God / Attacker
7 ★
MP 5000 Cost 35
 *1 Experience gain bonus from same element
 *2 Weighted Stat: HP / 10 + ATK / 5 + RCV / 3
Counter 3x damage taken with Dark for 4 turns. Change Wood orbs to Dark orbs.
CD: 18 Turns ( 8 Turns at Lv.11 )
This card can be used as assist.
ATK x4 at 8 combos. ATK x3 for each additional combo, up to ATK x10 at 10 combos.
Skill Up Cards
Assist Bonus Stat
HP +295 ATK +68 RCV +88 ( Max Lv )
HP +394 ATK +92 RCV +133 ( Max Lv & +297 )
Applicable Killer Latents
Awoken Skills
Ultimate Evolution
Reverse Ultimate Evolution by using
Grayed out Japanese cards
Egyptian God 1 Series
Drop Locations for #1001
This card can be obtained by:
- Evolution from Hell Deity, Jackal Anubis
Sort: Newest | Oldest | Highest rated
By Mizuumi 4 years ago ( 6.4.5 ) 
The Anubis for people who are honest with themselves
Zero 3 years ago ( 7.3.0 ) 
I'd like this comment 4x if I could. An additional 3x likes for every chuckle after initial lols.
dime in reply to add me 4 years ago ( 7.2.2 ) 
he means it's the evolution for people who know they aren't going to hit a 10+ combo at will
add me 4 years ago ( 7.2.2 ) 
what do you mean by that
Paradragon 4 years ago ( 7.2.2 ) 
the problem is, only time i get a combo 8+, the skyfall automatically makes it 14 or so
By Brii@DRGN 4 years ago ( 6.3.0 ) 
RIP Robin.
By TASTEEFIRE 4 years ago ( 6.4.5 ) 
Zoro 4 years ago ( 6.4.5 ) 
Indeed, he's the one true god.
BESTEST in reply to Zoro 4 years ago ( 6.4.5 ) 
That just blew my mind away *O*
✰Castor✰ 3 years ago ( 7.8.1 ) 
What about reco
HUA雷@PG 4 years ago ( 7.2.2 ) 
I'm sorry to say, but this person is better than Paprika
Dubby is a boss at cascading, and can strategically plan his moves on the spot, while Paprika just uses pure force of speed
Not only that, but in Paprika's video, you can clearly see the video is sped up between moves as he plans his moves, for minutes in between each move
Last edited by HUA雷@PG 4 years ago ( 7.2.2 )
Klept2 4 years ago ( 7.2.2 ) 
Zero in reply to HUA雷@PG 3 years ago ( 7.3.0 ) 
Wow, you weren't kidding.
MooSama xD in reply to ✰Castor✰ 3 years ago ( 7.8.1 ) 
Yep Reco is a much better player than Paprika. His skill level is insane.
nada in reply to HUA雷@PG 3 years ago ( 7.3.0 ) 
like at the start, the battery instantly goes from 39 to 34 and the top bar is falshing
By Newbiecake 4 years ago ( 6.3.0 ) 
Can't decide if slow-start 15X Dark/Dark Anubis or fast-start 10X Dark/Light Anubis is better. Like, is 10X+ even relevant? 10X is probably enough to just knock out any monster anyway combined with another one or a Robin.

Either way, both of them look sexy as f and are my favourite Egyptian mythology creature.
Last edited by Newbiecake 4 years ago ( 6.3.0 )
barnard 4 years ago ( 6.3.0 ) 
I understand your dilemma. This is the hardest Ultimate Evolution split to choose. Attacker Anubis gets along really well with dark metatron and attaker Yomi. So if 100x wasnt enough to ever kill a boss I guess you could make and attacker team that used Anubis| D.Metatron | Yomi | Gryphs Rider | Dark Dragon Nobunga | Anubis. Between Nobunga's attacker x1.3 enchantment and D.Meta's + enchantment your surely doing enough damage.
ELam 4 years ago ( 6.3.0 ) 
I've been playing dual Anubis, dual Robin, and Anubis/Robin for some time now. With the proper team to utilize the boss' weaknesses, a 80x or 100x (so 160x or 200x) is usually sufficient to OHKO any boss, while a 64x normally can only take out if there are additional orb matches (i.e. Zeus-Dios will not be taken out unless I make a 10 combo with at least 3 red orb matches). While I'm also torn on this split, I'll probably move towards the D/L to make the progression to the boss a little easier.
By Krosis 4 years ago ( 6.4.5 ) 
Finally evolved this guy. Guys, did I just win the game?
Krosis in reply to nerdotaku 4 years ago ( 6.5.2 ) 
A hearty helping of Horus's flesh washed down with Robin's bitter tears.
nerdotaku 4 years ago ( 6.4.5 ) 
Depends, what did you have for brunch?
By stimpy 4 years ago ( 6.3.0 ) 
Thank for making attacker Anubis the easier ultimate evolve. Just what I needed 10 x 10 is enough to clear most boss. 15 x is mostly luck or good in tri-color dungeons. Even then u need a little luck.
urtoast(F) 4 years ago ( 6.3.0 ) 
1/2 second turn boost from awakening skill comes in handy, doesn't it ;)
Muad'dib in reply to Char@PF 3 years ago ( 7.2.3 ) 
If you are IAP you could have ChronoTurtle or Chibi Luci... So useful and depressing. Gotta stick with Lilith.
stimpy in reply to urtoast(F) 4 years ago ( 6.3.0 ) 
Last edited by stimpy 4 years ago ( 6.3.0 )
stimpy in reply to urtoast(F) 4 years ago ( 6.3.0 ) 
Add awoken Lilith #205 and u got urself an extra 1/2 second. She's kinda weak sub but if u can pull out 10 combos then it's golden!!
Char@PF in reply to stimpy 4 years ago ( 7.2.1 ) 
Add Yomi and you're even better off.
By clef@PG 4 years ago ( 6.3.0 ) 
You guys really make 8+ combos constantly?? Is there any orb preparation to do so? D:
jirkstore 4 years ago ( 6.3.1 )
Anon 4 years ago ( 6.4.5 )

This guy made several Anubis videos, although he used Robin in his older ones due to not actually having his own Anubis. Either way, watching a pro in action is a good way to learn how to combo.
clef@PG in reply to jirkstore 4 years ago ( 6.3.1 ) 
Hmmm... I think I need an Anubis then :B
CrustyD in reply to jirkstore 4 years ago ( 6.4.5 ) 
Is there a version of this for iPhone?
Wazowski in reply to jirkstore 4 years ago ( 7.1.2 ) 
Anubis + best team ever!
By Drako 4 years ago ( 6.4.5 ) 
Is it better to awaken your guys before you perform the ultimate evo or after?
Jacky@PG 4 years ago ( 6.4.5 ) 
Generally, you'd awaken them before you ult evo. But since this is a REM only god, it probably doesn't matter since you'll only be awakening through Tamadras unless you're unlucky enough to pull a second one.
dime in reply to Jacky@PG 4 years ago ( 7.2.2 ) 
lol not sure why you would fuse this hoping for an awakening or even a skill up considering he has two different ultimate fusions
Jacky@PG in reply to dime 3 years ago ( 7.2.3 ) 
Notice the date on my post? It was made 7 Months ago. Now I haven't actually gone and researched to confirm this but its safe to assume that Anubis didn't have a second ult evo when I posted that...
By composer 4 years ago ( 6.5.5 ) 
Could you use 4 max skilled orb refresh monsters Mastering/HobGoblin/Woodsie to help reduce the amount of combos needed?
By Alex 3 years ago ( 7.3.0 ) 
Obv he's more "known" for his leader skill, but If you manage to max skill him during Gung Ho collabs he makes a pretty amazing sub with high rcv and useful/unique active skill for pretty much any dark team our there.
By shuhei 4 years ago ( 6.4.5 ) 
When you say anubis slowly:
A noobist
Haha i thought it was funny....
because its exactly the opposit? ha
dc 4 years ago ( 7.2.1 ) 
...and you can get "aaaa new butt" from Anubis too once he kicks your asssss (an Anubis midboss dungeon would be awesome!) .
By J.P.F. 4 years ago ( 6.4.3 ) 
My goal is to get my Anubis max skilled. So far I'm at lv 5. Almost half way there. Need moar Romantic★Cathy!!!
By Brandon 4 years ago ( 6.3.0 ) 
I can barely do combos over 7 so I can't really make use of this guy's leader skill. I do like the counter skill though. But I can't decide do I want Devil or Attacker? I honestly don't have many monsters or friends in either category.
By Rex 4 years ago ( 6.3.0 ) 
Pulled Anubis from last godfest and I can't wait to get him evolved. I love how they made the leader skill more doable. I'll still mostly enjoy him only as a sub in my lucifer/Raphael/Freyr/verche teams.
Rex 4 years ago ( 6.3.0 ) 
Adding fully awoken Anubis, Yomi, and Lilith to your team can really help achieve more combos, by adding a full 2 seconds to orb manipulation.
For people having trouble with achieving 8-10 combo, is Anubis lead plus D/D Yomi helper (adds 10s to orb timer) viable for any descends, etc? Is double Anubis needed?
By Josh-PF/BB 4 years ago ( 6.3.1 ) 
D/L Anubis
D/L Yomi
D/L Yomi
D/L Lillith
D/L Anubis

3.5 Additional move time
2x CTW
Poison for breaking 600k Def monsters in a pinch

Anon 4 years ago ( 6.4.5 ) 

D/L Anubis
D/L Yomi
D/L Yomi
D/L Yomi
D/L Yomi
D/L Anubis

Total of 10 seconds of orb movement EVERY TURN. hoo needz aktif skilz :P

Edit: While I was joking when I suggested this build, it is definitely not a bad idea if you happen to have several Yomi's lying around.
Last edited by Anon 4 years ago ( 6.4.5 )
kemonomimi in reply to Anon 4 years ago ( 6.5.2 ) 
What? Like jerry?
Anon in reply to kemonomimi 4 years ago ( 6.5.2 ) 
Nah. He'd just use all Yomis without an Anubis.
DLish in reply to Anon 4 years ago ( 6.4.5 ) 
I just got my Anubis and I only have 3 yomis. (only.. lol). So maybe a compromise is in order.

D/L Anubis
D/L Yomi
D/L Yomi
D/L Yomi
D/L Lilith
D/L Anubis

9 seconds move time each round and 3x CTW for.. well, whatever.

Could also put in a King Flamie just to spite the boss with x300 damage.

I enjoy my Red Sonia/Lu Bu team but I am definitely going to start pumping XP into Anubis and my Yomi army. :)
Last edited by DLish 4 years ago ( 6.4.5 )
kemonomimi in reply to Anon 4 years ago ( 6.5.2 ) 
very true
By NeuralFuse 4 years ago ( 6.4.3 ) 
*edited out- sorry didnt see post rules
By nturtle 4 years ago ( 6.4.5 ) 
Can someone please explain how you can reliably get 8+ combos to activate his LS? How can you predict what orbs will drop? I don't understand the popularity of these monster types, haw can you combo so high every time? Please someone explain, sorry if it's a noobish question.
nerdotaku 4 years ago ( 6.4.5 ) 
You have to have Japanese bloodline flowing through your veins obviously and getting gud helps. Sadly I'm incapable of both.

Yomi helps.
Last edited by nerdotaku 4 years ago ( 6.4.5 )
Bert 4 years ago ( 6.5.2 ) 
No one can make 8+ combo every round, not even paprika. For beginner, most of the time you will need to set up the board a round before you do the combo, the easiest way to do it is stack 3-4 orb set horizontally like what you would do when CTW then break the combo, then in the next round you can easily restore those combos and use the remaining time to do more combo to achieve 8+., this is a japanese tutorial. This needs practice, ability to read the board, fast moving finger, and a bunch of High HP monsters to tank attack when you mess up. After long time of practice, you can skip the board set up part and go right into combo for EASY board. For some boards that makes you cry, you still need board set up or luck. Check out paprika0509 in youtube for crazy combo skills using anubis.
Hero in reply to Bert 4 years ago ( 7.1.2 )

this guy can
By belcross 4 years ago ( 6.4.5 ) 
which is better? d/d anubis or d/l?
Sean 4 years ago ( 6.4.5 ) 
There's less risk in running d/l anubis while still providing all you really need. You can only plan for a maximum of 10 orb matches per screen; anything beyond that depends on luck. Usually when you run a spike leader you're going to match it up with another and, to my experience so far, 100x damage is all you ever need if you're running double anubis. So although d/d has the potential to do 225x damage, the only time I can imagine that being needed is if you let your entire team except for anubis get bound. Let's say you get 5 3x dark orb combos and 5 of.... heal? for the 10x combo, giving 100x damage. If your anubis is max + and level, then you get 2k shy of 3mil damage *from one anubis.* Both together, 4k shy of 6 mil. I'm pretty sure that's enough to kill anything in the game, but don't quote me on that. Regardless to say, if 2 monsters with 100x damage as well as the combo multiplier can kill anything in the game together, then 225x is unnecessary. That said, d/l also gives you the benefit of a multiplier even if you mess up. Basically d/l either hits them hard or kills them while d/d either kills them or kills them harder.
By Cookie 4 years ago ( 7.2.1 ) 
Is there nothing a D/L Anubis team can't kill? It seems to me that everything can be one-shotted, provided you have the skill of course.
Firecat 4 years ago ( 7.2.2 ) 
Lol no. He's probably the best lead in the game if you can consistently hit 8+ combos. Almost nothing in this game lives through an x49... especially one that has 9 combos attached to it. An x100?'s so over kill. Each member of your team is hitting for at least 1 million and in most cases closer to 2.5.
Last edited by Firecat 4 years ago ( 7.2.2 )
By Pikagami 3 years ago ( 7.3.0 ) 
When I got my Anubis, I chose this version because my team wasn't strong enough to farm the Twinlits. Since then, I've had some impressive victories and stunning defeats in tricolor dungeons. In hindsight, I'm happy with that choice… despite stumbling upon THREE Devilits from the Pal Egg Machine (I'll save those for other evolutions).
By A Wet Cow 3 years ago ( 7.3.0 ) 
I really feel like he's a way better choice over the B/B version. I mean, 8 combos is much easier to nail, I feel. Also, this version is a lot cheaper to ult evo, combo that with the fact that it's easier to activate, and still has an insane damage capacity, I feel like you can't go wrong.
By SolaceKane 3 years ago ( 7.3.0 ) 
Can't wait to see what this guys awoken version will look like! wonder what the materials will be.
By ZHA 3 years ago ( 8.0.4 )

strongest multiplier (15*15) AND strongest atk stat f/d ares

By Ch1ck3nb0y 3 years ago ( 8.4.1 ) 
Yeeeeahh. Anubis, I'm gonna need you to come in and make sure to match 8 or more combos. Oh and if you could also make sure to put those cover orbs on the TPA reports that would be greeeat.
Last edited by Ch1ck3nb0y 3 years ago ( 8.4.1 )
By ReEvoWeebo 11 months ago ( 11.1.1 ) 
Heh stando powa
By shadlite/r 3 years ago ( 7.3.0 ) 
the one true doge
By Dr. Psaroo 4 years ago ( 7.1.2 ) 
Anubis would be cool as a dungeon mid-boss.

As the one who judges the dead, he should have a preemptive that lets him heal if your combo is under 8.

Then you would have to perform an 8 combo in 2 or 3 turns before he instantly kills you or feeds one of your magic stones to Ammit. To prevent skills from killing him, he should have a ton of HP and he instantly defeats himself once you get a high enough combo, letting you pass.
Based God 4 years ago ( 7.1.2 ) 
I like the idea of a boss who only lets you go through, and automatically lets you go through, after achieving a high combo. Everything else seems kind of stupid though
Dr. Psaroo in reply to Based God 4 years ago ( 7.2.1 ) 
Just to make the boss not so exploitable. And not done by just random newbies trying to hope for the best.
Last edited by Dr. Psaroo 4 years ago ( 7.2.1 )
misticspea in reply to Based God 2 months ago ( 12.0.3 ) 
Yep,Jormungandr Ullr.
And Anubis makes you do 10 combos in this dungeon
By kai@HNL 4 years ago ( 6.3.0 ) 
whats kool is now dual anubis D/L+DL=(8x -100x) or D/D+D/D=(100x-225x) or D/L+D/D=(4x -150x).
add kushina in to the mix and the #s get Wild! lolz.....

thnx for that i dident notice. yor rite DL + DL = 16-100x
Last edited by kai@HNL 4 years ago ( 6.3.1 )
ELam 4 years ago ( 6.3.0 ) 
Agreed, but check your math, D/L+D/L=(16x-100x)
By Raymond Li 4 years ago ( 6.4.5 ) 
Nice Horus you got there.
Alistair 4 years ago ( 6.4.5 ) 
I believe that is Thoth - God of Knowledge, Hieroglyphs and Wisdom.
Look at his hands.
-Striku- in reply to Alistair 4 years ago ( 6.5.2 )
By redbull 3 years ago ( 7.2.3 ) 
Ok,I just noticed for the third time (and who knows how many times more it happened) but after use my "super combo" lol. I use ronia to change orbs,awoken Hera to enhance the purple-red orbs,king baddie And yoni (extra time) I make my 10 combo..and after that..for 3-4 turns..I get none dark orbs wtf! It is just me or you guys have the same thin-experience-problem?
By Buttmunchr 3 years ago ( 7.3.0 ) 
By jirkstore 4 years ago ( 6.3.1 ) 
Secret to getting 8-12 combos consistantly:
By lux143 4 years ago ( 6.3.0 ) 
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Last edited by lux143 4 years ago ( 6.3.0 )
lolremake 4 years ago ( 6.3.0 ) 
they slowly implement these monster without us even knowing. try checking before posting something dumb like this.
lux143 in reply to lolremake 4 years ago ( 6.3.0 ) 
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