5 ★
MP 25 Cost 30
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: Freeze Lock
Randomly spawn 3 Water & Dark orbs from non Water & Dark orbs. Change Water & Dark orbs into locked orbs.
* Locked orbs can still be moved and matched. Locked orbs cannot be orb-changed ( including full board orb-change like Seven-Stars ). Locked orbs can be cleared with actives such as Orb Refresh ( Mastering ).
CD: 15 Turns ( 5 Turns at Lv.11 )
This card cannot be used as assist.
Devil type cards ATK x3. 20% Water, Wood, Light & Dark damage reduction.
Skill Up Cards
Applicable Killer Latents
Grayed out Japanese cards
Descended Loot Series
Drop Locations for #2262
This card can be obtained by:
Ultimate Descended Rush!
Demons-Awakening Materials!
Norse Gods-Awakening Materials!
Greco-Roman Gods-Awakening Materials! 2
Indigo Descended!
September Quest Dungeon
Devil Challenge 2! - Mythical
May Quest Dungeon
November Quest Dungeon
June Quest Dungeon
April Quest Dungeon
Egg MachineDra Challenge!
Descended Challenge! 34
Descended Challenge! 28
Descended Challenge! 22
Descended Challenge! 18
Descended Challenge! 16
Descended Challenge! 11
Descended Challenge! 10
Descended Challenge! 8
One-Shot Challenge! 16
One-Shot Challenge! 6
Indigo Tournament
Multiplayer Descended Rush!
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By Chinny 3 years ago ( 8.0.1 ) 
How long will that top about locked orbs be there? Until it becomes a common function within the game?
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