I've been running this, and it's rather hard. I want to run a scarlet system with either scarlet or tsubaki as a leader, and would like friends to be able to do it with, so I'm going to lay out my team, and strategy I'm using.
I'm pretty sure this dungeon would be the easiest to run with a water team. I don't have a strong water team, so I am using my typical Shiva team.
Shiva - Urd - Rvalk - Kagu - Susano - Shiva.
All +297, all max skill, no latents.
Floor 1 - Kill without using any skills.
Floor 2 - If demons are on a two turn counter, try to kill without skills. otherwise, Urd + rvalk. These have a lot of life and will kill you if they attack, so it is not worth the risk.
Floor 3 - (Wood Grimoire) - Kill without skills. 1 tpa will not kill, 1 tpa and 3 fire will usually do the trick.
Floor 4 - (Kraken) - Kill without skills, but using Kagu is ok. If you might kill it, put up susano. If enhanced wood orb drop from grimoire is up, Susano puts in some work here.
Floor 5 - (DQ Hera) - rather easy, can be killed without skills. If you are at risk of dying, at least hit her below 50%. when she binds, at least hit her below 30%. She'll do her 99% gravity which can't possibly kill, and only then do you have to kill her or you will die.
Floor 5 - (Hera Ur) - Definitely harder than DQ. You want to try to kill her without skills. Try to kill her in a round when she's given you a lot of fire orbs, ASAP. you can hit her below 50% to get another turn, but you can't fail to hit 6 combos afterwards or it is over.
Floor 6 - (First form Scarlet)
If you got DQ Hera, you can stall for a long time here to get skills back up. If your guys are bound, you can make use of Scarlet's behavior to clear the bind - First turn, you can match an attribute that does no damage (net, -1 skill cooldown, but also -1 bind), Second Turn, Same thing - You take a hit at half damage, Third Turn - Hit her, and she will buff herself, Fourth Turn - She'll turn jammers into fire, and now binds should be gone or almost gone.
For stalling - Clear all the jammers every turn, heal, and combo some more to get more hearts. If you get her below 80% she'll start blinding instead which tends to make it easier to stall, but harder to kill. Look for a good time to kill, with ideally at least 8 fire orbs. If you think you can kill, and have your skills up, you can avoid clearing the jammers, and let her turn them into fire orbs. Then you have an additional 5 fire orbs. The longer you try to stall, the more likely you'll end up without hearts and without enough fire to kill her. Or the more likely you'll accidentally hit her below 50% and then die as a result.
If you got Hera-Ur, it's much harder to stall. She'll always have jammers to let her hit you hard. Ideally, you don't need to stall. In the first two turns, get your hp to max, and try to leave as many fire and jammer orbs on the board as possible. Try to avoid using any skills. When she turns your jammers to fire orbs, you should hopefully have enough to kill her then and there. Kill.
Note - When she is below 50% but above 45%, she will make tons of jammers and will do it repeatedly. There's not generally any good way to make use of this, and you'll die if you think she's above 45% but she isn't. If you have susano back up, you can survive her hit below 45% if you heal. Even if she binds a leader, you can kill her provided she doesn't have more than say, 20%.
Floor 7 - (Second form Scarlet)
It's possible to stall a little bit here, and it's tempting to hit her a bit, but if you hit her below 80% you can die very fast as she puts your skills on cooldown. She is much safer if you got hera-ur, since she will always convert jammers to fire orbs - so long as you have hp to survive that, you can peg her. If you have Urd + Kagu/Valk go for the kill. Most boards that hit 6 combos will kill her. Try to have both kagu and valk available so you can pick the better board. You have a bit less time to hit your combos.
If you hit her below 50%, you will die unless Susano is up. If susano is up, you can survive 1 round to try to kill her again, but since she has a 50% shield, it won't be any easier than killing her right off the bat. Recommend killing asap.
Ed: About damage. I twice tried to kill her from max with combos I thought would kill her but barely didn't. 3 fire tpas, 1 5 fire match, 6 combos, and the typical combo when you have 9-11 orbs but don't aim for tpas (3 off color: 3 off color: 3 off color so you get 6 combos) when I had 11 orbs. Both of these combos barely didn't kill her, but I was able to finish her with both of my leaders bound in both cases. In other words, if you aren't +'d, this might be a lot harder, and you might need to hit her a little bit first, or hit the perfect board or get a skyfall for extra damage.
Last edited by Eric 6 years ago ( 8.4.1 )