4 stars or less is going to be REALLY hard...
Just thought about a pretty viable farmable team to do this on master. On the upcoming Gungho Collab, get a Jelly Angel and add a friend with it too. Farm 4 ogres. Wood Samurai Ogre, Flame Armor Ogre, Wood Ice Ogre, Blazing Ice Ogre. Max level and awaken each one, it's easy... This should give you somewhere between 8.5-9k HP. At boss, just pop each ogre's skill accordingly that would total 280k damage leaving you ~350k HP to take down in 3 turns which should be easy with the Jelly Angel leader skills, and active if you have that up.
I finally beat this today! I found a use for mini unevolved lubu
Pretty easy and safe run, non Rem team
lubu Lv. 42 SL.1
Moonlight carbuncle Lv. 54 SL.Max awoken
Darkseid Lv. 34 SL.4
Charming temptress wicked lady Lv.48 SL. 3
King baddie Lv. Max SL.1 1 awoken
lubu Lv. 47 SL.1 no pluses on any of the team.
Total Hp around 9800 or so. Higher levels make it easier though
Floor 1 mass attack then kill synced green blobs
Stall for skills on one you can't really die with auto heal and 3000 every 3 turns. Set up board be sure to match orbs while setting up. 1 set of 5, 3 sets of 3 dark orbs. But more the merrier! When ready kill with dark orbs on top.
Floor 2 Use set up board to one shot.
Floor 3 use darkseid
Floor 4 you get 5 to 7 turns depending on his timer. use 1 lubu here 3 sets of dark should kill. Or just kill normally pretty easy with 9x attack
Floor 5 use wicked lady plus king baddie gg if not use second lubu.
You can replace darkseid with any poison, lilith, poison ivy, etc.
But remember maxed skilled carbuncle for best results
I tried the sylph team but I died twice cause I forgot to use the leeks shield. Haha!
Happy hunting and good luck! Hope this helps! I Already submitted the build.
You'll need a sylph, 3xleek and that's all.XD
For those of who will run Double Sylph with Leek subs
WATCH OUT!
If you use Sylphs active YOU WON'T BE ABLE TO USE THE LEEK'S ACTIVE, WHICH MEANS YOU'LL TAKE FULL DAMAGE.
Got "trolled' by this and failed the dungeon.
Just a friendly advice
Well, this is just impossible on legend. There's really no way I can see enough hp to last with only 4 star monsters. Impossible. Plus they only give you one day to even attempt? Really mean GungHo.
I need people who change their leader during these limited dungeons maaan. I'm looking for asuka people, I have a maxed out one
wtf 4star flame chaser??????? thats all i can think of
Has anyone thought about using the eva collab monsters for this dungoen? I'm thinking about using a 2/4/2 or even a 4/4/1 team for this dung, but... not sure if i'll be able to complete it.
First look at the dungeon on master difficulty: Odin can beat this no problem. Then i see the rarity restriction: NOOOOOOOOO! my current team for this is:
D/D Batman
Kitty BadShynee
Kitty BadShynee
Keeper of Dark
Keeper of Dark
D/D Batman
I wish i had something better to use then Keeper of Dark. I hope this team can still work.
I might add an Echidna sub because this team seems RCV challenged.
Im not completely sure if this is going to work or not but looking at my cards i think i have a team that could work.
All mono dark team
Lead/Helper D/D batman
Subs: Helldark Blood Demon
Subs: Vampire Lord
Subs: Dark Dragon Knight
Subs: Lilith
Vampire/Dragon knight for the orb changes. Batmans for the 4/4/1 high hp and att. Then lilith for wave 3 and to get some recovery in the mix. Trouble i see is not being able to recover fast enough with just one decent healer. Would replace blood demon for something else, but for some reason i have a max skill lvl 80 awoken blood demon... Only other 4* dark monster i have is Golem Mk II
Last edited by Ben 7 years ago ( 6.4.2 )
Tried this team:
Leader/Helper: The Jelly Angel
Subs: Echidna
Subs: ECO Pepen Alma
Subs: Highlander
Subs: King Woodsie
This team works has no problem clearing Master however it is not recommended for Legend. You'll need to be really really good at combo to clear Legend as your hp will not be enough to tank hits.. so it's kill them first before they kill. Tried myself but my combo skill isn't good enough :(
Last edited by SniperWolf 7 years ago ( 6.4.3 )
The main reason why I kept an extra BAO Robin is for these restriction dungeons. Double Robin with reasonably consistent 16x-64x damage will make short work of these guys. Looking at the final two mobs, these should be between 3-6 turns before their big attacks, plenty of time to take them down.
4/4/1 using Asuka will make short work of this. Add me up if u got Asuka 380175288
guys, why dont you try double angry bird???? 6.25x.
i have a team build, and you guy decide how good it is.
leader: ab blue bird
sub: echidna
gigas
kitty woodbubblie or dragon knight
the 4th sub can be anything to boost stats like gigas
helper; ab blue bird.
i used this 6.25x build to pass tengu, and i hope you guys will like it. thx
I'll just use my Un-Evolved Badtzu Maru.
Would a sylph and 4 green keepers work for this one?
I was able to zero stone legend with this build
Bad-Badtz Maru
Fire/Ice Ogre
Echidna
Hello Kitty
Gigas
BAO Robin
Badtz - 3x Burst & board refresh!
Fire/Ice Ogre - Used on Grendel to drop him down a few notches
Echidna - Delayed the final boss
Hello Kitty - Burst Enhancement for herself & Robin. Used on Grendel & Boss
Gigas - Heart Breaker & Stat Stick
BAO Robin - 8x Burst
I didnt trigger Robins 8x often, but grendel & hrungnir gave me ample opportunity to hit high combos and burst them down before they attacked. The bunnies Domovoi can be interesting, they made a ton of blocker blocks on the board, but then I triggered Badtz and refreshed the board so it wasnt an issue. Triggered hello kitties 1.5x added burst herself & Robin on grendel, and again on boss. Then triggered Robins to finish out the boss after delaying with echidna.
I am going to stay on Badtz all day if you guys want to give it a go.
Last edited by BigFNj 7 years ago ( 6.4.4 )
If you're looking for an Asuka 4* max lvl
Add me : 369,966,281
I'm going to attempt it with a high HP, decent RCV mono water team to whittle my way to victory. My only problem is the lack of a friend with an undine. Any suggestions?
Asuka / Asuka Team does NOT work. Just tried it a couple of times and failed horribly. Both being fire, they can't do enough damage to Hrungnir to kill him and the team does not have enough RCV to heal back up. Whole team was maxed out, I don't recommend using the EVA guys for this dungeon, even with king flamie, they couldn't take down hrungrnir without dieing or getting through his water portion, even when subbing in wood attackers. Sucks that I had to find that out the hard way multiple times
Won't let me suggest build so I will post it here.
1. ab blue bird
2. echidna
3. earth golem
4&5. any blue/red/green stat stick u pref
6. ab blue bird
suggest 8500 hp. recomend 1.8k+ rcu. levels 55 to 70. no luck as long as can activate 6.25 and avg 5+ combos. can sub 1 bluebird with jelly angel.
fl1 do not 6.25x unless focusd on poporing. stall on 1marine and 1 poporing. stall all skills or is gonna be hard.
fl2 kill deviling first and kill angeling after lone force. can stall here a bit if u dont have all skill first floor. golem if u rly have to.
fl3 poison.
fl4 kill or stone. only echinda here if u have 2.
fl5 heal after 99%, golem to tank 1 bullet, if he pillars first then echinda and combo. no golem then jst echidna and combo.
also I had avg 1.8k atk on each color cus they were high level.
gl finishing.
I'll post the build here since the dungeon will be over by the time the build suggestion is approved...
Minimum hp required: 14549
Leader: BAO Batman+Batarang
Sub1: Super Shimonita Leek
Sub2: Super Shimonita Leek
Sub3: Lilith
Sub4: Dark Dragon Knight
Friend: BAO Batman+Batarang
* Lilith can take care of floor 3, although you should probably stall until skills are up since they don't do much damage until low hp.
* Stall for skills before floor 4. 13-15 turns worth of stall required, unless you can beat floor 4 in 6 turns (8 with both batman delays), in which case stall as little as you think you need to.
* You'll have plenty of RCV from the leeks to heal yourself between attacks, and you should be able to down floor 4 reasonably fast. If you can't do it in 6 turns, activate a leek 1 turn before he attacks the second time (first time is a skip turn).
* Floor 5 is pretty much the same as floor 4, once the boss is somewhere between 31-35% hp (you be the judge on when that is), wait for him to attack and then use the skills in the order below.
***This applies to both floor 4 and 5, although only needed for 5 (# = turn timer):
Names are: B# for Batman 1/2, and L# for Leek 1/2.
Under Skill, I used P# to indicate the turns of protection remaining after using a leek, and the "+" indicates that batman's delay was used.
# B1 B2 L1 L2 Skill
4 11 0 0 0 +
3 10 0 0 0
2 9 0 0 0
1 8 0 20 0 P5
4 7 11 19 0 P4, +
3 6 10 18 0 P3
2 5 9 17 0 P2
1 4 8 16 0 P1
3 3 7 15 0
2 2 6 14 0
1 1 5 13 20 P5
4 11 4 12 19 P4, +
3 10 3 11 18 P3
2 9 2 10 17 P2
1 8 1 9 16 P1
4 7 11 8 15 +
3 6 10 7 14
2 5 9 6 13
1 4 8 5 12
dead
If you can't kill him in the 19 turns after he "enrages" you'll have to use at least one stone.
Obviously, also use Lilith + Dark Dragon Knight whenever it makes sense to use them.
Also, since everyone used in this build is at most 10-cost, it can be used for tengu (master) and draggie (legend) as well, to the same effect.
Last edited by andrey 7 years ago ( 6.5.2 )
Is this collab based off an anime? What is this collab from?
I was excited and tell myself "this dungeon is cake", then I look at the restriction.
I have a sylph and super leeks but i dont have any friends with sylph. If you got a sylph leader, add me: friend code, 331803332.
lol
Last edited by thebaddest 7 years ago ( 6.5.2 )
I'm going to run this dungeon in two days with a Sylph Leek team, and i need sylph friend leaders! Anyone? add me at 369 220 306
I'll be honest, the most difficult part I can see about this dungeon is having enough friend leaders to farm it. Any suggestions? I have one or two 4 star friend leaders that let me try to clear gaia and draggie, but those aren't enough to actively farm...
Simple spike team that I used:
Lead: mini kirin lv 42 fully awoken
sub 1: Shuu Lv 50
sub 2: Shin Lv 50
sub 3: Echidna first form
sub 4: Giga Lv 70 max skilled
F lead: mini kirin Lv 62 not awoken
The first floor is the only danger if orb trolled; stalling is possible at the 1st floor but I didn't bother. Rest of the floor just blast through with 25x
Boss fight: bring him under 50% with the first couple of combo; once he's in the green zone just pop giga and 25x with lots of red orbs FTW!
The mini-Chinese gods are really good for this.
My team: (HP Limit ~6500 so you can take a hit from a Poporing.
#1790 incarnation of byakko, haku (Level 50ish)
#951 AB Bluebird Blues
#89 Echidna (No skillups, level 40ish)
WILDCARD: #111 Vampire Lord is fine, as is #109 Dark Dragon Knight, though I used #1790 incarnation of byakko, haku (Level 5); also can be replaced with any fire, water or dark card with high HP (or, in an emergency a non-R/B/D card) for HP limit
WILDCARD: ##1790 incarnation of byakko, haku (Level 5); though you could also use #905 Phantom Chaser. More cards with 2 attributes is better for the first and third floors.
Floor 1:
Target a poporing with the lowest timer. Try to activate and try to match 5 dark or blue (but even red is fine if that's all you can do) so you do damage to ALL the Poporings a lot. The 5-match should kill the Marin and Drops if you activate. Now kill 2 of the remaining Poporings, again try to multi-hit with blue and/or dark. Tank one hit from the last poporing and match heals/light/green for a few rounds to get some HP back before you kill it.
Floor 2:
Activate as big as you can to wipe both.
Floor 3:
Target a Domovoi (7 HP) with a 1 timer (or whichever if both are 2). Multi-hit with Dark if you can, make sure you match all 3 colors to kill one. Target the other and kill it, try to match some heals. Stall a bit on Don Domovoi if you have heals.
Floor 4: Finish stalling if your Hakus/Phantom Chaser & Echidna aren't up yet. You've got 4-6 rounds so you should be fine.
Floor 5: Use Echidna, then haku and match until he dies. 3x haku active should be plenty to kill him.
2 more days till it's a coin dungeon, my Bastet can't wait!
Wow it seems like almost everything this dungeon was designed to skill up has an awoken form now, this makes the dungeon somewhat obsolete.
This team works with 0 stones.
Leader: Flame Knight Areon, not awoken
Subs: Moonlight and Sunlight Carbuncles, both fully awoken, with skill levels at 4 and 6. Flame Armor Ogre, fully awoken. Ice Guardian, max level.
Friend: Blazing Apollo
Total HP over 7900, autoheal of 1,000.
First two floors can be tanked as long as you match, autoheal and keep your HP at max. The Flame Knight is a poor man's Odin, but he gets the job done. Third floor, combo as high as you can. Fourth floor, keep your HP at max and combo high. Thankfully, he takes 3 turns, so you can tank and autoheal, just barely. Boss floor, tank and autoheal. He also takes 3 turns. Once he's down to 35% or less, use Ice Golem's damage reduction to tank his big attack, then hit him with Blazing Apollo, Flame Knight and Flame Armor Ogre's active skills.
Friend's suggestion
Sanctuary Messenger, Archangel leads Lv. 4 both
Shinto Deity's Blossom, Kaguya-Hime - Lv. 20, SLv. 5, Max awoken
da qiao & xiao qiao - Lv. 6
Echidna - Lv. 65, Max skilled
King Shynee - Lv. 13, SLv. 2, Max awoken
High level will definitely make the run a lot safer (enough to take Super Body Press or enraged Angeling Double Strike would be ideal) but still doable with low levels. Skill level helps but is not necessary, same with awakenings. Kaguya-Hime could be replaced by Light Sprite, Valkyrie or whatever healer subs you have, orb-changer active is ideal. Same with da qiao & xiao qiao.
If you have enough HP, you pretty much can't die.
This dungeon is really easy with this build:
da qiao & xiao qiao lvl 50
Christmas Tree Spirit, Alraune lvl 41
Holy Night Witch, Lilith lvl 29
Holy Rites Mistress, Echidna lvl 28
Cinderella lvl 50
Playful Star Gods, Thoth & Sopdet lvl 99
I had low levels, minimal plus eggs, and no max skills. In the dungeon, I had no problem healing and only used a delay on the boss, so he never hurt me at all. This build is for those of you who pulled all those healer girls in the Christmas REM. It's nice to use them for once. Other healer girls would be fine as subs and Cinderella can be a healer girl as well.
This one got real easy now that the 4 star limit was removed. Even better that it gives Healers a 1.5x boost.
This team worked with o stones.
Leader: Shrine Priestess Kano, fully awoken
Subs: Dancing Mad Kafka, + 263, Miko Goddess of Protection, Kushadahime, fully awoken, Crimson Lotus Mistress, Echidna, fully awoken, World Tree Sprite, Alraune, fully awoken
Friend : Shining Lance Odin, fully awoken
With the bonuses, we get a whopping total HP of over 33,000 and autoheal of 4,500.
Basic idea is to to keep your HP at max at all times. Should be able to tank and recover easily enough. Use Menace and Divine Protection when needed to tank big hits. Use Gungir and Hyperdrive to finish off boss at 30%.
The chance that a non player will beat the dungeon is ABSOLUTE ZERO!
Asuka and Asuka
Last edited by Rexy 7 years ago ( 6.4.3 )
Im looking for a friend who is willing to put up his jelly angel when this dungeon comes up. Just click my name at the top left corner. Yep right there just lick it. Thats the right corner...thats the bottom left...There we go thats the top left. good job!
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