Devil / God
7 ★
MP 5000 Cost 35
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Enhance Fire orbs, +6% per orb, up to +180% for full board. Increases time limit of orb movement by 2 seconds for 1 turn. Removes lock status on orbs.
CD: 8 Turns ( 4 Turns at Lv.5 )
This card can be used as assist.
All attribute cards ATK x4 when attacking with 4 of following orb types: Fire, Water, Wood, Light & Dark. ATK x1 for each additional orb type, up to ATK x5 for all 5 matches. All attribute cards ATK x1.5, RCV x1.5 on the turn a skill is used. ( Multiple skills will not stack )
Skill Up Cards
Assist Bonus Stat
HP +338 ATK +71 RCV +86 ( Max Lv )
HP +437 ATK +96 RCV +130 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Egyptian God 1 Series
Drop Locations for #2009
This card can be obtained by:
- Evolution from Flame Deity, Falcon Horus
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By DunkM 4 years ago ( 7.3.0 ) 
I don't understand all the Horus hate. From my understanding, Horus's active was already the most useless thing he had. And now it has an actual use... to activate the second part of his leader skill. Its skilled down to 4 and with 4 skill boost on the two Horus leads alone will allow for either a 36 times for 4 attributes or 45 times for 5 attributes every other turn.
I personally think this makes him much better than awoken Ra because it means he has a much better chance for doing constant high damage multipliers against many bosses. Healer teams. who have some of the worst attack in the game, can handle a ton of bosses with Metatrons 36.25 attack and a 4 combo with heavy light. Horus should net you a 7 to 8 combo giving similar numbers for 4 attributes and higher numbers for 5 attributes...
Finally, the sub choices you have with god bonuses is insane...
Spera@TFB 4 years ago ( 7.3.0 ) 
Last edited by Spera@TFB 4 years ago ( 8.1.1 )
kandjar in reply to Spera@TFB 4 years ago ( 7.5.1 ) 
Technically, you could consider: x2.25 on a 2 CD in average between the two. Which is really really good.
IHavNoLIFe 4 years ago ( 7.3.0 ) 
horus is really good. I don't understand all the hate either.
cerberusdg in reply to nathan@N17 4 years ago ( 7.5.1 ) 
Well, I certainly didn't come over here to see people bragging about how Ra is good and that he's twice the chicken. I came over here to see how good HORUS was.
gauchito in reply to Spera@TFB 4 years ago ( 7.3.0 ) 
Yup, tables turned on DQXQ on this one. Her uvo's good but doesn't have this kind of power. Back to Horus then! at least until DQXQs awoken uvo comes out haha
kandjar in reply to Bryggyth 4 years ago ( 7.5.1 ) 
Actually, enhancing orbs here is really good...

Per red TPA, while considering just the red enhance of two Horus leader:
-> 1.5 * 1.16 (4 enhanced orbs, 4% each) * 1.20 (4 enhance awakening, 5% each) = ~2.1x

That said, it's true that most red orbs will already be enhanced...
When he's a leader: his active is mostly to be used after: orb changer OR to get the extra leader boost...

As a sub, 4x orb enhance is really really good on some team!
cerberusdg in reply to nathan@N17 4 years ago ( 7.5.1 ) 
I'm wondering if I should tell you this page is about Horus or if I should just hand over some stinky boots.
quit in reply to Bryggyth 4 years ago ( 7.8.1 ) 
I dont like a lot of actives either and find them useless, but at the very least time boost actives REPLACE the terribad MINUS TIME preempts some bosses give you. So in that respect Horus active is more useful than yomi's, venus', and a few others I don't use and want a refund of.
Dawn 4 years ago ( 7.8.1 ) 
lets not forget devils.
Halberd 4 years ago ( 8.1.1 ) 
My Horus was always on my Fire team anyway. Buffing the active just makes both my Horus led rainbow team and my Fire team that much better.
jessica 3 years ago ( 8.6.2 ) 
So I finally got the two monsters I needed for Awoken Horus but I am now at an impasse. I can make good use of both Thoth and the Sphinx as subs but is it worth losing
them to Awaken Horus? I do use him on a couple of teams but thus far haven't found much use of him as a Lead. I need some helpful advice please!
nathan@N17 in reply to jessica 3 years ago ( 8.6.2 ) 
It depends. If you make him, would you have the subs to make a decent team? And it is a little easier to acquire those in the descend carnival
jessica in reply to nathan@N17 3 years ago ( 8.6.2 ) 
Hahaha I don't really know. I looked at the team suggests posted below and there's only 2 that I can at least match 2 of the 5 monsters with Awoken Horus. I have a lot of really good gods (y/g Mei mei, fully evolved phantom god odin and Blodin, yellow and blue Valkyries, 3 different Angels, fully Evolved (Uriel, Famiel and Raphael), just to name a few) would you recommend pairing him with orb changers, spike attackers, heart breakers or what? That is where I am indecisive. What do you think?
nathan@N17 in reply to jessica 3 years ago ( 8.6.2 ) 
Obviously end game subs would be things like rkali, or any sort of kali, but any sort of odin is definitely a good stat stick on the team. I say go for it
jessica in reply to nathan@N17 3 years ago ( 8.6.2 ) 
Sweet! Thanks Nathan! I actually have 2 LKalis fully evolved also so now I have a better idea for a team! Much appreciated!
nathan@N17 in reply to jessica 3 years ago ( 8.6.2 ) 
What is your ID?
jessica in reply to nathan@N17 3 years ago ( 8.6.2 ) 
Bryggyth 4 years ago ( 7.3.0 ) 
Personally the only thing I dislike is his active skill because it really isn't as useful as some similar ones.
Enhanced fire orbs isn't that useful for a rainbow spike leader like Horus, (especially with 2 enhanced fire orb awakenings, which with 2 Awoken Horus leaders is already 80% enhanced fire orbs) and 1 second extra orb movement is OK, but could be better.
Just look at Bastet's skill. For 1 turn extra cooldown you get a 3 turn mass attack along with 2 seconds extra orb movement time. Both parts of that are far superior to Horus' skill, and it is only 1 turn longer.

I understand that the 4 turn cooldown helps activate the second part of Horus' leader skill very often, but I just think it could be better and still have the same cooldown.
Last edited by Bryggyth 4 years ago ( 7.8.1 )
nathan@N17 in reply to cerberusdg 4 years ago ( 7.5.1 ) 
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By Bryggyth 4 years ago ( 7.3.0 ) 
OK, I'll list out the advantages and disadvantages of Awoken Horus versus Fire/Light Horus here as I see them:

Awoken Horus advantages:
Incredible awakenings
Awoken Horus has some of the best awoken skills I have seen for a spike damage leader. He got the 6 I was really hoping for (2 skill boost, 2 skill lock, time extension, and TPA) which already make him incredible for spike damage leader. The first 2 awakenings are OK, but depending on the team maybe a skill boost or something could be better.
EDIT: Composer makes a good point. The first 2 are actually pretty useful. If you get a set of 4 fire orbs all enhanced, in a 5 combo the turn a skill is used and you match all colors, that's 425,414 damage for a max level +99 ATK Horus!

Stronger Leader Skill
Awoken Horus has a higher overall multiplier when using an active skill: 36x for 4 attributes and about 45.6x attack for 5 attributes, versus 16x and 25x attack. So he deals more damage for relatively similar requirements.

More HP and RCV, and overall weighted stats
Awoken Horus has the highest HP out of any evolution of Horus, and has the same very high RCV of his F/F ultimate evo. He also has higher attack than F/F, so this results in a weighted stat of 792.3 points, higher than many other gods.

Slightly better active skill
Horus' active skill always was terrible, but now at least it gives 1 second extra orb movement time. It also has a short cooldown, so it helps to activate the second part of his leader skill very often, so you have consistent high damage.

Fire/Light Horus advantages: (These are pretty self-explanatory, so I'll just list them and explain them if I have time later.)
More versatile leader skill (Not restricted to gods)
Much higher attack, which is vital for a spike damage team
Easier to obtain

Other differences:
Devil subtype versus Attacker subtype
Light subattribute versus Dark subattribute

So overall Awoken Horus is better, but Fire/Light Horus is still very powerful.

EDIT: Just got Awoken Horus 10 minutes after Sphinx was released, and he is incredible. If you can, I would totally recommend switching from F/L to Awoken Horus.
Last edited by Bryggyth 4 years ago ( 7.8.1 )
composer 4 years ago ( 7.3.0 ) 
Just a comment on the first two awakenings being bad. I would agree that they would have been before the orb enhance update, but with two Horus's that's 80% chance of red orb enhance without anything else. That means any combo with an enhanced red orb in it (and that is basically any red combo with 80%) gets x1.16 damage just from Horus alone. that doesn't seem like a lot, but the difference between that and without the update is definitely noticable. Let's look at one two prong attack and a fully activated attack, not absurd.

(colors) * (skill used) * (4 orbs) * (2-prong) * (3-enhanced orbs due to 80%)
4.5^2 * 1.5^2 * 1.25 * 1.5 * 1.18 = 100.8x

with additional 1.16 since update
4.5^2 * 1.5^2 * 1.25 * 1.5 * 1.18 * 1.16 = ~117x

without orb awakenings at all
4.5^2 * 1.5^2 * 1.25 * 1.5 = 85.4x

granted that is only for Horus's attack; however, the above doesn't take into account combos. If we did the minimal to activate it would be

(colors) * (skill used) * (4 orbs) * (2-prong) * (3-enhanced orbs due to 80%) * (combos)
4.5^2 * 1.5^2 * 1.25 * 1.5 * 1.18 * 2= 201.6x

with additional 1.16 since update
4.5^2 * 1.5^2 * 1.25 * 1.5 * 1.18 * 1.16 = ~234x

Would another two prong have been better? Maybe, but you don't have to match 4 to get the benefits of the orb enhance.
suppa in reply to composer 4 years ago ( 7.3.0 ) 
Just a note that the enhanced orb awakening is a 5% additive bonus in JP now, not just 4%. So your numbers for the enhanced orb version would be ~242x with a 5-combo proc.
hamelin 4 years ago ( 7.3.0 ) 
Good to see you took note of our little discussion on the page where awoken horus was revealed. I have been a little too h.ard on you, sorry for that. Anyway, your comparison of both horusses is spot on.

The only thing I am having trouble with right now is constructing a team for F/D horus, the first few subs that come to my mind are Blodin (3x TPA), Sun quan (still doubting which ult evo is better since B/G has better awakenings and TPA but B/L has god type), Athena for her incredible base attack and double TPA. Another sub which creates a lot of doubt is venus, I could use the L/D version for her 10 second change the world on a 12 turn cooldown, but then there is L/B awoken venus with a 6 second change the world on a 6 turn cooldown. With awoken venus I can activate horus' leader skill more often but L/D venus has the godtyping.

So many struggles for ideal subs. I just don't know where to focus on, a blue focussed team could work (blodin, blodin, B/G SQ, B/L isis), light focussed could work (Athena, B/L Venus, L/D Arthur, L/G Valk). Hell even green focussed ( G/D zhuge 2x, G/B marine rider and G/L artemis) could work. Horus is so versatile when it comes to subs that its driving me crazy. Everything works except for a fire focussed team because I can't cover F/B nor F/G. Since I want to run Ares in a fire focussed team, i really need water to be a subtype...

The struggle is real with this much freedom.
composer in reply to suppa 4 years ago ( 7.3.0 ) 
Thanks! I didn't know that.
TairaB@PG in reply to suppa 4 years ago ( 7.5.1 ) 
omg hi suppa im TairaB@PG I frriended u thx
epharian in reply to Dylan @PF 4 years ago ( 8.1.1 ) 
Lu Bu. FTW.

Just make sure you are going to heal or not get hit after.
Arauna 4 years ago ( 8.1.1 ) 
The only reason I like Fire/Light is because his sub is attacker. I am not saying sub devil is not awesome, but I use GLZ with Horus just to handle anything with high defense. But this horus is far better than the other. There is very little in the entire game that he cannot achieve.
Dylan @PF in reply to hamelin 4 years ago ( 7.8.1 ) 
No. Run a devil based team. With king baddie you can get 108x easy lol. Bye bye ra!
By Nikhil 4 years ago ( 7.3.0 ) 
KFC now serves dark meat.
ShottyPii in reply to FakeNateRW 4 years ago ( 7.3.0 ) 
I care a lot. *thumbs up*
By 玉折@HG 4 years ago ( 7.3.0 ) 
New and improved KFC now offers popcorn chicken balls
IHavNoLIFe 4 years ago ( 7.3.0 ) 
and also offers the yugioh millenium eye. With that, you can see your opponent's cards.
Bryggyth in reply to IHavNoLIFe 4 years ago ( 7.3.0 ) 
I have a feeling that symbol is not just from Yu-Gi-Oh :P
TeachMePlz 4 years ago ( 7.3.0 ) 
yummy, 2 chicken balls for me please.
By Tirrinz 4 years ago ( 7.3.0 ) 
So everyone realizes how ridiculous the first half of his Active has become right? It's always been redundant but now, with two of these fully awokened, 80% of all fire orbs will already be enhanced. Gungho had a chance to change it with this awakening and they didn't.

The one second movement time is nice, but it really doesn't fix the underlying redundancy of Horus' active skill. The cooldown is appreciated but activating his leader skill every two turns is going to require obtaining 4 flampys and that is not something anyone is going to be looking forward to doing.

I feel they could have done a lot better with his active here, it has never made sense and now it makes even less sense.
Btc84 4 years ago ( 7.3.0 ) 
AMEN. could not agree more. I want to love my Horus more :(
Bryggyth 4 years ago ( 7.3.0 ) 
I think they should ditch the enhanced fire orbs and either replace it with something more useful (Maybe 2 seconds extra for 1 turn, or 1 second for 2 turns) or just lower the cooldown to 2, making Awoken Horus incredibly OP :3

But seriously, for 1 turn extra cooldown, Awoken Bastet gets a 3 turn mass attack and 2 seconds orb movement time. Come on GungHo xD
By José!!!! 4 years ago ( 7.3.0 ) 
KFC = Horus
Horus + Ultimate Evolution = The Almighty and Powerful Mega Ultra Chicken!!!
Naming 4 years ago ( 7.8.1 ) 
Could be El Pollo Diablo.
0 4 years ago ( 7.3.0 ) 
that have a nice name to it.
Diamona in reply to Naming 4 years ago ( 8.0.4 ) 
¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti! (“Yes! I have released your prisoners, and now I've come for you!”)
BiggestFan in reply to Naming 4 years ago ( 8.1.1 ) 
El Pollo Diablo, the Giant Demon Chicken! Tall as a man and twice as powerful, his massive drumsticks propel him through the dark jungle with ease. No one has seen the Beast, but on the eve of the full moon...
...his blood-curdling squawk can be heard from every corner of this wretched island. In the dark of night, he roosts patiently...
for the one day...
By Dr. Psaroo 4 years ago ( 7.3.0 ) 
Kinda hoped the art would look sort like the evolved Horus at the bottom of this page:
By Bakuryu 4 years ago ( 7.3.0 ) 
Horus got a Millenium Eye AND a Sharingan-esque light swirl?

I'm sold.
By moekou@PF 4 years ago ( 7.5 ) 
Did they deliberately make his face look like Pet Shop?
By Junglekun 4 years ago ( 8.1.1 ) 
I think Horus just got a lot better now that the 1.5x boost applies to EVERYTHING. It may not do as much as Ra, it doesn't really need to in order to take down a lot of descends. 45x is enough for a lot of them if you know what you're doing.
Last edited by Junglekun 4 years ago ( 8.4.1 )
By Derpasaur 4 years ago ( 7.3.0 ) 
I was kinda hoping they would bring Horus back to easy endgame winning levels again, but instead they made him just kinda 'eh' in terms of endgame. I like his capabilities, but his active skill is still kinda meh unless you're looking for a fire orb enhance for a devil team of sorts... Here I was waiting for my Horus friends to be super pumped and strong again, but now it seems like my Ra is gonna overpower Horus even more now... Show that KFC a little more love...
Last edited by Derpasaur 4 years ago ( 7.3.0 )
By Chronolf 4 years ago ( 7.3.0 ) 
Is it worth to feed Flampy to him?
Last edited by Chronolf 4 years ago ( 7.3.0 )
hamelin 4 years ago ( 7.3.0 ) 
Yes it is, even if you have 4 more horusses lying around. That would take about 4x 4 million xp and the evo materials to get horus to this ult. Its not advisable to feed 4 max levelled awoken horusses into your main one mainly because it is so much work and such a waste of 4 perfectly good horusses (he is a REM-monsters after all).

I know I will use 4 flampys from the challenge dungeons on horus to max skill him, he is so much stronger max skilled than not. You can activate him twice as often once max skilled and this works great with his active skill and his fire orb awakenings.

The only problem will be finding other people who do the same, 4 flampys is quite an investment in a single card. Then again, flampys are farmable *cough, drop rate is horrible, cough* so you might be surprised at the number of people max skilling him just as the amount of max skilled minerva's is significantly higher than one would expect (with the rarity of flampys currently).
By mrfungus 4 years ago ( 7.3.0 ) 
No matter how I look at it. Awoken Horus looks like a Fighter Jet...
By Dooby@PF 4 years ago ( 7.5 ) 
For anyone trying to figure out how to make a team with this new KFC, I made an awkward yet oddly awesome God/healer team
A. Horus
God Lvalk
Arcline (or light slime. works the same)
L. Meta
A. Horus

Only reason I'm siding with this over the Devil lu bu variant is the TPA's i have across the board. I haven't done any number crunching but I think it would beat a Lu Bu team despite the leaders not getting the slime active. LZL's damage multiplier alone with 5 combo plus slime active is (4.5x4.5x1.5x2.5x2.25) ~x171 excluding combos and orb enhances. the long actives are mitigated by the 8 skill boosts.
Last edited by Dooby@PF 4 years ago ( 7.5 )
By Æro 4 years ago ( 7.5.1 ) 
In case it hasn't dawned on anyone yet:

Because his main type is Devil it will soon be possible to run a double Horus team with Devil subs on the Dark Knight restrictive dungeon(s). I will probably still prefer to run an Awoken Hades team for the 50% Dark damage reduction(s), but I do find the prospects of a spike team option on this dungeon interesting.
By Alex 4 years ago ( 7.8.1 ) 
It has been 10 long years and still no sign of awoken horus...
Mr.blunt 4 years ago ( 7.8.1 ) 
i heard about him when i was a young child now as a full grown man i wait for the all powerful flaming chicken!
By Jack 4 years ago ( 7.8.1 ) 
What happens if you activate awoken neptunes (2x atk for attacker and devil types) is it 2.25x multiplied by 2?
Fallen 4 years ago ( 7.8.1 ) 
Yes but that would only apply to devil type monsters....
By Boromir 4 years ago ( 8.4.1 ) 
Now he's getting 1.5x rcv on a skill turn, as well. Great card.
Tirrinz 4 years ago ( 8.4.1 ) 
And most recent jp update just gave him +100 attack!
By MooImaPig 3 years ago ( 8.7.0 )

Well, I thought this was impossible but seems I was wrong. Great to see him tackling end game content
Boromir in reply to Limboaz 3 years ago ( 9.0.3 ) 
You just need to actually be able to, you know, match orbs and clear the board, which is easy considering his awakenings and active give you a lot of time already, subs notwithstanding. Moreover, he is incredibly hard to orb troll. Whereas monocolor teams rely on orb changers, rainbow leads do not. Bring one board changer for Beelzebub-like boards. You should play Bejeweled instead; seems more your tempo.
Limboaz 3 years ago ( 9.0.3 ) 
No wonder he died over and over before succeeding. Horus begs to be orb trolled.
Unless you are exceptionally good at putting together lots of combos on a regular basis, this guy is pretty awful. Mono teams are way easier to use.
By roflcopt0r 4 years ago ( 7.8.1 ) 
Poor Awoken Horus. He's a good leader but he's badly overshadowed by Awoken Bastet and Ra, made worse because he's in the same pantheon as them. Bastet is easier to activate and can actually do more damage (just stack green orbs and there's no shortage of insane wood TPA monsters, while it's harder to stack orbs of a certain color with Horus since he needs the rainbow). Ra is harder to activate but in exchange is significantly more damaging (Horus is about x45, Ra is x100).

While technically he doesn't really need a buff, if I were to make Horus more in line with Bastet and Ra, I would make the multiplier be x1.75 for Gods and Devils when a skill is used (Since Bastet is x1.5 and Ra is x2). That would bring his max multiplier to about x62 (as opposed to about x45), which is in the middle of Bastet and Ra. Bastet teams now cannot so easily outdamage Horus, which is the whole point in the tradeoff of having an easier to activate leader skill.
Last edited by roflcopt0r 4 years ago ( 7.8.1 )
Boromir in reply to Firecat 4 years ago ( 8.1.1 ) 
Matching four colors is easier than getting seven combos.
suppa 4 years ago ( 7.8.1 ) 
I don't know if I'd necessarily agree with that. I think it really comes down to personal preference. I personally like Horus better than Bastet and Ra, mainly because I've been playing him for nearly 2 years at this point. So, I prefer color-match leads with high consistency, which is why I stick with him. I'd also argue that Horus isn't harder to trigger than Bastet. Bastet needs 5-7 combos (of any color) to do damage, while Horus needs 4-5 colors. It'll depend on the board, but Horus is slightly easier in my experience.

Horus honestly doesn't need a buff. Even with all of the new dungeons that they've been throwing out with ridiculous new mechanics, he is still able to beat them with multiple team compositions. Take the latest challenge set that came to NA, for example. Good Bastet teams can take them down for sure, but I had a significantly harder time with lvl 9 and 10 than I did with Horus (lvl 9 took 1 try and 10 took a couple tries with Horus).

Also, Bastet outdamages Horus when you stack multiple green TPAs, but on a typical board Horus will out-damage Bastet. Since a lot of your Bastet subs will be orb-makers, this is fine. But because of this distinction, they are roughly on par in terms of damage output except for very final boss burst. But this is also slightly muddled by the fact that Horus can make better use of enhance actives, since he doesn't need orb changers as much. So if you want higher peak damage, there isn't necessarily a clear winner.

Horus is still one of the best leaders in the game and it would be absolutely absurd to give him a buff. Going from 1.5x on skill usage to 1.75 would mean that he can trigger ~50x on nearly 100% of boards, especially when coupled with his low CD active. When all colors are present, he'd do even more damage.
Firecat in reply to suppa 4 years ago ( 7.8.1 ) 
Horus is flat harder to trigger than Bastet if you have any sort of skill at the game. You can get 7 combos on EVERY BOARD. You can't assume that with Horus.

A typical Bastet team is going to widely outdamage a Horus team because of the ability to stay mono green and have double/triple TPA subs that are amazing on her. This disparity will be even more apparent when Bastet teams can start running Awoken Meimei brigades. You simply don't need an enhancer when you can be just about guaranteed at least 2 green two prongs + 7 combos to back that up with all the subs on the team having at least 2 two prong attacks and sometimes a sub with 3. You can't even really run the fire triple TPA because of the orb change that Kagu has where as Awoken Bastet has access to 1 triple TPA that's amazing and another triple TPA in Vishnu that's at least alright. It's also meh to run a mono fire Horus team because his subs are just...not as good.

Awoken Horus teams are alright but there is a reason you don't really see Awoken Horus in the same realm of talk as Firecat/Awoken's because those two leaders are widely more powerful than anything else out in the game right now.
Last edited by Firecat 4 years ago ( 7.8.1 )
roflcopt0r in reply to Boromir 4 years ago ( 8.4.1 ) 
You're more liable to get orb trolled with Horus than Bastet. Jammers, poison orbs, and general orb changing can prevent Horus from making 4+ attacking colors (also, simple unlucky skyfalls can happen too). Bastet just needs 3 wood orbs and the ability to make 6 other combos, and there are very, very few boards that you can't do that. Horus doesn't get orb trolled EXTREMELY often, but the point is that he gets orb trolled more often than Bastet.

Yes, you could say that enemies orb changing wood into something else (or not enough wood skyfalls) can mess up Bastet, but she has an easier time getting around it because you ONLY care about wood, so all your orb changers will give you wood; Liu Bei, Vishnu, etc. On the flip side, generally your only orb changers on Horus teams are heartbreakers into fire (and even these are highly optional) and kalis. Orb changers like Cao Cao (who changes water to fire) can be tricky if you are missing the other colors and they're harder to rely on to fix actual orb troll.

But the other big reason is that Bastet can still outdamage Horus, despite Horus having the higher multiplier. Again, since wood is all you care about for Bastet and all your orb changers focus on wood, it's way easier to stack wood orbs to burst. For example, a 7-combo with 4 wood TPAs (with a skill used) and 3 offcolor combos does massive damage since basically all your cards will be main-type wood. Horus, on the other hand, with a 7 combo can at best get 3 fire TPAs and 1 of each other color, and since it's much harder to put together a mono-fire horus team, you'll have certain cards do much less damage as they won't be main-type fire (e.g. Awoken Isis).
Last edited by roflcopt0r 4 years ago ( 8.4.1 )
roflcopt0r in reply to suppa 4 years ago ( 8.0.1 ) 
I literally said "he doesn't really need a buff". However I did say that if I were to make Horus at the same power level as Ra and Bastet I would make that change. He's still a good leader in NA (he's a bit outclassed in JP though I'm pretty sure he can beat most dungeons fairly reliably), but it's painfully obvious that those two badly outclass Horus.
By droslag 4 years ago ( 7.3.0 ) 
Still prefer attacker chicken . Devil was not needed, not that many devils for a good rainbow team... As far as i know. And devils already have enough good monsters. Alot more attackers that enjoy Kentucky fried chicken than devils. Devils can stay with sonia and her mcdonalds.
Dr. Psaroo in reply to 4 years ago ( 7.3.0 ) 
What's the difference between you clones, and your mom?

Your mom actually cares :P
ShottyPii in reply to 4 years ago ( 7.3.0 ) 
I care about the comments. :) *thumbs up with a bowl haircut*
By * 3* 4 years ago ( 7.3.0 ) 
aside from all the theory craft 'fgtry

this honestly saves Horus or at least brings him back to the meta, relative to his older playstyle

u still get his versatility, defensive awakenings, u get his recovery back but he gets a devil subtype along with more dmg

run some two prong heart breakers with defensive gods n tell me u can't clear anything

hell as long as u can make like 6+ combos with his skill burst I'm pretty sure ur gonna be alright as well have defensive fallback again

tdlr; he's like a compromise between old and new horus playstyle with better dmg
Ra was always superior and harder to use
still be better than isis
bastet is like preference

Anubis is your one and only true god, inb4 juggler, duh

p.s aren't the silver tamadra additional awakenings just gonna add more to where he's lacking?
By Char@PF 4 years ago ( 7.3.0 ) 
I see spy!
By gauchito 4 years ago ( 7.3.0 ) 
So now that his active skill is different... we have to skill him up with pi's?
By Cookie 4 years ago ( 7.3.0 ) 
With that leader skill, this god here is just waiting to finally get a real use other than having Princess Valkitty as your leader: Super Gunma.

When max skilled (it may be hard, but I would say it's definitely worth it), it has perfect synergy with Horus's leader skill buffing Gods and Devils alike. Super Gunma is a God, so it gets the massive damage boost both Horus leaders would apply, and max skilling this God would immediately give you a ONE TURN CD! You can proc that amazing damage boost whenever you feel fit.

TL;DR: Super Gunma, having a max skilled ONE TURN CD and being a God type, has perfect synergy using Awoken Horus as a leader.
? 4 years ago ( 7.5 ) 
Fake Cookie pls.
By uberr 4 years ago ( 7.5 ) 
Time Extend and Two Prong looking tasty..
By Eric 4 years ago ( 7.5.1 ) 
Will he not be an amazing sub for a minerva team?
By gauchito 4 years ago ( 7.5.1 ) 
Time to give pys to gunma? Anyone?
By gauchito 4 years ago ( 7.5.1 ) 
So this probably won't be practical in the long run, but I feel pretty clever for this little strategy at the moment.

Take your Awoken Pentad Dragon Kotodama (LS damage reduction when <50%hp, AS switch with leader), which until now has just been pretty trash, and put it on an awoken Horus team.

With a 3-6 cd, koto will be up in no time. Switch him to be your lead, and stall with his ls protection. While he cools down, stall and set up the perfect board.

Activate him to switch back to Awoken Horus. Your board will be set up and the active will give you a perfect shot at a 6+x attack.

Now, it's not reasonable to do that every floor. But for a floor initially conducive to stalling ion which you need that manual CTW and 6x burst, this is golden.
Last edited by gauchito 4 years ago ( 7.5.1 )
By ZeroCrack 4 years ago ( 7.5.1 ) 
Hey guys can you guys leave your opinion on whos a better sub, Dancing Hera or Awoken Horus.

my current team is Awoken Minerva, Sonia, Sonia, Lu Bu.

Who would you pick and why.
Shoukon 4 years ago ( 7.8.1 ) 
I'd choose Hera-Ur most of the time.

Your team focuses on Rows, so Hera's row-enhance is important.

For 1 combo of 6 orbs (horizontal) to deal more damage than 2 combos of 3 orbs,
you need at least 5 orb-enhance awoken skills.

With your current team, counting Friend Sonia or Friend Minerva's row-enhance, your Hera-Ur's row-enhance is the 5th one, which is so important due to the above reason.

The other reason is, I do not use orb-enhance skill very often. I usually reserve this skill for the final boss, so Hera's longer skill cool-down does not matter too much to me.


<some supplementary info regarding rows>

As stated above, for "1 combo of 6 orbs" > "2 combos of 3 orbs",
you need more than 4.29 row-enhances.
Which means 5 row-enhances at least.

For "2 combos of 6 orbs" > "4 combos of 3 orbs",
you need more than 3 row-enhances.
With 3 rows, both damages will be the same, without the influence of +orbs of course.

For "3 combos of 6 orbs" > "6 combos of 3 orbs (skyfall needed)",
you need more than 2.38 row-enhances.
Which means 3 row-enhances at least.
Last edited by Shoukon 4 years ago ( 7.8.1 )
By basegodkfc 4 years ago ( 7.5.1 ) 
Which ult is best?and would Horus and Bastet work well together?
By basegodkfc 4 years ago ( 7.8.1 ) 
Awoken horus lu bu and sweep any dungeon with an 113 multiplier am i right
Last edited by basegodkfc 4 years ago ( 7.8.1 )
By Gogoyogurt 4 years ago ( 7.8.1 ) 
A max skilled Kali as a sub would be so op. ~45x damage easily, then with a boost its even more.
By sungyulkim 4 years ago ( 8.0.1 ) 
If Izanagi uses his active skill, 2x of his active skill activates or 1.5x of Horus' leader skill activates? or 4.5x for stack?
Chase in reply to TheDuke@vg 4 years ago ( 8.0.4 ) 
Assuming paired A. Horus leads, 1.5x1.5x2=4.5
Fallen 4 years ago ( 8.0.1 ) 
4.5X stack.
Boromir in reply to Kylin@PDx 4 years ago ( 8.1.1 ) 
That refers to the active skill that activates the ls bonus. It's 4.5x for an Izanagi boost. You couldn't use two Izanagi boosts, an orb change, and orb enhance in the same turn and expect all those to stack.
TheDuke@vg in reply to Fallen 4 years ago ( 8.0.1 ) 
Actually, it's 3x.
Kylin@PDx in reply to Chase 4 years ago ( 8.1.1 ) 
It says multiple does not stack so it is only 3x
By Ink 4 years ago ( 8.1.1 ) 
Just a build I was thinking about...

Everything Max skilled.

Awoken Horus
L Kali
D Kali
New Set ult with tri-prong
Awoken Isis
Awoken Horus

Everybody is either God or devil type. Isis is the only god that isn't fire, she's just there to proc.

Set kills heals and buffs fire.
This team I think can wreck most descend except for God rush. Gaia will annihilate you.

Anyways, just some thoughts.

What do you guys think?
Shoukon 4 years ago ( 8.1.1 ) 
Depends on situations, if you don't need Isis's short cool-down, bind-heal and 15% shield, you could consider Awoken Freyr for better buff skill, and he is a Fire Card, so he enjoys Set's 1.5x buff as well.

Freyr's UU is better than Isis in terms of damage output.

You will have one less finger, but it doesn't matter much in Horus Team as it is not too difficult to use.
Last edited by Shoukon 4 years ago ( 8.1.1 )
Ink in reply to Shoukon 3 years ago ( 8.4.1 ) 
She's there for the 3 turn proc.
By AC@PG 4 years ago ( 8.1.1 ) 
Is he even used much anymore? I feel like he isn't good anymore ... BUFF HIM PLEASE!

Egyptian gods should all be strong ... I feel like horus is strong, but not strong enough anymore
By AC@PG 4 years ago ( 8.1.1 ) 
Will they ever buff Awoken Horus? he is weaker compared to the other egyptian gods as a leader. He's right besides Isis as a leader really, just a little stronger
By AC@PG 4 years ago ( 8.1.1 ) 
When will the japanese LS for Awoken horus come to NA????
Bazal 4 years ago ( 8.1.1 ) 
I don't know, but I want my maxed Awoken Hinokagutsuchi benefit from him... Horus will be so good with any sub.. really. So much combinations, and easy to play.

When it will come to NA?
By COBUSDEI 4 years ago ( 8.1.1 ) 
Best Latent Awokenings??? suggestions???
V-GUARD in reply to Boromir 3 years ago ( 9.2.1 ) 
you know it!
Boromir 4 years ago ( 8.1.1 ) 
Time extends.
By GorEjaKz 3 years ago ( 8.6.2 ) 
I've spent about 2 years trying to level up his Enhanced Fire Orbs skill (still only level 5) from his previous versions by feeding it evolved shrimps (like over 30. do you know how hard it is to do that?). Should I be glad that they changed it for this uvo?
By Erdrick 3 years ago ( 8.6.2 ) 
He makes an excellent sub for Shiva Dragon team. Great awakenings for that team and the red orb enhance along with Urd and Aeres skills gives you a full board of plus red orbs.

DG Shiva Dragon
Avenging War Diety, Aeres
reminicent Norn, Urd
Phoenix Goddess Valkyrie Femme
Awoken Horus
DG Shiva Dragon
By Tirrinz 3 years ago ( 8.7.0 ) 
I can't believe DQXQ does more damage now. Gungho is messing up the balance of these rainbow multiplier cards.
V-GUARD 3 years ago ( 9.2.1 ) 
By Boromir 3 years ago ( 9.2.1 ) 
The leader skill as written is messed up. Fix, please.
mel 3 years ago ( 9.2.1 ) 
I agree.
By nathan@N17 4 years ago ( 7.3.0 ) 
Alright so that kid who tried to spam ultimate kalis page with juggler comments changed his name, and now he changed it again to now resemble my name. You can tell by clicking the name, his leads to the home page. Mine leads to my collection. Unless he REALLY doesn't have a life and copies my collection
Teach.Me 4 years ago ( 7.3.0 ) 
how do you define "having a life"?

"Unless he REALLY doesn't have a life and copies my collection"
I am a 19 yr old that goes to college, involved with many social clubs, have a job, and have a social life (5 close friends and a girlfriend). If I have all that, does that mean I still don't have a life? What made you think that all people that just wants to annoys you doesn't have a life. They can still have a life and still want to annoy you since you don't like the "xxxxx is best, and no one can beat it" comments. you are just going to reply "no one cares". I didn't do that to annoy you btw. I just did that because I like all the monsters.
Last edited by Teach.Me 4 years ago ( 7.3.0 )
José!!!! 4 years ago ( 7.3.0 ) 
Don't worry nate, if people are smart enough, they will know that the imposter nate is a fake.
Teach.Me 4 years ago ( 7.3.0 ) 
what's wrong with not having a life?

some of my friends doesn't have a life. all they do is just stay home and just play video games all day.
WizeGuru 4 years ago ( 7.3.0 ) 
"Alright so that kid who tried to spam ultimate kalis page with juggler comments changed his name, and now he changed it again to now resemble my name. You can tell by clicking the name, his leads to the home page. Mine leads to my collection. Unless he REALLY doesn't have a life and copies my collection"

do you really care if this kid have a life or not? I thought you said no one cares. You are the one that keep bringing up this kid. You are in love with him. I am sure you are him.
nathan@N17 in reply to WizeGuru 4 years ago ( 7.3.0 ) 
And now you changed your name to workhard and down voted my comment? How original
By Nikhil 4 years ago ( 7.3.0 ) 
While everyone complains about the leader skill, imagine using awoken horus as a Ronia sub? Enhance fire orbs every 4 turns and devil type. Yeah, he doesnt have any row enhances, but he's still a great ronia sub.
Luster 4 years ago ( 7.3.0 ) 
well he has a two-prong so i see him more of a DQ Hera-Ur sub, but the enhance fire orb enhance overlaps which makes his skill sorta useless. Otherwise hes a pretty decent sub as a stat stick and his awkens
Shoukon in reply to Luster 4 years ago ( 7.3.0 ) 
Row-Enhance is still the mainstream approach for Fire Devil Teams.
TPA is not common, not yet.
By nathan@N17 4 years ago ( 7.3.0 ) 
How is this LS rated better than awoken ra? Doesn't make sense
Dr. Psaroo in reply to nathan@N17 4 years ago ( 7.3.0 ) 
It's apparently combined with a safer 16x in case of orb troll, which made him more popular than Ra, so he's a good leader for everyone in general.

But ONLY if you're a really experienced player with a ton of skill, and know how to deal with skyfall and cascades, and can CONSISTENTLY rely on getting all 5 colors (which is actually more difficult than it would appear), then at that point of experience you're good enough to use Ra's harder but superior LS.
Dr. Psaroo 4 years ago ( 7.3.0 ) 
It's easier than Ra's, and has 2/3 of the power of Ra's, which is sufficient, and is almost-Juggler level. Then again Horus' LS should buff Devils as well.
IHavNoLIFe 4 years ago ( 7.3.0 ) 
it has an easier active skill. it can be reduced to 4 turns, with 2 of them, it is once every 2 turns with extra time.
nathan@N17 in reply to Dr. Psaroo 4 years ago ( 7.3.0 ) 
Ra really isn't THAT much harder, dang. It's just five elements. People had no problem x25ing with horus before so how is ra now hard? X100 for five elements seems pretty easy
By Sacchi 4 years ago ( 7.3.0 ) 
Why are people complaining about the Devil Typing, again? It's literally the best type in the game. Granted, his leader skill not including Devil Types kind of hurts that a little bit, but it enables Horus as a sub for red-based devil teams (which may or may not become a big thing in the future) and even then it allows you to do silly things like horus + ronia or horus + lu bu or Horus + any of the stupidly powerful devils out there. If people are so butthurt that they can't use Horus + GZL anymore, Muse exists. And brings a bigger multiplier.
Bryggyth 4 years ago ( 7.3.0 ) 
Personally I feel like Attacker subtype not only suits Horus far better than devil, I just don't understand where devil subtype comes from.
Plus, Devil subtype is already overcrowded and I see no point in making him devil, because he does not bring anything new to Devils. I run a devil team all the time if you were wondering.

Also, ya, I'm a bit upset that I can no longer use my GZL with him. Not because I have GZL, but because he was a perfect compliment to Horus. Wood attribute, 2 TPA and 2 Skill boost, 1 skill lock resist, and awesome stats. I was just getting used to having attacker subtype, and now that's ruined.
nathan@N17 4 years ago ( 7.3.0 ) 
It's already a pain to get GZL, why are you saying muse is an option like we get to choose what we get? Lol besides what advantage does horus bring to devils that practically every other fire devil doesn't do better?
Sacchi in reply to nathan@N17 4 years ago ( 7.3.0 ) 
I don't see the point of saying that "GZL is already a pain to get", isn't that a point against the whole argument? After all, Muse may be hard to get and the Awoken Horus + Muse synergy requires you to have both already, but then again, the exact same can be said about GZL and F/L Horus.

And name me ONE Red Devil with a short CD Fire orb enhance and two skill lock resists. At best, we have Red Chester which is ungodly hard to get but has 3 skill lock resists, and Hera-ur, with no skill lock resists and a fire orb enhance that's more than double the cooldown of Awoken Horus's, as an extra, neither of them bring two skill boosts. The only other cards which even compare are collab cards (which we probably will never get in the US) and like R/D Shiva.

Hell, Awoken Horus even brings two orb enhance awakes to the table for the bonus damage when you DO pop the active, you can't seriously tell me that Horus has absolutely no place in a red devil team.
Sacchi in reply to nathan@N17 4 years ago ( 7.3.0 ) 
In that build? Hera-ur. And I wouldn't think twice about it. It's one less row enhance for a much quicker active and an extra skill boost. And do remember that enhanced orb awakenings also give you bonus damage (granted, not as much as rows but still). The extra orb movement helps setup bigger combos (which is a bigger deal when we're talking ronia's uvo) and the extra skill boost means one less turn to stall (which can mean the difference between life or death, especially in orbtroll situations). Hell, you even get a ton more RCV.

My entire point is that giving Horus devil typing gives Red Devils more options without subtracting significant power from Horus himself. Devil typing or not he is still going to do fine as a leader, if not dangerously so (let's not forget that hidden awakenings will be a thing in the future, and some of the awakenings that were teased included a bonus damage for matching 5 enhanced orbs and bonus damage for rainbow matches iirc). Giving him a Devil type simply gives red devils more options. Which, like I said before, is the kind of thing that made Green Attackers, Light Attackers and Blue Healers a thing.
Last edited by Sacchi 4 years ago ( 7.3.0 )
IHavNoLIFe in reply to Sacchi 4 years ago ( 7.3.0 ) 
that's a really good idea. I never thought about gungho's plan to use egyptian descend boss to ultimate evo egyptian gods.
nathan@N17 in reply to Bryggyth 4 years ago ( 7.3.0 ) 
I like the awakenings just not the 2nd skill bind resist. I know it varies for people but most of my ideal subs that I'll be putting on the team already have that so now I'll just have like 180% chance to block skill binds. Kind of a waste. It doesn't make sense for him like it does the heroes, there subs generally don't have them besides maybe 1 or 2
Sacchi in reply to Bryggyth 4 years ago ( 7.3.0 ) 
First of all, it's not ruined, if you REALLY like your attacker subtype, you can stick to F/L Horus which is still a really, really good leader.

And second of all, the same argument that makes GZL a "great sub for f/l horus" also applies to Muse and Awoken Horus. And sure, Devil type is already overcrowded, but that's exactly what makes it the best typing in the game.
Last edited by Sacchi 4 years ago ( 7.3.0 )
nathan@N17 in reply to Sacchi 4 years ago ( 7.3.0 ) 
The fact that he doesn't have any rows makes him worse than the others you mentioned. Sure, he can enhance orbs every 4 turns. Sure, he has a 40% chance to block skill binds......but how does that make red devils better? Seems worse to me. 1. Less rows mean less damage. 2. 40% chance to block skill binds, is that really going to help you? As you mentioned not many have skill bind resists so all you're going to have is 40%. Oh boy that's going to do so much for your devil team. Who needs rows when you can have a 60% chance not to enhance your one tpa every 4 turns........and as for the whole muse GZL thing. How many people can just say "Hey gungho I'd like one muse please". There was no reason for horus not to stay attacker instead of devil. What, they were afraid a x45 tpa horus attacker team would do too much damage? Tell that to awoken Ra
Sacchi in reply to nathan@N17 4 years ago ( 7.3.0 ) 
40% skill lock resist is better than 0% skill lock resist.

I'm not saying that Awoken Horus is totally the one thing that Red Devils need to become the new juggler or whatever, but just as much as there is no reason for them to remove the Attacker typing, there's also no reason for them to NOT put a devil typing on him either. Hell, it's little things like these that actually make "bad" team compositions become good. Just ask Light Attacker, Green Attacker, Blue Healer and the currently growing Red Dragons, small increments like these is also what made Dark Devil such a stupidly good team composition.

About Muse/GZL: And how many people can say "Hey gungho, I want a GZL from the REM tonight"? If you're assuming that F/L horus players will always have GZL, then I can assume that Awoken Horus players will always have Muse, which we both know is not the case in BOTH circumstances.
Last edited by Sacchi 4 years ago ( 7.3.0 )
nathan@N17 in reply to Sacchi 4 years ago ( 7.3.0 ) 
Alright so then i can agree we can drop the muse thing....but as far as devils go. Name a build that is better with him in it. And 40% might as well be 0%. Go into beelzebub with 40% poison resist. Ronia, hera-ur, shiva, belial/minerva/the fire guy from the fist of north star collab and I'd assume lubu as the last spot. That's a pretty good fire devil team, who would you replace with horus
nathan@N17 in reply to Sacchi 4 years ago ( 7.3.0 ) 
That row can mean life or death, even that mini grav that hera has could be a difference maker. By no means am i saying horus isn't going to be good. He's solid, but by no means is he a sought after devil card. He's the card you use when you don't have the better devil cards. And besides, if you have him why is he not your leader in the first place. Honestly i think he got devil just because ra did (and even that was random.) What was the whole point of even giving them their prior subtypes and then all of a sudden not following the "awoken standard" and keeping the god type. Why not attacker devil and healer devil or whatever
Sacchi in reply to nathan@N17 4 years ago ( 7.3.0 ) 
The "Awoken standard" is for the cards to inherit the typings of their evo mats, considering how, before the sphinx was released, the only egyptian descends were Thoth (God), Sopdet (God) and Medjed (God/Balanced), him having God Typing was guaranteed.

I mean, with the given options, Horus had to take a combination of God, Devil, Balanced or Physical. Personally, I much prefer God/Devil than any other possibility.
Last edited by Sacchi 4 years ago ( 7.3.0 )
-6 in reply to nathan@N17 4 years ago ( 7.3.0 ) 
no one cares?
By (づo.o)づHi 4 years ago ( 8.0.4 ) 
first glance at the icon, i thought this kfc was some new evolved descend boss who uses cheap evo mats.
BiggestFan 4 years ago ( 8.1.1 ) 
Yeah replied to the wrong comment
Last edited by BiggestFan 4 years ago ( 8.1.1 )
By Victor 4 years ago ( 7.3.0 ) 
Ult DQXQ cries and complains how she didn't get an ulti evo as powerful as this. I mean c'mon, 16x compared to 36x every other turn or 45.5625 if your skilled. Kinds of puts DQXQ down for good.
Shoukon 4 years ago ( 7.3.0 ) 
Now hold on and don't jump to conclusions.

To me, there are 3 kinds of Ultimate Evolution:

1. Normal Ultimate Evolution, using only enhance materials or evolve materials.
2. Ultimate Ultimate Evolution, an Ultimate Evolution of an Ultimate-Evolved Card, like the Valkyries.
3. Awakening Ultimate Evolution, using descended boss(es) as part of their evolution materials, like the new Fr/Dk Hinokagutsuchi, Fr/Fr Minerva, Wt/Wt Neptune, Wd/Wd Ceres, Lt/Wt Venus, Dk/Wd Hades, Wt/Wt Lakshmi and Wd/Wd Parvati.

Usually, Awakening Ult-Evo is supposed to be stronger, since the bosses are supposed to be more difficult to get (they can't be rolled, but jewels can).

Da-Qiao Xiao-Qiao's two Ultimate Evolutions are just "type-1" Normal Ultimate Evolutions.
Fr/Dk Horus is a "type-3" Awakening Ultimate Evolution.

So, of course this Horus is, and should be, stronger.

Therefore, it is kind of unfair to DQXQ, NOT because she is (they are) weaker than horus, BUT because you are comparing her (them) with an Awoken-Evolved card when she doesn't (they don't) have an Awakening Evolution yet.

And, DQXQ was (were) introduced to this game a lot later than Horus, so we will have to wait until she (they) get an Awakening Ult-Evo.
Last edited by Shoukon 4 years ago ( 7.3.0 )
Minori in reply to Shoukon 4 years ago ( 7.3.0 ) 
You can also divide type-1 ults into ones requiring highest-tier mats (Jewels, Sacred Masks, Gold Keeper, Trifruits, Twinlits) and those that don't. The ones that do tend to either have a spikier LS (usually 3x) or more awakenings.
Buttdwarf in reply to Shoukon 4 years ago ( 7.3.0 ) 
+1 for various "she(they)" grammar checks
Kerry 4 years ago ( 7.3.0 ) 
dqxq is a great sub for a light row team
By samkadam 4 years ago ( 7.3.0 ) 
Can someone please tell me how Horus got buffed?

i hardly consider 4 extra awakens and a slightly better active skill a major improvement. Though the awoken do make sense they could be good on any team, not just mostly spikier teams. but the two awakens that give a 20% chance at enhancing fire orbs is just useless. If Horus's skill is enhance all fire orbs then this skill becomes even more useless then it all ready was because on a team with 2 Horus leaders that's an 80% chance that the fire orbs will already be plus. as for the skills buff, it is hardly an improvement from the original. If you take into account to what i just said before about his old skill and how its rely useless, this new one is basically, that every 4 turns you have an extra second to move orbs. wow, great, thanks for that. But on the plus side, i predict that there will be a dungeon coming up soon to give the new monsters all there skill ups, seeing as how this guy is the only one to skill him self up, and the Egyptian god all need new thing for there evo. But this all being said i kind of don't rely care to much about his skill and never rely have seeing as how all the Egyptian gods have pretty bad skills.

Now im gonna talk about his stats and typing. so in his light fire/light evo, Horus became an attacker which is the perfect thing for him seeing as how all teams formed around him thrive on high attack. With this new evo someone had the bright idea to change his stats and take away 500 attack in exchange for 300 hp and 500 rcv
. Well all im gonna say is that was stupid and who ever came up with that should feel bad. I have noticed a trend in how a lot of monsters that had excelled in a certain stat got a new evo that changed there tying to devil and just got a dark sub. This needs to stop, i'am sick of it. for all im concerned, all devils can go straight to hell. (did you see, i made a pun there.) But guess some people like devils, just not me. sorry i went a little off topic there. Any way, im still very confused as to why he went from an attacker to devil because it just doesn't make any sense to me.

And as for his leader skill i guess one could argue that it kind of sort of did get buffed even though it did go down .5. This leader skill could be good for people that aren't as good with hours and need the extra .5 attack. but to be honest if your using a skill on his team then its probably going to be used to help shell in some extra damage to take down the boss, in which case you will need all the damage you can get and .5 less attack wont be enough. And as i was saying before, this leader skill could be possible be ok if your just starting out with Horus and 5 attributes is a little so hard to get up. But, this hours evo is impossible for some one new to the game that actually want him since they made the evo material 2 devils, a jewel, and some other descend stuff. Or you could just get lucky and get those first three out of the pal egg.

If you made it this far then i would like to apologize for all the spelling errors and stuff. Im rely bad at writing.
Kirihiko 4 years ago ( 7.3.0 ) 
Alright, I'm not the fondest of this new evo but I'll address his advantages.

True, his awakenings are good for "any team", but the same could be said of all awakenings with the exception of rows. Sure he didn't get a broken set of awakenings, but double Horuses giving 80% Skill Bind Resist alone is pretty awesome considering his reliance on skill activation for his LS. Sure Ra is unbindable, but you can't unbind a skill bind.

As for his AS, yes it's still half useless for Horus, but a 4 turn CD AS that adds a second to orb matching is still a pretty nice coupling with his LS and INFINITELY better for him than it was before.

For the stats, the main complaint about Horus when compared to Egyptian 2 is his lack of survivability or recovery, so I guess changing him to Devil and giving him more balanced stats is GungHo's way to both directly and indirectly address the issue since Devils having high HP and ATK though RCV will still be an issue. Admittedly this method doesn't seem too well thought out (if it IS their intention) and I don't like the Devil subtype on him, especially since it's coupled with a dark sub attribute. At the very least they could've kept him R/L since there are PLENTY of Devils with dark sub attribute...

On to his LS, it's just plain better. Someone on the PAD forums pointed out that he's essentially the easiest 36x leader in the game now, and with two 4 CD actives available to you IMMEDIATELY at the dungeon's start it's hard to argue against that point. I don't really understand your argument that he's for people "just starting out with Horus"... The 5 match is still there, and the difference between 36x and 45x is still a good sized one, so I'm not sure what you're getting at unless you think More Damage = Noob Friendly... :\

That's my 2-bits.
composer in reply to nathan@N17 4 years ago ( 7.3.0 ) 
Just because you don't think activating L.Kali is hard doesn't mean the new Horus isn't easier.
Kerry 4 years ago ( 7.3.0 ) 
his awakenings were trash before and now they're good. His leader skill is just better than his other evos. His active skill has 4 turn minimum cooldown so you can get the 36x/45x right off the bat and it comes off cd pretty easily. He has more balanced stats so it's a little easier to tank. The only thing that I don't really like is the devil subtype, but honestly I'll be switching to this as soon as it comes to NA(that is if I can beat the sphinx dungeon).
Sacchi 4 years ago ( 7.3.0 ) 
If you count the TPA (which you should), Awoken Horus's attack is actually higher than F/L Horus's by about 200, which, with the much higher multiplier, means an insane amount.
composer in reply to Vermillion 4 years ago ( 7.3.0 ) 
Here is evidence that activating horus is easier than the other match 4, 5x leads.

Granted it doesn't take into account active skills, and maybe if you did a sim just comparing the active skills of L. Kali to Horus you could potentially get better results with L. Kali. It would take some research, but I think it unlikely to make up for the 30% increase in activation. That is unless you are not counting 4x activation in your assessment. I do though.
cerberusdg in reply to nathan@N17 4 years ago ( 7.8.1 ) 
On the topic of 6 combos being hard, it is hard for some. Not everyone has these really quick fingers.
nathan@N17 in reply to samkadam 4 years ago ( 7.3.0 ) 
You're not changing because awoken horus is too strong? what?......Good luck taking on these newer descends with just a normal horus
Vermillion in reply to composer 4 years ago ( 7.3.0 ) 
Well, considering when he made a comparison with Juggler, he thinks Anubis is as easy or as what he always says "not hard at all" with a random "lol" to emphasis it, let's just say that his way of thinking is pretty unique and doesn't really applied to the majority.
samkadam 4 years ago ( 7.3.0 ) 
All right i messed up there a bit and i had thought that the 1.5 was only added on, so it would be that you got 4.5 and 5. But know I know that its 6 and 6.75. Now looking at this my opinion has changed and i personally fell that that's to op. i just think that's to huge of a reward. I would be more accepting if it was a bonus like "gods attack slightly increases." That would make it 5.4 and 6ish. With 2 Horus it would be 29 and 36. I personally wont be evolving the horus that just i finaly got hyper maxed just days ago. If you all want to ruin the fun out of the game then go right ahead, but i think ill keep my game challenging.
-2 in reply to nathan@N17 4 years ago ( 7.3.0 ) 
once again, no one cares.
-3 in reply to nathan@N17 4 years ago ( 7.3.0 ) 
no one cares about you, you are insignificant.
nathan@N17 in reply to composer 4 years ago ( 7.3.0 ) 
How is horus easier than kali? Her active GIVES you the board and she she requires is 4 colors and 6 combos. Not to mention kali is going to do more than x45 because can you make a viable horus team that only uses sub attributes to activate LS meaning most damage will come from the higher attacking attribute being the main. You can build l.kali teams with light main and water and dark sub attributes. Good luck doing that with horus
nathan@N17 in reply to Kirihiko 4 years ago ( 7.3.0 ) 
The easiest x36? Because 6 combos with l.kali is too idk what that forum person was talking about.......and as for the skill bind resists, most of the ideal subs have those anyways so now that's just wasting spots and don't even get me started on the whole god only spike/weird devil sub typing even though he was JUST made attacker. Sure x45 is strong and you can activate more but how many times have you not killed something with x49 from ra or anubis?
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