God / Balanced / Machine
7 ★
MP 15000 Cost 50
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Change all orbs to Fire, Wood & Heart orbs.
CD: 14 Turns ( 9 Turns at Lv.6 )
This card can be used as assist.
Wood attribute cards ATK x3.5. Fire attribute cards HP x2. ATK x1.5 for clearing each Wood orbs in a cross formation.
Skill Up Cards
Assist Bonus Stat
HP +346 ATK +78 RCV +78 ( Max Lv )
HP +445 ATK +103 RCV +123 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Ex-God Fest. Exclusive God Series
Drop Locations for #2390
This card can be obtained by:
- Evolution from Norn of the Present, Verdandi
Sort: Newest | Oldest | Highest rated
By Flex! 4 years ago ( 8.1.1 ) 
Verdandi was already so powerful that I was curious what they'd do for her Ult and I guess the answer is not a lot.
By alex 4 years ago ( 8.1.1 ) 
Now that I just rolled her, I agree she should be buffed.
By m2 4 years ago ( 8.1.1 ) 
not impressed.... sure ill get downvoted for this
my main leader is verdandi
was hoping for a 2 prong or a row another skill resist or even 50% bind resist the extra boost idk i personally dont feel it was needed
hell even a bit higher attack would have been awesome, more then 47 increase....

just to be clear im not saying saying shes bad....
Chihaya in reply to milkyway 4 years ago ( 8.1.1 ) 
First of all you need 5 enhanced orbs in order to cap the % chance, but more importantly the multiplier of your + orbs goes up for each enhanced orb you have.

With 6 enhanced orbs (I assume both leaders are verdandi) and a team with only wood main-attribute monsters I believe the damage multiplier is 1.46 for everyone, equivalent to 1 TPA except it's for the whole team and not just verdandis.

It appears that gungho want verdandi's power to come from her subs rather than verdandi herself. And don't forget double verdandi now comes with 4 skill boosts and 2 time awakenings , which really helps her consistency.

My biggest disappointment is that she still relies a lot on REM subs because of her support oriented awakenings, I don't feel she's completely whale tier, but it's still a turn off for non IAP players I feel.

Just my two cents, and the values for enhanced orbs are old, if anyone has newer info (2015) I would love to know!
Last edited by Chihaya 4 years ago ( 8.1.1 )
Thalfon in reply to Chihaya 4 years ago ( 8.1.1 ) 
The up-to-date info on orb enhancements as of this post is that each combo gets 6% bonus per enhanced orb, and every combo with at least one enhanced orb gets another 5% bonus per orb enhance awakening on the team. So the total bonus works out to:

(1 + 0.06*enhanced orbs) * (1 + 0.05*oe-awakenings)

So if you have 8 OE awakenings (each Verd has 3 now, so this is a lowball estimate), and match four enhanced orbs (likely, since you'll want to TPA with most Verd teams) you'd get:

1.24 * 1.40 = 1.736x damage

This, of course, on top of the TPA bonuses and so forth. I actually tested this the other day in endless to make sure it's still valid. (The displayed value is of course rounded to two decimal places in game.)
drgnwzrd 4 years ago ( 8.1.1 ) 
Haters gonna hate.
milkyway in reply to Chihaya 4 years ago ( 8.1.1 ) 
@Chihaya You would almost never have six enhanced orbs cleared with a Verandi team. Rather, it would be 4 for the four in a row it takes to make a TPA. And, six awakenings just means you are guaranteed all green sky falls end up as plus eggs. So, it would be multiples of four with maybe some multiples of three and maybe more than 4 if skyfalls give you extra combos. Its pretty much never that you would purposefully match 6 orbs in a Verandi TPA team. You get more attack if you just leave those extra 2 out and make it 4.
Last edited by milkyway 4 years ago ( 8.1.1 )
cgbrandys 4 years ago ( 8.1.1 ) 
Would have an even bigger buff been awesome? Yes. Especially with the power creep she could use one. But I love the OE. It just makes your damage output huge. If she got another skill bind or another prong instead of the time extend or the skill boost I'd have been happier, but those do seem pretty op. But I definitely prefer the OE to another tpa because of the way a verdandi team is built. Look at mine:
Verdandi leads
Liu Bae
Liu Bae
Awoken Susano/Kush/Artemis
GZL/Chu chu/Awoken Ceres
The last two slots are very dungeon specific (need huge damage: GZL, lots of binds: Ceres, need to tank big hits: Susano, skill bind: GZL, Kush, Artemis, etc.) but the vast majority of damage comes from the two Liu Baes. The others can deal damage as well but putting a ton of OE in there makes those Triple prongs that much stronger.
Canis-SA in reply to Chihaya 4 years ago ( 8.1.1 ) 
Smart guy! There is no cap on orb enhances. Orb enhance awakenings enhance the damage from that orb by 5% per orb enhance awakenings. Interesting, eh?
Ink in reply to Thalfon 3 years ago ( 8.4.1 ) 
I think awakenings are additive so suppose you have 8 OE awakenings and you TPA, if all were enhanced then you would get 5% per awakening + 6% per orb so that would be (24+40)% which is essentially 64% for a fully enhanced TPA. If that is from Liu Bei, then massive damage will happen.
milkyway 4 years ago ( 8.1.1 ) 
I second this. The new awakenings are only meh. Not impressive, but ok I guess. I would have preferred one more TPA and two bind resistances. As for the ones that they added, we already have 4 plus orbs when you have her as both leaders so I don't see the point in another. The extend orb time is never bad. The extra skill up seems a bit pointless since her skill has such a low cool down anyway. I run a team with another of her as a team member so my points are even more valid in that case. I guess I'll be able to clear the whole board every time with 3 extra seconds of orb time movement. I'll have 9 plus wood orbs...seems a bit overkill. Her team will start out all skills ready too, when I get them all max skilled, so I guess that will be good for dungeons with only 4 or 5 levels. Well that's my take on it anyway.

My Verandi team:

Ignis Chu Chu
Shinra Dragon God Saiga Another

11 plus wood
8 skill ups
TPAs on everyone
1 wood row enhance
1 card fully bind resistant
4 skill bind blocks
3 time extends

Edit: Well, I just realized how the buff to plus orbs effect them. Before the buff, you could not get any more benefit from having more than 5 plus orb awakenings. Now you get a lot more benefit. having enough plus orb awakenings on a team can add about another TPA's worth of damage output or more so I retract saying her new awakenings are meh and now I approve!

Edit2: Actually, after testing I have found that when changing an orb to green with a skill such as Verandi's, the orbs will not appear with pusses no matter how many green plus orb awakenings you have on your team. That means her synergyis bad. Her plus orb awakenings do not come into effect when you use her active skill. This basically means the plus orb awakenings only take effect on the little monsters that you would have already one shot since you almost always use an orb changing skill on all monsters that have bigger hp but not smaller hp. It makes them almost pointless. I would therefore have preferred an extra TPA. OR!! They need to update the system to make the presence of the plus orb awakenings effect orb changed orbs as well. That would be ideal and make much more sense.
Last edited by milkyway 4 years ago ( 8.1.1 )
RitzySoup5 4 years ago ( 8.1.1 ) 
I get what you're saying. I don't think the awakenings are bad, persay, but I would have preferred probably one of the 2 extra Orb Enhances to be something like another Skill Bind Resist or even a Bind Recovery. I don't think the extra Orb Enhances are bad, however, because I've seen a lot of Verd teams do some pretty insane damage with multiple enhanced wood orb combos. I guess it's just a matter of team composition that makes the Orb Enhances stand out.
erknye in reply to Chihaya 4 years ago ( 8.1.1 ) 
From what I can see, just for that match it is X1+((.06a)+(.06b)) Or really close. A is number of connected + orbs, B is the number of awokens. Needs more testing.
Last edited by erknye 4 years ago ( 8.1.1 )
scual in reply to milkyway 4 years ago ( 8.1.1 ) 
I knew they would'nt give this monster a TPA or a RE, but that is nearly useless for a U evo.

A bind resist or recover, or even auto-recover or something actually usefull.
masa in reply to milkyway 4 years ago ( 8.1.1 ) 
Wait, I just need six enhanced wood orbs to farm unlimited plus eggs??
By Dee 4 years ago ( 8.1.1 ) 
For people that say she needs a second TPA please stop. For a green team Liu Bei and Vishnu already exist, and to a lesser extent Awoken Meimei. My current Bastet team consists of Liu Bei, Cao Cao, Verdandi and Cu Chu, Liu Bei and Cao Cao being the damage dealers. Even though one of the damage dealer is off color I have no problem spiking down bosses with more than 5 million hp. Plus Verdandi makes heart and has relatively high recover, so she is not a damage dealer but rather a support, and indeed the extra Skill Boost and Time Extend makes her an even better support.
People that want her to have an extra TPA are either too greedy and don't know when is enough, or you just suck at the game and want a broken card to make your life easier.
Boromir 4 years ago ( 8.1.1 ) 
Have you considered that we use Verdandi as a leader and we don't all have Liu Beis and Zhuge Langs to be our multiple tpa damage dealers. Verdandi is my main damage dealer until I roll a hundred more times and get a Liu Bei. Non-IAP.
Cura in reply to Boromir 4 years ago ( 8.1.1 ) 
Have you considered Verdandi has been designed to enhance powerful teams and not be a semi average autonomous card?
Dee in reply to Boromir 4 years ago ( 8.1.1 ) 
I'll be honest that I have not considered not everyone has Liu Bei or Vishnu as their damage dealer, but that's is not a valid reason to ignore the current meta and the entire game just to get something you want. I'm also non-IAP and I understand what's like to have a leader but no subs to work with. I had to work with Horus with Carbuncles and Attacker Devils and it was not fun.
It sucks to work with a randomly put together team cause you don't have a good sub, but that's just how RNG and luck is. It's cruel and stupid. As I said, this is not a valid reason to give Verdandi a second TPA just because she's your main damage dealer now, because the meta as a whole she's a supporter and farming leader at best. As a sub she supply the board for her teammates to do the damage and as a leader she relies on her sub to kill things. That's just how it is.
Cura 4 years ago ( 8.1.1 ) 
I agree: Verdandi is not a stand-alone attacker, she is a support balanced god. A second TPA would have been nice but not as powerful as orb-enhancement and time extension when teamed up with triple TPA green/red subs. That's what she has been designed to do and she is amazing at it.
Liu Bei
Two others to be chosen f(situation)
Last edited by Cura 4 years ago ( 8.1.1 )
Dee in reply to milkyway 4 years ago ( 8.1.1 ) 
It is true that the newer dungeons are harder and will only keep on getting harder, but as off now Liu Bei / Vishnu plus another mediocre damage dealer should be able to carry you through dungeons that is not fire. If this uvo came a year or two later, I might also be on the side of her with the need of being more powerful as well, but at last people can't wait and here she is, couple of years early and for the current meta she is as perfect as she can get, giving her another TPA is simply asking for too much.
Also if you compose your team well enough, the accumulated Orb Enhance can boost your overall wood damage to the point that it would exceed Verdandi having a second TPA to herself. This is now more about thinking about strategy and team composition rather than having an easy button given directly to the players.
milkyway 4 years ago ( 8.1.1 ) 
She would not have been a broken card. Gungho keeps making dungeons that are more difficult than the previous ones. That is why they are also coming out with better monsters. The older dugeons just end up being part of the normal dungeons when they become too easy. It is a growing game. Another TPA would not have hurt.
drgnwzrd 4 years ago ( 8.1.1 ) 
A week or two ago, I had 3 or 4 Verdandi friends and now I have over 10!

The market has spoken.
Brak 4 years ago ( 8.4.1 ) 
A fair argument here, but my problem with it is that it sets a precedent for this series' ultimates, and Urd (the only one i have) does NOT have Liu Bei to make up for these mediocre additional awakenings (sure, Hino's red, but it's not quite the same when he doesn't fit BOTH color requirements).
ZakPAD in reply to Boromir 3 years ago ( 8.4.1 ) 
You can use a balanced wood team with verdandi and include king woodsie that provides a 3x for balanced time and he is a wood oops replied to long thing
Last edited by ZakPAD 3 years ago ( 8.4.1 )
Cornykova in reply to Boromir 3 years ago ( 8.6.2 ) 
You can use the green starter dragon as a powerful damage dealer (double TPA). It's farmable, perfect color/typing and a 2-turn low boost. Chu Chu and Medjedra are also farmable on-color cards with a tpa, but they deal slightly less damage.

I think the Norns are perfect leaders for farmable teams, while also being powerful additions to REM teams.

They all have a Grimoire and a starter dragon with perfect typing and colors, skuld also has Starling dragon as a farmable sub.
They are not end game leaders, but they all offer a very nice balanced LS that compensaties for their type's weaknesses (attackers have low HP and RCV, balanced trends to have lowish HP and physical lacks RCV).

For end game, they are better suited as subs (Urd for A Shiva/Shivadra, Verdandi for A. Bastet)
Boromir in reply to Cura 4 years ago ( 8.1.1 ) 
Then just use Awoken Parvati or Bastet.
By Trolololol 4 years ago ( 8.1.1 ) 
So, here are the significant changes:
Extra orb enhance
Extra skill boost
0.5 time extend
+100 HP
+ 50 Attack
+ 50 Recovery
Artwork that while other may find more sexually appealing, I honestly prefer the previous one.
That. Is. All.
Thanks, fanbase who made Gungho rush this ultimate. Thanks a whole freaking bunch.
Gig 4 years ago ( 8.1.1 ) 
They can still tweak her like adding more awakenings and stat buffs and other stuff. If US players are complaining then it could be that JP players are too. Maybe they can change the leader skill to be constant 3.3x or buff it to 3.5 who knows.
Trolololol 4 years ago ( 8.1.1 ) 
At this point, I honestly feel like I'm being subjected to a double standard just because of my username.
By krunkdat 4 years ago ( 8.1.1 ) 
Nooooo where are my gorgeous legs!?!?!
By A Wet Cow 4 years ago ( 8.1.1 ) 
As someone who's running a Verdanadi team consistently...
I feel like this Ult. Evo is way too soon and in turn total trash.
I'm not pleased about it in any way as far as an Ult. Evo goes.
That isn't to say I wont be Ult. Evo'ing her, I will, stat bonuses are stat bonuses but I feel like the direction they went with her isn't very useful at all.

Also. Why is she getting an Ult. Evo right now? We still have Blonia, Gronia, Guan Y's, Zhuges.... I mean, this is totally unnecessary and really annoying to me.

Edit: As of 11/2/15
I value this card more, as time has passed on and I've really thought about the swapping possible with my own Verdandi team. My original comment above was based around my refusal to break my 100% skill-lock blocking. This is actually a really big issue considering the fraction of dungeons where it is actually needed are run on a day to day basis by me.
That being said, I'm really quite okay with this buff, as the future may change it to keep it on par. However, the one thing I feel that would really make her quite swell and need no other buffing would be if her active skill +'d all orbs. I know it would make it a new skill, and some may not like that. However, I feel with the real power being pushed into +-orb enhance being present on a large scale on her team that it would really give her that kick-in-the-ass that I feel she didn't get with the rush to pump this Uvo out.

Anyone got opinions?

Give her a new active skill that also +'s the orbs and she'd be really on par.
Last edited by A Wet Cow 4 years ago ( 8.1.1 )
DKnight 4 years ago ( 8.1.1 ) 
JP players voted for her in an ultimate form poll. Thus, she ends up suffering like Ronia and Sakuya did, getting a uevo earlier but a smaller buff as a result. Later when the other Norns get their uevo Verdandi will fall behind due the power creep as the game meta changes.

It's sad when fanboys hurt the one they like the most this way.
Last edited by DKnight 4 years ago ( 8.1.1 )
foxwaffles in reply to DKnight 4 years ago ( 8.1.1 ) 
Or the other Norns will never get a uevo. Look at what happened to Green and Blue Sonia.
Emi 4 years ago ( 8.1.1 ) 
Yup. Early vote uevo. Didn't add a two prong. Didn't add a skill/bind/other technical resists. Didn't add attacker to match the green two prong. Didn't buff either skill.
Last edited by Emi 4 years ago ( 8.1.1 )
Chrispy!PF in reply to foxwaffles 4 years ago ( 8.1.1 ) 
if past events are any indication, Skuld will get a special new card version, just like bikini Gonia, halloween Blonia, and paradise Urd. Maybe it will be a green skuld, like.... (what darn holidays are approaching?) uh......

Thanksgiving Skuld, Turkey of the Future
Shoukon in reply to foxwaffles 4 years ago ( 8.1.1 ) 
I selfishly hope Urd gets an Uevo in the future, but not too soon.

Urd and Verdandi both starts from 5*, Skuld is 6*;
Red Sonia starts from 5*, Blue and Green are 6*.
This is the reason that I hope Urd will not share the same fate with Green Sonia and Blue Sonia.
milkyway in reply to DKnight 4 years ago ( 8.1.1 ) 
@DKnight I agree. I would have much rather preferred ults for the carbuncles for my Aamir team. I am totally serious by the way. Some orb changing abilities with the heal and some major stat boosts. My point really is that there are so many more monsters out there that desperately need buffs. It seems kindof pointless to buff a brand new monster that is already one of the best monsters in the game.

@Shoukon. I am with you on that. My most favorite monster is Urd. I do hpe they don't ignore her or give her a too early bad ulto. I am hopping they wait a while and give her a decent ulto.
Last edited by milkyway 4 years ago ( 8.1.1 )
Sliver in reply to foxwaffles 4 years ago ( 8.4.1 ) 
...Two months later, the Sonias got uvos.
Come on GH. Make this happen.
By Lord Muse 4 years ago ( 8.1.1 ) 
Should've given her 1.5x RCV to Red. And 1.5x more ATK for 5 orbs with at least 1 enhance and 2x ATK when 5+ combos. And a haste on her active. And made her fully bind resistant and 4 more TPA.

Then we'd be happy.

But wait it's not Kirin, we can't request absurd things when we're unhappy.

(Sarcasm end)

She now fights MeiMei for the full board change on Bastet's team since she has the awakenings.
Illucio 4 years ago ( 8.1.1 ) 
She's already an amazing sub and leader, Bastet a great leader but as a sub she's very situational. (That and why would you use Bastet as a sub then a leader?)

I wish her skill had a 1 turn cool down or that 1.5x rcu for Fire for her leader skill. :/ Her Ultimate was waay to early, but hey if the other two Urd's get revolutions that are better she may get buffed too.

But as of now she really doesn't need to be buffed anymore. Sakuya actually needed a buff to be on par of the other gods with similar abilities but can offer something different.
Lord Muse in reply to Illucio 4 years ago ( 8.1.1 ) 
Yeah I know Bastet is a lead. I was saying you could use Verdandi as the board change sub instead of MeiMei since Verdandi has a finger now.

Verdandi is a great farm lead and not bad for some descends. I was exaggerating because people always seem to complain that Kirin doesn't get enough and I'm tired they keep voting for her. I'd rather use U&Y for the double husbando.

If you didn't catch the exaggeration and sarcasm in my original post then I'm sorry.
By nturtle 4 years ago ( 8.1.1 ) 
Needs more TPA
By Knife 4 years ago ( 8.1.1 ) 
IMO, they just want to balance out the game a bit. With green TPA teams being so strong now. Also skill up and time extend are never bad in any Verdandi skill will be ready rightout of the gate. I understand how you feel about her UVO being lackluster, but still my best leader regardless.
Ira 4 years ago ( 8.1.1 ) 
Hahaha... balance... did they realize what they did to Sakuya?
foskia 4 years ago ( 8.1.1 ) 
all i can say is 0.5 more seconds to my a.bastet team
not impressed. i was expecting a second tpa or a second skill lock...
By Valdreg 4 years ago ( 8.1.1 ) 
Call me a noob if you will, but I personally like this Ult. True, it could have been better, (I personally was hoping for another TPA, or something) but with the added Skill-up, Orb Enhance, and added time (another good thing to have with her active, imo), I agree with Ritzy. I think it's a matter of team comp that'll make her and her subs shine. :D
By Cheefoo 4 years ago ( 8.1.1 ) 
I'm honestly fine with this. It's a bit of a boost that she didn't have otherwise.

Though I thought it would've been cool if they gave her Machine type.
bahasword 4 years ago ( 8.1.1 ) 

for that matter why do none of the norns have machine typing?
they are more machine-y (?¿?) than the french monster point creatures
SirJeivus 2 years ago ( 9.6.3 ) 
She's gonna get machine type soon! Great for MAthena teams!
By FlyingKing 4 years ago ( 8.4.1 ) 
I guess this ult for her is pretty...



(I'm so sorry if anybody already made this joke already. I will banish myself forthwith.)
By Legend7Nat 4 years ago ( 8.1.1 ) 
Yay even though I don't have her how about giving Urd the ronia treatment. In case anybody is wondering
Ronia had the lowest rarity out of the 3 sisters so she got a ultimate.
I'm hoping Urd gets that ultimate
By Boromir 4 years ago ( 8.1.1 ) 
Pretty lackluster. Even a second tpa would have made this worthwhile.
Exia 4 years ago ( 8.1.1 ) 
I will be honest. I wanted for her to have a second TPA at first, but that was before I started properly experimenting with the orb enhance awakening. It's brutal if stacked well.

With 13 on my team, as much as I could manage presently, I managed to double Verdandi's x10 multiplier. This doesn't take into account TPA or rows. Just a straight up three orb match.

That's amazing. Near unconditional x20 multiplier for having orb enhance stacked. Stick in TPA and row potential and you have a truly terrifying team that does a lot of damage for very little effort.

With HP below 50% you're still dealing unconditional x18. That's ridiculously good.

Oh...Keep in mind. This is PER match...I just thought of that and that blew my mind. Heaven have mercy. (This is an additive, so it would look something like this: 1417*(1.82+1.82) This would give you verdandi's base attack power for two matches without taking combos into account. This can stack near infinitely for how ever many wood combos you can manage) This doesn't take into account her TPA potential or the potential you would get if you TPA with a Liu Bei. Rows are less effective, I feel. TPA would be the greatest asset as are just standard three orb matches.

1.82 for three orbs with 11 orb enhances on my team.

Just to give a brief idea of how this would look for Liu Bei: (1705+495) 2200*((3.37+3.37)+(1.92+1.92)) That would give you a rough idea of his base attack after two TPA matches...
Last edited by Exia 4 years ago ( 8.1.1 )
Dawn in reply to Exia 4 years ago ( 8.4.1 ) 
Oh Hey another person that realizes the power of + orbs. Seriously pack enough of those suckers in a team and you start out performing tpa's with a lower necessary orb count meaning + orb combos can happen more often. Armadel really works hand in hand with a wood +orb strat. Besides if they intended verdandi to be a tpa card she wouldnt have 2 orb enhances on her previous form.
Boromir in reply to Exia 4 years ago ( 8.1.1 ) 
I agree and have noticed this recently after comparing my boss-spike damage with and without enhancing green orbs. The enhanced orb awakenings do pack a punch. The multiplier can be insane with a mostly full board of enhanced green orbs and a couple of red orb combos and/or skyfalls.
SirOsis>>s in reply to Dawn 3 years ago ( 8.4.1 ) 
Having a board full of plus orbs (including hearts...hopefully) every turn must be so much fun with leader\friends like 2 Kushi or a couple Horus etc. It is definitely necessary to level, skill up and plus egg all of your subs and leaders as close to the max as possible, but if you can manage it you can field a rainbow team with no tpas or rows (not that I wouldn't welcome them if the synergy is there) that will slay with high 3 orb combos...even better if the occasional tpa gets involved.

The other things I have to mention are the rarely lauded attributes of some of the subs available for such a team. Take a maxed out Awilda, for instance; she ensures every blue orb that drops will be a plus all on her own with her five plus orb awoken skills. Blueberry yield forever. Sounds pretty good even before you take into account the 4 lessen water damage as's. Thoth and Sophdet accomplish the same things and also have the freedom to fill in the extra awoken slots with a few plus hearts, or even more damage reduction. You'll need a few plus orb adds to make sure u hit the magic 5 with this card, but you now have guaranteed purple rain to keep your purple armor free of blood and guts.

Last edited by SirOsis>>s 3 years ago ( 8.4.1 )
By Amy 4 years ago ( 8.1.1 ) 
I am very happy she got a time extend which is lacking in alot of Verdandi team builds.I know people where looking for much more from her awakenings but in my opinion she is so op as is.That said, of course I would have liked TPAS like most people but I'll have to be satisfied with my time extend instead.
By jellykid 4 years ago ( 8.1.1 ) 
I don't really know why people are complaining. Sure, an extra tpa would be great, but buffing her like crazy would upset the balance. And still, her awakenings have crazy synergy with Bastet. My future team will be-

A. Bastet
Liu Bei
Ult. Verdandi
Ult. Perseus
G/R Chuchu
A. Bastet

The team, fully awoken, has 7 skillboosts, 3 extra seconds of move time, 100% skill lock, and 7 tpa. Also includes 1 quick orb changer, 1 slower orb changer, and 1 full board changer. Throw in awoken ceres instead of chuchu and you have a bind recover too.

Overall, i think Verdandi is like a missing puzzle piece to a lot of wood teams. Only problem is she works best with REM subs.

Also, i should be noted that it is possible that they will decide to buff her if the other norns get uvos.
manesero 4 years ago ( 8.1.1 ) 
essentially the same team that I run. The extra skill bonus in this evolution is perfect.

Liu Bei
Marine Rider Baird
By (づo.o)づHi 4 years ago ( 8.1.1 ) 
Can we please get updates on or before Tuesdays? I hate finding out that I can evolve her but lacking a freaking Green Keeper!
BazBiscuit 4 years ago ( 8.1.1 ) 
Dude, get a green keeper from the mystic stone dragons under technical. It's not a guaranteed drop but it's been reliable enough for me in the past.
waldo 4 years ago ( 8.1.1 ) 
The Mythic Stone Dragon Cave - Green Stone Steadfast Dragon dungeon in tech dungeons will net you a green keeper if you've made it that far yet.

Edit: Ninja'd ^ ^ ^
(づo.o)づHi in reply to BazBiscuit 4 years ago ( 8.1.1 ) 
Oh, didn't notice that before. Thanks!
By Chrispy!PF 4 years ago ( 8.1.1 ) 
She found a spot on my A.Shiva team somehow. There is some synergy with her G/R coloring, but more so with her active, her extra finger, and skill lock resist.
By Lvdr 3 years ago ( 8.4.1 ) 
So I've run two different verdandi teams and I want to get some input on what the best I can put together is.

My longtime team looked like this

Liu bae

I found verd+set as let me do pretty nice burst up to like 4.5 mil just mixing red and green dongs.

I rolled a second Liu bae and a meimei so I leveled then and have been trying

Lou bae
Lou bae
A meimei

I assumed this would be stronger because everyone says monocolor is the way to go, but I feel like the burst is not as good or as consistent, even after replacing the echidna with a damage sub.

What is the right way to use a mono color team to do the most damage?
Lvdr 3 years ago ( 8.4.1 ) 
Also, I have a grodin I'm working on, so I can replace art and have a bind reducer.
Lvdr 3 years ago ( 8.6.2 ) 
Now that everything is max leveled and awoken I am running pure kill power 0 utility.

Lou bae
A meimei
+297 verdandi

Underrated bonus of the double set is having 4 heal +orbs. Really makes up for low recovery and leaves more total +orbs on a full board change.
By Chrahviss 3 years ago ( 8.6.2 ) 
71 dragon fruits later and she's finally max skilled.
da hook 3 years ago ( 8.7.0 ) 
ahh, the good old days, wish it was that easy
By COBUSDEI 4 years ago ( 8.1.1 ) 
3 +Orbs Cmon, why not another TPA??? But still good may next buffs(hope)
By Nakiami@윤하 4 years ago ( 8.1.1 ) 
Personally i would be totally fine with this ult evo (considering the evo mats) IF they just changed that extra +orb enhance to another TPA. A slight change like this would make her a lot stronger and a better sub for teams like Awoken Bastet and overall just a better card for this giant power creep we are getting with all the new cards. Verdandi has always been great but in all honesty I think this ult evo is very lack luster and they should have given more thought as to what her awakenings should have been.

I'm just hoping that JP hears everyone's pleas and gets rid of that useless 3rd +orb enhance before we get this in NA, because it is seriously just so useless.
Daniel9dsi 4 years ago ( 8.1.1 ) 
Orb enhances are not useless, they actually add a lot more damage than you'd think, and how is giving her another tpa only a "slight" change?
By MtnDude@PA 4 years ago ( 8.1.1 ) 
I've got 3 Verdani's now, so I cannot wait for this to drop to NA. My team will be Verdani x4 (including leader friend), Armored night Delgado, and Restrained Dragon Hero Liu Bei. That's going to be, 14 +wood orb awakenings. That's essentially adding 2 TPA's to every monster. Essentially I'm building a team around Liu Bei destroying everything in one punch. I would REALLY have liked a bind resist / bind clear though, that and shield reduction are the only things I'm missing with this team.
Shoukon 4 years ago ( 8.1.1 ) 
I'd prefer Vishnu to LiuBei.

Pairing up LiuBei's orb-changing skill with Verdandi's full-screen orb-changing skill can be risky.

Other than that, this team should be safe enough in many dungeons and descends.
By Seika 4 years ago ( 8.1.1 ) 
I use Verdandi a lot, so it's nice to see her get an Uevo! It may seem rather underwhelming, but bringing a time extension and 3 orb enhances allows you to fill your sub slots with powerhouse cards like Liu Bei, Awoken Susanoo, Vishnu, Delgado, etc.

The Norns are meant to be a leader for all the great pantheon gods they've come out with up until now, and they fill that roll wonderfully.

On an aesthetic note, her art is beautiful, and Verdandi looks gorgeous with her hair down. <3
By Seika 4 years ago ( 8.1.1 ) 
Despite my original post about this Uevo, I do have to wonder why GodFest Exclusive cards are not being made a little more powerful... I own two Verdandis, but was lucky to pull even how is it that she's a joke compared to Dmeta, whom I also have/ What should be my incentive for running Verdandi instead?
By Will 4 years ago ( 8.1.1 ) 
I still look forward to Ultimate Evoing. Interesting Verdandi got an ulti and not the other two
Cowtippa 4 years ago ( 8.1.1 ) 
She won a survey in jp.
By nturtle 4 years ago ( 8.1.1 ) 
I have faith they will buff her when the other Norn's get their Ultis.
They have to.
By Daybreak 3 years ago ( 9.2.1 ) 
For lower ranked players who managed to pull a verdandi, this was my mostly farmable, original team I used with her

Lead/ friend lead- Verdandi

1. Cu chu(green/fire uevo)
2 Armadel
3 Delgado
4 Howling Brachys

Delgado is R.E.M. Exclusive, but works wonders for the team due to his active. If you don't have him, howling brachys can work in his place, just replace delgados spot with some other green card.

If you can manage to get to the boss without using the actives, the boss can usually be insta-killed with this combo,

1. Verdandi's active
2. Cu chu's active
3. Armadel's active
4. Delgado or brachys active

This will normally leave slightly more than 2/3 of the board with green enhanced orbs, just combo the remaining fire orbs and let the damage fly. With Delgados active, I was breaking 1 million damage per individual card. With brachys or some other balanced/ wood damage booster active skill, it should still net you a few hundred thousand damage each

Enjoy :)
By turtleking 4 years ago ( 8.1.1 ) 
one day I will have you verdandi. for now I will be sitting with my ult Vishnu crying
By Sara 4 years ago ( 8.1.1 ) 
I'm so excited!! Verdandi was my first Godfest roll ever and for some reason I have 2 rows of Ancient Green Sacred masks from the pal egg machine. I am eager to get some use outta them. The art is lovely as well.
By Chrispy!PF 4 years ago ( 8.1.1 ) 
Spinner Waifu, no complaints. ^o^
By Gogoyogurt 4 years ago ( 8.1.1 ) 
My Current Verdandi Team:


Ult Vishnu(+290)
Awoken Susano
Cu Chu (G/F)
Extreme Metal Dragon (for the boost)

Awoken Bastet Friend
Guest 4 years ago ( 8.1.1 ) 
If you can pull Verdandi , Marines beast rider, Luubeii, GZL, and G/G MeiMei + friend Verdandi together they will get u quite far

(づo.o)づHi 4 years ago ( 8.1.1 ) 
Fat King is a poor choice; Bastet, Susano, and Cu Chu are not God type, and his stats are bad. If your cost exceeds your rank, I recommend restraining from chain evolving everything which inevitably leads to having a filler or two in your team.
Cornykova 3 years ago ( 8.6.2 ) 
You should replace fatty with Medjedra or the Uevo of the green starter dragon. They are both easy farms, have a great synergy with Verdandi, bring Awoken Skills and boost the majority of your team.
By Chrispy!PF 4 years ago ( 8.1.1 ) 
Parvati peeples in da house! subs be droppin' da bass.
By Crow! 4 years ago ( 8.1.1 ) 
I had been generally avoiding my verdandi team lately precisely because the monsters I have for it don't have enough time extends to make as impressive combos as I could with i.e. my Ruel or DQ teams. This time extend goes a long way toward justifying using her again.
By Ea 4 years ago ( 8.4.1 ) 
Love the beautiful art

Also using Medjedra, Armadel, and Cu Chulain is pretty nuts, its everything you need on short cooldowns (5-9 turns max) plus orb enhances and a few tpas. Should be good enough until I roll 3 more Liu Bei
By Nickocko 4 years ago ( 8.4.1 ) 
Hi there!
As there is no stupid question... Do monster with green subtypes get benefits from the Ls attack boost?
Actually, I tried to use Dino Rider in his Uevo form with my Verd... And he has a pretty decent damage output in the team.
When I look at the number, it really seems like the x9 boost works for him: when I match 3 red orb, the number goes from around 1600 to arounbd 18000+, which correspond to a x11 boost...!!! Does he get that boost from Verd LS?
Actually, those damages are pretty close from the damages DR do in my Urd team...
Thanks for your inputs!!

Last edited by Nickocko 4 years ago ( 8.4.1 )
Incognito 3 years ago ( 8.4.1 ) 
for any leader skill that says it benefits a specific attunement (wood/water/fire/light/dark) it will count if the monster has that attunement as its main or subtype. To be clear that means dark/wood or wood/dark in both cases the main and sub attunement are both increased. In this case a fire/wood or wood/fire monster would recieve all the benefits of her leader skill. Also at max hp thats 3.3x*3.3x for 10.89x total.
Last edited by Incognito 3 years ago ( 8.4.1 )
Vincent 4 years ago ( 8.4.1 ) 
they do get the attack boost just not the hp
By nturtle 3 years ago ( 8.4.1 ) 
Another awoken skill? Move time increase? Yes please, and thank you!
By swimmersam 3 years ago ( 8.7.0 ) 
Before I commit to any expensive evos, I was wondering what kind of feedback people have about using White Hot Dancing Goddess, Parvati and/or Awoken Bastet on Verdandi teams?
Ea 3 years ago ( 8.7.0 ) 
Good for the HP boost, I alternate between Awoken Bastet and Verdandi as leaders depending on how lazy I want to be. Two leader Verdandi with Awoken Bastet gets me above 30k hp easily, so I chose to go with Awoken Parvati over keeping her fire sub-attribute.
By ms puppet 2 years ago ( 9.5.1 ) 
Are the norns getting split ults like the Odins and several other GF monsters? They didn't annouce that yet.
By ms puppet 2 years ago ( 9.6.3 ) 
Her buff's in NA now
By Gelygman/b 3 years ago ( 8.6.2 ) 
My current verdani team is verdani as lead, puppet master courage, liu beix2 and zhug leilong(green purple)
By GodTitan@A 4 years ago ( 8.1.1 ) 
I have come to save you from the stress of forgetting your charger with my staff! teenage girls with iphones will praise me!
By AusfahrtXD 3 years ago ( 8.4.1 ) 
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