I wish I can just smash u to death with my gem stones like what I did to Loki, Zues and Anubis : (
No skyfall combos, 8 sec movement time.
Each turn it will use a combo shield that gets progressively stronger starting with < 5 combo absorb, and it will change the board in some way (jammers, blind, bombs, etc). You must make a perfect board combo (10 combo) for the final turn. After this, it will self-destruct and you will win.
Does he guarentee light orbs will be on the board? U have to hit him or u die right? So u need light orbs every turn.
This may sound like complaining, and I do indeed stink at this dungeon lol, but I have an idea and it isn't complaining. They should have one shot challenges like this for all those tough 2% drop rate units. U go through 9 dungeons and on the 10th, u have a challenge like this that guarentees a 2% drop unit. While at the same time, those who cannot do the dungeon can have the miniscule chance of a 2% encounter in the regular not as depressing dungeon. Meaning that ppl who failed the challenge still have a slight opportunity to drop this guy whenever his green bro descends. As a guy who likes collecting stuff, and can do on avg only 7-8 combos in 8 seconds as of right now, it would be nice to think that one day...just maybe...I would have an incentive to play a jammer team. ;)
Last edited by Sonofyin 2 years ago ( 11.1.1 )
Does the last floor's board change guarantee 10 combos?
What happens if you stone? It would seem his combo absorb would be down for a turn, so you'd get a free floor skip assuming you're not trolled by the orb spawns and you didn't go ahead and let him absorb the previous turn's attack. Could you conceivably find the point where your skills just fail you, and purposely screw up each challenge without matching anything in order to avoid healing it back up, then stoning and using the free turn to deal the damage you were supposed to? Is there some mechanic to fight against that?
TBH, I'm not even considering it very heavily myself because the monster doesn't look all that great, but I'm curious if this can be brute-forced.
Blacking out the board is my weakness, I can't plan my moves :/
It's a little easier this time around- 1 less combo needed for every floor and 9s of orb movement time instead. You also don't have to combo light- there's a separate check for the amount of combos you deal now instead of checking health. The prize is also reduced- you get a +297 evo'd Jormungandr instead of Jormungandr-Ullr. You get a rainbow medal upon completion though.
This dungeon confuses me. Might get updated when relevant;
seems too easy.
Can you just use something with the defense break awakening to kill him quickly?This post has been flagged as spam Show