Devil / God
8 ★
MP 100 Cost 70
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Reduce 10% of all enemies' HP. Ignore enemy element and defense.
  • Enhance Water orbs, +6% per orb, up to +180% for full board.
CD: 14 Turns ( 8 Turns at Lv.7 )
This card cannot be used as assist.
  • God & Devil type cards ATK x3 when HP is greater than 50%.
  • Devil type cards HP x1.5, RCV x1.5.
Same Skill
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Mighty God Series
Drop Locations for #1737
This card can be obtained by:
- Evolution from Awoken Hera-Is
Alt. Ultimate Arena-No Continues
Other tiers of this card can be obtained from:
Ultimate Descended Rush!
Greco-Roman Gods-Awakening Materials! 1
Zeus Mercury Descended!
Hera-Is Descended!
(+297) Hera-Is Descended!
Ultimate Hera Rush!
Awakening Materials Selection!
'20 February Quest Dungeon-Int.
The Queen's Temple of Dance
October Quest Dungeon
'20 February Quest Dungeon-Expert
Aqua Challenge!
Zeus Challenge!
Hera Challenge!
February Quest Dungeon
May Quest Dungeon
'19 April Quest Dungeon-Expert
July Quest Dungeon-Novice to Int.
'19 November Quest Dungeon-Expert
'19 April Quest Dungeon-Int
'19 August Quest Dungeon-Int
'19 November Quest Dungeon-Int.
September Quest Dungeon-Novice to Int
'19 December Quest Dungeon-Int.
'20 May Quest Dungeon-Int
'20 September Quest Dungeon-Int.
'20 October Quest Dungeon-Expert
Egg MachineDra Challenge!
'19 October Quest Dungeon-Int.
'20 August Quest Dungeon-Int.
Egg MachineDra Challenge!
May Quest Dungeon
Aqua Challenge-Teams of 4 or less
November Quest Dungeon
Egg MachineDra Challenge!
Aqua Challenge-Teams of 4 or less
Descended Challenge! 34
Descended Challenge! 33
Descended Challenge! 31
Descended Challenge! 30
Descended Challenge! 29
Descended Challenge! 26
Descended Challenge! 24
Descended Challenge! 23
Descended Challenge! 19
Descended Challenge! 17
Descended Challenge! 15
Descended Challenge! 12
Descended Challenge! 11
Descended Challenge! 10
Descended Challenge! 9
Descended Challenge! 8
Descended Challenge! 6
Descended Challenge! 4
Descended Challenge! 2
Descended Challenge! 1
Multiplayer Descended Rush!
One-Shot Challenge! 4
One-Shot Challenge! 3
Hera-Is Tournament-Assists Invalid
Volsung Descended!
Ultimate Hera Rush!
Sort: Newest | Oldest | Highest rated
By Velocity 6 years ago ( 7.2.2 ) 
Seems like a lot of people don't like this card (even after the LS buff) and prefer Awoken Hera-Is. While I can understand why people might not like the reduction from 30% to 10% gravity for certain teams, especially if they had skilled up said gravity, I do think that this Hera-Is is vastly underrated.

A double Hera-is team is essentially a 2.25/9/2.25 team. Tankier than 2/4/2 builds, and a higher attack multiplier than Ronia team (sans row enhances, which will be addressed shortly). Additionally, 2k auto-recover every turn from the two leaders.

Admittedly, water devil teams are not exactly easy to build, but they're not impossible either. If you don't have the monsters to build a team around Hera-Is, then I guess you shouldn't build a team around Hera-Is. But for those who can, her team can be potent.

Let's look at an example team, max level and awoken but with 0 plus eggs.

Ult Hera-Is
Zeus Mercury
Awoken Neptune
Wiz Merlin
Buff Amon
Ult Hera-Is

Zeus Mercury is not a Devil, so doesn't get the Hp/Rcv multiplier, but still gets the attack multiplier.

This team has 35,395 Hp, 4658 Rcv (and 2k auto-heal), and 10279 (!) water attack (before applying the 9x multiplier). This team also has 5 water row enhances and 6 enhanced water orb awakenings. Additionally, Wiz Merlin has 2 two prongs and Zeus Mercury has one. Awoken Neptune is there for the spike, and also has a poison for niche situations.

As you can see, this team is pretty tanky, and has very nice base attack. But what does the damage output look like? Let's start by calculating some spike damage from 2 different scenarios using active skills, followed by damage without using active skills.


Example scenario: Zeus Mercury active followed by Ult Hera-Is followed by Awoken Neptune versus Zeus in King of the Gods.

A full board of water orbs counts as 1 row and thus gives a 1.5 multiplier with 5 enhances, and a full board of enhanced orbs with 6 enhanced water orb awakenings gives an enhanced orb multiplier of 3.47 (source: I went into endless corridors with two Kirins, Valk, Verche, Angelit, and Athena and just tested the multiplier). A 1 combo with a full board of orbs gives a (1 + .25 * 27) = 7.75 combo multiplier. The two Hera-Is's give a 9 multiplier. The Neptune gives a 2x multiplier to all monsters on this team. Thus, our total damage is:

10279 * 1.5 * 3.47 * 7.75 * 9 * 2 = 7,463,557 damage. Considering the 10% gravity, this combo one-shots anything with less than 8.29 million hp. The Zeus in King of the Gods has 5.3 million Hp. Clearly, Zeus didn't stand a chance. This combo is enough to one-shot Keeper of Gold from full, as well.

Without the Awoken Neptune active, the combo still does around 3.73 million damage (which, with the 10% gravity, allows you to one-shot anything with less than 4.14 million HP), which is still very respectable and enough to one-shot many descend bosses, allowing you to save the Neptune for other attacks.


Now, let's take a look at the damage output from a combo using the rest of your actives: Wiz Merlin, Amon, and the friend Hera-Is.

Wiz Merlin -> Amon turns all fire and heal orbs on the board into water orbs, leaving light, dark, and grass. Average case scenario, you'll have 15 water orbs and the rest will be light/dark/grass. With a little bit of setup and planning, you could easily have up to 20 water orbs on board, but for the sake of demonstration, let us consider the case of 15 water orbs, enhanced by Hera-Is.

Let us say that you match a 4 combo: 1 water combo of 15 orbs, and 3 off-color combos. One row gives us a 1.5 multiplier. The enhanced orbs give us a 2.35 multiplier (tested in the same way as in the previous scenario). The combo multiplier in this case is (1 + .25 * 12) * (1 + .25 * 3) = 7 (the first term is for the 15 water orbs, the second term is for the fact that you did a 4 combo). Your Hera-Is's still give the 9 multiplier. Thus, our total damage is:

10279 * 1.5 * 2.35 * 7 * 9= 2,282,709 damage. With the 10% gravity, this lets you one-shot anything under 2.53 million Hp. Respectable, but not astounding. Of course, if you had more than 15 water orbs, you could push this damage upwards. Additionally, if you choose to use Awoken Neptune here instead of in the other combo, this combo is now able to one-shot anything under 5.07 million Hp, which is very good.

Together, these two combos let you either one-shot monsters with under 2.53 million and 8.29 million Hp, or one-shot monsters with under 4.14 million and 5.07 million Hp, depending on how you choose to use your Awoken Neptune.

So her spike damage is pretty good. What about her damage from regular play, without using active skills, you ask? Can it compare to those row enhance teams with 12 rows? Let's take a look.

Of note is the fact that Hera-Is has a higher attack multiplier than many row leaders. Additionally, this example team has two prongs. But let's ignore all that for now. This example Hera-Is team has 6 enhanced water orb awakenings. That's a 100% natural spawn rate of enhanced water orbs. A team with 12 row enhances gets a 2.2 multiplier from 1 row of orbs. A row of 6 enhanced orbs with 6 enhanced orb awakenings and 5 row enhances gets a 1.68 enhanced orb multiplier (tested in the same way as previous) as well as a 1.5 row multiplier, for a total multiplier of 1.5 * 1.68 = 2.52. This is equivalent to 15 row enhances. So yeah, her damage without actives is still good, to say the least.

The big benefit of this team over similar spike teams, however, is the fact that it has the built-in tankiness. If the boss you're fighting has more than the Hp that the above combos can dish out, there's a pretty good chance you can grind down the boss a bit before annihilating it due to your tankiness.

And this is all without plus eggs! Imagine if people started plussing out their Hera-Is's like they do their Ronias.... the damage, Hp, and Rcv would be amazing.
Last edited by Velocity 6 years ago ( 7.2.2 )
Jerry@LL 5 years ago ( 7.2.3 ) 
kid ate his cinamon toast crunch today
Velocity 6 years ago ( 7.2.2 ) 
Of course, the example team I posted above is REM heavy. So let's do another example, this time entirely farmable. Once again, max level, max awoken, no plus eggs.

Ult Hera-Is
Awoken Hera-Is
Dark Ice Leviathan (#329)
Awoken Zeus Mercury
Awoken Zeus Mercury
Ult Hera-Is

This team has 34,798 Hp, 4544 Rcv (with 2k auto recovery), and 9519 Atk (before applying the 9x multiplier). This team also has 4 water row enhances and 7 enhanced orb awakenings, and each Zeus Mercury has a two pronged. Not quite as good as the REM team, but that's to be expected.

Why Dark Ice Leviathan instead of another Awoken Hera-Is or King Baddie? Dark Ice Leviathan brings 2 row enhances to the table, and his active skill boosts water attack by 1.3x for 2 turns, giving us a multiplier for both of our spike combos.

Let's start with non-active skill damage this time, comparing again to a 12 row enhance team. With 7 enhanced orb awakenings we still have a 100% natural spawn rate for enhanced water orbs. The 12 row enhance team gets a 2.2 multiplier for 1 row. This team, for 1 row of enhanced water orbs, gets a 1.4 row multiplier and a 1.74 enhanced orb multiplier (source: went into endless corridors with Kirin, Kirin, LIzanami, Verche, and Valk and tested the multiplier) for a total multiplier of 1.4 * 1.74 = 2.436, which is equivalent to 14 row enhances. Once again, pretty dang good.

Now, for spike damage. Scenario: Zeus Mercury followed by Ult Hera Is followed by Dark Ice Leviathan.

You can check my above post to see where the numbers are coming from so I'll spare you the re-calculations, but the total damage on this combo for this team is:

9519 * 1.4 * 3.58 * 7.75 * 9 * 1.3 = 4,326,035 damage. With the 10% gravity, this lets us one shot anything under 4.8 million Hp. Not bad. The 3.58 multiplier is for the full board of enhanced orbs and was calculated using the same methods as previous, using a team of 2x Kirin, angelit, Mechdragon Regulus, Valk, and Verche.

Our second combo is still Zeus Mercury followed by Ult Hera Is, except this time we'll also use Awoken Hera Is. We'll assume for our purposes that the 1.3 multiplier for Dark Ice Leviathan carries over to this combo as well. As such, our damage is still the same: 4,326,035 damage. However, this time we have a 10% and a 30% gravity. This lets us one shot any monster under 6.86 million Hp. That's pretty dang good.

Together, the two combos let us one-shot two consecutive monsters with under 4.8 million Hp and 6.86 million Hp. Combined with this teams inherent tankiness and solid damage without using actives, this team is still very potent even when entirely farmable.

Now, you might be thinking "but the leader skill is conditional, you need to be above 50% hp to make this work, otherwise you lose your attack multiplier rendering the team ineffective." Well, you are correct on that. But think of it this way. Your team has over 2x Hp and 2x Rcv, and you need to be under 50% hp to lose your attack multiplier. That is to say, when compared to a team without an Hp multiplier, you would already be dead before losing your attack multiplier. So really, it's not that bad.
Last edited by Velocity 6 years ago ( 7.2.2 )
rekx 6 years ago ( 7.2.3 ) 
Now THIS is a comment. *Slow clap*
Yames 5 years ago ( 7.3.0 ) 
How about Tunabowl on her team?
gauchito 5 years ago ( 7.2.3 ) 
Let's not forget some very useful and non REM subs: Vampire and JDDJ, both devil, both water (W/D Ult Vampire would be better but both could work). Hey, even BPDK Zaerog is farmable and works if you've gotten that far.

Although yes, JDDJ's stats aren't that great, and he doesn't have great awakenings, with a heartmaker and a heartbreaker, this has the potential to be a decent team.

Apart from that, if you had the REM monsters you could even make a 'dark' team with this hera lead. Try out any sub combination of JDDJ, CTG Loki, DL VampDuke, Batman+BWS, non-ult Beelzebub, or even Darkseid. You'll have a good dual-element team with the only inconsistency that Loki or Batman wouldn't affect your two leads.

I'm a fan of this uvo... just waiting to run into Karin again...
Last edited by gauchito 5 years ago ( 7.2.3 )
Hakubu 5 years ago ( 7.5 ) 
A full board with 6 orb enhance awakenings is actually a 3.64 multiplier -- 5% increase in plus orb damage from each orb enhance, so 30% = 1.3 multiplier from the six, and 180% = 2.8 multiplier from the full board. 1.3*2.8 = 3.64, which means that team will do even more damage.

I tested with 2 kirins (2 enhances each), a uuvo valk (2 enhances), athena and unevolved Raphael also in endless and it was 3.64. Slight correction, but it backs up your point even more.
Last edited by Hakubu 5 years ago ( 7.5 )
Velocity in reply to Hakubu 5 years ago ( 7.5.1 ) 
Thanks for reading and thanks for the correction. I believe the discrepancy might be because enhanced orb awakenings were buffed again after my post.
Guest 5 years ago ( 8.0.4 ) 
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By Ren 6 years ago ( 7.2.2 ) 
Those evo mats never bothered me anyway
By d.jackson 5 years ago ( 7.3.0 ) 
She's as cold as ice
She's willing to sacrifice Zeus's love
She'll never take advice
Someday she'll pay the price, Zeus knows
By purin 6 years ago ( 7.2.2 ) 
she's so beautiful T_T
Ink in reply to Stan 5 years ago ( 8.1.1 ) 
Well, screw you.
purin in reply to Stan 6 years ago ( 7.2.2 ) 
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Stan 6 years ago ( 7.2.2 ) 
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By Hans 6 years ago ( 7.2.2 ) 
Looks like I'm going to have raise another Hera-is. Not worth losing my full-skilled Hera for the Uevo.
Suzuteo 6 years ago ( 7.2.2 ) 
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By Biscuit 6 years ago ( 7.2.2 ) 
Looks like the Heras are going all out to prevent Hathor from taking their TITle.
nagato 6 years ago ( 7.2.2 ) 
That made me laugh extra hard
Haku-Ku-Ku in reply to nagato 6 years ago ( 7.2.2 ) 
I hope they name her Hera-Elsa
By Kaveen 6 years ago ( 7.2.2 ) 
Thage 6 years ago ( 7.2.2 ) 
Child bearing hips.
Daemacil 5 years ago ( 7.3.0 ) 
elbows, shoulders, toes, fibula, clavicle, vertebra, lower intestine....
wait, are we just making a list of body parts here or is this supposed to relevant to something?
ChaosS 5 years ago ( 7.2.3 ) 
Small waist.
By Dr. Psaroo 6 years ago ( 7.2.2 ) 
I prefer Hera-Ur because:
1. Hera-Is has no row enhance
2. Leader skill is more iffy to use than Hera-Ur's.
3. Lacks a large selection of Water Devils that can help her team
4. Too much water
Last edited by Dr. Psaroo 6 years ago ( 7.2.2 )
r@nde! 6 years ago ( 7.2.2 ) 
Dr. Psaroo in reply to urtoast(F) 5 years ago ( 7.2.3 ) 
urtoast(F) 6 years ago ( 7.2.2 ) 
Enhanced orbs awakenings now boost the power of having enhanced orbs in combos, not sure of the amounts, but, I think it's quite a bit when combined with her changing all water orbs to enhanced ones.
By H20☆Zain 6 years ago ( 7.2.2 ) 
Regular Is never did sit well with me, in looks or skills, but she's beyond beautiful now, and has gained respectable skills, so I am very much going to use her now.

With the Orb+ buff, her active, and the hubby alongside her, she's going to hit extremely hard.

So 12 Blue Orbs, 4 Ancient Blues, 4 Dub Saphs, and 3 fodder Is? Grocery list is ready, I'll set aside a 297 for her for when it's time.

My Queen, I await your arrival stateside!
H20☆Zain in reply to Jacky@PG 6 years ago ( 7.2.2 ) 
Not that I dismiss this, but I am holding the dupes for 100% skill ups, not for her Awokens. I think a friend of mine did a similar thing on accident.
Jacky@PG 6 years ago ( 7.2.2 ) 
I haven't verified this myself yet but apparently monsters keep a hidden awakening stat past the number of awakenings they have.

So if you fully awakened Awoken Hera Is, fed her 3 more Awoken Hera Is then ult evo'd, she'd be fully awakened.

This is just what people have claimed in the ult Hadar page. I haven't been able to verify it myself but once I get around to finishing the Mechdragon dungeons a couple of times, I can see for myself.
such doge in reply to Jacky@PG 6 years ago ( 7.2.2 ) 
This is true and has been tested
nathan@N17 in reply to Jacky@PG 6 years ago ( 7.2.2 ) 
Yes that's true. I was skeptical at first but that's how i woke up my athena before i ultimate evo'd her.
By Amy 5 years ago ( 7.3.0 ) 
This beauty is a water team dream. For those that think her awakenings are crap and aren't happy with her active ect....she is a different monster all together.She isn't really comparable to the original because she's just too different.They both have their uses on their respected teams.
By Ea 5 years ago ( 7.5.1 ) 
Beautiful, this is next on my list of Ultimate Evos. Hera-Is was already my go-to water stat stick (before Blue Odin), now she more than doubles my HP and Recover as a leader and will make one hell of a farming lead, at the least. Two Hera-Is and one Ars Paulina are enough to have over 20k HP, so the devil-only stat increase is more than justified despite the lack of water devils. 50% HP will be easy to keep with that fat HP stat so I'm not concerned about the leader skill. 2 Orb Enhance is a nice boost as well, ever since they tweaked the mechanic to give more bonus for each awakening on the team, so having 5+ will guarantee even more attack each time you match any water orbs. Overall a solid leader, great awakenings, and a nice active (who uses Ultra Gravity anymore anyway?) I look forward to using her.
Shoukon 5 years ago ( 7.8.1 ) 
Many players in my reagion doesn't think of Ultimate Hera-Is as a good leader, but you are thinking in line with me.
Though not having row-enhances, her leader skill's decent HP and Rcv boost is amazing which makes her a good leader.

I have a Wiz-Merlin, an Awoken Neptune, and an Ars-Paulina.

But Amon still refuses to show up.

Ars-Paulina's orb-enhance active skill kind of overlaps with the two Hera's, so
if I pull a Hatsume, I think I will replace Ars-Paulina.
Orb-changers are generally the most useful subs in Mono-teams in this game.
Jacky@PG in reply to Shoukon 5 years ago ( 7.8.1 ) 
I'd rather save Hera for the boss considering the cool down is 14 turns without skill ups and the only way to skill her up is piis or if you were crazy enough to farm her and her materials again and again. So Paulina will still be good to use for the midboss.
By Cchu 5 years ago ( 7.2.3 ) 
Maybe a silly question. It is so hard to skill up hera-is. But if I ult-evole hera-is to this w/w version, and then change back to w/d, will the w/d hera-is have skill level 15?
dinofeesh 5 years ago ( 7.2.3 ) 
no... the skill changes.

why the hell would you not keep her uvo'ed if you had the mats to do it

if it's too hard for you to farm hera-is/hera, you're not the right rank to uevo her anyways.
By Beurling 5 years ago ( 8.1.1 ) 
It's not really noted here but this card is amazing for the rare Sumire team.

Good balanced stats on a team that can be hard to balance RCV and HP, double OE, and an orb enhance active for following up Bsonia, Karin, Skuld etc. Even a small gravity to help Sumire's sometimes slightly lower damage. With the blue orb enhance slot sort of dry this is great especially as a farmable.
By Guest 4 years ago ( 8.6.2 ) 
Why is she rated so low? 2.25/9/2.25 is pretty good for a farmable. Heck, it might just be the best farmable lead.
DKnight 4 years ago ( 8.6.2 ) 
No, best farmable leader right now is Machine Hera, but you'd have to have an already awesome team to clear that dungeon.
Lil'Chizzy in reply to DKnight 4 years ago ( 8.6.2 ) 
For coop dungeons, yes, Machine Hera owns as a leader. For everything else though, Machine Hera is a complete garbage leader.
SirOsis>>s 4 years ago ( 9.2.1 ) 
I'm kinda thinking Awoken Zeus Dios is the the best farmable lead. 49x dmg with a zeus friend. Decent skills... amazing art...not that art has anything to do with ability.

I know the machine Hera comments were made before this evo came out.
By CamM 4 years ago ( 9.2.1 ) 
Still don't think she could blow out trick candles
By Kevin@PG 6 years ago ( 7.2.2 ) 
Literal Translated name is Mio queen-Hella Ys
nathan@N17 6 years ago ( 7.2.2 ) 
Nice google/bing skills....not
By Freddy 6 years ago ( 7.2.2 ) 
She's ok, not bad at all. I love Gung-ho, but I think it's funny how they gave us the Hera farming dungeon and then change one of the monsters worth max skilling to have an ult that negates the whole thing. Happened too with my Neptune and so it makes for some hard evo decisions. Brilliant profit maximizing move by them though lol, but it just makes it a little bit easier to hold off on evoing or to not even do it altogether for me.
Boromir 5 years ago ( 8.1.1 ) 
So just get a second Hera-Is.
By "BLANK" 6 years ago ( 7.2.2 ) 
By shilent4 6 years ago ( 7.2.2 ) 
It's not that bad. Just as ult Hera ur serves the Grav enhance purpose on a ult Minerva this card serves the same purpose on an awoken Neptune team. With Zeus Mercury this card isn't bad
By ??@PF 6 years ago ( 7.2.2 ) 
If you guys don't know yet, she just got a buff. She still has the same 3x attack for devils and gods above 50% hp, but now comes with UNCONDITIONAL HP AND Attack for devils, which is a lot better than before
By Yames 5 years ago ( 7.3.0 ) 
Anyone else think that Tunabowl guy is useful on her team? 2.5x ATK for god types, with low turn skills, and is a devil so gets all mulitpliers
By Fate/VNSN 5 years ago ( 8.1.1 ) 
Did Hera-Is go on a diet after waking up? Permafrost looks like she lost a lot of weight since Awoken form lol.
By Gig 6 years ago ( 7.2.2 ) 
Why is her skills initial cd 15 and Ur's 16 cd?
Tullock 6 years ago ( 7.2.2 ) 
Actually it's simply because this Hera IS better
Shynee 6 years ago ( 7.2.2 ) 
Because Gungho wanted to make it that way
eat.hamm〽️ in reply to Tullock 5 years ago ( 7.5 ) 
By drjunpab 6 years ago ( 7.2.2 ) 
Love the art but I'm disappointed with the LS and some awakenings hope they beef her up later.
By Anon 6 years ago ( 7.2.2 ) 
Any real reason to get the uvo? Materials don't look too bad to get, but I can't think of a use for her.
Albegas 6 years ago ( 7.2.2 ) 
She can be an excellent sub on Awoken Neptune team.
Jacky@PG in reply to Suzuteo 6 years ago ( 7.2.2 ) 
Lets not forget the awakenings. The 1000 auto heal probably isn't much to people because people seem to think auto heal awakenings are bad but the extra enhanced orbs awakening is pretty big considering the buff to enhanced orbs. I also forgot about the Attack awakening being changed to Skill Boost so there's that as well.

Also, this probably isn't finalized since YamaP said something along the lines of, "Woops we made Hera-Is a bit too weak considering the materials needed".
Last edited by Jacky@PG 6 years ago ( 7.2.2 )
Tony in reply to Albegas 6 years ago ( 7.2.2 ) 
Indeed, my friend. I already have the evo materials ready for Hera-Is. I am ready to form a strong water team. My Zeus mercury awaits her orb enhancement.
Suzuteo in reply to Albegas 6 years ago ( 7.2.2 ) 
As opposed to, you know, Awoken Hera-Is? The one that trades 300 ATK and orb enhance for 20% more Ultra Gravity?
By Shynee 6 years ago ( 7.2.2 ) 
Before: God/Devil---->Now: Devil/God
Is there a reason for this?
Gig 6 years ago ( 7.2.2 ) 
Dark Knight Descend
Greg! in reply to Gig 5 years ago ( 7.3.0 ) 
Now obsolete
By NudistNite 6 years ago ( 7.2.2 ) 
Though many people find her disappointing, I see a great sub for Awoken Neptune! Auto recover awakenings can be potentially life saving and a skill boost to add to the mix.
By Vanilla 6 years ago ( 7.2.2 ) 
This card obsoletes Ice Mechdragon, Aldebaran.
By Firecat 6 years ago ( 7.2.2 ) 
I was really hoping to run her on my Bonia team.

Instead she will find a home on my Lakshmi team...which I am one of the few that even runs.
By SonGoku@PF 6 years ago ( 7.2.2 ) 
Will put one of this and a Zeus Mercury in my Awoken Neptune team when we get them!
By hello4am 6 years ago ( 7.2.2 ) 
I'm glad someone pointed out her skill change. I would have had a heart attack if I lost my max skill ultra grav.
By Valkyries 5 years ago ( 8.1.1 ) 
I love Hera-Is and Hera than the 3 other Hera. I love her form and also Divine Queen Hera form.
By Delnite 4 years ago ( 8.6.2 ) 
Still haven't managed to put one of these in my box :(
By Suzuteo 6 years ago ( 7.2.2 ) 
Beautiful but useless.

-Replaced Ultra Gravity with terrible orb enhance active
-Loses Dark sub-element
-No row attack
-Subpar leader skill; Athena and Hera-Ur are clearly better

Can they just give us back Ultra Gravity and the Dark sub-element?
Walrus 6 years ago ( 7.2.2 ) 
The leader skill is very good, with perma 1.5 HP and Rec to Devil type plus X3 Atk when above 50%, and also comes with 2 Auto-recover Awoken skills. I guess they had to compensate by changing the active to orb enhance + tiny-grav? I think I can live with that when used as a leader, but I am certainly keeping my maxed Blue/Dark one.
Last edited by Walrus 6 years ago ( 7.2.2 )
Anon 6 years ago ( 7.2.2 ) 
Going to stick my neck out and say I agree with you regarding most of her stat and skill changes, although to be honest ultra gravity isn't that useful either in my opinion.
Last edited by Anon 6 years ago ( 7.2.2 )
Anon in reply to nathan@N17 6 years ago ( 7.2.2 ) 
My gravs aren't max skilled, but I halted my attempts to max skill them a long time ago. Double prong sort of makes the 30% reduction unnecessary since the boss will almost certainly have died before I even get the gravity up. That and last I checked the awoken skills of the ultra gravity monsters aren't compatible with most of my teams to begin with, and so in the end it's sort of a wasted slot.
CatsemanSA 6 years ago ( 7.2.2 ) 
I haven't used Ultra Gravity since just after starting. That's an okay skill for old-school grind teams nobody should be using anymore. Now, if you had a whole bunch of water devils ready to go she'd be an awesome lead. I don't know why you're knocking her LS, it's pretty good. 3x +HPx +RCVx, why you hatin' fool
Anon in reply to Sonofyin 6 years ago ( 7.2.2 ) 
If it's different it will only be in a bad way (think Top Droidragon if you must.)
Dubby 6 years ago ( 7.2.2 ) 
You are an idiot. Do your math. Then post again if shes really terrible or not.
nathan@N17 in reply to Anon 6 years ago ( 7.2.2 ) 
Helps in the rushs
Quoc@PG in reply to nathan@N17 6 years ago ( 7.2.2 ) 
GungHo is probably planning for her to be used in +orb ehance teams such as in a Sarasvati team with U&Y, Skuld, and Nut. They did make the improvements to +orb enhance awakenings for a reason.
nathan@N17 in reply to Anon 6 years ago ( 7.2.2 ) 
I don't know if you have a max skilled grav but it's pretty handy. I agree that this hera is pretty poor. Yeah maybe the grav isn't totally needed but this new one is so useless because of the cooldown. If it was lower then i would be alright with it but it's basically 15 turns for 10% or 30%. Her auto heal is nice i guess, it'll help on my Neptune team but i definitely expected there to be rows. But who knows what gungho is planning

Definitely not worth the pain of trying to farm the jewels. I ran herc yesterday 29 times and was only invaded twice. I expect something to be better if they need that many jewels
Last edited by nathan@N17 6 years ago ( 7.2.2 )
Sonofyin 6 years ago ( 7.2.2 ) 
We can hope the English version is different?
By Moku Niho 6 years ago ( 7.2.2 ) 
The boobs get bigger, the hips get wider, and the clothes... Nonexsistent... 10/10
By Nikhil 5 years ago ( 7.3.0 ) 
Ok, long standing debate I've had with my friends over how to pronounce this. Is it pronounced like the English word "is", or is it pronounced like the English words "Ice", which would also make sense since she's water type, and has permafrost in the name and stuff. Does anyone know what the proper pronunciation is?
A Wet Cow 5 years ago ( 7.3.0 ) 
I've always read it as "Ihs" rather than "Is", a softer I sound that melds very well. I always assumed that was what was intended due to he use of the hyphen.
Tyriks 5 years ago ( 7.3.0 ) 
It's "ice." It's from old Norse runes. It's the root of the word ice.
Atlas in reply to Tyriks 5 years ago ( 7.5.1 ) 
Well, in Japanese it seems to be like east without the t.
By Guest 5 years ago ( 8.0.4 ) 
Why she got that Alfalfa bang going on at the top of her head thoo
By Silveus 6 years ago ( 7.2.2 ) 
So what happens with her leader skill if your at exactly 50% hp? the wording indicates you get neither effect, but is that the case?
By Firenmage 6 years ago ( 7.2.2 ) 
Not really a stand out from Dancing queen. besides the awakenings. where does she belong? is the real question. I wanna say she's useful but, I can't really see it even after LS change. sure I mean 1.5hp/rcv is great but, it's so similar to Dancing queen, and with the awakenings she'll never be under 50% lets be real. Get creative.
By gargoyle 5 years ago ( 7.3.0 ) 
I wonder if the mech/mystic dragon awakening trick works for Hera Is/ur's new ults. If I feed my awoken Hera Is 3 additional awoken hera is', then would Permafrost be fully awoken?
Alesund 5 years ago ( 7.3.0 ) 
Yes. It works for every monster with awakenings.
Aqua 5 years ago ( 7.3.0 ) 
Why would you evo 3 more hera-is instead of use tama? That's a ton of exp to burn, especially with the amount of tama we get now.
gargoyle 5 years ago ( 7.3.0 ) 
I most likely will use tamas, I was just curious.
mccool37 in reply to Aqua 5 years ago ( 7.3.0 ) 
For me at least it would be because I have a great deal of REM only cards that need Tamadra so why use them all on a farmable one? But yeah, if you have the TAMADRA to spare then go for that, it's a lot quicker.
Ea 5 years ago ( 7.5.1 ) 
I was about to do this for my Hera-Ur but someone was kind enough to point out that it would take more exp to evolve them than it would to get Dancing Queen to level 99. It isn't worth the trouble, just wait for a tamadra event and use those. That or farm babies from the coin dungeon or the rare but useful dark tamadra dungeon.
By -Striku- 6 years ago ( 7.2.2 ) 
Hera IS truly amazing
Onced 6 years ago ( 7.2.2 ) 
Hera IS not good enough
droslag 5 years ago ( 7.5 ) 
Hera IS sick of your crap
B0tat0ボタと 6 years ago ( 7.2.2 ) 
Hera IS a good sub for Awoken neptune.
By Side_ 6 years ago ( 7.2.2 ) 
the cold dairy queen
By Ryan 6 years ago ( 7.2.2 ) 
She needed a physical subtype and a couple row enhances so she could find her true home with blue Sonia teams. I don't see how this ult-evo is useful at all, ultra gravity is more useful for all the teams that used her before she got the ult evo, and without physical sub she isn't going onto any blue Sonia teams. Maybe they think she will go on blue Odin lead sub blue Sonia teams? I don't get it. I feel like Gungho doesn't even play their own game, they just make stuff up as they go along.
By Corbin@PG 6 years ago ( 7.2.2 ) 
made her uevo complete trash
By Jun 5 years ago ( 8.1.1 ) 
This is such a big middle finger to those who have maxed awoken her-is skill. Hopefully a new ultimate is coming with the same active just better stats and more awkenings like a skill up would be nice.
Last edited by Jun 5 years ago ( 8.1.1 )
Ea 5 years ago ( 8.1.1 ) 
Hera-Is is completely farmable, you're silly to complain about skill ups when all you need to do is run her dungeon once more for a fresh one to evolve. Permafrost queen is better in every way as a leader.
Boromir 5 years ago ( 8.4.1 ) 
So just get another one. Her dungeon is monthly. They're essentially different cards, so it's worth having both.
By Bryggyth 6 years ago ( 7.2.2 ) 
Pretty random, but if she had been attacker (For some random reason, IDK) she would have been the most amazing Horus attacker team sub.
Balances out the low HP and RCV of most attackers, covers the water element which is slightly lacking for attackers, Decent active skill + Awoken skills
Overall she is still a pretty good Horus team sub, she just isn't attacker :P
moocow 5 years ago ( 8.4.1 ) 
Awoken Neptune is great on an attacker team. I used to use him on my awoken horus team until I sold horus for neptune dragon. I still use neptune on my devil teams when I don't need king baddie's 3x, but need HP and RCV. He's my 3nd best poisoner now.
Neptune dragon 123400/turn
Awoken Neptune ~18k
butterfly dragon ~1k, but 9 turn cooldown makes him more useful to me than cleopatra or lilith. Once I max skill him he will be awesome.
By buttz 5 years ago ( 7.3.0 ) 
why did the pal egg machine have to give me 3 water jewels... why couldnt it be 3 fire jewels and i would have gotten disco queen hera, she is actually good. unlike this
A Wet Cow 5 years ago ( 7.3.0 ) 
What makes you feel this one isn't good?
1.5x HP and Recovery is fantastic, and her blue fitting subs actually make the team rather strong.
Firenmage in reply to A Wet Cow 5 years ago ( 7.5.1 ) 
Blue devil isn't a thing.
moocow in reply to Firenmage 5 years ago ( 8.4.1 ) 
so what? I use her on my stall teams with Zera for ~50% gravity and 2k autoheal. Works great when I need to get a monster to a particular % level to avoid multihits. I used to use her as a leader until I got Beelz. Now I use her when I don't need quite the hp, but I need more attack. Ronia is a great buddy. I can get over 9000 RCV.
By Mr. Zen° 5 years ago ( 8.1.1 ) 
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moocow 5 years ago ( 8.4.1 ) 
Nah, that's just what happens when you leave your Hera in the freezer too long. See? She has freezer burn in her hair, the poor thing. We need to thaw her icy heart with a hot island song.
Fun Fact: Hera-Is was originally going to be called Hera-Ic, because she is icy, but they thought that would be confusing once they released Hera-Ick during the Toxic Avenger vs Swamp Thing collab.
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ChenYe 5 years ago ( 7.2.3 ) 
moocow 5 years ago ( 8.4.1 ) 
Dude, let it go.
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GenjitsuTy 1 year ago ( 17.1.0 ) 
You're a zzum
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