God type cards ATK x2.5 for 1 turn. Give 10 seconds to move orbs without triggering matches.
Dark Enhancement
CD: 17 / 9 at Lv.9
Dark attribute ATK x1.5 for 3 turns. Reduces cooldown of other skills by 1 turn.
Guard Stance - Fire
CD: 11 / 4 at Lv.8
Change Wood orbs to Heart orbs.
Guard Stance - Wood
CD: 11 / 4 at Lv.8
Change Water orbs to Heart orbs.
Magic-Draining Light
CD: 23 / 10 at Lv.14
Inflict damage equal to ATK x50 to 1 enemy, and drain 50% of the damage you dealt. Affected by enemy element and defense. Enhance Water orbs, +6% per orb, up to +180% for full board.
No need for the vitriol...how many people would look at Tiny Island - Int (for "initiate") and think that it is also considered Adept (which is what it's called at the bottom)?
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By 까치때까치 7 years ago ( 7.2.2 )
Woo! Lucky me. I got 2% drop Tiny on my first run. Now I just have to go back and get Dumpty and whatever other one I missed.
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