This dungeon looks like hell to me. The amount of game mechanics in this dungeon is absurd.
LOL, a latent tamadra invaded floor 5 so I didn't need to face that stupid > 500k absorb. Thank GOD
Unless I missed something, it seems this dungeon should be Grodin-able with 3 Zeras, since you'll be able to kill the boss without getting hit by its <30% kill skill. The biggest non-single hit attack in the dungeon is the boss's 31k 2 hitter, which is reduced to ~19k with Grodin. You just need to save hearts and heal up after each time it's used, which shouldn't be too bad since it's only a 15% chance. This does mean you can't use Satan, but there's plenty of other options for the nuke. Grodin will hit for ~160k since the boss is dark at that point, so you only need ~300k on your main nuke to take the boss out after 3 Zeras from 30%. Once we get awoken ammy in NA, this setup should be even more viable, but I believe that it should work as is. I will try it out next time Zera comes around.
Challenge Mode
Xiang Mei (2756) x6, all hypermaxed. ~34,000 hp
Required skill inherits
1 spike (Arcline, Sun Quan, Freyr, etc)
1 Sanada, Cao Cao, or anything else that turns water to fire but doesn't affect hearts.
1 board change on floor 5 if needed (Saria or Urd, Verd, etc).
You can only be OHKO'd in a few spots. With 4 XM you can stall forever: pop skill, heal, pop skill, heal. Stack fire orbs and row when you can. Once the enemy gets low, burst to next floor and repeat.
On ilsix, pop XM and heal to max hp every turn. Once less than 50%, start stacking fire orbs. Once you have enough, pop your spike*, do 1 row and 3 sets of hearts. 2 rows will be too much, one row and one set of three will leave him around 10%.
After Ilsix changes your board, pop your water --> fire changer and then XM if you don't have enough hearts. Then finish :-)
*if a one turn spike, wait until under 30%
I used awoken karin leads with kushi, blodin, andromeda and awoken isis. Everything is pretty chill, andro or blodin if needed and make sure to use kush when you get him under 30%, then karin for the win
The culmination of game design revolving around increased difficulty and power creep for only the elite minority in the game, where most are far from able to complete this.
Also used hathor to breeze through and the gravs make it cake
0-stoned with A.Bastet / A.Meimei / Echidna / DMeta / Liu Bei / A.Bastet... 660+ eggs, everyone max skilled minus my Bastet and Liu Bei. DMeta was there just because she's my only hypermax and I didn't meet the HP requirement to tank the <30% Ilsix's hit.
This dungeon is hell. NEVER AGAIN. http://i.imgur.com/L7eus52.jpg
This is a dungeon to showcase Awoken Karin's power!
Awoken Karin
Shining Lance Wielder, Odin
Permafrost Hera-Is
Awoken Hera-Is
Awoken Neptune
Awoken Karin
0 stone with only ~100 plus egg (Friend +297).
50% resist most of the time. Can tank most big hits. Stall skills on Fl1 and Fl5. Neptune nailed Fl4 (he can handle Fl2 as well, but no need). On boss, first get it down to 47% (this is the only threatening part, if you get H orb trolled), then in this order: 30% grav -> Neptune -> Karin -> 10% grav Kill. You have one last Karin if needed. Odin = panic botton anytime.
Last edited by hiei81 6 years ago ( 8.1.1 )
Wiped the floor with awoken Neptune team heavy on orb changers. Only hard part is the second to last floor where I stall out for 99 turns then nuke from above 50 percent. Nuking on this dragon before the 99 turns is over can help bring him back to full life so you don't get stuck in the green zone where you will die. At the boss the multi orb change happens AT 30 percent life so you get one turn to destroy him once he uses the skill set.
done with Awoken Haku build.
A Haku
D/D Haku +10
Cruel bleak night goddess Pandora
Diza
A Viper O
All were max leveled except Viper who was L74. Friend Haku +297. I believe you have to have your HP around 23k to take the max hit from Ilsyx if you don't have a shield up. F1- kill. F2- targeted blue dubs and pinged down all with mass attacks. F3- kill before he can bind. F4- got lucky and got tama invade. In the past, have popped to ensure the masks die and had no issue. F5- ping until just above 20%, viper o, heal and kill. Stall for skills if needed. I didn't hit rows, just TPA and had no issue with the damage absorb. Not sure if rows would hit too hard. F6- hit hard, healing when possible (pop panda if necessary) and I popped Diza every time she was up. Once the resolve is gone, pop Haku until you get a decent board (even with your locked jammers), and kill. I popped two Hakus but probably could have killed with my first board.
Slow and steady, burst...iterate:
Saria / A Venus / DQ / Valk / Shining Dragon Knight / Thor. Knowing how hard your team hits really helps with the boss to just pass the resolve but not take him under 1%.
So... Any ideas for a challenge run yet?
mfw when I finally got to the boss after so many tries and counter doesn't kill him ORZ
(╯°□°)╯︵ ┻━┻
How viable is an Awoken Neptune team here? Subs would probably be Awoken Karin, Hatsume, SS Isis and W/D Hermes. I was thinking of skill transfering Awoken Orochi (as a safety for floor 3 and 5), water and heart orbs makers (for the extra heal or orb trolling) or Awoken I&I to ensure the kill.
I really can't think of a team to deal with this dungeon safety. I was banking on the counter attack to kill him but that did nothing sadly.
The developer's way of saying "I will kill you puny little things" to the players.
My first time running this, I decided to try my YY team:
YY(SI:Nut)/Ryune/Skuld/A.Hermes/A.Isis(SI:A.Ra)/YY(SI:Hatsume)
F1: Heal up then kill w/out skills if possible
F2: Used Isis' Ra SI
F3: Used Hermes and OHKO
F4: Used orbs on the board and took out Masks, next turn used YY Nut +3 combos to kill
F5: Got the Tama invade, used Skuld and stalled for skills
F6: Used Hermes and accidentally hit to hard, Used Ryune and got him to below 30% then on next round OHKO.
Pretty awesome run.
Pretty easy challenge mode with Biru and a bunch Sumire, Should be doable with Miru as well but no system available.
Anyone have any idea how to put together an effective Bacetet team? I just un-evoed by A Bastet and did the new ult so I know I can inflict serious damage when I need to but I struggle putting teams together to deal with all of the more challenging aspects of this dungeon. That 30% resolve at the boss floor has caused me no small amount of headaches in the past but that's only one of the more technical parts of this one.
Any suggestions would be very much appreciated. This is the last dungeon of the game that I haven't cleared not counting the Machine Hera, Machine etc dungeons.
sumire +297
sumire +242
alrescha +1
xiang mei +297
zaerog infinity +195
sumire +297
all max skilled, otherwise the system doesn't work.
I didn't have 5 sumires, so I cobbled together this team. any 7 turn haste can replace zaerog as long as it doesn't interfere with hearts and blue.
alrescha, sumire, sumire for the most damage output.
xiang mei, zaerog, sumire for low damage plus shield.
1-4 are easy.
floor 5 was the hardest because I kept accidentally healing for millions. just match a few blue plus shield or lots of blue plus shield. do not match 5 and shield. don't really have to shield every turn, except after reaching the threshold. try to clear the locked greens. I had one straggler for 8+ turns and my orb changers kept trying to change it. finally some green dropped and stuck around long enough to clear.
floor 6 grind to <30%. I accidentally missed the shield and still killed it by a hair. quest achieved.
Revo Neptune, folks. He is built for this dungeon.
Half damage from dark, light and water. 40% poison resist, and a handy little poison to deal with the Tama floor if you so desire.
Pair with complementary dark lead like Persephone and you end up with a hypermaxed team of 60-70k HP, 27x damage, and perfectly adequate RCV while taking half damage from most of the dungeon, as well as blocking poison orbs from spawning almost half the time on F5.
Finally, Neptune shines!
I've never been so frustrated with a dungeon before this. . I can't figure out how to get through fl5. . That 400k crap is killing me :,( I can't just Yuna him to death. Grrrrrrr
Surprisingly easy with the following co-op team:
Mion - Mori Motonari, DB Ryune, Sarasvati, Blodin <--> A. Sun Quan, Amon, A Hermes, Mori Motonari - Reincarnated Neptune.
Levels 1 and 3 are straight forward spike levels. Neptune and Mion can poison levels 2 and 4. Mion and R. Neptune reduce damage in levels 5 and 6 by 75%, which gives you lots of time to work with, plus R. Neptune limits poison orb creation in level 5 by 60%. Just figure out by trial and error how many water orbs you can combo to stay under 400k in level 5.
You could swap out most of the subs for other water orb creators or water attack multipliers. Avoid wood sub-types because they make level 3 difficult as the boss absorbs wood. Also best to avoid subs with healer, dragon and god killer awakenings to keep from triggering the absorb on level 5.
Without having the perfect leaders, this level is almost impossible. The main problem with this team is the 30% resolve for Ilsix. You have to be careful to not spike too much until you get his health down < 30%.
Last edited by Limboaz 4 years ago ( 9.6.3 )
Just beat this in multiplayer with trusty Saras team, thought 400k limit on next to last floor would be problem, but just made sure my skillfall was gone and only matched two sets of 3 blues, so no tpa or max multiplier, and chip away. Ilsix just knock down to 1 first turn, then do the same thing (two blue combos) to get below 30% for board change. Got a lot of jammers, but 9 blues after mori and saras active was sufficient.
This dungeon is bugged. Starling's absorb is supposed to be greater than 400k but for me it was absorbing anything over 250k which is absurdly frustrating
Surprisingly, I managed to *finally* beat this dungeon with this team I put together for the sole purpose of beating this dungeon alone and zero stoning:
Revo. Karin
Holy War Chronicler Mito, Assisted by Penelo
B/L Idunn & Idunna
A. Isis
Revo. V. Orochi
Friend Lead Revo. Haku
1/20.25/1, Resist 30% Wood, 51% Water and Dark, and 30% Fire
I used Orochi mostly for HP, but also to stall out Starling on floor 5 after its HP is less than 20%.
I stalled out on floor 1 (resisted the damage as long as HP is not less than 25%) to cool down skills (none were maxed out in skills). Then combo to kill.
Floors 2 and 4 I just comboed all attributes as Mito's Guard Break awoken skill will break through all of them.
Floor 3, I mainly comboed with all but green. If I do get orb trolled with a green combo, it'll only take back some HP. bring it down to 50% HP then nuke it with water, fire, and dark combos.
*sigh* Floor 6. I kept my HP up as high as I can, using Isis if I needed the extra damage protection against his Blizzard of Destruction, if he uses it. Bring his health down to less than 30% but more than 1%, and he'll do frenzy once. Pop Haku or Karin (whichever you have up) and I&I to combo kill or else he nukes you next turn. I did at least 7-8 combos and nuked him, cleared the dungeon.
At the time of this message is when I defeated him. Good grief, this dungeon gave me trouble, but I was determined to 0-stone.
Last edited by CAM 4 years ago ( 12.0.3 )
Phew;; Easy clear with Kush/Puzzdroid (for 60% poison resist)/Verd/Verd/Y'shtola/Kush. Combo and kill for F1-4, ground F5 down with 5 combos per turn (pretty fast especially with 2 wood combos), used friend's inherited Orochi to delay once it started using frozen pain. On Ilsix, make a heart column and combo. :)
Co-op mode
Leader: Blue male hunter x2
Sub: top droid dragon x 2 (or any 2 with 5 poison resist for 5/F)
Sub: any menace (delay 5/F cd+2) so all skill-up for boss floor
Sub: 3889 Kanan Card (no skyfall 3 turns) for 5/F
Sub : Zues, Hera, Fire Guardian Dragon Touen (gravity boos down to 29% hP)
Sub: Karin or Urd or Haku or Skuld (any orb changer with water) to 1 shot boss
mostly Non-IAP
Sweep 1-4 floor with combo.
stall of 5/F for skills, when enemy below 50%hp, delay+no skyfall, do 4 combos x3 to kill
boss floor : Zeus>Hera>Touen, boss no more resolve, (change partner) Karin+blue male hunter to kill.
Easy to farm Ilsix for max skill-up.
Last edited by IMNSO 3 years ago ( 13.0.1 )
Does anyone know the drop rate of the blodin tama vs the mystic mask? Stamina cost is crazy for blodin skillups.
This doesn't seem too bad. For the boss, I'd recommend bursting him down to activate his Perserverence 50% heal, then use a dmg shield. Ping him below 50%, but above 30% on the same turn as the shield. Tank his next hit and then burst him down. This way you can avoid his locked orbs shenanigans 100% of the time.
It would seem to be an especially easy dungeon for Parvati.
Edit- As soon as I posted that I went to double check his Perserverance... Yeah it's at >30% so my strategy won't work exactly. Going to have to deal with those locked/jammer orbs.
Edit 2- The more I look at this, the harder it seems. Going to need to consider the best team here. Not a green team though.
Last edited by BiggestFan 6 years ago ( 8.1.1 )
Theory. This requires a lot of skillups but should be doable.
1923. Zera
1652. Muse
1652. Muse
1555. Orochi
2179. Rodin
1923. Zera
Blast 1. Take as long as possible on 2. Pop Muse to blast 3. Rodin wipes 4. Orochi on 5 should give you time to kill without hitting the shield. Zera, Zera, Muse should drop 6 just below 30% and with Muse active the hit kills him.
Thoughts?
Would a counter-attack kill Ilsix if I bring him down to hos resolve?