Awoken Material
6 ★
MP 1 Cost 1
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Active: None
Fusing this card to another to unlock [Enhanced Attack] Latent Awakening.
Grayed out Japanese cards
Latent Awakening Series
Drop Locations for #2208
This card can be obtained by:
PreDRA Infestation!
Latent TAMADRA Challenge!
Legendary Snowy Valley
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By ✰Castor✰ 5 years ago ( 7.8.1 ) 
Each one increases the monster's attack by 1%
sweetfreez in reply to samkadam 5 years ago ( 8.0.4 ) 
Plus eggs probably don't factor in
samkadam 5 years ago ( 8.0.4 ) 
My Horus has a 1800 attack so he should have gotten +90 attack, but it only went up 66.
Last edited by samkadam 5 years ago ( 8.0.4 )
Jump in reply to samkadam 5 years ago ( 8.1.1 ) 
Horus' max ATK without +s is 1324. This times .005 (1/2%) is 66.2. Round down for 66 ATK.
By ✰Waffle@PF 5 years ago ( 8.4.1 ) 
A little formula to help with any monster to calculate it's max (base) attack (Without leader skills using a 1 combo, no enhanced orbs, 3 orb match):

Max attack= M*1.05+495+100(A)

Max Attack= Max attack with the earlier listed in effect
M= Monsters maximum base attack (In this case for our Latent Tamadra above, it's 100)
A= Number of Attack Enhance Awakenings (the ones which boost attack by 100)
1.05= 5 Latent TAMADRAs (Imp. ATK)
495= +99 Attack +Eggs

So for example:

Miko Goddess of Protection, Kushinadahime (Since she's the max evo of my main leader)

Maximum Attack (M): 1732
Attack Enhance Awakenings (A): 0

Plug in: Max Attack = 1732*1.05+495+100(0) = 2313.6

Hopefully I got this right, and hopefully this was helpful!

(*Slightly Obvious Disclaimer- this works only if it can actually have +eggs/Latent awakenings, so don't try it with a keeper of rainbow.)
Last edited by ✰Waffle@PF 5 years ago ( 8.4.1 )
By Bryggyth 5 years ago ( 7.8.1 ) 
These latent awakenings are... disappointing for how much they cost.
Even with 5 of these on one monster, it is only a 5% increase. Sure the monster will gain some strength, especially when dealing with hundreds of thousands of damage, but the price is too high to justify them being so weak. Right now a 2000 attack monster with will only gain 20 attack. With 5 of them that's 100 attack. When dealing 100,000 damage with one, that's 1000 extra damage, and with 5 it is 5000 extra damage. I personally think they should be around 5%, because it is a pain to save up enough monster points to get them. For a 2000 attack monster with 5 of them at 5% that would be 2500 attack, and with 100,000 damage that would be another 25,000 damage.

Either that, lower the prices, or raise the sell price of monsters.
Exordium 5 years ago ( 8.0.1 ) 
If it raises the monsters atk by 1% each time then you have to recalculate the 1% increase each time one is applied. This means if your monsters atk is 2000 when the first is applied then what you get is 1% of 2000. But when the next is applied you get 1% of 2020 and so on. The math is still relatively the same for such a low increase, but if you are talking about a monster like Red Odin or Ares, you will gain more than 100 atk. Not much mind you but at least they are now offering more ways to raise a monsters stats.
erknye 5 years ago ( 8.1.1 ) 
Even if they knocked to .5% per but whole team, would be significantly better.
Last edited by erknye 5 years ago ( 8.1.1 )
Bryggyth in reply to Exordium 5 years ago ( 8.0.4 ) 
Ah, interesting. I did not realize that was how it worked! Thanks!

So for 2000 ATK, the first would be 2020
The second would be 2040.2
The third would be 2060.602
The fourth would be 2081.20802
The fifth would be 2102.0201002

So still basically nothing xD
Taupe1030 in reply to Bryggyth 5 years ago ( 8.0.4 ) 
Uh, it's definitely something. Taking your example, a monster with 2000 ATK, five tamadras will give an extra 100 attack, which is equivalent to 20 plus eggs when you think about it.

Oh nvm, that is really insignificant
erknye 5 years ago ( 8.1.1 ) 
I feel like these should stack and affect the whole team rather than just the monster itself. 30% base team attack seems far more worth it to me.
By DETH CLAW 5 years ago ( 8.1.1 ) 
still better than nothing if you ask me.Helps best if your monster ATK is vary high if not dont doit and save them up!
Last edited by DETH CLAW 5 years ago ( 8.1.1 )
By nturtle 5 years ago ( 8.1.1 ) 
Had a couple drop in dungeons and fed them to my Lu Bu. I did notice a difference and have since invested in 2 more of these guys and can honestly say the power increase is significant. It's just too bad I gave him an orb extender latent first before trying this.
By Guest 5 years ago ( 8.1.1 ) 
My hino is getting five of these but still need to awoken him
By axonia 4 years ago ( 8.6.2 ) 
If you add this to a creature that has a skill that does attack x50 does the latent also affect the skill? Was thinking of putting it on my Rodin
By psyyc 3 years ago ( 9.5.1 ) 
This no longer stacks! :( Two maxed Morning sun Dragon caller, Kanna, one with 5x attack latent and one with 1x both do the exact same amount of damage.

EDIT: Just kidding. apparently inheriting skills also adds stats now.
Last edited by psyyc 3 years ago ( 9.5.1 )
By Guest 4 years ago ( 9.0.3 ) 
all of these are a joke there just there to tick us off and doesn't help the creators are racists cause the jp version gets better monsters and they get better skills i want to sue them for being racists first you spend a lot of gems to get the monsters to get these then there useless not cool at all theres only one latent awaking worth it and that is the skill relay resistance and it is rare and what would be the point in having five of them to be honest they messed them all up so bad the auto heal ones need to be 500 not less then 1% the reduced damage ones need to be 10% and the damage need to be 10% and the recovery one needs to be at least 5% the rcv 339 equals 9 rcv the auto heal ones is suppose to heal like 1% of your rcv and with 772 mine heals me with 3 of them for 37 health so where are these help full and for the damage reducing ones i fight in dungeons where they hit you from anywhere from 15,000 damage to 275,000 so where is 1% going to help these are a joke
rainer 4 years ago ( 9.2.1 ) 
You have to consider that these latent awakenings were the last of many aspects added to the complexity of the game. As with all those features that came before, +eggs were derivative of base stats to add a level of user preference/priority to creature development within the window of time it takes to raise them to lv.99 and eventually the devs got around to dishing out the occasional +297 egg to fast track a single instance of this process. Then Awakenings came along to extend play of players accumulating +99 to all stats of all creatures in their collection. Yet these were derived from the skill up feature, but instead of like skills shared by a limited number of similar creatures, awakenings were...
1) More demanding in requirement: The exact same creature is needed to trigger an awakening when used to power-up it's double as opposed to any that share the same skill.

2) Less potent in the extent of their effects: +eggs are applicable fully at player's discretion and all creatures shared a level playing field when it came to their ultimate potential Stats. Whereas Awakenings were predetermined by the devs and gradually unlocked as a creature evolves into higher forms/star ratings. This aspect was removed from the player's influence so as to control the exclusivity of the more cherished effects awakenings could provide. Plus, don't know if you noticed, but stat-wise there's really only a vast difference between max level stat values of a creature's initial form to their first evolution since the initial form comes with a lesser max level (25/50) and their first form and beyond allows for growth all the way up to lv. 99. So by keeping the allocation of awakening potential in the hands of devs they were thereby able to add another layer of 'capacity' to differentiate between 5,6,7, and 8 star rating creatures while still allowing 5-6 star creatures to max out a comparable values to that of higher star creatures. Thus avoiding huge gaps in game progression experienced by players.

Though, just like with +eggs they gradually increased the availability of the Tamdara dungeons to hasten the players acquisition of base awakenings.

So, to me it makes total sense that they would combine the added effects provided by star based awakening feature with the electability provided by the +egg feature. Further I wouldn't expect them to create a 'best of both worlds' situation without scaling the results back, insisting a player stack latent awakenings for any real measure of effect and at the same time restricting the ability to farm the required material to unlock them to maintain playability. Plus, don't loose sight of this being a skill based game with a heavy strategy aspect. I mean people were getting through dungeons before latent awakening even existed, so it's not like they're absolutely necessary. It just opens up the selection of creatures that can successfully team up to take on the highest level dungeons. They are starting to offer the pre-dra dungeons more frequently and I'll use 1-2 stones each time it comes around for refilling my STM in order to get 4-6 runs on the 55 STM dungeon. This will usually net me around 7 latent tams and out of the 2x I've gotten in on the very start of the hour long duration I got a Dark/Wood/Fire Shield tam and a resist skill delay tam out of my first bunch and 2x Light Shield & 2 Orb Move Extension tams in my second bunch. The others were the less desirable basic stat boost tams, but I'll be able to find a worth-while place for them somewhere in my collection. Still, I've already gotten my hands on abt 14 latent tams and only spent 4 stones in doing so, and that's b/c I'm rank 202 w/ 117 STM. Once I get to 165 STM I'll get 3 runs on the lower level before having to cough up a stone.
By BryanShin 5 years ago ( 8.0.4 ) 
Everyone, please think of it this way:

Everyone wants to hypermax something (whether it be a leader, important sub, or trophy), and it takes a long time to get there. You need 297 plus eggs, but you only get them one at a time.

In the same way, these come in 1% each, but having many of them on different monsters is quite a bit. Keep in mind that these were never supposed to exist on many monsters, and that the latent awakening system is an attempt to generalize awakenings to any monster you want, and ones they don't normally have. There has to be a balance to that.

Please, the latent awakening system is amazing; it just takes time, just like plus eggs.
Gig 5 years ago ( 8.0.4 ) 
It takes money.
DLish in reply to Gig 5 years ago ( 8.1.1 ) 
To be fair it takes time or money since you can buy a lot of these in the store but they are also invades.
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