20+ skill boosts being common on Co-op, from the first floor you already have the inherited skill available. If a 2 turn skill delay happens, the inherited skill has to wait 2 turns before it is ready again, but the original skill stays ready the whole time. So inheriting a long CD skill will protect the original from being skill delayed.

-1

By Guest 4 years ago ( 8.1.1 )

Okay but why does it say HP if you guys are saying its for skills

If thats the case this is for those without skill lock block awakens correct?

If thats the case this is for those without skill lock block awakens correct?

-2

By F 4 years ago ( 8.1.1 )

I still don't understand the leader skill. Is it really 0% HP reduction meaning any hit(including gravity) would not affect your HP ?

-3

By C 3 years ago ( 8.7.0 )

Here's my problem with this card. It's not because monsters are becoming less unique (although that's certainly a problem), it's the cost compared to the effect.

I feel like this is a gamechanger when PAD comes to pay-to-win.

I never really felt this game was dependent on buying stones. I never bought stones, and I'm pretty swole. Well, I played for 3 years. But this card is pretty hard to get for non IAP players, since it costs 6 gods, which is 30 magic stones. I feel like this card is very useful for getting through more difficult dungeons, and only people who can afford getting multiples of these cards will be able to get through them.

I guess I just need to get better.

Thank for reading, here's some Tobu: https://www.youtube.com/watch?v=dq_1W29QbGE

I feel like this is a gamechanger when PAD comes to pay-to-win.

I never really felt this game was dependent on buying stones. I never bought stones, and I'm pretty swole. Well, I played for 3 years. But this card is pretty hard to get for non IAP players, since it costs 6 gods, which is 30 magic stones. I feel like this card is very useful for getting through more difficult dungeons, and only people who can afford getting multiples of these cards will be able to get through them.

I guess I just need to get better.

Thank for reading, here's some Tobu: https://www.youtube.com/watch?v=dq_1W29QbGE

1

Talia 3 years ago ( 9.0.3 )

Farm MP in PreDra infestation! Chance for these to invade! win-win!

0

rainer 3 years ago ( 9.2.1 )

I've gotten one of these from the pre-dra limited dungeon. I'm rank 202 with 117 STM and when I catch this dungeon at the beginning of it's duration I'll usually run back to back at the 55 STM level and use 1 or 2 stones to refill my STM to get 4-7 runs in.(By 3rd refill I usually get enough surplus for an extra run) Doing this I've been able to historically pull 6-7 latent tams. Only done this twice, but 1st time I got Dark/Wood/Light Res., Skill delay Res., and some other basic stat ones. The second time I wound up with 2x Light Res., 2x Time Ext., and one of each Stat too. So in my experience with them I've found the dungeons to be most definitely worth the expenditure of STM in lieu of forking over massive amts of MP just for the benefit of getting to select which late Tams I get. I have my favorites that I'm focusing the high end late-Tams on, but also plenty of other subs that provide a dump for the lesser late-Tams that I don't consider 'elite'

-4

By Drago 4 years ago ( 8.1.1 )

So is this thing practically God? 0% hp reduction? Shut up and take my money!

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