- All player cards will start at level 1.
- The cards will level up by progressing through the floors.
- Experience gained will be based on which enemies are spawned.
- The experience gained by each card will be based on cost. The lower the cost, the more experience gained.
--
!
Pre-emptive Strike. Skip turn
--
Dazzle! ( 2 Turns )
Pre-emptive Strike. Targeted position will rotate attributes every 1 seconds for 2 turns
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---O--
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--
Triple Fireball / 59,135 / ( expand for details )
Pre-emptive Strike. Deal 140% damage.
Change the following column "O" into Heart orbs
O-----
O-----
O-----
O-----
O-----
Change the following column "O" into Dark orbs
-O----
-O----
-O----
-O----
-O----
Change the following column "O" into Fire orbs
--O---
--O---
--O---
--O---
--O---
Skill Set 2 < 20% HP, 100% Chance. Will use every other turn
--
Skeletal Guise ( 3 Turns )
Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns
Deal 150% damage and converts all Jammer orbs into Light orbs
Deal 100% damage. Randomly spawn Jammer orbs from non 6 Jammer orbs
Skill Set 2 < 10% HP, 100% Chance, 1 time-use
Change all orbs to Dark & Lethal Poison orbs
--
Look
Pre-emptive Strike. Changes Max HP to 1000000 for 1 turn
Pre-emptive Strike. Randomly change 8 orbs into bomb
Skill Set 2 First turn. 100% Chance, 1 time-use
33% Chance.
Deal 90% damage and randomly change 5 orbs into bomb

Lv.1

Lv.1

Lv.1

Lv.1

Lv.1

Lv.1
--
Resolve ( 50% Resolve )
Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP
Deal 100% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
Skill Set 2 < 1% HP, 100% Chance, 1 time-use
--
Get over it! ( 999 Turns )
Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns
Skill Set 2 < 50% HP, 100% Chance, 1 time-use
Skill Set 3 < 20% HP, 100% Chance, 1 time-use
--
Deal 200% damage and randomly change 4 orbs into bomb
--
Sequenced Power Outage ( 5 Turns )
Pre-emptive Strike. Hide the following orbs "O" on the board for 5 turns. Moving the orb will not reveal it
O-O-O-
-O-O-O
O-O-O-
-O-O-O
O-O-O-
Pre-emptive Strike. Deal 120% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
100% Chance. Will use 4 times
Deal 100% damage and randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
--
Resolve ( 31% Resolve )
Passive. While HP is 31% or above, a single hit that normally kills it will instead leave it with 1 HP
Stone Rain
Pre-emptive Strike. orbs will drop as locked orbs for 20 turns
25% Chance.
Deal 95% damage and converts 1 Random orb into Water orbs
Skill Set 2 100% Chance, 1 time-use
Skill Set 3 < 1% HP, 100% Chance
Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
--
Resolve ( 50% Resolve )
Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP
33% Chance.
Deal 100% damage. Randomly spawn Poison & Lethal Poison orbs from non 3 Poison & Lethal Poison orbs
33% Chance.
Deal 105% damage and randomly change 1 orbs into bomb
Skill Set 2 < 50% HP, 100% Chance, 1 time-use
Deal 120% damage. Change all orbs to Dark orbs
Skill Set 3 < 20% HP, 100% Chance, 1 time-use
Skill Set 4 < 1% HP, 100% Chance, 1 time-use
--
33% Chance.
Deal 100% damage and converts 1 Random orb into Dark orbs
Skill Set 1 < 50% HP, 100% Chance, 1 time-use
Let me use this ( 3 Turns )
Hide the following orbs "O" on the board for 3 turns. Moving the orb will not reveal it
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OOOOOO
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--
Time Warp
Puzzle starting point has been fixed
Skill Set 4 100% Chance, 1 time-use
Time Warp
Puzzle starting point has been fixed
Skill Set 5 100% Chance, 1 time-use
Time Warp
Puzzle starting point has been fixed
Skill Set 6 < 50% HP, 100% Chance, 1 time-use
Time Warp
Puzzle starting point has been fixed

Lv.1
100% Chance.
Deal 600% damage. Randomly spawn Fire orbs from non 8 Fire orbs

Lv.1
100% Chance.
Deal 600% damage. Randomly spawn Water orbs from non 8 Water orbs

Lv.1
100% Chance.
Deal 600% damage. Randomly spawn Wood orbs from non 8 Wood orbs

Lv.1
100% Chance.
Deal 600% damage. Randomly spawn Light orbs from non 8 Light orbs

Lv.1
100% Chance.
Deal 600% damage. Randomly spawn Dark orbs from non 8 Dark orbs
--
Resolve ( 50% Resolve )
Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP
Skill Set 2 < 50% HP, 100% Chance, 1 time-use
--
Skill Set 2 100% Chance, 1 time-use. Will use when >50% HP
Skill Set 3 100% Chance, 1 time-use
33% Chance.
Deal 100% damage and converts 1 Random orb into Wood orbs
34% Chance.
Deal 95% damage. Randomly spawn Wood orbs from non 8 Wood orbs
--
Skill Set 1 First turn. 100% Chance, 1 time-use
--
Let's Dance ( 2 Turns )
Pre-emptive Strike. Targeted position will rotate attributes every 1 seconds for 2 turns
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OOOOOO
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------
Skill Set 2 100% Chance, 1 time-use. Will use on 10th turn
--
Randomly spawn Poison orbs from non 8 Poison orbs
Dar Raiti
Change the following orbs on the board into bomb
-O--O-
-O--O-
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-O--O-
-O--O-
Skill Set 5 < 50% HP, 100% Chance, 1 time-use
Skill Set 6 < 50% HP, 100% Chance, 1 time-use
Skill Set 7 < 20% HP, 100% Chance, 1 time-use

Lv.1
Skill Set 1 100% Chance, 1 time-use

Lv.1

Lv.1
50% Chance.
Deal 95% damage. Randomly spawn Fire orbs from non 7 Fire orbs
- Preempt 52046 if cannot debuff

1

Skill

2,222,000

51,666,150

Lv.1
Pre-emptive Strike. Randomly spawn Heart orbs from non 15 Heart orbs
50% Chance.
Deal 95% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs

Lv.1

Lv.1
50% Chance.
Deal 90% damage and randomly change 5 orbs into bomb
--
Cauchemar Despair ( 4 Turns )
Pre-emptive Strike. Targeted position will rotate attributes every 1 seconds for 4 turns
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-O--O-
--OO--
-O--O-
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33% Chance.
Deal 100% damage and converts 1 Random orb into Jammer orbs
33% Chance.
Deal 100% damage. Randomly spawn Jammer & Poison orbs from non 2 Jammer & Poison orbs
Skill Set 2 100% Chance. Will use every 4 turns
Skill Set 3 < 50% HP, 100% Chance, 1 time-use
Skill Set 4 < 20% HP, 100% Chance, 1 time-use

1

Skill

2,200,000

88,600,000
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Resolve ( 50% Resolve )
Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP
50% Chance.
Deal 100% damage. Randomly spawn Poison orbs from non 8 Poison & Lethal Poison orbs
Skill Set 2 < 50% HP, 100% Chance, 1 time-use
Skill Set 3 < 1% HP, 100% Chance, 1 time-use
--
Resolve ( 50% Resolve )
Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP
Deal 102% damage and converts 1 Random orb into Fire orbs
Deal 102% damage and converts 1 Random orb into Water orbs
Deal 102% damage and converts 1 Random orb into Wood orbs
Deal 102% damage and converts 1 Random orb into Light orbs
Deal 102% damage and converts 1 Random orb into Dark orbs
Deal 150% damage. Change all orbs to Heart orbs
Skill Set 11 < 50% HP, 100% Chance, 1 time-use
Skill Set 12 < 20% HP, 100% Chance, 1 time-use
Skill Set 13 < 20% HP, 100% Chance
Randomly change own attribute into Fire / Water / Wood / Light / Dark
Skill Set 14 < 1% HP, 100% Chance, 1 time-use
--
25% Chance.
Deal 90% damage. Randomly spawn Lethal Poison orbs from non 7 Heart & Lethal Poison orbs
Skill Set 2 100% Chance. Will use after using 5 other skills
Skill Set 3 < 50% HP, 100% Chance, 1 time-use
--
Skill Set 2 100% Chance, 1 time-use
Skill Set 3 100% Chance, 1 time-use
Skill Set 4 100% Chance, 1 time-use
Skill Set 5 100% Chance, 1 time-use
Change all orbs to Light orbs
Skill Set 6 100% Chance, 1 time-use
Deal 250% damage and converts 1 Random orb into Light orbs
Deal 210% damage and converts 1 Random orb into Jammer orbs
Skill Set 7 < 50% HP, 100% Chance, 1 time-use
Skill Set 8 < 1% HP, 100% Chance
--
Skill Set 2 100% Chance, 1 time-use. Will use when >50% HP
Skill Set 3 50% Chance. Will use every other turn
Burst Out
Change the following orbs on the board into bomb
O---O-
-O-O--
--O---
-O-O--
O---O-
Skill Set 4 50% Chance. Will use every other turn
Cross Saber ( 1 Turn )
Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it
---O--
---O--
-OOOOO
---O--
---O--
Skill Set 5 < 50% HP, 50% Chance. Will use every other turn
Double Saber ( 1 Turn )
Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it
-O--O-
OOOOOO
-O--O-
OOOOOO
-O--O-
Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
Skill Set 6 < 50% HP, 50% Chance. Will use every other turn
Cross Saber ( 1 Turn )
Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it
-O----
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Burst Out
Change the following orbs on the board into bomb
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Skill Set 7 < 30% HP, 100% Chance, 1 time-use
Deal 370% damage. Change all orbs to Jammer orbs
--
- Preempt 202500 if cannot debuff RCV from previous floor

Lv.10
Pre-emptive Strike. Deal 200% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs
Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer & Poison orbs from non 2 orbs
Deal 105% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
Skill Set 5 100% Chance. Will use 66906 at 1.2x
Skill Set 6 < 75% HP, 100% Chance. Will use 83633 at 1.5x
Skill Set 7 < 50% HP, 100% Chance. Will use 111510 at 2x
Skill Set 8 < 10% HP, 100% Chance
Randomly change own attribute into Fire / Water / Wood / Light / Dark
Skill Set 9 < 1% HP, 100% Chance
--
50% Chance.
Deal 95% damage. Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer & Poison orbs from non 1 orbs
50% Chance.
Deal 100% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
Skill Set 6 100% Chance, 1 time-use. Will use on 5th turn
Skill Set 7 < 1% HP, 100% Chance
- Preempt 64200 if cannot debuff RCV from previous floor

1

Skill

100,000,000

100,000,000
--
Pre-emptive Strike. Randomly spawn Dark, Heart, Jammer, Poison & Lethal Poison orbs from non 6 orbs
Skill Set 2 100% Chance, 1 time-use. Will use when 10c or above
--
Hell Armor ( 999 Turns )
Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns
Demon Flare
Pre-emptive Strike. Change the following orbs on the board into bomb
O----O
-O--O-
--OO--
-O--O-
O----O
Chaos Field
Pre-emptive Strike. orbs will drop as locked orbs for 1 turn
Skill Set 2 < 50% HP, 100% Chance, 1 time-use
Skill Set 3 < 50% HP, 20% Chance. Will use when >20% HP
Skill Set 4 < 50% HP, 20% Chance. Will use when >20% HP
Skill Set 5 < 1% HP, 100% Chance, 1 time-use

Lv.1

Lv.1
Skill Set 2 > 99% HP, 100% Chance. Will use when HP is full
50% Chance.
Deal 96% damage and randomly change 10 orbs into bomb
Skill Set 3 < 50% HP, 100% Chance, 1 time-use
This comment was cerftified by MY TVV IS nA TVVoA TVVtA TVV.
Battles:
Battle 1 - 2 Dub-Amelits and Dub-Topalit(Ras Descended and Impossible Endless Corridors versions)
Battle 2 - Touen or Scion (Bguardian Dragons)
Battle 3 - Fenrir or Wee Jas(Reiwa descended version)
Battle 4 - Pys
Battle 5 - Cronos or Horus
Battle 6 - Muspelheim or Valhalla(Eir and Nidhogg descended versions)
Battle 7 - Sarasvati or Arianrhod
Battle 8 - Akechi or Star-Cutting Myr
Battle 9 - Random King Tan
Battle 10 - Susano or Dino Rider
Battle 11 - Denebola or Hatsume
Battle 12 - Tsukuyomi or Krisnha
Battle 13 - Random Chinese Celestial(Same form as in Qilin Descended, may or may not include Fgan, I don't know)
Battle 14 - Either one of the two PADX Non-Appeareds, Reincarnated Neptune or Ult. Cauchemar
Battle 15 - Lindworm or Zahhak
Battle 16 - Kurogane Maru or Moby Dikc
Battle 17 - Green or Red Ragnarok Dragon
Battle 18 - Odysseus
Battle 19 - Andromeda, Pandora, or Achilles(A new card)
Battle 20 - Demonius (Transforms into Despharion)
Battle 21 - Despharion
("Fgan" and "Dikc" are spelled that way as to not activate censors)
Imagine Akechi Mitsuhide followed by a preemptive attack. Especially Hera.
Normal / Technical / Ranking Dungeons

Passive

Pre-emptive Strike

On Defeat

1 Hit

2 Hits

3 Hits

Multi Hits

Heal

Reduce Max HP

RCV halved

Gravity

Buff

Debuff

Card Bind

Skill Bind

Awoken Bind

Convert Orbs

Special Convert Orbs

Convert Leader

Convert Bombs

Lock Orbs

Lock Row

Lock Column

Absorb Element

Absorb Combos

Immunity

Invincible Toggle

Damage Reduction

Absorb Shield

Hide Orbs

Darkened Orbs

Timer Reduce

Increase CD

Skip Turn

Set Turn

Skyfall

No Skyfall

Puzzle start point fixed

Rotate Orbs

Unmatchable

Change Board

Reduce Stat
Destructive Star's Ruined Wings