Dungeon Information

Star Justice Descended! - All Att Needed
Stamina: 50    Battles: 7
Coins: 135,160 - 135,160( 2,704 / Stamina )
Exp: 37,003 - 37,003( 741 / Stamina )
Orbs Allow:
ATTENTION: No Continue; All attribute cards are needed
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges )
- The gift awarded is based on the sub dungeon completed.
- Dungeon rewards are only granted once per level, regardless of the number of times completed.
Resolve Homura ( 76% Resolve )
Skill Set 1
Phoenix Knight's Soul ( < 5 Combos 99 Turns )
Blazing Armor ( 999 Turns )
Blazing Cutting Dance / 15,939
> 75% HP, 100% Chance.
Skill Set 2
< 75% HP, 100% Chance
Flame Eating Net ( Enemy +10% )
Scold ( -99% HP )
Ash followed by Flare / 5,313 / 5 x non
< 50% HP, 100% Chance.
Skill Set 1
Fenrir Knight's Soul ( 5 Turns )
Ice Axe ( -1 Sec 5 Turns )
Heavy Strike / 10,250
100% Chance, 1 time-use.
Roaring Strike / 15,375
100% Chance, 1 time-use.
Slicing Strike / 20,500
100% Chance, 1 time-use.
Destroying Strike / 82,000
100% Chance. Will use repeatedly
Skill Set 1
Old Dragon Knight's Soul ( > k Damage 10 Turns )
Rock Sword / 10,662
Mind Breaking Hell Guidance / 7,107 / All
100% Chance. Will use when heal orb exists
Mind Breaking Hell Guidance / 7,107 / All
Will use when heal orb exists
Nothingness Light / 3,046 / All
100% Chance. Will use when jammer orb exists >10% HP

- Absorbs damage above 100
- Will attempt to use [Mind Breaking Hell Guidance] every turn.
- Checks for jammers every other turn then use [Nothingness Light].
- Uses Normal Attack if no heal and jammer orbs.
Skill Set 1
Heaven Dragon Knight's Soul ( 999 Turns )
Wing of Light +15% ( 5 Turns )
Skill Set 2
100% Chance
Saint Decision ( -60% HP )
Saint Poison / 3,217 / 1 x
Shining Railgun / 402,100 / All
100% Chance.
Heaven's Compassion ( Player +100% )
100% Chance.

- Uses [Saint Decision] + [Saint Poison] 3 times.
- 4th turn uses [Shining Railgun] if poison left on the board.
- Otherwise, heals the player and rotation starts over.
Skill Set 1
Infernal Dragon Knight's Soul ( 4 Turns )
Darkness Scythe / 7,042 / ( expand for details )
Erosion / 11,266 / 1 x
100% Chance.
Abyss Cage ( 5-10 Turns )
100% Chance. Will use every 4 turns
Chaos Prominence / 112,664
< 10% HP, 100% Chance.
1
Skill
460
6,847,292
Robot Transformation ( Transform )
Justice Execution ( -99% HP )
Skill Set 1
First turn. 100% Chance
Justice Jamming 3 x non
Justice Road
Justice Gatling / 12,252
50% Chance.
Justice Cutter / 13,270 / ( expand for details )
50% Chance.
Justice Beam Cannon / 15,312 / ( -2 Secs 1 Turn )
< 30% HP, 100% Chance. Will use every other turn
Random 1 will appear. is very rare spawn
Resolve Robot ( 50% Resolve )
Skill Set 1
Mode-Ground Armor ( 999 Turns )
Justice Aura ( CD +4 Turns )
Justice Eye
100% Chance.
Justice Blade / 12,903 / ( expand for details )
100% Chance.
Justice Eye
100% Chance.
Justice Eye
100% Chance.
Justice Star Boomerang / 15,483
Justice Tornado / 12,903 / +10% ( 5 Turns )
< 50% HP, 100% Chance, 1 time-use.
Justice Ultimate Storm / 103,224
< 15% HP, 100% Chance.

- Rotates through [Blade] -> [Punch] -> [Boomerang] while checking
for player buff every turn.
Resolve Robot ( 50% Resolve )
Skill Set 1
Mode-Sea Armor ( 999 Turns )
Justice Wave ( CD +3-5 Turns )
Justice Eye
100% Chance.
Justice Abyss Blade / 14,444 / ( expand for details )
100% Chance.
Justice Eye
100% Chance.
Justice Eye
100% Chance.
Justice Dark Boomerang / 20,220
100% Chance.
Justice Tempest / 17,333 / +15% ( 5 Turns )
< 50% HP, 100% Chance, 1 time-use.
Justice Absolute Storm / 231,104
< 15% HP, 100% Chance.

- Rotates through [Blade] -> [Punch] -> [Boomerang] while checking
for player buff every turn.
Avatar Border
Invade
Rare
Very Rare