5000
Pre-emptive Strike. Deal 100% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs

Lv.30
/ 5000 coinsPre-emptive Strike. Converts 3 Random orbs into Jammer orbs
Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when >50% HP
Deal 140% damage and converts 1 Random orb into Heart orbs
Skill Set 3 First turn. 100% Chance, 1 time-use. Will use when >50% HP
Deal 140% damage and converts 1 Random orb into Heart orbs
Skill Set 4 First turn. < 50% HP, 100% Chance, 1 time-use
Deal 140% damage and converts 1 Random orb into Heart orbs
Deal 50% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Jammer orbs
Skill Set 5 First turn. < 50% HP, 100% Chance, 1 time-use
Deal 140% damage and converts 1 Random orb into Heart orbs
Deal 50% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Jammer orbs
Deal 50% damage. Change all orbs to Fire, Water, Wood, Light, Dark & Jammer orbs
Deal 160% damage. Randomly spawn Water & Jammer orbs from non 3 Water, Heart & Jammer orbs
Deal 30% damage. Randomly spawn Water & Heart orbs from non 3 Water, Heart & Jammer orbs

Lv.10

Lv.1
/ 5000 coinsSkill Set 2 100% Chance, 1 time-use. Will use when >50% HP
Skill Set 3 100% Chance, 1 time-use
34% Chance.
Deal 95% damage. Randomly spawn Wood orbs from non 8 Wood orbs
33% Chance.
Deal 100% damage and converts 1 Random orb into Wood orbs
5000
Converts 11 Random orbs into Poison orbs
Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs
Deal 100% damage and converts all Heart orbs into Jammer orbs
Skill Set 4 < 50% HP, 100% Chance, 1 time-use
Skill Set 5 < 1% HP, 100% Chance, 1 time-use
- Will prioritize [Malicious Laughter] if debuff doesn't exist

Lv.10

Lv.1
Skill Set 6 < 75% HP, 100% Chance, 1 time-use
Ash Scar
Jammer are unmatchable for 5 turns
Skill Set 7 < 75% HP, 100% Chance. Will use every 5 turns
Deal 50% damage and converts 1 Random orb into Jammer orbs
Skill Set 8 < 50% HP, 100% Chance, 1 time-use
Change all orbs to Heart orbs
Skill Set 9 < 20% HP, 100% Chance, 1 time-use
Skill Set 10 < 20% HP, 100% Chance
Senri Descended!
Dog Princess - Annihily
Battle 1 - Shouki and Jyaki
Battle 2 - Wadatsumi Dragon
Battle 3 - Susano no Mikoto
Battle 4 - Dark Izanami
Battle 5 - Awoken Yomi
Battle 6 - Senri
How does one dk 50 million damage in 5 tjrns... doing 10 combos every time... and awoken bound?
This'll be a real challenge for my Barbara & Julie team, which makes most dungeons easy.
Descended - Standard Dungeons

Passive

Pre-emptive Strike

On Defeat

1 Hit

2 Hits

3 Hits

Multi Hits

Heal

Reduce Max HP

RCV halved

Gravity

Buff

Debuff

Card Bind

Skill Bind

Awoken Bind

Convert Orbs

Special Convert Orbs

Convert Leader

Convert Bombs

Lock Orbs

Lock Row

Lock Column

Absorb Element

Absorb Combos

Immunity

Invincible Toggle

Damage Reduction

Absorb Shield

Hide Orbs

Darkened Orbs

Timer Reduce

Increase CD

Skip Turn

Set Turn

Skyfall

No Skyfall

Puzzle start point fixed

Rotate Orbs

Unmatchable
Komainu Princess - Annihilation