Dungeon Information

Challenge Lv8 - Fixed Team
Stamina: 80    Battles: 5
Coins: --
Exp: --
Orbs Allow:
This dungeon uses the following preset team :
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges )
- The gift awarded is based on the sub dungeon completed.
- Dungeon rewards are only granted once per level, regardless of the number of times completed.
1
Skill
0
4,120,704
Skill Set 1
> 99% HP, 100% Chance. Will use when HP is full
Garment of Protection ( -80% Damage 1 Turn )
Skill Set 2
> 99% HP, 100% Chance. Will use when HP is full
Garment of Protection ( -80% Damage 1 Turn )
Gungnir / 13,655 / 1 x ( 5 Turns )
Gungnir / 13,655 / 1 x ( 5 Turns )
Skill Set 3
100% Chance. Will use every other turnwhen >50% HP
Double Slash / 18,206
Auto-recover ( Enemy +10% )
Divide Blast ( expand for details )
100% Chance. Will use every other turn when above 50% HP
Skill Set 4
< 50% HP, 100% Chance, 1 time-use. Will use if Fenrir on team
I am not...going to lose! ( -1 Sec 7 Turns )
Skill Set 5
< 50% HP, 100% Chance, 1 time-use
Skilfing ( -1 Sec 7 Turns )
Hnikar ( -99% HP )
Hnikar ( -99% HP )
Skill Set 6
< 50% HP, 100% Chance. Will use every other turn >15% HP
Triple Slash / 20,481
Auto-recover ( Enemy +10% )
Divide Poison / 17,069 / ( expand for details )
< 50% HP, 100% Chance. Will use every other turn when above 15% HP
Vak Sigfodr / 56,895
< 15% HP, 100% Chance.
Fire Halven ( -50% Damage )
Dragonbound's Resolve ( 50% Resolve )
Skill Set 1
> 20% HP, 100% Chance
I don't care about your hopes! ( 5 Turns )
Storm Lightning / 16,891 /
You're a troublesome one, aren't you? / 21,690 / ( 1 Turn )  **
100% Chance, 1 time-use.
Green Wind Soul Cutter / 12,343 / ( expand for details )
40% Chance. Will use when above 20% HP
Mountain Haze's Guidance / 11,694 / 8 x non
40% Chance. Will use when above 20% HP
Skill Set 2
< 50% HP, 100% Chance, 1 time-use
Storm Hawk Dragon's Trial ( 1 Turn )
Splitting Storm Wind / 12,993 / ( expand for details )
Storm Raid / 14,292
< 20% HP, 100% Chance.
Skill Set 3
< 20% HP, 100% Chance
Storm Raid / 14,292
Storm Lightning / 16,891 /
Skill Set 4
< 1% HP, 100% Chance, 1 time-use
Overcoming Will ( Enemy +50% )
Raising Flap / 21,690 / ( 1 Turn )
Penalty ( CD +3 Turns )
Sanction ( 10 Turns )
Verche Dark Halven ( -50% Damage )
Conviction / 35,574 /
100% Chance. Will use when jammer orb exists
Justice Spear / 17,787 /
100% Chance. Will use when dark orb exists
Force Lightning / 14,553 / 4 x non
100% Chance. Will use if no other skills are rolled
Celestial Armor ( > 1000k Damage 99 Turns )
< 70% HP, 100% Chance, 1 time-use.
Skill Set 1
Electrified Golden Fur ( 5 Turns )
Lightning Order / 17,092 / 2 x ( 3 Turns )
Skill Set 2
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 17,092 / 1 x Sub ( 3 Turns )
Skill Set 3
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 18,801 / 1 x Sub ( 4 Turns )
Skill Set 4
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 20,510 / 1 x Sub ( 5 Turns )
Skill Set 5
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 22,220 / 1 x Sub ( 6 Turns )
Skill Set 6
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 23,929 / 1 x Sub ( 7 Turns )
Skill Set 7
< 50% HP, 100% Chance, 1 time-use
White Scales ( 999 Turns )
Lightning Release / 25,638 / 1 x Sub ( 8 Turns )
Powerful Lightning Release / 85,460 / 3 x Subs ( 4 Turns )
< 10% HP, 100% Chance.
Powerful Lightning Release / 256,308 / 4 x Subs ( 5 Turns )
< 10% HP, 100% Chance.
Powerful Lightning Release / 427,300 / 5 x ( 6 Turns )
< 10% HP, 100% Chance.
Robo Light halved ( -50% Damage )
Robo Resovle ( 50% Resolve )
Skill Set 1
Hell Armor ( 999 Turns )
Demon Flare
Chaos Field
Energy Ray / 22,758
100% Chance, 1 time-use. Will use when above 50% HP
Black Metal Glare / 14,793 / ( -2 Secs 2 Turns )
15% Chance. Will use when above 50% HP
Suppression Pulse / 14,793 / ( CD +2 Turns )
15% Chance. Will use when above 50% HP
Evil Bomb / 14,793 / 3 x
70% Chance. Will use when above 50% HP
Skill Set 2
< 50% HP, 100% Chance, 1 time-use
Trauma Dimension ( < 6 Combos 999 Turns )
Jamming +20% ( 10 Turns )
Skill Set 3
< 50% HP, 20% Chance. Will use when >20% HP
Suppression Pulse ( CD +2 Turns )
Dead Wing / 23,895
Skill Set 4
< 50% HP, 20% Chance. Will use when >20% HP
Black Metal Glare ( -2 Secs 2 Turns )
Paralysis Dart / 20,482 / 1 x ( 3 Turns )
Evil Bomb / 18,206 / 3 x
< 50% HP, 60% Chance. Will use when above 20% HP
Limit Break / 682,740
< 20% HP, 100% Chance.
Skill Set 5
< 1% HP, 100% Chance, 1 time-use
Cell Proliferate ( Enemy +51% )
Helter-Skelter ( 999 Turns )
Avatar Border
Invade
Rare
Very Rare