Ninja Art - Wood to Light
CD: 9 / 5 at Lv.5
Protection of Divine Wisdom
CD: 11 / 8 at Lv.4
Quick Cure
CD: 11 / 4 at Lv.8
Gonna run like crazy for that 40% Chaser drop.
First post, first drop of Yellow Chaser (not sure if its a good egg!) and no Anne yet. But my build is simple and very effective. Here goes:
Green Odin (auto-heal) + Ama (max awoken)
+ MOG (auto-heal)
+ Alraune (auto-heal)
+ Gravity monster (Zeus/Hera/etc.)
+ Lucifer (to tank hits to HP)
Strategy for Anne & Mary:
1. Use Luci to double-tank early while Anne is Light in color.
2. Just MATCH up any orbs to survive/charge-up.
3. Gravity and Luci and Ama to restore full health for robe protection (GOdin)
You probably will not die easily with every orb matched every rounds :P
Only applies for the Master level - pray for a gold egg when Anne is almost done!
Good luck and enjoy :D
p.s. This is so much of a breeze compared to Blackbeard - I went crazy with stones and spent 13 stones for one "really" LUCKY egg at 40% on the Master dungeon (just 20 mins before the dungeon ends...) - those pesky Blood Demon binds my Luci so many times I had to go crazy when Blackbeard darkens my board so many times... anyone with strategy would be much appreciated! Who knows we will be getting these pirate dragons again!
Now I am looking forward to one Anne, or more! :P
All the best.
Miya
Cleared Master twice with Anne/Mary Eggs at the end using the same Attrition team, using Neptune to have protection from both elements, Archangel for auto-recover, Megalodran for heartmaking (for RCV and Double Light Stance), and Apollo to boost HP:
Solar God Heaven's Bow Apollo (Leader)
Empress of Serpents Echidna
Archangel
Drilling Shark Megalodran
Dark Wood Fafnir
Sea Deity Heaven Neptune (Helper)
Basically, rely on Hydra's Poison, focus on RCV matching. Make some (extra) damage using Apollo's skill. Survive.
When I first saw this dungeon, I kind of underestimated it... I lost a few times before figuring out how to clear it fairly easily.
I used the following team:
[Leader] Odin (max level)
Awoken Phantom Odin (lvl 51)
Heavenly Herald, Archangel (lvl 50, fully awoken)
Sea God's Songstress, Siren (lvl 72, fully awoken, max skilled)
Graviton Earth Dragon (lvl 31)
[Friend Leader] Dancing Light Amaterasu Ohkami (max level, fully awoken)
The key to clear the dungeon:
- Odin + healer leader: As long as you use Odin as a leader and you make sure to recover more than 6128 a turn, you cannot loose to the final boss (well, as long as you match something every turn)
- Graviton Earth Dragon: I completely underestimated him at first... but he's the key to an easy pass through the different floors... Just try to make sure he's always charged before going to the next floor. TIP: Every floor you face a Harpie Demon, you can freely use his active skill once upon entering and stall until he's recharged.
- If you don't have Red Odin or an highly poisonous equivalent, try to bring some Ultra Gravity unit... as it will helps to reduce the time it takes to clear the dungeon.
- If you cannot recover 6128+ life a turn automatically (happened to me during my first clear), you'll have a match hearts every turn (do-able with max skilled Siren) once you reach the second half of the gold pirate.
Best of luck.
Can't wait for them to release the Dirty Pirate Hooker dungeon.