6 ★
MP 5000 Cost 25
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
  • Increase skyfall chance of Wood orbs by 15% for 3 turns.
  • Randomly spawn 2 Wood orbs from non Wood orbs.
CD: 15 Turns ( 6 Turns at Lv.10 )
This card can be used as assist.
All attribute cards ATK x2.5 when reaching 1 set of Wood combo. ATK x1 for each additional combo, up to ATK x3.5 when reaching 2 combos.
Same Skill
Assist Bonus Stat
HP +267 ATK +79 RCV +46 ( Max Lv )
HP +366 ATK +104 RCV +90 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Ultimate / Reincarnation Evolution
Reverse Ultimate and Assist Evolution by using:
Grayed out Japanese cards
Indian God 2 Series
Drop Locations for #1335
This card can be obtained by:
- Evolution from Vishnu
Sort: Newest | Oldest | Highest rated
By Sngy 6 years ago ( 7.2.1 ) 
Ult evos would be epic for this series, i hope this guy gets an attacker subtype :)
Joshua 6 years ago ( 7.2.1 ) 
Oh ya!!! Me 2. GZL:)
hamelin 5 years ago ( 7.8.1 ) 
Wish is granted. Triple TPA, attacker subtype and even a buff for his active skill.
foskia 5 years ago ( 7.3.0 ) 
i love how it chombos well with gzl, even better if max skilled
i wish i had one to use with my 2 gzl...
Klept2 5 years ago ( 7.2.3 ) 
With a light sub element would be amazing
1nvisble/r in reply to hamelin 5 years ago ( 7.8.1 ) 
Not to mention Skill lock and jazzhand!
By Skyknight 6 years ago ( 6.5.2 ) 
Translation approximation:

Name: World-Creating God, Vishnu
Active: Wood Awakening
Leader: Creator's Khakkhara
By tachii 6 years ago ( 7.2.1 ) 
Technically if you simply use 2 combos (of the same color) that's already 2x x 1.25x = 2.5x damage. Considering this leader skill encourages 2 wood combos (and you should build your team around activating 2 wood combos as much as possible), in actuality, 2 wood combo would end up doing 2.5x x 3.5x = 8.75x damage. Coupled with another Vishnu, the damage would be 8.75x x 3.5x = 30.625x damage (excluding two prongs).

Assuming you make a mono-color wood team (regardless if they do 2-prongs or not), each wood monster would be doing 30.625x damage as long as you activate 2 wood combos (6 wood orbs). You do have to remember if you want to pull off 2 wood combos consistently, you need to make more than just 2 combos per turn. Get rid of any other combos to refresh the board.

Your mono-wood team would probably be consist of at least 1 fast orb changers, one full board changer, one utility (defense reduction/damage enhancer, etc), and a wild card. Ancient Dragon Knight, Cu Chu, and Graviton Earth Dragon are non-REM and their cooldown is manageable. There's a lot more REM ones as well, like Liu Bei, Sasuke, Marine Rider, Artemis, Leeza, Avalon Drake, Meimei, GSonia.

Out of all the Indian Gods in this series, Vishnu is probably the most consistent one, now also offering 6.25x just by matching 1 wood combo!

As for comparing GZL and Vishnu... now that I have both, they both have their pros and cons. While GZL obviously offer more burst, it is also way more risky to play. A random heart orb combo can hurt you big time if you lack Kushi/Gaia/Susano. It can also be problematic if the first floor is a kill or be killed scenario. Vishnu can easily have a fast orb changer up on the first turn to mitigate these issues.

tl;dr Vishnu is still a great and consistent Wood leader. I can't wait for his ultimate transformation. :D
Last edited by tachii 5 years ago ( 7.3.0 )
tachii in reply to Crayola 5 years ago ( 7.3.0 ) 
I think you're confusing my post. The modifer I mentioned is the game mechanic which does not appear once you complete 2 wood combo (the 3.5x you see on the board). PAD's game mechanic is this: An additional combo of the same color doubles the base damage. An additional combo by itself also adds 1.25x to the base damage. Check the wiki for more detail:
Crayola in reply to tachii 5 years ago ( 7.3.0 ) 
Ah I c now. I feel le' dumz. Thanks for the Wiki link.
Crayola 5 years ago ( 7.3.0 ) 
Unfortunately you're incorrect about the attack multiplier. At 2 wood combo's, it is only x3.5, just tested...
Crayola 5 years ago ( 7.3.0 ) 
Unfortunately you're incorrect about the attack multiplier. At 2 wood combo's, it is only x3.5, just tested...

EDIT: my response was regarding a single Vishnu, in case the downvoters were confused.
By C A R L 5 years ago ( 7.2.3 ) 
I'm really excited about vishnu's JP leader skill buff. Whenever we get this buff, it'll give Vishnu teams a lot of extra versatility as far as sub choices are concerned. Right now Vishnu teams are somewhat limited in that you need to run 3-4 quick orb changers to ensure you have 6+ wood orbs every turn, even against trash mobs. But with the leader skill update, he gets 2.5x for 1 wood combo(6.25x with 2 vishnus), which is almost certainly enough to sweep most trash floors and since it only requires a minimum of 3 wood orbs(which you should be getting every turn with vishnu's active), you shouldn't need to use any non-Vishnu actives until boss rounds. This means the team no longer relies on 5 turn orb changers and can make room for bigger nukes(genbu, verdandi, gronia, Avalon drake, etc), and even orb enhancers like Athena or burst actives like GZL.
I can't wait for this update to come to NA

*EDIT* The leader skill update has been released in NA for a few days now and I've been having a lot of success with my Vishnu team. The team I'm currently using is as follows, with everything being max leveled and fully awoken,
Creator God Vishnu, max skilled, +3
Wolf Hero, Ignis Cu Chulainn, max skilled, +10
Norn of the present, Verdandi, skill level 2(plan to max skill on thursday), +3
Sacred Tree Sorcerer, Leeza, max skilled, +2
Genius Sleeping Dragon, Zhuge Liang, skill level 1(gungho pls release NA skillup mob), +2
with a max skilled vishnu helper, usually +297

This team is able to consistently put out a ton of damage even without using any actives except vishnu, and also able to burst for enough damage to kill basically any boss in the game. I've been able to one-shot the Ancient Fire Dragon in True Endless, which effectively has 10 million health since it takes half damage from wood.(granted this was done by using 3 actives and getting generous wood skyfalls), but every relevant boss in the game should be killed in one shot without relying on skyfalls, and while this requires verdandi, cu chu, and GZL's actives to be used, once they are all max skilled, all of them are up within 9 turns. I am considering trying to farm woodpy to max skill GZL so that this team can burst even quicker. GZL's active only helps himself and Leeza, but since he has 2 TPA's and ridiculous attack, he puts out the majority of the team's damage anyway. He is also even better when using other subs such as the G/R liu bei which is an attacker with 3 TPA's who changes 2 colors to wood on a 10 turn timer. When that liu bei reaches NA, he will be one of the most ideal Vishnu subs. Vishnu himself, will likely receive an ultimate evo with an attacker subtype at some point in the not too distant future, so if that happens, GZL will be even more effective on the team.

Overall, vishnu is a very promising leader who can already accomplish great things with minimal IAP and has a great likelihood for further improvement in the future. I would recommend anyone who has vishnu to work on max leveling/max skilling him, as he is a very solid leader for anyone of any rank.

If anyone uses vishnu regularly and would like to add me, my friend code is 393,491,294
and I can always use more vishnu friends
Last edited by C A R L 5 years ago ( 7.2.3 )
Scott 5 years ago ( 7.5.1 ) 
Carl119- I built a similar team but have one question. Why wouldn't you use Verdandi as the leader instead of Vishnu? Verdandi gives you almost the same attack without requiring 2 sets of green orb matches, and also increases health.
C A R L in reply to Scott 5 years ago ( 7.8.1 ) 
Verdandi is also a good leader but the reason to use vishnu is because of the active. Your vishnu along with the helper vishnu allow you to have permanent increased wood orb skyfall
By Jeydier 6 years ago ( 7.1.2 ) 
He really needs an Ultimate evo. But i do love using this guy.
By Jerry@LL 6 years ago ( 7.1.1 ) 
Could be useful on a U & Y 2 pronged team. Probably not a first choice but definitely an option.
By Greg! 6 years ago ( 7.1.1 ) 
Just pulled this guy (yes, he's male).

Even without a Zhuge Liang, I can make a Two-Pronged Attack based Wood team.

Leader: Vishnu
ADK Zeal
W/F Cu Chu

Friend leader can either be another Vishnu, Attacker Leilan, B/D Karin, W/L Genbu, or Zhuge Liang.

No Row Enhancements are needed in this team, as it is focused on matching 4 orbs (to activate Two-Pronged Attack)
Last edited by Greg! 6 years ago ( 7.1.1 )
By 神PBR@PG 5 years ago ( 7.5.1 ) 
My guess is that he will be the first 4 TPA card in pad. that's why I gave him noel
By Greg! 5 years ago ( 7.8.1 ) 
Ultimate announced!!

He gets a Triple TPA and Attacker sub-type with an additional +100 HP and +150 ATK.

Sadly...his Leader Skill doesn't change :( The 3.5x ATK is still too low to get far. He'll be better of as a sub. A freaking awesome sub, that is!
Final⭐️Kid 5 years ago ( 7.8.1 ) 
Where did you hear this because I swear if this is a lie I'm going to murder someone
Greg! in reply to Final⭐️Kid 5 years ago ( 7.8.1 )
By TakeItEasy 6 years ago ( 6.5.5 ) 
Needs a buff on the active (like all of indian2 girls...) and an attacker subtype ult with a less farming oriented leader skill and she would be so great.
The double 2prong makes her quite ridiculous now though, with the abundance of green subs with 2prongs.
Vermillion 6 years ago ( 6.5.5 ) 
Vishnu is a guy tho but somehow after reading your comment I kinda see it that he can easily be mistake as a girl too with his upper body cloths.
TakeItEasy in reply to Vermillion 6 years ago ( 7.1.1 ) 
I even asked my wife, an artist, and she said Gungho probably made him a girl... Either way, active buff achieved as expected, now awaiting the UVO.
Vermillion in reply to TakeItEasy 6 years ago ( 7.1.1 ) 
Nah, flat chest but lacking in other loli traits, definitely not a girl according to japan :P
Dracix 6 years ago ( 7.1.1 ) 
Actually if it was buffed than there is a chance for super combos coming down with nothing but green orbs, especially think of it where green orbs are more likely to fall (Tricolour dungeons with Kushindahime good lord)
By bunker931 6 years ago ( 6.5.2 ) 
木の目覚め: "Increase skyfall chance of Dark orbs by 10% for 3 turns." Green monster with black orb skill?
spin2win 6 years ago ( 7.1.1 ) 
It got fixed.
By -Striku- 6 years ago ( 7.1.2 ) 
You know, vishnu teams can be fit for descend dungeons. All you need are really good wood monsters totaling 5 enhance wood orb skills.
By Vermillion 6 years ago ( 6.5.5 ) 
Another thing to note that as a leader he has an option to go for two-pronged focus or row enhancement focus since his only condition to activate l.skill is to make 2 combo of wood orbs and that make it more easier to make one of the matching to be a row unlike other variation of Indian gods 2.0 which while having a higher multiplier, need 3 matching combos to activate/reaching max multiplier which is nearly impossible to use with row enhancement.
By Demonwi 6 years ago ( 7.1.1 ) 
What if I used all of the skills at once..... in a dungeon with no heals..... TROLL TIME
By Brandon 6 years ago ( 7.1.1 ) 
Pulled him in Godfest and didn't think much of him, but now I feel like running him with ADK and sasuke
By purin 6 years ago ( 7.1.1 ) 
he looks so good... i want him so much i wish the rng gods would have had mercy on me and had let me pull him during the indian 2.0 godfest TT_____TT
By Kecupat 6 years ago ( 7.1.2 ) 
Would this leader skill work in a dungeon that bans wood orbs?
CJ 6 years ago ( 7.2.1 ) 
Yes, if you had a way to make wood orbs.
By ciski77 6 years ago ( 7.1.2 ) 
I really want to put together a mono-green team, but I can't decide on a leader between Vishnu and Zhuge. Any suggestions on optimal line-ups?
PoyBoy 6 years ago ( 7.2.1 ) 
Zhuge is easier to activate than Vishnu not to mention more damage. Most of the time in dungeon you will be deciding whether you want to activate Vishnu awaken or leader skill. Zhuge only need 4 green orbs to activate both his active and TPA while Vishnu need 6 orbs just to activate his leader skill. By far Zhuge is a better lead. GZL will also be open up for Athena team late game with his active.
Last edited by PoyBoy 6 years ago ( 7.2.1 )
BioCryo 5 years ago ( 7.5.1 ) 
Zhuge is an amazing leader, the problem is that he needs to be hurt to activate his leader, in most dungeons this may not be an issue, but you have to be careful to pick one that won't one shot you or heal you to full every floor and then one shot you or something, Vishnu is nice on the other head in which while his leader is a bit harder to pull off, his active makes that easier and you can also fit a ton of orb changers with really low cd to get the orbs you need making it rather easy, basically just research the dungeon and see which ones will work for which lead
By aszma 6 years ago ( 7.2.1 ) 

G/F cuchu
marine rider

go DIG BICK on every decended
By Beelzebub 6 years ago ( 7.2.2 ) 
Ok which is better?

GZL leader
Marine rider
Dino rider
GZL friend leader


GZL leader
Marine rider
Dino rider
GZL friend leader

I like the two dual prong atks on Vishnu, but his active skill requires you to clear orbs and set up the board. While Osiris has only one dual prong, yet his active skill guarantee you a column of green orbs without wasting turns.
By Ed 5 years ago ( 7.2.3 ) 
one of my friends has him as their leader and that active skill seems so worthless but then again I haven't played with him a lot it's just I was expecting a ton of greens and it barely seemed different at all I don't understand why the cooldown is so high either read more in my book
C A R L 5 years ago ( 7.2.3 ) 
When it's max skilled(which is easy with its skill up mob being 100% drop from earth insect dragon) its cooldown is only 6, which means since you'll be using it as a leader and a helper, you'll have the increased skydrop every turn. While this isn't much, it should be enough to guarentee you 3-4 wood orbs per turn which is all you need to clear garbage waves when he gets the leader skill update they have in japan. His active is good for preventing you from being orb trolled but it's not going to just flood your board with wood orbs every turn.
By meta 5 years ago ( 7.2.3 ) 
Strange no one mentioned him being great on a Athena team...
tachii 5 years ago ( 7.3.0 ) 
His active skill is mediocre if you're not running 2 Vishnus for permanent green orb increase. Athena teams tend to be primarily light as well, only select subs like GZL, Meimei, Avalon Drake, Persues and GOdin with specific purposes can find their way on an Athena team to be considered "great" subs.
By Rndmprsn11 5 years ago ( 7.3.0 ) 
I'm considering keeping this, I've got him as a first roll on a NON-IAP run, I think he could be pretty good due to his leader skill mixed with his active, given it's maxed... I've been findingit hard to get a good roll that'll let me do consistent damage that's actually useful to some effect, so what do you guys think?
By Guest 5 years ago ( 7.3.0 ) 
The drop location info is incorrect. I just pulled him from REM!
By god of war 5 years ago ( 7.3.0 ) 

Marine raider

Just awesome.
By grace 5 years ago ( 7.5.1 )

Nuff said.
By Sanspai@PF 5 years ago ( 7.5.1 ) 
GAH. Erroneous double post.
Last edited by Sanspai@PF 5 years ago ( 7.5.1 )
By Sanspai@PF 5 years ago ( 7.5.1 ) 
Hmm.... Since all the gods from the Indian 2.0 pantheon are becoming awoken tier now.... I guess this guy will get three TPA, and the leader skill adding the 5orb+enhance peculiarity of these gods.(since he can't get a simpler activation than 1 orb combo. He can't right?)
By Greg! 5 years ago ( 7.5.1 ) 
As of now (05/29/15), I can't quite decipher what Vishnu's Ultimate Leader Skill will be, based on Krishna's and Sarasvati's Ultimate Leader Skills. My guess is something like...

All attribute cards ATK x2.5 when reaching 1 set of Wood combos. ATK x0.75 for each additional combo, up to ATK x4 when reaching 3 combos. All attribute cards ATK x1.5 when matching exactly 5 connected orbs that contains at least 1 enhanced orb.
Sanspai@PF 5 years ago ( 7.8.1 ) 
Or probably, they will instead vive him the 5-orb thingy and better awakenings. (3-TPA htpe)
By chrysoth 5 years ago ( 7.8.1 ) 
So this is the only Indian 2 with no uvo as of right now, and he's also the one who I have three of. I can only hope that he gets an amazing uvo at some point.
By Kaltherzig 6 years ago ( 6.5.2 ) 
Double Two-prong?? Is that 3 prong, 4 prong or epic 2 prong?
thebaddest 6 years ago ( 6.5.5 ) 
Epic 2 pronged attack.
So if you managed to get one 4-orb combo it's an automatic 2.25x multiplier.
And then if you trigger his leader skill then it's 2.25 x 3.5 = 7.875x unconditional.

Friggin broken monster. Gungho giff pls.
wrh1994 in reply to thebaddest 6 years ago ( 7.1.1 ) 
And if you are running 2 it is an epic 27.5625.
Emera 6 years ago ( 6.5.2 ) 
Dude. In any case, would be a most excellent sub for G Zhuge Liang since you'd probably be matching 4 orbs at a time with G Zhuge's double 2-prong anyway.
By 1nvisble/r 5 years ago ( 7.8.1 ) 
Guys, UUU ult evo!, attacker subtype, Jazzhands, and skill lock, not to mention the highest base attack for any TPA monster!
By -Striku- 6 years ago ( 7.1.1 ) 
He is a very nice sub for BAO robin, since his active boosts the drop rate of wood orbs, making combos slightly easier to pull off
Vermillion 6 years ago ( 7.1.1 ) 
With that logic, you could say the same thing to other red and blue Indian god 2 as well, ...or did you actually write the same comment on other Indian god2's pages?! Gotta check it out!
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